RunUO/Scripts/Mobiles/Monsters/Ants/RedSolenInfiltratorWarrior.cs

112 lines
No EOL
2.4 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a solen infiltrator corpse" )]
public class RedSolenInfiltratorWarrior : BaseCreature
{
[Constructable]
public RedSolenInfiltratorWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a red solen infiltrator";
Body = 782;
BaseSoundID = 959;
SetStr( 206, 230 );
SetDex( 121, 145 );
SetInt( 66, 90 );
SetHits( 96, 107 );
SetDamage( 5, 15 );
SetDamageType( ResistanceType.Physical, 80 );
SetDamageType( ResistanceType.Poison, 20 );
SetResistance( ResistanceType.Physical, 20, 35 );
SetResistance( ResistanceType.Fire, 20, 35 );
SetResistance( ResistanceType.Cold, 10, 25 );
SetResistance( ResistanceType.Poison, 20, 35 );
SetResistance( ResistanceType.Energy, 10, 25 );
SetSkill( SkillName.MagicResist, 80.0 );
SetSkill( SkillName.Tactics, 80.0 );
SetSkill( SkillName.Wrestling, 80.0 );
Fame = 3000;
Karma = -3000;
VirtualArmor = 40;
SolenHelper.PackPicnicBasket( this );
PackItem( new ZoogiFungus( ( 0.05 < Utility.RandomDouble() )? 3 : 13 ) );
}
public override int GetAngerSound()
{
return 0xB5;
}
public override int GetIdleSound()
{
return 0xB5;
}
public override int GetAttackSound()
{
return 0x289;
}
public override int GetHurtSound()
{
return 0xBC;
}
public override int GetDeathSound()
{
return 0xE4;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average, 2 );
AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 4 ) );
}
public override bool IsEnemy( Mobile m )
{
if ( SolenHelper.CheckRedFriendship( m ) )
return false;
else
return base.IsEnemy( m );
}
public override void OnDamage( int amount, Mobile from, bool willKill )
{
SolenHelper.OnRedDamage( from );
base.OnDamage( amount, from, willKill );
}
public RedSolenInfiltratorWarrior( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}