RunUO/Scripts/Mobiles/Animals/Mounts/ForestOstard.cs

68 lines
No EOL
1.5 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "an ostard corpse" )]
public class ForestOstard : BaseMount
{
[Constructable]
public ForestOstard() : this( "a forest ostard" )
{
}
[Constructable]
public ForestOstard( string name ) : base( name, 0xDB, 0x3EA5, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Hue = Utility.RandomSlimeHue() | 0x8000;
BaseSoundID = 0x270;
SetStr( 94, 170 );
SetDex( 56, 75 );
SetInt( 6, 10 );
SetHits( 71, 88 );
SetMana( 0 );
SetDamage( 8, 14 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 15, 20 );
SetSkill( SkillName.MagicResist, 27.1, 32.0 );
SetSkill( SkillName.Tactics, 29.3, 44.0 );
SetSkill( SkillName.Wrestling, 29.3, 44.0 );
Fame = 450;
Karma = 0;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 29.1;
}
public override int Meat{ get{ return 3; } }
public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Ostard; } }
public ForestOstard( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}