#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

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using System;
using System.Collections;
using Server;
using Server.Regions;
namespace Server.Mobiles
{
public abstract class BaseMount : BaseCreature, IMount
{
private Mobile m_Rider;
private Item m_InternalItem;
private DateTime m_NextMountAbility;
public virtual TimeSpan MountAbilityDelay { get { return TimeSpan.Zero; } }
[CommandProperty( AccessLevel.GameMaster )]
public DateTime NextMountAbility
{
get { return m_NextMountAbility; }
set { m_NextMountAbility = value; }
}
protected Item InternalItem { get { return m_InternalItem; } }
public virtual bool AllowMaleRider{ get{ return true; } }
public virtual bool AllowFemaleRider{ get{ return true; } }
public BaseMount( string name, int bodyID, int itemID, AIType aiType, FightMode fightMode, int rangePerception, int rangeFight, double activeSpeed, double passiveSpeed ) : base ( aiType, fightMode, rangePerception, rangeFight, activeSpeed, passiveSpeed )
{
Name = name;
Body = bodyID;
m_InternalItem = new MountItem( this, itemID );
}
public BaseMount( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( m_NextMountAbility );
writer.Write( m_Rider );
writer.Write( m_InternalItem );
}
[Hue, CommandProperty( AccessLevel.GameMaster )]
public override int Hue
{
get
{
return base.Hue;
}
set
{
base.Hue = value;
if ( m_InternalItem != null )
m_InternalItem.Hue = value;
}
}
public override bool OnBeforeDeath()
{
Rider = null;
return base.OnBeforeDeath();
}
public override void OnAfterDelete()
{
if ( m_InternalItem != null )
m_InternalItem.Delete();
m_InternalItem = null;
base.OnAfterDelete();
}
public override void OnDelete()
{
Rider = null;
base.OnDelete();
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_NextMountAbility = reader.ReadDateTime();
goto case 0;
}
case 0:
{
m_Rider = reader.ReadMobile();
m_InternalItem = reader.ReadItem();
if ( m_InternalItem == null )
Delete();
break;
}
}
}
public virtual void OnDisallowedRider( Mobile m )
{
m.SendMessage( "You may not ride this creature." );
}
public override void OnDoubleClick( Mobile from )
{
if ( IsDeadPet )
return;
Region reg = from.Region;
if ( reg.NoMounts( from, from.Location ) )
{
from.SendMessage( "You cannot mount that in here!" );
return;
}
if ( from.IsBodyMod && !from.Body.IsHuman )
{
from.SendLocalizedMessage( 1061628 ); // You can't do that while polymorphed.
return;
}
if ( !CheckMountAllowed( from, true ) )
return;
if ( from.Mounted )
{
from.SendLocalizedMessage( 1005583 ); // Please dismount first.
return;
}
if ( from.Female ? !AllowFemaleRider : !AllowMaleRider )
{
OnDisallowedRider( from );
return;
}
if ( !Multis.DesignContext.Check( from ) )
return;
if ( from.HasTrade )
{
from.SendLocalizedMessage( 1042317, "", 0x41 ); // You may not ride at this time
return;
}
if ( from.InRange( this, 1 ) )
{
bool canAccess = ( from.AccessLevel >= AccessLevel.GameMaster )
|| ( Controlled && ControlMaster == from )
|| ( Summoned && SummonMaster == from );
if ( canAccess )
{
if ( this.Poisoned )
PrivateOverheadMessage( Network.MessageType.Regular, 0x3B2, 1049692, from.NetState ); // This mount is too ill to ride.
else
Rider = from;
}
else if ( !Controlled && !Summoned )
{
// That mount does not look broken! You would have to tame it to ride it.
PrivateOverheadMessage( Network.MessageType.Regular, 0x3B2, 501263, from.NetState );
}
else
{
// This isn't your mount; it refuses to let you ride.
PrivateOverheadMessage( Network.MessageType.Regular, 0x3B2, 501264, from.NetState );
}
}
else
{
from.SendLocalizedMessage( 500206 ); // That is too far away to ride.
}
}
[CommandProperty( AccessLevel.GameMaster )]
public int ItemID
{
get
{
if ( m_InternalItem != null )
return m_InternalItem.ItemID;
else
return 0;
}
set
{
if ( m_InternalItem != null )
m_InternalItem.ItemID = value;
}
}
public static void Dismount( Mobile m )
{
IMount mount = m.Mount;
if ( mount != null )
mount.Rider = null;
}
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Rider
{
get
{
return m_Rider;
}
set
{
if ( m_Rider != value )
{
if ( value == null )
{
Point3D loc = m_Rider.Location;
Map map = m_Rider.Map;
if ( map == null || map == Map.Internal )
{
loc = m_Rider.LogoutLocation;
map = m_Rider.LogoutMap;
}
Direction = m_Rider.Direction;
Location = loc;
Map = map;
if ( m_InternalItem != null )
m_InternalItem.Internalize();
}
else
{
if ( m_Rider != null )
Dismount( m_Rider );
Dismount( value );
if ( m_InternalItem != null )
value.AddItem( m_InternalItem );
value.Direction = this.Direction;
Internalize();
}
m_Rider = value;
}
}
}
private class BlockEntry
{
public BlockMountType m_Type;
public DateTime m_Expiration;
public bool IsExpired{ get{ return ( DateTime.Now >= m_Expiration ); } }
public BlockEntry( BlockMountType type, DateTime expiration )
{
m_Type = type;
m_Expiration = expiration;
}
}
private static Hashtable m_Table = new Hashtable();
public static void SetMountPrevention( Mobile mob, BlockMountType type, TimeSpan duration )
{
if ( mob == null )
return;
DateTime expiration = DateTime.Now + duration;
BlockEntry entry = m_Table[mob] as BlockEntry;
if ( entry != null )
{
entry.m_Type = type;
entry.m_Expiration = expiration;
}
else
{
m_Table[mob] = entry = new BlockEntry( type, expiration );
}
}
public static void ClearMountPrevention( Mobile mob )
{
if ( mob != null )
m_Table.Remove( mob );
}
public static BlockMountType GetMountPrevention( Mobile mob )
{
if ( mob == null )
return BlockMountType.None;
BlockEntry entry = m_Table[mob] as BlockEntry;
if ( entry == null )
return BlockMountType.None;
if ( entry.IsExpired )
{
m_Table.Remove( mob );
return BlockMountType.None;
}
return entry.m_Type;
}
public static bool CheckMountAllowed( Mobile mob, bool message )
{
BlockMountType type = GetMountPrevention( mob );
if ( type == BlockMountType.None )
return true;
if ( message )
{
switch ( type )
{
case BlockMountType.Dazed:
{
mob.SendLocalizedMessage( 1040024 ); // You are still too dazed from being knocked off your mount to ride!
break;
}
case BlockMountType.DismountRecovery:
{
mob.SendLocalizedMessage( 1070859 ); // You cannot mount while recovering from a dismount special maneuver.
break;
}
}
}
return false;
}
public virtual void OnRiderDamaged( int amount, Mobile from, bool willKill )
{
if( m_Rider == null )
return;
Mobile attacker = from;
if( attacker == null )
attacker = m_Rider.FindMostRecentDamager( true );
if( !(attacker == this || attacker == m_Rider || willKill || DateTime.Now < m_NextMountAbility) )
{
if( DoMountAbility( amount, from ) )
m_NextMountAbility = DateTime.Now + MountAbilityDelay;
}
}
public virtual bool DoMountAbility( int damage, Mobile attacker )
{
return false;
}
}
public class MountItem : Item, IMountItem
{
private BaseMount m_Mount;
public override double DefaultWeight { get { return 0; } }
public MountItem( BaseMount mount, int itemID ) : base( itemID )
{
Layer = Layer.Mount;
Movable = false;
m_Mount = mount;
}
public MountItem( Serial serial ) : base( serial )
{
}
public override void OnAfterDelete()
{
if ( m_Mount != null )
m_Mount.Delete();
m_Mount = null;
base.OnAfterDelete();
}
public override DeathMoveResult OnParentDeath(Mobile parent)
{
if ( m_Mount != null )
m_Mount.Rider = null;
return DeathMoveResult.RemainEquiped;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Mount );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Mount = reader.ReadMobile() as BaseMount;
if ( m_Mount == null )
Delete();
break;
}
}
}
public IMount Mount
{
get
{
return m_Mount;
}
}
}
public enum BlockMountType
{
None = -1,
Dazed,
DismountRecovery
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a horse corpse" )]
[TypeAlias( "Server.Mobiles.BrownHorse", "Server.Mobiles.DirtyHorse", "Server.Mobiles.GrayHorse", "Server.Mobiles.TanHorse" )]
public class Horse : BaseMount
{
private static int[] m_IDs = new int[]
{
0xC8, 0x3E9F,
0xE2, 0x3EA0,
0xE4, 0x3EA1,
0xCC, 0x3EA2
};
[Constructable]
public Horse() : this( "a horse" )
{
}
[Constructable]
public Horse( string name ) : base( name, 0xE2, 0x3EA0, AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
int random = Utility.Random( 4 );
Body = m_IDs[random * 2];
ItemID = m_IDs[random * 2 + 1];
BaseSoundID = 0xA8;
Invulnerable = true;
SetStr( 22, 98 );
SetDex( 56, 75 );
SetInt( 6, 10 );
SetHits( 28, 45 );
SetMana( 0 );
SetDamage( 3, 4 );
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
SetSkill( SkillName.Tactics, 29.3, 44.0 );
SetSkill( SkillName.HandToHand, 29.3, 44.0 );
Fame = 0;
Karma = 400;
ControlSlots = 2;
}
public override int Meat{ get{ return 3; } }
public override int Hides{ get{ return 10; } }
public Horse( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a llama corpse" )]
public class Llama : BaseMount
{
[Constructable]
public Llama() : this( "a llama" )
{
}
[Constructable]
public Llama( string name ) : base( name, 0xDC, 0x3EA6, AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Invulnerable = true;
BaseSoundID = 0x3F3;
SetStr( 21, 49 );
SetDex( 56, 75 );
SetInt( 16, 30 );
SetHits( 15, 27 );
SetMana( 0 );
SetDamage( 3, 5 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 19.2, 29.0 );
SetSkill( SkillName.HandToHand, 19.2, 29.0 );
Fame = 0;
Karma = 200;
ControlSlots = 2;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 12; } }
public Llama( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Server.Mobiles;
using Server.Items;
using Server.ContextMenus;
namespace Server.Mobiles
{
[CorpseName( "a horse corpse" )]
public class PackHorse : BaseCreature
{
[Constructable]
public PackHorse() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a pack horse";
Body = 291;
BaseSoundID = 0xA8;
Invulnerable = true;
SetStr( 44, 120 );
SetDex( 36, 55 );
SetInt( 6, 10 );
SetHits( 61, 80 );
SetStam( 81, 100 );
SetMana( 0 );
SetDamage( 5, 11 );
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
SetSkill( SkillName.Tactics, 29.3, 44.0 );
SetSkill( SkillName.HandToHand, 29.3, 44.0 );
Fame = 0;
Karma = 400;
VirtualArmor = 16;
ControlSlots = 2;
Container pack = Backpack;
if ( pack != null )
pack.Delete();
pack = new StrongBackpack();
pack.Movable = false;
AddItem( pack );
}
public override int Meat{ get{ return 3; } }
public override int Hides{ get{ return 10; } }
public PackHorse( Serial serial ) : base( serial )
{
}
#region Pack Animal Methods
public override bool OnBeforeDeath()
{
if ( !base.OnBeforeDeath() )
return false;
PackAnimal.CombineBackpacks( this );
return true;
}
public override DeathMoveResult GetInventoryMoveResultFor( Item item )
{
return DeathMoveResult.MoveToCorpse;
}
public override bool IsSnoop( Mobile from )
{
if ( PackAnimal.CheckAccess( this, from ) )
return false;
return base.IsSnoop( from );
}
public override bool OnDragDrop( Mobile from, Item item )
{
if ( PackAnimal.CheckAccess( this, from ) )
{
AddToBackpack( item );
return true;
}
return base.OnDragDrop( from, item );
}
public override bool CheckNonlocalDrop( Mobile from, Item item, Item target )
{
return PackAnimal.CheckAccess( this, from );
}
public override bool CheckNonlocalLift( Mobile from, Item item )
{
return PackAnimal.CheckAccess( this, from );
}
public override void OnDoubleClick( Mobile from )
{
PackAnimal.TryPackOpen( this, from );
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
PackAnimal.GetContextMenuEntries( this, from, list );
}
#endregion
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class PackAnimalBackpackEntry : ContextMenuEntry
{
private BaseCreature m_Animal;
private Mobile m_From;
public PackAnimalBackpackEntry( BaseCreature animal, Mobile from ) : base( 6145, 3 )
{
m_Animal = animal;
m_From = from;
if ( animal.IsDeadPet )
Enabled = false;
}
public override void OnClick()
{
PackAnimal.TryPackOpen( m_Animal, m_From );
}
}
public class PackAnimal
{
public static void GetContextMenuEntries( BaseCreature animal, Mobile from, List<ContextMenuEntry> list )
{
if ( CheckAccess( animal, from ) )
list.Add( new PackAnimalBackpackEntry( animal, from ) );
}
public static bool CheckAccess( BaseCreature animal, Mobile from )
{
if ( from == animal || from.AccessLevel >= AccessLevel.GameMaster )
return true;
if ( from.Alive && animal.Controlled && !animal.IsDeadPet && (from == animal.ControlMaster || from == animal.SummonMaster) )
return true;
return false;
}
public static void CombineBackpacks( BaseCreature animal )
{
Container pack = animal.Backpack;
if ( pack != null )
{
Container newPack = new Backpack();
for ( int i = pack.Items.Count - 1; i >= 0; --i )
{
if ( i >= pack.Items.Count )
continue;
newPack.DropItem( pack.Items[i] );
}
pack.DropItem( newPack );
}
}
public static void TryPackOpen( BaseCreature animal, Mobile from )
{
if ( animal.IsDeadPet )
return;
Container item = animal.Backpack;
if ( item != null )
from.Use( item );
}
}
}

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using System;
using System.Collections.Generic;
using Server.Mobiles;
using Server.Items;
using Server.ContextMenus;
namespace Server.Mobiles
{
[CorpseName("a llama corpse")]
public class PackLlama : BaseCreature
{
[Constructable]
public PackLlama() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a pack llama";
Body = 292;
BaseSoundID = 0x3F3;
Invulnerable = true;
SetStr( 52, 80 );
SetDex( 36, 55 );
SetInt( 16, 30 );
SetHits( 50 );
SetStam( 86, 105 );
SetMana( 0 );
SetDamage( 2, 6 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 19.2, 29.0 );
SetSkill( SkillName.HandToHand, 19.2, 29.0 );
Fame = 0;
Karma = 200;
ControlSlots = 2;
VirtualArmor = 16;
Container pack = Backpack;
if ( pack != null )
pack.Delete();
pack = new StrongBackpack();
pack.Movable = false;
AddItem( pack );
}
public override int Meat{ get{ return 1; } }
public PackLlama( Serial serial ) : base( serial )
{
}
#region Pack Animal Methods
public override bool OnBeforeDeath()
{
if ( !base.OnBeforeDeath() )
return false;
PackAnimal.CombineBackpacks( this );
return true;
}
public override DeathMoveResult GetInventoryMoveResultFor( Item item )
{
return DeathMoveResult.MoveToCorpse;
}
public override bool IsSnoop( Mobile from )
{
if ( PackAnimal.CheckAccess( this, from ) )
return false;
return base.IsSnoop( from );
}
public override bool OnDragDrop( Mobile from, Item item )
{
if ( PackAnimal.CheckAccess( this, from ) )
{
AddToBackpack( item );
return true;
}
return base.OnDragDrop( from, item );
}
public override bool CheckNonlocalDrop( Mobile from, Item item, Item target )
{
return PackAnimal.CheckAccess( this, from );
}
public override bool CheckNonlocalLift( Mobile from, Item item )
{
return PackAnimal.CheckAccess( this, from );
}
public override void OnDoubleClick( Mobile from )
{
PackAnimal.TryPackOpen( this, from );
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
PackAnimal.GetContextMenuEntries( this, from, list );
}
#endregion
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}