RunUO/Scripts/Mobiles/Vendors/NPC/GypsyMaiden.cs

80 lines
No EOL
1.8 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Gumps;
using Server.Items;
using Server.Network;
using Server.Targeting;
using Server.ContextMenus;
namespace Server.Mobiles
{
public class GypsyMaiden : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public GypsyMaiden() : base( "the gypsy maiden" )
{
}
public override bool GetGender()
{
return true; // always female
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBProvisioner() );
}
public override void InitOutfit()
{
base.InitOutfit();
switch ( Utility.Random( 4 ) )
{
case 0: AddItem( new JesterHat( Utility.RandomBrightHue() ) ); break;
case 1: AddItem( new Bandana( Utility.RandomBrightHue() ) ); break;
case 2: AddItem( new SkullCap( Utility.RandomBrightHue() ) ); break;
}
if ( Utility.RandomBool() )
AddItem( new HalfApron( Utility.RandomBrightHue() ) );
Item item = FindItemOnLayer( Layer.Pants );
if ( item != null )
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer( Layer.OuterLegs );
if ( item != null )
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer( Layer.InnerLegs );
if ( item != null )
item.Hue = Utility.RandomBrightHue();
}
public GypsyMaiden( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}