RunUO/Scripts/Mobiles/Monsters/AOS/Impaler.cs

94 lines
No EOL
2.5 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an impaler corpse" )]
public class Impaler : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
}
public override bool IgnoreYoungProtection { get { return Core.ML; } }
[Constructable]
public Impaler() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "impaler" );
Body = 306;
BaseSoundID = 0x2A7;
SetStr( 190 );
SetDex( 45 );
SetInt( 190 );
SetHits( 5000 );
SetDamage( 31, 35 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 90 );
SetResistance( ResistanceType.Fire, 60 );
SetResistance( ResistanceType.Cold, 75 );
SetResistance( ResistanceType.Poison, 60 );
SetResistance( ResistanceType.Energy, 100 );
SetSkill( SkillName.DetectHidden, 80.0 );
SetSkill( SkillName.Meditation, 120.0 );
SetSkill( SkillName.Poisoning, 160.0 );
SetSkill( SkillName.MagicResist, 100.0 );
SetSkill( SkillName.Tactics, 100.0 );
SetSkill( SkillName.Wrestling, 80.0 );
Fame = 24000;
Karma = -24000;
VirtualArmor = 49;
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 2 );
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) )
DemonKnight.DistributeArtifact( this );
}
public override bool AutoDispel{ get{ return true; } }
public override bool BardImmune{ get{ return !Core.SE; } }
public override bool Unprovokable{ get{ return Core.SE; } }
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly); } }
public override int TreasureMapLevel{ get{ return 1; } }
public Impaler( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( BaseSoundID == 1200 )
BaseSoundID = 0x2A7;
}
}
}