RunUO/Scripts/Mobiles/Monsters/ML/Painted Caves/Grobu.cs

81 lines
1.6 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Grobu corpse" )]
public class Grobu : BlackBear
{
[Constructable]
public Grobu()
{
IsParagon = true;
Name = "Grobu";
Hue = 0x455;
AI = AIType.AI_Melee;
FightMode = FightMode.Closest;
SetStr( 192, 210 );
SetDex( 132, 150 );
SetInt( 50, 52 );
SetHits( 1235, 1299 );
SetStam( 132, 150 );
SetMana( 9 );
SetDamage( 15, 18 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 40, 45 );
SetResistance( ResistanceType.Fire, 20, 40 );
SetResistance( ResistanceType.Cold, 32, 35 );
SetResistance( ResistanceType.Poison, 25, 30 );
SetResistance( ResistanceType.Energy, 22, 34 );
SetSkill( SkillName.Wrestling, 96.4, 119.0 );
SetSkill( SkillName.Tactics, 96.2, 116.5 );
SetSkill( SkillName.MagicResist, 66.2, 83.7 );
Fame = 1000;
Karma = 1000;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 2 );
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
c.DropItem( new GrobusFur() );
}
public override bool GivesMLMinorArtifact{ get{ return true; } }
public Grobu( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}