#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

174
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/***************************************************************************
* BaseMulti.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
namespace Server.Items
{
public class BaseMulti : Item
{
[Constructable]
public BaseMulti( int itemID ) : base( itemID )
{
Movable = false;
}
public BaseMulti( Serial serial ) : base( serial )
{
}
[CommandProperty( AccessLevel.GameMaster )]
public override int ItemID {
get {
return base.ItemID;
}
set {
if ( base.ItemID != value ) {
Map facet = ( this.Parent == null ? this.Map : null );
if ( facet != null ) {
facet.OnLeave( this );
}
base.ItemID = value;
if ( facet != null ) {
facet.OnEnter( this );
}
}
}
}
[Obsolete( "Replace with calls to OnLeave and OnEnter surrounding component invalidation.", true )]
public virtual void RefreshComponents()
{
if ( this.Parent == null ) {
Map facet = this.Map;
if ( facet != null ) {
facet.OnLeave( this );
facet.OnEnter( this );
}
}
}
public override int LabelNumber
{
get
{
MultiComponentList mcl = this.Components;
if ( mcl.List.Length > 0 ) {
int id = mcl.List[0].m_ItemID;
if ( id < 0x4000 )
return 1020000 + id;
else
return 1078872 + id;
}
return base.LabelNumber;
}
}
public override int GetMaxUpdateRange()
{
return 22;
}
public override int GetUpdateRange( Mobile m )
{
return 22;
}
public virtual MultiComponentList Components
{
get
{
return MultiData.GetComponents( ItemID );
}
}
public virtual bool Contains( Point2D p )
{
return Contains( p.m_X, p.m_Y );
}
public virtual bool Contains( Point3D p )
{
return Contains( p.m_X, p.m_Y );
}
public virtual bool Contains( IPoint3D p )
{
return Contains( p.X, p.Y );
}
public virtual bool Contains( int x, int y )
{
MultiComponentList mcl = this.Components;
x -= this.X + mcl.Min.m_X;
y -= this.Y + mcl.Min.m_Y;
return x >= 0
&& x < mcl.Width
&& y >= 0
&& y < mcl.Height
&& mcl.Tiles[x][y].Length > 0;
}
public bool Contains( Mobile m )
{
if ( m.Map == this.Map )
return Contains( m.X, m.Y );
else
return false;
}
public bool Contains( Item item )
{
if ( item.Map == this.Map )
return Contains( item.X, item.Y );
else
return false;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version == 0 ) {
if ( ItemID >= 0x4000 ) {
ItemID -= 0x4000;
}
}
}
}
}

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Source/Items/Container.cs Normal file

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/***************************************************************************
* Containers.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using Server.Network;
namespace Server.Items
{
public class InnBox : Container
{
private Mobile m_Owner;
private bool m_Open;
public override int DefaultMaxWeight
{
get
{
return 0;
}
}
public override bool IsVirtualItem
{
get { return true; }
}
public InnBox( Serial serial ) : base( serial )
{
}
public Mobile Owner
{
get
{
return m_Owner;
}
}
public bool Opened
{
get
{
return m_Open;
}
}
public void Open()
{
m_Open = true;
if ( m_Owner != null )
{
//m_Owner.PrivateOverheadMessage( MessageType.Regular, 0x3B2, true, String.Format( "Inn Chest has {0} items, {1} stones", TotalItems, TotalWeight ), m_Owner.NetState );
m_Owner.Send( new EquipUpdate( this ) );
DisplayTo( m_Owner );
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (Mobile) m_Owner );
writer.Write( (bool) m_Open );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Owner = reader.ReadMobile();
m_Open = reader.ReadBool();
if ( m_Owner == null )
Delete();
break;
}
}
if ( this.ItemID == 0xE41 )
this.ItemID = 0xE7C;
}
private static bool m_SendRemovePacket;
public static bool SendDeleteOnClose{ get{ return m_SendRemovePacket; } set{ m_SendRemovePacket = value; } }
public void Close()
{
m_Open = false;
if ( m_Owner != null && m_SendRemovePacket )
m_Owner.Send( this.RemovePacket );
}
public override void OnSingleClick( Mobile from )
{
}
public override void OnDoubleClick( Mobile from )
{
}
public override DeathMoveResult OnParentDeath( Mobile parent )
{
return DeathMoveResult.RemainEquiped;
}
public InnBox( Mobile owner ) : base( 0x0E42 )
{
Layer = Layer.Inn;
Movable = false;
m_Owner = owner;
}
public override bool IsAccessibleTo(Mobile check)
{
if ( ( check == m_Owner && m_Open ) || check.AccessLevel >= AccessLevel.GameMaster )
return base.IsAccessibleTo (check);
else
return false;
}
public override bool OnDragDrop( Mobile from, Item dropped )
{
if ( ( from == m_Owner && m_Open ) || from.AccessLevel >= AccessLevel.GameMaster )
return base.OnDragDrop( from, dropped );
else
return false;
}
public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
{
if ( ( from == m_Owner && m_Open ) || from.AccessLevel >= AccessLevel.GameMaster )
return base.OnDragDropInto (from, item, p);
else
return false;
}
}
}

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/***************************************************************************
* SecureTradeContainer.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using Server.Network;
namespace Server.Items
{
public class SecureTradeContainer : Container
{
private SecureTrade m_Trade;
public SecureTrade Trade
{
get
{
return m_Trade;
}
}
public SecureTradeContainer( SecureTrade trade ) : base( 0x1E5E )
{
m_Trade = trade;
Movable = false;
}
public SecureTradeContainer( Serial serial ) : base( serial )
{
}
public override bool CheckHold( Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight )
{
Mobile to;
if ( this.Trade.From.Container != this )
to = this.Trade.From.Mobile;
else
to = this.Trade.To.Mobile;
return m.CheckTrade( to, item, this, message, checkItems, plusItems, plusWeight );
}
public override bool CheckLift( Mobile from, Item item, ref LRReason reject )
{
reject = LRReason.CannotLift;
return false;
}
public override bool IsAccessibleTo( Mobile check )
{
if ( !IsChildOf( check ) )
return false;
return base.IsAccessibleTo( check );
}
public override void OnItemAdded( Item item )
{
ClearChecks();
}
public override void OnItemRemoved( Item item )
{
ClearChecks();
}
public override void OnSubItemAdded( Item item )
{
ClearChecks();
}
public override void OnSubItemRemoved( Item item )
{
ClearChecks();
}
public void ClearChecks()
{
if ( m_Trade != null )
{
m_Trade.From.Accepted = false;
m_Trade.To.Accepted = false;
m_Trade.Update();
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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/***************************************************************************
* VirtualHair.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using Server;
using Server.Network;
namespace Server
{
public abstract class BaseHairInfo
{
private int m_ItemID;
private int m_Hue;
[CommandProperty( AccessLevel.GameMaster )]
public int ItemID { get { return m_ItemID; } set { m_ItemID = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public int Hue { get { return m_Hue; } set { m_Hue = value; } }
protected BaseHairInfo( int itemid )
: this( itemid, 0 )
{
}
protected BaseHairInfo( int itemid, int hue )
{
m_ItemID = itemid;
m_Hue = hue;
}
protected BaseHairInfo( GenericReader reader )
{
int version = reader.ReadInt();
switch( version )
{
case 0:
{
m_ItemID = reader.ReadInt();
m_Hue = reader.ReadInt();
break;
}
}
}
public virtual void Serialize( GenericWriter writer )
{
writer.Write( (int)0 ); //version
writer.Write( (int)m_ItemID );
writer.Write( (int)m_Hue );
}
}
public class HairInfo : BaseHairInfo
{
public HairInfo( int itemid )
: base( itemid, 0 )
{
}
public HairInfo( int itemid, int hue )
: base( itemid, hue )
{
}
public HairInfo( GenericReader reader )
: base( reader )
{
}
public static int FakeSerial( Mobile parent )
{
return (0x7FFFFFFF - 0x400 - (parent.Serial * 4));
}
}
public class FacialHairInfo : BaseHairInfo
{
public FacialHairInfo( int itemid )
: base( itemid, 0 )
{
}
public FacialHairInfo( int itemid, int hue )
: base( itemid, hue )
{
}
public FacialHairInfo( GenericReader reader )
: base( reader )
{
}
public static int FakeSerial( Mobile parent )
{
return (0x7FFFFFFF - 0x400 - 1 - (parent.Serial * 4));
}
}
public sealed class HairEquipUpdate : Packet
{
public HairEquipUpdate( Mobile parent )
: base( 0x2E, 15 )
{
int hue = parent.HairHue;
if( parent.SolidHueOverride >= 0 )
hue = parent.SolidHueOverride;
int hairSerial = HairInfo.FakeSerial( parent );
m_Stream.Write( (int)hairSerial );
m_Stream.Write( (short)parent.HairItemID );
m_Stream.Write( (byte)0 );
m_Stream.Write( (byte)Layer.Hair );
m_Stream.Write( (int)parent.Serial );
m_Stream.Write( (short)hue );
}
}
public sealed class FacialHairEquipUpdate : Packet
{
public FacialHairEquipUpdate( Mobile parent )
: base( 0x2E, 15 )
{
int hue = parent.FacialHairHue;
if( parent.SolidHueOverride >= 0 )
hue = parent.SolidHueOverride;
int hairSerial = FacialHairInfo.FakeSerial( parent );
m_Stream.Write( (int)hairSerial );
m_Stream.Write( (short)parent.FacialHairItemID );
m_Stream.Write( (byte)0 );
m_Stream.Write( (byte)Layer.FacialHair );
m_Stream.Write( (int)parent.Serial );
m_Stream.Write( (short)hue );
}
}
public sealed class RemoveHair : Packet
{
public RemoveHair( Mobile parent )
: base( 0x1D, 5 )
{
m_Stream.Write( (int)HairInfo.FakeSerial( parent ) );
}
}
public sealed class RemoveFacialHair : Packet
{
public RemoveFacialHair( Mobile parent )
: base( 0x1D, 5 )
{
m_Stream.Write( (int)FacialHairInfo.FakeSerial( parent ) );
}
}
}