63 lines
No EOL
1.5 KiB
C#
63 lines
No EOL
1.5 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a dragon corpse" )]
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public class ZombieDragon : BaseCreature
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{
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[Constructable]
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public ZombieDragon () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a rotting dragon";
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Body = Utility.RandomList( 334, 334, 334, 358 );
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BaseSoundID = 362;
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Clan = Clan.Undead;
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SetStr( 796, 825 );
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SetDex( 86, 105 );
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SetInt( 136, 175 );
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SetHits( 478, 495 );
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SetDamage( 16, 22 );
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SetSkill( SkillName.MagicResist, 99.1, 100.0 );
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SetSkill( SkillName.Tactics, 97.6, 100.0 );
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SetSkill( SkillName.HandToHand, 90.1, 92.5 );
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Fame = 15000;
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Karma = -15000;
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VirtualArmor = 60;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 2 );
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AddLoot( LootPack.Gems, 8 );
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}
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public override bool ReacquireOnMovement{ get{ return !Controlled; } }
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override Poison HitPoison{ get{ return Poison.Greater; } }
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public ZombieDragon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |