#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

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using System;
using System.Collections;
using Server.Network;
using Server.Targeting;
using Server.Prompts;
namespace Server.Items
{
public class BottleOfAcid : Item
{
public override int Hue{ get { return 0x428; } }
public override double DefaultWeight
{
get { return 1.0; }
}
[Constructable]
public BottleOfAcid() : base( 0x2038 )
{
Name = "bottle of acid";
Stackable = true;
}
public override void OnDoubleClick( Mobile from )
{
Target t;
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1060640 ); // The item must be in your backpack to use it.
}
else
{
from.SendMessage( "What chest do you want to use the acid on?" );
t = new UnlockTarget( this );
from.Target = t;
}
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1070722, "Dissolve Chest Traps & Locks" );
}
private class UnlockTarget : Target
{
private BottleOfAcid m_Key;
public UnlockTarget( BottleOfAcid key ) : base( 1, false, TargetFlags.None )
{
m_Key = key;
CheckLOS = true;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( !m_Key.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1060640 ); // The item must be in your backpack to use it.
}
else if ( targeted == m_Key )
{
from.SendMessage( "This acid is to dissolve locks and traps on most chests." );
}
else if ( targeted is LootChest || targeted is SunkenChest || targeted is AncientChest || targeted is TreasureMapChest )
{
if ( targeted is LootChest )
((LootChest)targeted).Setup();
ILockable o = (ILockable)targeted;
LockableContainer cont2 = (LockableContainer)o;
TrapableContainer cont3 = (TrapableContainer)o;
if ( ( o.Locked ) || ( cont3.TrapType != TrapType.None ) )
{
if ( o is BaseDoor && !((BaseDoor)o).UseLocks() ) // this seems to check house doors also
{
from.SendMessage( "This acid is used to dissolve locks and traps on chests." );
}
else
{
o.Locked = false;
if ( o is LockableContainer )
{
LockableContainer cont = (LockableContainer)o;
if ( cont.LockLevel == -255 )
{
cont.LockLevel = cont.RequiredSkill - 10;
if ( cont.LockLevel == 0 )
cont.LockLevel = -1;
}
cont.Picker = from; // sets "lockpicker" to the user.
}
if ( o is TrapableContainer )
{
TrapableContainer cont = (TrapableContainer)o;
if ( cont.TrapType != TrapType.None )
cont.TrapType = TrapType.None;
}
from.SendMessage( "The acid seems to have eaten away at the mechanism inside." );
from.RevealingAction();
from.PlaySound( 0x231 );
from.AddToBackpack( new Bottle() );
m_Key.Consume();
}
}
else
{
from.SendMessage( "You don't need to use acid on that." );
}
}
else
{
from.SendMessage( "This acid is to dissolve locks and traps on chests." );
}
}
}
public BottleOfAcid( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Network;
namespace Server.Items
{
public abstract class BaseManaElixir : BasePotion
{
public override int Hue{ get { return 0x43C; } }
public abstract int MinMana { get; }
public abstract int MaxMana { get; }
public abstract double Delay { get; }
public BaseManaElixir( PotionEffect effect ) : base( 0x180F, effect )
{
}
public BaseManaElixir( Serial serial ) : base( serial )
{
}
public void DoMana( Mobile from )
{
from.Mana = from.Mana + ( Utility.RandomMinMax( MinMana, MaxMana ) );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void Drink( Mobile from )
{
if ( from.Mana < from.ManaMax )
{
if ( from.BeginAction( typeof( BaseManaElixir ) ) )
{
DoMana( from );
BasePotion.PlayDrinkEffect( from );
this.Consume();
Timer.DelayCall( TimeSpan.FromSeconds( Delay ), new TimerStateCallback( ReleaseManaLock ), from );
}
else
from.LocalOverheadMessage( MessageType.Regular, 0x22, true, "You must wait 10 seconds before using another mana potion." );
}
else
from.SendMessage( "You decide against drinking this potion, as you are already at full mana." );
}
private static void ReleaseManaLock( object state )
{
((Mobile)state).EndAction( typeof( BaseManaElixir ) );
}
}
}

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using System;
using Server;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public abstract class BaseVigorElixir : BasePotion
{
public override int Hue{ get { return 0x429; } }
public abstract int MinRejuv { get; }
public abstract int MaxRejuv { get; }
public abstract double Delay { get; }
public BaseVigorElixir( PotionEffect effect ) : base( 0x180F, effect )
{
}
public BaseVigorElixir( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public void DoRejuv( Mobile from )
{
int min = MinRejuv;
int max = MaxRejuv;
from.Mana = from.Mana + ( Utility.RandomMinMax( min, max ) );
from.Stam = from.Stam + ( Utility.RandomMinMax( min, max ) );
if ( from is PlayerMobile )
{
min = (int)(min * Server.Misc.Settings.HitPoints());
max = (int)(max * Server.Misc.Settings.HitPoints());
}
from.Hits = from.Hits + ( Utility.RandomMinMax( min, max ) );
}
public override void Drink( Mobile from )
{
if ( from.BeginAction( typeof( BaseVigorElixir ) ) )
{
DoRejuv( from );
BasePotion.PlayDrinkEffect( from );
this.Consume();
Timer.DelayCall( TimeSpan.FromSeconds( Delay ), new TimerStateCallback( ReleaseRejuvenateLock ), from );
}
else
from.LocalOverheadMessage( MessageType.Regular, 0x22, true, "You must wait 10 seconds before using another rejuvenation potion." );
}
private static void ReleaseRejuvenateLock( object state )
{
((Mobile)state).EndAction( typeof( BaseVigorElixir ) );
}
}
}

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using System;
using Server;
using System.Collections;
using Server.Network;
using System.Text;
using Server.Items;
using Server.Mobiles;
namespace Server.Items
{
public class InvisibilityElixir : BasePotion
{
public override int Hue{ get { return 0x432; } }
[Constructable]
public InvisibilityElixir() : base( 0x180F, PotionEffect.Invisibility )
{
Name = "elixir of invisibility";
ItemID = 0x2038;
}
public InvisibilityElixir( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
private static Hashtable m_Table = new Hashtable();
public static bool HasEffect( Mobile m )
{
return ( m_Table[m] != null );
}
public static void RemoveEffect( Mobile m )
{
object[] mods = (object[])m_Table[m];
if ( mods != null )
{
m.RemoveSkillMod( (SkillMod)mods[0] );
m.RemoveSkillMod( (SkillMod)mods[1] );
}
m_Table.Remove( m );
m.EndAction( typeof( InvisibilityElixir ) );
m.Hidden = false;
}
public override void Drink( Mobile m )
{
if ( !m.CanBeginAction( typeof( InvisibilityElixir ) ) )
{
m.PrivateOverheadMessage(MessageType.Regular, 0x14C, false, "You cannot drink another invisibility potion yet", m.NetState);
}
else if ( !m.CanBeginAction( typeof( WeakInvisibilityElixir ) ) )
{
m.PrivateOverheadMessage(MessageType.Regular, 0x14C, false, "You cannot drink another invisibility potion yet", m.NetState);
}
else if ( !m.CanBeginAction( typeof( StrongInvisibilityElixir ) ) )
{
m.PrivateOverheadMessage(MessageType.Regular, 0x14C, false, "You cannot drink another invisibility potion yet", m.NetState);
}
else
{
int MyHide = 100 - (int)m.Skills[SkillName.Hiding].Base;
if ( MyHide < 0 ){ MyHide = 0; }
int MyStealth = 100 - (int)m.Skills[SkillName.Stealth].Base;
if ( MyStealth < 0 ){ MyStealth = 0; }
object[] mods = new object[]
{
new DefaultSkillMod( SkillName.Hiding, true, MyHide ),
new DefaultSkillMod( SkillName.Stealth, true, MyStealth ),
};
m_Table[m] = mods;
m.AddSkillMod( (SkillMod)mods[0] );
m.AddSkillMod( (SkillMod)mods[1] );
foreach ( Mobile pet in World.Mobiles.Values )
{
if ( pet is BaseCreature )
{
BaseCreature bc = (BaseCreature)pet;
if ( bc.Controlled && bc.ControlMaster == m )
pet.Hidden = true;
}
}
new InternalTimer( m, TimeSpan.FromMinutes( 2 ) ).Start();
BasePotion.PlayDrinkEffect( m );
m.Hidden = true;
m.BeginAction( typeof( InvisibilityElixir ) );
this.Amount--;
if (this.Amount <= 0)
this.Delete();
}
}
private class InternalTimer : Timer
{
private Mobile m_m;
private DateTime m_Expire;
public InternalTimer( Mobile m, TimeSpan duration ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 0.1 ) )
{
m_m = m;
m_Expire = DateTime.Now + duration;
}
protected override void OnTick()
{
if ( DateTime.Now >= m_Expire )
{
InvisibilityElixir.RemoveEffect( m_m );
Stop();
}
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ManaElixir : BaseManaElixir
{
public override int MinMana { get{ return 13; } }
public override int MaxMana { get{ return 16; } }
public override double Delay { get{ return 8.0; } }
[Constructable]
public ManaElixir( ) : base( PotionEffect.Mana )
{
Name = "elixir of mana";
ItemID = 0x2038;
}
public ManaElixir( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using System.Collections;
using Server.Network;
using System.Text;
using Server.Items;
using Server.Mobiles;
namespace Server.Items
{
public class StrongInvisibilityElixir : BasePotion
{
public override int Hue{ get { return 0x432; } }
[Constructable]
public StrongInvisibilityElixir() : base( 0x180F, PotionEffect.InvisibilityStrong )
{
Name = "elixir of invisibility";
ItemID = 0x2037;
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1070722, "Strong" );
}
public StrongInvisibilityElixir( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
private static Hashtable m_Table = new Hashtable();
public static bool HasEffect( Mobile m )
{
return ( m_Table[m] != null );
}
public static void RemoveEffect( Mobile m )
{
object[] mods = (object[])m_Table[m];
if ( mods != null )
{
m.RemoveSkillMod( (SkillMod)mods[0] );
m.RemoveSkillMod( (SkillMod)mods[1] );
}
m_Table.Remove( m );
m.EndAction( typeof( StrongInvisibilityElixir ) );
m.Hidden = false;
}
public override void Drink( Mobile m )
{
if ( !m.CanBeginAction( typeof( InvisibilityElixir ) ) )
{
m.PrivateOverheadMessage(MessageType.Regular, 0x14C, false, "You cannot drink another invisibility potion yet", m.NetState);
}
else if ( !m.CanBeginAction( typeof( WeakInvisibilityElixir ) ) )
{
m.PrivateOverheadMessage(MessageType.Regular, 0x14C, false, "You cannot drink another invisibility potion yet", m.NetState);
}
else if ( !m.CanBeginAction( typeof( StrongInvisibilityElixir ) ) )
{
m.PrivateOverheadMessage(MessageType.Regular, 0x14C, false, "You cannot drink another invisibility potion yet", m.NetState);
}
else
{
int MyHide = 100 - (int)m.Skills[SkillName.Hiding].Base;
if ( MyHide < 0 ){ MyHide = 0; }
int MyStealth = 100 - (int)m.Skills[SkillName.Stealth].Base;
if ( MyStealth < 0 ){ MyStealth = 0; }
object[] mods = new object[]
{
new DefaultSkillMod( SkillName.Hiding, true, MyHide ),
new DefaultSkillMod( SkillName.Stealth, true, MyStealth ),
};
m_Table[m] = mods;
m.AddSkillMod( (SkillMod)mods[0] );
m.AddSkillMod( (SkillMod)mods[1] );
foreach ( Mobile pet in World.Mobiles.Values )
{
if ( pet is BaseCreature )
{
BaseCreature bc = (BaseCreature)pet;
if ( bc.Controlled && bc.ControlMaster == m )
pet.Hidden = true;
}
}
new InternalTimer( m, TimeSpan.FromMinutes( 3 ) ).Start();
BasePotion.PlayDrinkEffect( m );
m.Hidden = true;
m.BeginAction( typeof( StrongInvisibilityElixir ) );
this.Amount--;
if (this.Amount <= 0)
this.Delete();
}
}
private class InternalTimer : Timer
{
private Mobile m_m;
private DateTime m_Expire;
public InternalTimer( Mobile m, TimeSpan duration ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 0.1 ) )
{
m_m = m;
m_Expire = DateTime.Now + duration;
}
protected override void OnTick()
{
if ( DateTime.Now >= m_Expire )
{
StrongInvisibilityElixir.RemoveEffect( m_m );
Stop();
}
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class StrongManaElixir : BaseManaElixir
{
public override int MinMana { get{ return 20; } }
public override int MaxMana { get{ return 25; } }
public override double Delay { get{ return 10.0; } }
[Constructable]
public StrongManaElixir( ) : base( PotionEffect.ManaStrong )
{
Name = "elixir of mana";
ItemID = 0x2037;
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1070722, "Strong" );
}
public StrongManaElixir( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class StrongVigorElixir : BaseVigorElixir
{
public override int MinRejuv { get{ return 20; } }
public override int MaxRejuv { get{ return 25; } }
public override double Delay { get{ return 10.0; } }
[Constructable]
public StrongVigorElixir( ) : base( PotionEffect.VigorStrong )
{
Name = "elixir of vigor";
ItemID = 0x2037;
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1070722, "Strong" );
}
public StrongVigorElixir( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class VigorElixir : BaseVigorElixir
{
public override int MinRejuv { get{ return 13; } }
public override int MaxRejuv { get{ return 16; } }
public override double Delay { get{ return 8.0; } }
[Constructable]
public VigorElixir( ) : base( PotionEffect.Vigor )
{
Name = "elixir of vigor";
ItemID = 0x2038;
}
public VigorElixir( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using System.Collections;
using Server.Network;
using System.Text;
using Server.Items;
using Server.Mobiles;
namespace Server.Items
{
public class WeakInvisibilityElixir : BasePotion
{
public override int Hue{ get { return 0x432; } }
[Constructable]
public WeakInvisibilityElixir() : base( 0x23BD, PotionEffect.InvisibilityWeak )
{
Name = "elixir of invisibility";
ItemID = 0x12AD;
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1070722, "Weak" );
}
public WeakInvisibilityElixir( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
private static Hashtable m_Table = new Hashtable();
public static bool HasEffect( Mobile m )
{
return ( m_Table[m] != null );
}
public static void RemoveEffect( Mobile m )
{
object[] mods = (object[])m_Table[m];
if ( mods != null )
{
m.RemoveSkillMod( (SkillMod)mods[0] );
m.RemoveSkillMod( (SkillMod)mods[1] );
}
m_Table.Remove( m );
m.EndAction( typeof( WeakInvisibilityElixir ) );
m.Hidden = false;
}
public override void Drink( Mobile m )
{
if ( !m.CanBeginAction( typeof( InvisibilityElixir ) ) )
{
m.PrivateOverheadMessage(MessageType.Regular, 0x14C, false, "You cannot drink another invisibility potion yet", m.NetState);
}
else if ( !m.CanBeginAction( typeof( WeakInvisibilityElixir ) ) )
{
m.PrivateOverheadMessage(MessageType.Regular, 0x14C, false, "You cannot drink another invisibility potion yet", m.NetState);
}
else if ( !m.CanBeginAction( typeof( StrongInvisibilityElixir ) ) )
{
m.PrivateOverheadMessage(MessageType.Regular, 0x14C, false, "You cannot drink another invisibility potion yet", m.NetState);
}
else
{
int MyHide = 100 - (int)m.Skills[SkillName.Hiding].Base;
if ( MyHide < 0 ){ MyHide = 0; }
int MyStealth = 100 - (int)m.Skills[SkillName.Stealth].Base;
if ( MyStealth < 0 ){ MyStealth = 0; }
object[] mods = new object[]
{
new DefaultSkillMod( SkillName.Hiding, true, MyHide ),
new DefaultSkillMod( SkillName.Stealth, true, MyStealth ),
};
m_Table[m] = mods;
m.AddSkillMod( (SkillMod)mods[0] );
m.AddSkillMod( (SkillMod)mods[1] );
foreach ( Mobile pet in World.Mobiles.Values )
{
if ( pet is BaseCreature )
{
BaseCreature bc = (BaseCreature)pet;
if ( bc.Controlled && bc.ControlMaster == m )
pet.Hidden = true;
}
}
new InternalTimer( m, TimeSpan.FromMinutes( 1 ) ).Start();
BasePotion.PlayDrinkEffect( m );
m.Hidden = true;
m.BeginAction( typeof( WeakInvisibilityElixir ) );
this.Amount--;
if (this.Amount <= 0)
this.Delete();
}
}
private class InternalTimer : Timer
{
private Mobile m_m;
private DateTime m_Expire;
public InternalTimer( Mobile m, TimeSpan duration ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 0.1 ) )
{
m_m = m;
m_Expire = DateTime.Now + duration;
}
protected override void OnTick()
{
if ( DateTime.Now >= m_Expire )
{
WeakInvisibilityElixir.RemoveEffect( m_m );
Stop();
}
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class WeakManaElixir : BaseManaElixir
{
public override int MinMana { get{ return 6; } }
public override int MaxMana { get{ return 8; } }
public override double Delay { get{ return 3.0; } }
[Constructable]
public WeakManaElixir( ) : base( PotionEffect.ManaWeak )
{
Name = "elixir of mana";
ItemID = 0x12AD;
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1070722, "Weak" );
}
public WeakManaElixir( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class WeakVigorElixir : BaseVigorElixir
{
public override int MinRejuv { get{ return 6; } }
public override int MaxRejuv { get{ return 8; } }
public override double Delay { get{ return 3.0; } }
[Constructable]
public WeakVigorElixir( ) : base( PotionEffect.VigorWeak )
{
Name = "elixir of vigor";
ItemID = 0x12AD;
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1070722, "Weak" );
}
public WeakVigorElixir( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Targeting;
using Server.Items;
using Server.Regions;
namespace Server.Items
{
public class SkeletonKeys : Item
{
[Constructable]
public SkeletonKeys() : base( 0x176B )
{
Name = "skeleton keys";
Uses = Utility.RandomMinMax( 3, 10 );
UsesMax = Uses;
}
public SkeletonKeys( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
from.SendMessage( "What do you want to the keys on?" );
from.Target = new InternalTarget( this );
}
public override void AddNameProperty( ObjectPropertyList list )
{
base.AddNameProperty( list );
if ( Uses > 0 )
{
if ( Uses > 1 )
list.Add( 1062518, "{0}", Uses );
else
list.Add( 1062519, "{0}", Uses );
}
}
private class InternalTarget : Target
{
private SkeletonKeys m_Item;
public InternalTarget( SkeletonKeys item ) : base( 1, false, TargetFlags.None )
{
m_Item = item;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Item.Deleted )
return;
if ( targeted is LootChest )
((LootChest)targeted).Setup();
if ( targeted is BaseDoor && from.Region is DungeonRegion )
{
BaseDoor door = (BaseDoor)targeted;
if ( door.Sealed > DateTime.Now )
{
from.PlaySound( 0x241 );
door.Sealed = DateTime.MinValue;
door.SendLocalizedMessageTo( from, 502076 );
}
else
{
from.SendLocalizedMessage( 502069 ); // This does not appear to be locked
}
}
else if ( targeted is ILockpickable )
{
Item item = (Item)targeted;
from.Direction = from.GetDirectionTo( item );
if ( ((ILockpickable)targeted).Locked )
{
from.PlaySound( 0x241 );
new InternalTimer( from, (ILockpickable)targeted, m_Item ).Start();
}
else
{
// The door is not locked
from.SendLocalizedMessage( 502069 ); // This does not appear to be locked
}
}
else
{
from.SendLocalizedMessage( 501666 ); // You can't unlock that!
}
}
private class InternalTimer : Timer
{
private Mobile m_From;
private ILockpickable m_Item;
private SkeletonKeys m_SkeletonKeys;
public InternalTimer( Mobile from, ILockpickable item, SkeletonKeys keys ) : base( TimeSpan.FromSeconds( 3.0 ) )
{
m_From = from;
m_Item = item;
m_SkeletonKeys = keys;
Priority = TimerPriority.TwoFiftyMS;
}
protected void BrokeSkeletonKeysTest()
{
// When failed, a 25% chance to break the SkeletonKeys
if ( Utility.Random( 4 ) == 0 )
{
Item item = (Item)m_Item;
m_From.SendMessage( "You broke one of the keys!" );
m_From.PlaySound( 0x3A4 );
m_SkeletonKeys.Uses--;
if ( m_SkeletonKeys.Uses < 1 )
m_SkeletonKeys.Delete();
}
}
protected override void OnTick()
{
Item item = (Item)m_Item;
if ( !m_From.InRange( item.GetWorldLocation(), 1 ) )
return;
if ( m_Item.LockLevel == 0 || m_Item.LockLevel == -255 )
{
// LockLevel of 0 means that the door can't be picklocked
// LockLevel of -255 means it's magic locked
m_From.SendMessage( "This lock cannot be unlocked by normal means." );
return;
}
if ( (m_From.Skills[SkillName.Lockpicking].Value+20) < m_Item.RequiredSkill )
{
/*
// Do some training to gain skills
m_From.CheckSkill( SkillName.Lockpicking, 0, m_Item.LockLevel );*/
// The LockLevel is higher thant the Lockpicking of the player
item.SendLocalizedMessageTo( m_From, 502072 ); // You don't see how that lock can be manipulated.
return;
}
if ( m_From.CheckTargetSkill( SkillName.Lockpicking, m_Item, m_Item.LockLevel-20, m_Item.MaxLockLevel-20 ) )
{
// Success! Pick the lock!
m_From.SendMessage( "The lock opens with the keys." );
m_From.PlaySound( 0x4A );
m_Item.LockPick( m_From );
}
else
{
// The player failed to pick the lock
BrokeSkeletonKeysTest();
m_From.SendMessage( "You are unable to unlock this." );
}
}
}
}
}
}