RunUO/Scripts/Mobiles/Monsters/ML/Blighted Grove/InsaneDryad.cs

50 lines
943 B
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an insane dryad corpse" )]
public class InsaneDryad : MLDryad
{
public override bool InitialInnocent { get { return false; } }
[Constructable]
public InsaneDryad()
{
Name = "an insane dryad";
// TODO: Perhaps these should have negative karma?
}
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.1 )
c.DropItem( new ParrotItem() );
}
*/
public InsaneDryad( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}