#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a dire wolf corpse" )]
[TypeAlias( "Server.Mobiles.Direwolf" )]
public class DireWolf : BaseCreature
{
[Constructable]
public DireWolf() : base( AIType.AI_Melee,FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a dire wolf";
Body = 225;
Hue = 2305;
BaseSoundID = 0xE5;
SetStr( 96, 120 );
SetDex( 81, 105 );
SetInt( 36, 60 );
SetHits( 58, 72 );
SetMana( 0 );
SetDamage( 11, 17 );
SetSkill( SkillName.MagicResist, 57.6, 75.0 );
SetSkill( SkillName.Tactics, 50.1, 70.0 );
SetSkill( SkillName.HandToHand, 60.1, 80.0 );
Fame = 2500;
Karma = -2500;
VirtualArmor = 22;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 7; } }
public DireWolf(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a dog corpse" )]
public class Dog : BaseCreature
{
[Constructable]
public Dog() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a dog";
Body = 217;
Hue = Utility.RandomAnimalHue();
BaseSoundID = 0x85;
SetStr( 27, 37 );
SetDex( 28, 43 );
SetInt( 29, 37 );
SetHits( 17, 22 );
SetMana( 0 );
SetDamage( 4, 7 );
SetSkill( SkillName.MagicResist, 22.1, 47.0 );
SetSkill( SkillName.Tactics, 19.2, 31.0 );
SetSkill( SkillName.HandToHand, 19.2, 31.0 );
Fame = 0;
Karma = 300;
VirtualArmor = 12;
}
public override int Meat{ get{ return 1; } }
public Dog(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a grey wolf corpse" )]
[TypeAlias( "Server.Mobiles.Greywolf" )]
public class GreyWolf : BaseCreature
{
[Constructable]
public GreyWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a grey wolf";
Body = 225;
Hue = Utility.RandomList( 946, 947 );
BaseSoundID = 0xE5;
SetStr( 56, 80 );
SetDex( 56, 75 );
SetInt( 31, 55 );
SetHits( 34, 48 );
SetMana( 0 );
SetDamage( 3, 7 );
SetSkill( SkillName.MagicResist, 20.1, 35.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.HandToHand, 45.1, 60.0 );
Fame = 450;
Karma = 0;
VirtualArmor = 16;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 6; } }
public GreyWolf(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a timber wolf corpse" )]
[TypeAlias( "Server.Mobiles.Timberwolf" )]
public class TimberWolf : BaseCreature
{
[Constructable]
public TimberWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a timber wolf";
Body = 225;
BaseSoundID = 0xE5;
SetStr( 56, 80 );
SetDex( 56, 75 );
SetInt( 11, 25 );
SetHits( 34, 48 );
SetMana( 0 );
SetDamage( 5, 9 );
SetSkill( SkillName.MagicResist, 27.6, 45.0 );
SetSkill( SkillName.Tactics, 30.1, 50.0 );
SetSkill( SkillName.HandToHand, 40.1, 60.0 );
Fame = 450;
Karma = 0;
VirtualArmor = 16;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 5; } }
public TimberWolf(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a wolf corpse" )]
public class Werewolf : BaseCreature
{
[Constructable]
public Werewolf() : base( AIType.AI_Animal, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a werewolf";
Body = Utility.RandomList( 293, 252 );
BaseSoundID = 0x575;
SetStr( 126, 155 );
SetDex( 81, 105 );
SetInt( 16, 40 );
SetHits( 96, 133 );
SetMana( 0 );
SetDamage( 10, 15 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 80.1, 110.0 );
SetSkill( SkillName.HandToHand, 65.1, 90.0 );
Fame = 1500;
Karma = -1500;
VirtualArmor = 24;
}
public override int Meat{ get{ return 3; } }
public override int Hides{ get{ return 18; } }
public Werewolf( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a white wolf corpse" )]
[TypeAlias( "Server.Mobiles.Whitewolf" )]
public class WhiteWolf : BaseCreature
{
[Constructable]
public WhiteWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a white wolf";
Body = 225;
Hue = Utility.RandomList( 2301, 1154 );
BaseSoundID = 0xE5;
SetStr( 56, 80 );
SetDex( 56, 75 );
SetInt( 31, 55 );
SetHits( 34, 48 );
SetMana( 0 );
SetDamage( 3, 7 );
SetSkill( SkillName.MagicResist, 20.1, 35.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.HandToHand, 45.1, 60.0 );
Fame = 450;
Karma = 0;
VirtualArmor = 16;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 6; } }
public WhiteWolf( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}