RunUO/Scripts/Spells/Spellweaving/Mobiles/ArcaneFey.cs

66 lines
No EOL
1.7 KiB
C#

using System;
using Server;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a pixie corpse" )]
public class ArcaneFey : BaseCreature
{
public override double DispelDifficulty { get { return 70.0; } }
public override double DispelFocus { get { return 20.0; } }
public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } }
public override bool InitialInnocent { get { return true; } }
[Constructable]
public ArcaneFey() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "pixie" );
Body = 128;
BaseSoundID = 0x467;
SetStr( 20 );
SetDex( 150 );
SetInt( 125 );
SetDamage( 9, 15 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 80, 90 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.EvalInt, 70.1, 80.0 );
SetSkill( SkillName.Magery, 70.1, 80.0 );
SetSkill( SkillName.Meditation, 70.1, 80.0 );
SetSkill( SkillName.MagicResist, 50.5, 100.0 );
SetSkill( SkillName.Tactics, 10.1, 20.0 );
SetSkill( SkillName.Wrestling, 10.1, 12.5 );
Fame = 0;
Karma = 0;
ControlSlots = 1;
}
public ArcaneFey( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}