#W# Initial Commit: Avatars Conquest
This commit is contained in:
commit
5df497787a
7510 changed files with 416048 additions and 0 deletions
1733
Scripts/Multis/Boats/BaseBoat.cs
Normal file
1733
Scripts/Multis/Boats/BaseBoat.cs
Normal file
File diff suppressed because it is too large
Load diff
173
Scripts/Multis/Boats/BaseBoatDeed.cs
Normal file
173
Scripts/Multis/Boats/BaseBoatDeed.cs
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@ -0,0 +1,173 @@
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using System;
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using Server;
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using Server.Regions;
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using Server.Targeting;
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using Server.Network;
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namespace Server.Multis
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{
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public abstract class BaseBoatDeed : Item
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{
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private int m_MultiID;
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private Point3D m_Offset;
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[CommandProperty( AccessLevel.GameMaster )]
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public int MultiID{ get{ return m_MultiID; } set{ m_MultiID = value; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public Point3D Offset{ get{ return m_Offset; } set{ m_Offset = value; } }
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public BaseBoatDeed( int id, Point3D offset ) : base( 0x14F2 )
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{
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Weight = 1.0;
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m_MultiID = id;
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m_Offset = offset;
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}
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public BaseBoatDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_MultiID );
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writer.Write( m_Offset );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_MultiID = reader.ReadInt();
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m_Offset = reader.ReadPoint3D();
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break;
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}
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}
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if ( Weight == 0.0 )
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Weight = 1.0;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( !BaseBoat.NearDock( from ) )
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{
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from.SendMessage( "You cannot launch a ship here" );
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}
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else
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 502482 ); // Where do you wish to place the ship?
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from.Target = new InternalTarget( this );
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}
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}
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public abstract BaseBoat Boat{ get; }
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public void OnPlacement( Mobile from, Point3D p )
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{
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if ( Deleted )
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{
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return;
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}
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else if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( !BaseBoat.NearDock( from ) )
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{
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from.SendMessage( "You cannot launch a ship here" );
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}
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else
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{
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Map map = from.Map;
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if ( map == null )
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return;
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if ( from.Region.IsPartOf( typeof( HouseRegion ) ) || BaseBoat.FindBoatAt( from, from.Map ) != null )
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{
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from.SendLocalizedMessage( 1010568, null, 0x25 ); // You may not place a ship while on another ship or inside a house.
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return;
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}
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BaseBoat boat = Boat;
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if ( boat == null )
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return;
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p = new Point3D( p.X - m_Offset.X, p.Y - m_Offset.Y, p.Z - m_Offset.Z );
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if ( BaseBoat.IsValidLocation( p, map ) && boat.CanFit( p, map, boat.ItemID ) )
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{
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Delete();
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boat.Owner = from;
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boat.Anchored = true;
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uint keyValue = boat.CreateKeys( from );
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if ( boat.PPlank != null )
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boat.PPlank.KeyValue = keyValue;
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if ( boat.SPlank != null )
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boat.SPlank.KeyValue = keyValue;
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boat.MoveToWorld( p, map );
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Effects.PlaySound( from.Location, from.Map, 0x026 );
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}
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else
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{
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boat.Delete();
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from.SendLocalizedMessage( 1043284 ); // A ship can not be created here.
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}
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}
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}
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private class InternalTarget : MultiTarget
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{
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private BaseBoatDeed m_Deed;
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public InternalTarget( BaseBoatDeed deed ) : base( deed.MultiID, deed.Offset )
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{
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m_Deed = deed;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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IPoint3D ip = o as IPoint3D;
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if ( ip != null )
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{
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if ( ip is Item )
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ip = ((Item)ip).GetWorldTop();
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Point3D p = new Point3D( ip );
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Region region = Region.Find( p, from.Map );
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if ( region.IsPartOf( typeof( DungeonRegion ) ) )
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from.SendLocalizedMessage( 502488 ); // You can not place a ship inside a dungeon.
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else
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m_Deed.OnPlacement( from, p );
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}
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}
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}
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}
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}
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196
Scripts/Multis/Boats/BaseDockedBoat.cs
Normal file
196
Scripts/Multis/Boats/BaseDockedBoat.cs
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@ -0,0 +1,196 @@
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using System;
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using Server;
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using Server.Regions;
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using Server.Targeting;
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namespace Server.Multis
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{
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public abstract class BaseDockedBoat : Item
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{
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private int m_MultiID;
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private Point3D m_Offset;
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private string m_ShipName;
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[CommandProperty( AccessLevel.GameMaster )]
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public int MultiID{ get{ return m_MultiID; } set{ m_MultiID = value; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public Point3D Offset{ get{ return m_Offset; } set{ m_Offset = value; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public string ShipName{ get{ return m_ShipName; } set{ m_ShipName = value; InvalidateProperties(); } }
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public BaseDockedBoat( int id, Point3D offset, BaseBoat boat ) : base( 0x14F4 )
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{
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Weight = 1.0;
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m_MultiID = id;
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m_Offset = offset;
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m_ShipName = boat.ShipName;
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}
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public BaseDockedBoat( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( m_MultiID );
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writer.Write( m_Offset );
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writer.Write( m_ShipName );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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case 0:
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{
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m_MultiID = reader.ReadInt();
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m_Offset = reader.ReadPoint3D();
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m_ShipName = reader.ReadString();
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if ( version == 0 )
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reader.ReadUInt();
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break;
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}
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}
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if ( Weight == 0.0 )
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Weight = 1.0;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( !BaseBoat.NearDock( from ) )
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{
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from.SendMessage( "You cannot launch a ship here" );
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}
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else
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{
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from.SendLocalizedMessage( 502482 ); // Where do you wish to place the ship?
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from.Target = new InternalTarget( this );
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}
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}
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public abstract BaseBoat Boat{ get; }
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public override void AddNameProperty( ObjectPropertyList list )
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{
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if ( m_ShipName != null )
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list.Add( m_ShipName );
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else
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base.AddNameProperty( list );
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}
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public override void OnSingleClick( Mobile from )
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{
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if ( m_ShipName != null )
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LabelTo( from, m_ShipName );
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else
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base.OnSingleClick( from );
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}
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public void OnPlacement( Mobile from, Point3D p )
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{
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if ( Deleted )
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{
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return;
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}
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else if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( !BaseBoat.NearDock( from ) )
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{
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from.SendMessage( "You cannot launch a ship here" );
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}
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else
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{
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Map map = from.Map;
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if ( map == null )
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return;
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BaseBoat boat = Boat;
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if ( boat == null )
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return;
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p = new Point3D( p.X - m_Offset.X, p.Y - m_Offset.Y, p.Z - m_Offset.Z );
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if ( BaseBoat.IsValidLocation( p, map ) && boat.CanFit( p, map, boat.ItemID ) && map != Map.Underworld )
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{
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Delete();
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boat.Owner = from;
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boat.Anchored = true;
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boat.ShipName = m_ShipName;
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uint keyValue = boat.CreateKeys( from );
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if ( boat.PPlank != null )
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boat.PPlank.KeyValue = keyValue;
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if ( boat.SPlank != null )
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boat.SPlank.KeyValue = keyValue;
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boat.MoveToWorld( p, map );
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Effects.PlaySound( from.Location, from.Map, 0x026 );
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}
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else
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{
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boat.Delete();
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from.SendLocalizedMessage( 1043284 ); // A ship can not be created here.
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}
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}
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}
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private class InternalTarget : MultiTarget
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{
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private BaseDockedBoat m_Model;
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public InternalTarget( BaseDockedBoat model ) : base( model.MultiID, model.Offset )
|
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{
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m_Model = model;
|
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}
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protected override void OnTarget( Mobile from, object o )
|
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{
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IPoint3D ip = o as IPoint3D;
|
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|
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if ( ip != null )
|
||||
{
|
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if ( ip is Item )
|
||||
ip = ((Item)ip).GetWorldTop();
|
||||
|
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Point3D p = new Point3D( ip );
|
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|
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Region region = Region.Find( p, from.Map );
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|
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if ( region.IsPartOf( typeof( DungeonRegion ) ) )
|
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from.SendLocalizedMessage( 502488 ); // You can not place a ship inside a dungeon.
|
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else
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m_Model.OnPlacement( from, p );
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}
|
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}
|
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}
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}
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}
|
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869
Scripts/Multis/Boats/BoatNavigation.cs
Normal file
869
Scripts/Multis/Boats/BoatNavigation.cs
Normal file
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@ -0,0 +1,869 @@
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using Server;
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using Server.Commands;
|
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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using System;
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using System.Text;
|
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|
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namespace Server.Misc
|
||||
{
|
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public class BoatNavigationControl : Gump
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{
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public BoatNavigationControl(Mobile from) : base(50, 50)
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{
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this.Closable = true;
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this.Disposable = true;
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this.Dragable = true;
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this.Resizable = false;
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AddPage(0);
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AddImage(333, 141, 9274);
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AddImage(343, 152, 9274);
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AddImage(222, 214, 1417);
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AddImage(504, 214, 1417);
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AddItem(525, 219, 5367);
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AddItem(504, 262, 5368);
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AddItem(242, 221, 16083);
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AddImage(302, 110, 9007);
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|
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AddItem(385, 163, 15946, 795);
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|
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AddBackground(368, 199, 74, 46, 9400);
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|
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AddButton(554, 233, 5600, 5604, (int)Buttons.RaiseAnchor, GumpButtonType.Reply, 0);
|
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AddButton(554, 261, 5606, 5606, (int)Buttons.LowerAnchor, GumpButtonType.Reply, 0);
|
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AddButton(395, 143, 2117, 11400, (int)Buttons.NorthWest, GumpButtonType.Reply, 0);
|
||||
AddButton(396, 263, 2117, 11400, (int)Buttons.SouthEast, GumpButtonType.Reply, 0);
|
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AddButton(336, 203, 2117, 11400, (int)Buttons.SouthWest, GumpButtonType.Reply, 0);
|
||||
AddButton(456, 202, 2117, 11400, (int)Buttons.NorthEast, GumpButtonType.Reply, 0);
|
||||
AddButton(436, 162, 2117, 11400, (int)Buttons.North, GumpButtonType.Reply, 0);
|
||||
AddButton(355, 244, 2117, 11400, (int)Buttons.South, GumpButtonType.Reply, 0);
|
||||
AddButton(353, 163, 2117, 11400, (int)Buttons.West, GumpButtonType.Reply, 0);
|
||||
AddButton(438, 244, 2117, 11400, (int)Buttons.East, GumpButtonType.Reply, 0);
|
||||
AddButton(239, 229, 5603, 5607, (int)Buttons.PPlankControl, GumpButtonType.Reply, 0);
|
||||
AddButton(275, 249, 5601, 5605, (int)Buttons.SPlankControl, GumpButtonType.Reply, 0);
|
||||
|
||||
AddButton(275, 249, 5601, 5605, (int)Buttons.SPlankControl, GumpButtonType.Reply, 0);
|
||||
|
||||
AddButton(553, 280, 4, 4, (int)Buttons.RenameShip, GumpButtonType.Reply, 0);
|
||||
|
||||
AddLabel(388, 212, 295, @"STOP");
|
||||
|
||||
AddButton(478, 244, 3, 3, (int)Buttons.Close, GumpButtonType.Reply, 0);
|
||||
AddButton(571, 217, 22404, 22404, (int)Buttons.TurnRight, GumpButtonType.Reply, 0);
|
||||
AddButton(476, 198, 9904, 9903, (int)Buttons.NorthEastOne, GumpButtonType.Reply, 0);
|
||||
AddButton(309, 199, 9910, 9909, (int)Buttons.SouthWestOne, GumpButtonType.Reply, 0);
|
||||
AddButton(392, 116, 9901, 9900, (int)Buttons.NorthWestOne, GumpButtonType.Reply, 0);
|
||||
AddButton(393, 284, 9907, 9906, (int)Buttons.SouthEastOne, GumpButtonType.Reply, 0);
|
||||
AddButton(217, 217, 22403, 22403, (int)Buttons.TurnLeft, GumpButtonType.Reply, 0);
|
||||
AddButton(286, 278, 22400, 22400, (int)Buttons.TurnAround, GumpButtonType.Reply, 0);
|
||||
AddButton(435, 215, 9762, 9763, (int)Buttons.ForwardOnCurrentHeading, GumpButtonType.Reply, 0);
|
||||
AddButton(358, 215, 9766, 9767, (int)Buttons.BackwardOnCurrentHeading, GumpButtonType.Reply, 0);
|
||||
}
|
||||
|
||||
public enum Buttons
|
||||
{
|
||||
DoNothing,
|
||||
RaiseAnchor,
|
||||
LowerAnchor,
|
||||
NorthWest,
|
||||
SouthEast,
|
||||
SouthWest,
|
||||
NorthEast,
|
||||
North,
|
||||
South,
|
||||
West,
|
||||
East,
|
||||
PPlankControl,
|
||||
SPlankControl,
|
||||
Stop,
|
||||
Close,
|
||||
TurnRight,
|
||||
NorthEastOne,
|
||||
SouthWestOne,
|
||||
NorthWestOne,
|
||||
SouthEastOne,
|
||||
TurnLeft,
|
||||
TurnAround,
|
||||
ForwardOnCurrentHeading,
|
||||
BackwardOnCurrentHeading,
|
||||
RenameShip
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
Mobile from = sender.Mobile;
|
||||
BaseBoat boat = BaseBoat.FindBoatAt(from, from.Map);
|
||||
|
||||
if (!from.Alive && boat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
else if (boat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (info.ButtonID)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
from.SendGump(new BoatNavigationControl(from));
|
||||
break;
|
||||
}
|
||||
case (int)Buttons.RenameShip:
|
||||
{
|
||||
boat.BeginRename( from );
|
||||
from.SendGump(new BoatNavigationControl(from));
|
||||
break;
|
||||
}
|
||||
case (int)Buttons.RaiseAnchor:
|
||||
{
|
||||
from.Say("Raise The Anchor!");
|
||||
boat.RaiseAnchor(true);
|
||||
|
||||
from.SendGump(new BoatNavigationControl(from));
|
||||
break;
|
||||
}
|
||||
case (int)Buttons.LowerAnchor:
|
||||
{
|
||||
from.Say("Lower The Anchor!");
|
||||
boat.LowerAnchor(true);
|
||||
|
||||
from.SendGump(new BoatNavigationControl(from));
|
||||
break;
|
||||
}
|
||||
case (int)Buttons.NorthWest:
|
||||
{
|
||||
if (boat.Facing == Direction.North)
|
||||
{
|
||||
from.Say("Set Heading: North Northwest!!");
|
||||
boat.StartMove(Direction.Up, true);
|
||||
}
|
||||
else if (boat.Facing != Direction.North)
|
||||
{
|
||||
if (boat.Facing == Direction.East)
|
||||
{
|
||||
switch (Utility.Random(2))
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
from.Say("Set Heading: North Northwest!!");
|
||||
boat.Turn(270, true);
|
||||
boat.StartMove(Direction.Up, true);
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
from.Say("Set Heading: West Northwest!!");
|
||||
boat.Turn(180, true);
|
||||
boat.StartMove(Direction.Right, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (boat.Facing == Direction.South)
|
||||
{
|
||||
switch (Utility.Random(2))
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
from.Say("Set Heading: North Northwest!!");
|
||||
boat.Turn(180, true);
|
||||
boat.StartMove(Direction.Up, true);
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
from.Say("Set Heading: West Northwest!!");
|
||||
boat.Turn(90, true);
|
||||
boat.StartMove(Direction.Right, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (boat.Facing == Direction.West)
|
||||
{
|
||||
switch (Utility.Random(2))
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
from.Say("Set Heading: North Northwest!!");
|
||||
boat.Turn(90, true);
|
||||
boat.StartMove(Direction.Up, true);
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
from.Say("Set Heading: West Northwest!!");
|
||||
boat.StartMove(Direction.Right, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
from.SendGump(new BoatNavigationControl(from));
|
||||
break;
|
||||
}
|
||||
case (int)Buttons.SouthEast:
|
||||
{
|
||||
if (boat.Facing == Direction.South)
|
||||
{
|
||||
from.Say("Set Heading: South Southeast!!");
|
||||
boat.StartMove(Direction.Up, true);
|
||||
}
|
||||
else if (boat.Facing != Direction.South)
|
||||
{
|
||||
if (boat.Facing == Direction.West)
|
||||
{
|
||||
switch (Utility.Random(2))
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
from.Say("Set Heading: South Southeast!!");
|
||||
boat.Turn(270, true);
|
||||
boat.StartMove(Direction.Up, true);
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
from.Say("Set Heading: East Southeast!!");
|
||||
boat.Turn(180, true);
|
||||
boat.StartMove(Direction.Right, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (boat.Facing == Direction.North)
|
||||
{
|
||||
switch (Utility.Random(2))
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
from.Say("Set Heading: South Southeast!!");
|
||||
boat.Turn(180, true);
|
||||
boat.StartMove(Direction.Up, true);
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
from.Say("Set Heading: East Southeast!!");
|
||||
boat.Turn(90, true);
|
||||
boat.StartMove(Direction.Right, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (boat.Facing == Direction.East)
|
||||
{
|
||||
switch (Utility.Random(2))
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
from.Say("Set Heading: South Southeast!!");
|
||||
boat.Turn(90, true);
|
||||
boat.StartMove(Direction.Up, true);
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
from.Say("Set Heading: East Southeast!!");
|
||||
boat.StartMove(Direction.Right, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
from.SendGump(new BoatNavigationControl(from));
|
||||
break;
|
||||
}
|
||||
case (int)Buttons.SouthWest:
|
||||
{
|
||||
if (boat.Facing == Direction.South)
|
||||
{
|
||||
from.Say("Set Heading: South Southwest!");
|
||||
boat.StartMove(Direction.Right, true);
|
||||
}
|
||||
else if (boat.Facing != Direction.South)
|
||||
{
|
||||
if (boat.Facing == Direction.West)
|
||||
{
|
||||
switch (Utility.Random(2))
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
from.Say("Set Heading: South Southwest!!");
|
||||
boat.Turn(270, true);
|
||||
boat.StartMove(Direction.Right, true);
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
from.Say("Set Heading: West Southwest!!");
|
||||
boat.StartMove(Direction.Up, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (boat.Facing == Direction.North)
|
||||
{
|
||||
switch (Utility.Random(2))
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
from.Say("Set Heading: South Southwest!!");
|
||||
boat.Turn(180, true);
|
||||
boat.StartMove(Direction.Right, true);
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
from.Say("Set Heading: West Southwest!!");
|
||||
boat.Turn(270, true);
|
||||
boat.StartMove(Direction.Up, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (boat.Facing == Direction.East)
|
||||
{
|
||||
switch (Utility.Random(2))
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
from.Say("Set Heading: South Southwest!!");
|
||||
boat.Turn(90, true);
|
||||
boat.StartMove(Direction.Right, true);
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
from.Say("Set Heading: West Southwest!!");
|
||||
boat.Turn(180, true);
|
||||
boat.StartMove(Direction.Up, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
from.SendGump(new BoatNavigationControl(from));
|
||||
break;
|
||||
}
|
||||
case (int)Buttons.NorthEast:
|
||||
{
|
||||
if (boat.Facing == Direction.North)
|
||||
{
|
||||
from.Say("Set Heading: North Northeast!");
|
||||
boat.StartMove(Direction.Right, true);
|
||||
}
|
||||
else if (boat.Facing != Direction.North)
|
||||
{
|
||||
if (boat.Facing == Direction.East)
|
||||
{
|
||||
switch (Utility.Random(2))
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
from.Say("Set Heading: North Northeast!!");
|
||||
boat.Turn(270, true);
|
||||
boat.StartMove(Direction.Right, true);
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
from.Say("Set Heading: East Northeast!!");
|
||||
boat.StartMove(Direction.Up, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (boat.Facing == Direction.South)
|
||||
{
|
||||
switch (Utility.Random(2))
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
from.Say("Set Heading: North Northeast!!");
|
||||
boat.Turn(180, true);
|
||||
boat.StartMove(Direction.Right, true);
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
from.Say("Set Heading: East Northeast!!");
|
||||
boat.Turn(270, true);
|
||||
boat.StartMove(Direction.Up, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (boat.Facing == Direction.West)
|
||||
{
|
||||
switch (Utility.Random(2))
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
from.Say("Set Heading: North Northeast!!");
|
||||
boat.Turn(90, true);
|
||||
boat.StartMove(Direction.Right, true);
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
from.Say("Set Heading: East Northeast!!");
|
||||
boat.Turn(180, true);
|
||||
boat.StartMove(Direction.Up, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
from.SendGump(new BoatNavigationControl(from));
|
||||
break;
|
||||
}
|
||||
case (int)Buttons.North:
|
||||
{
|
||||
if (boat.Facing == Direction.North)
|
||||
{
|
||||
from.Say("Set Heading: Due North!!");
|
||||
boat.StartMove(Direction.North, true);
|
||||
}
|
||||
else if (boat.Facing != Direction.North)
|
||||
{
|
||||
if (boat.Facing == Direction.East)
|
||||
{
|
||||
switch (Utility.Random(1))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
from.Say("Set Heading: Due North!!");
|
||||
boat.Turn(270, true);
|
||||
boat.StartMove(Direction.North, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (boat.Facing == Direction.South)
|
||||
{
|
||||
switch (Utility.Random(1))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
from.Say("Set Heading: Due North!!");
|
||||
boat.Turn(180, true);
|
||||
boat.StartMove(Direction.North, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (boat.Facing == Direction.West)
|
||||
{
|
||||
switch (Utility.Random(1))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
from.Say("Set Heading: Due North!!");
|
||||
boat.Turn(90, true);
|
||||
boat.StartMove(Direction.North, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
from.SendGump(new BoatNavigationControl(from));
|
||||
break;
|
||||
}
|
||||
case (int)Buttons.South:
|
||||
{
|
||||
if (boat.Facing == Direction.South)
|
||||
{
|
||||
from.Say("Set Heading: Due South!!");
|
||||
boat.StartMove(Direction.North, true);
|
||||
}
|
||||
else if (boat.Facing != Direction.South)
|
||||
{
|
||||
if (boat.Facing == Direction.West)
|
||||
{
|
||||
switch (Utility.Random(1))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
from.Say("Set Heading: Due South!!");
|
||||
boat.Turn(270, true);
|
||||
boat.StartMove(Direction.North, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (boat.Facing == Direction.North)
|
||||
{
|
||||
switch (Utility.Random(1))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
from.Say("Set Heading: Due South!!");
|
||||
boat.Turn(180, true);
|
||||
boat.StartMove(Direction.North, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (boat.Facing == Direction.East)
|
||||
{
|
||||
switch (Utility.Random(1))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
from.Say("Set Heading: Due South!!");
|
||||
boat.Turn(90, true);
|
||||
boat.StartMove(Direction.North, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
from.SendGump(new BoatNavigationControl(from));
|
||||
break;
|
||||
}
|
||||
case (int)Buttons.West:
|
||||
{
|
||||
if (boat.Facing == Direction.West)
|
||||
{
|
||||
from.Say("Set Heading: Due West!!");
|
||||
boat.StartMove(Direction.North, true);
|
||||
}
|
||||
else if (boat.Facing != Direction.West)
|
||||
{
|
||||
if (boat.Facing == Direction.North)
|
||||
{
|
||||
switch (Utility.Random(1))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
from.Say("Set Heading: Due West!!");
|
||||
boat.Turn(270, true);
|
||||
boat.StartMove(Direction.North, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (boat.Facing == Direction.East)
|
||||
{
|
||||
switch (Utility.Random(1))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
from.Say("Set Heading: Due West!!");
|
||||
boat.Turn(180, true);
|
||||
boat.StartMove(Direction.North, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (boat.Facing == Direction.South)
|
||||
{
|
||||
switch (Utility.Random(1))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
from.Say("Set Heading: Due West!!");
|
||||
boat.Turn(90, true);
|
||||
boat.StartMove(Direction.North, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
from.SendGump(new BoatNavigationControl(from));
|
||||
break;
|
||||
}
|
||||
case (int)Buttons.East:
|
||||
{
|
||||
if (boat.Facing == Direction.East)
|
||||
{
|
||||
from.Say("Set Heading: Due East!!");
|
||||
boat.StartMove(Direction.North, true);
|
||||
}
|
||||
else if (boat.Facing != Direction.East)
|
||||
{
|
||||
if (boat.Facing == Direction.South)
|
||||
{
|
||||
switch (Utility.Random(1))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
from.Say("Set Heading: Due East!!");
|
||||
boat.Turn(270, true);
|
||||
boat.StartMove(Direction.North, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (boat.Facing == Direction.West)
|
||||
{
|
||||
switch (Utility.Random(1))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
from.Say("Set Heading: Due East!!");
|
||||
boat.Turn(180, true);
|
||||
boat.StartMove(Direction.North, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (boat.Facing == Direction.North)
|
||||
{
|
||||
switch (Utility.Random(1))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
from.Say("Set Heading: Due East!!");
|
||||
boat.Turn(90, true);
|
||||
boat.StartMove(Direction.North, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
from.SendGump(new BoatNavigationControl(from));
|
||||
break;
|
||||
}
|
||||
case (int)Buttons.PPlankControl:
|
||||
{
|
||||
from.Say("Extend The Port Plank!!");
|
||||
boat.PPlank.Open();
|
||||
boat.PPlank.Locked = false;
|
||||
|
||||
from.SendGump(new BoatNavigationControl(from));
|
||||
break;
|
||||
}
|
||||
case (int)Buttons.SPlankControl:
|
||||
{
|
||||
from.Say("Extend The Starboard Plank!!");
|
||||
boat.SPlank.Open();
|
||||
boat.SPlank.Locked = false;
|
||||
|
||||
from.SendGump(new BoatNavigationControl(from));
|
||||
break;
|
||||
}
|
||||
case (int)Buttons.Stop:
|
||||
{
|
||||
from.Say("Stop The Ship!!");
|
||||
boat.StopMove(true);
|
||||
|
||||
from.SendGump(new BoatNavigationControl(from));
|
||||
break;
|
||||
}
|
||||
case (int)Buttons.Close:
|
||||
{
|
||||
from.CloseGump(typeof(BoatNavigationControl));
|
||||
break;
|
||||
}
|
||||
case (int)Buttons.TurnRight:
|
||||
{
|
||||
if (boat.Facing == Direction.North)
|
||||
{
|
||||
from.Say("Change Course! New Heading: Due East!");
|
||||
boat.Turn(90, true);
|
||||
}
|
||||
else if (boat.Facing != Direction.North)
|
||||
{
|
||||
if (boat.Facing == Direction.East)
|
||||
{
|
||||
from.Say("Change Course! New Heading: Due South!");
|
||||
boat.Turn(90, true);
|
||||
}
|
||||
else if (boat.Facing == Direction.South)
|
||||
{
|
||||
from.Say("Change Course! New Heading: Due West!");
|
||||
boat.Turn(90, true);
|
||||
}
|
||||
else if (boat.Facing == Direction.West)
|
||||
{
|
||||
from.Say("Change Course! New Heading Due North!");
|
||||
boat.Turn(90, true);
|
||||
}
|
||||
}
|
||||
|
||||
from.SendGump(new BoatNavigationControl(from));
|
||||
break;
|
||||
}
|
||||
case (int)Buttons.NorthEastOne:
|
||||
{
|
||||
if (boat.Facing == Direction.North)
|
||||
{
|
||||
from.Say("Set Heading: One Right!");
|
||||
boat.OneMove(Direction.East);
|
||||
}
|
||||
else if (boat.Facing == Direction.East)
|
||||
{
|
||||
from.Say("Set Heading: One Right!");
|
||||
boat.OneMove(Direction.East);
|
||||
}
|
||||
else if (boat.Facing == Direction.South)
|
||||
{
|
||||
from.Say("Set Heading: One Right!");
|
||||
boat.OneMove(Direction.East);
|
||||
}
|
||||
else if (boat.Facing == Direction.West)
|
||||
{
|
||||
from.Say("Set Heading: One Right!");
|
||||
boat.OneMove(Direction.East);
|
||||
}
|
||||
|
||||
from.SendGump(new BoatNavigationControl(from));
|
||||
break;
|
||||
}
|
||||
case (int)Buttons.SouthWestOne: // Left One
|
||||
{
|
||||
if (boat.Facing == Direction.North)
|
||||
{
|
||||
from.Say("Set Heading: One Left!");
|
||||
boat.OneMove(Direction.West);
|
||||
}
|
||||
else if (boat.Facing == Direction.East)
|
||||
{
|
||||
from.Say("Set Heading: One Left!");
|
||||
boat.OneMove(Direction.West);
|
||||
}
|
||||
else if (boat.Facing == Direction.South)
|
||||
{
|
||||
from.Say("Set Heading: One Left!");
|
||||
boat.OneMove(Direction.West);
|
||||
}
|
||||
else if (boat.Facing == Direction.West)
|
||||
{
|
||||
from.Say("Set Heading: One Left!");
|
||||
boat.OneMove(Direction.West);
|
||||
}
|
||||
|
||||
from.SendGump(new BoatNavigationControl(from));
|
||||
break;
|
||||
}
|
||||
case (int)Buttons.NorthWestOne: // Forward One
|
||||
{
|
||||
if (boat.Facing == Direction.North)
|
||||
{
|
||||
from.Say("Set Heading: One Forward!");
|
||||
boat.OneMove(Direction.North);
|
||||
}
|
||||
else if (boat.Facing == Direction.East)
|
||||
{
|
||||
from.Say("Set Heading: One Forward!");
|
||||
boat.OneMove(Direction.North);
|
||||
}
|
||||
else if (boat.Facing == Direction.South)
|
||||
{
|
||||
from.Say("Set Heading: One Forward!");
|
||||
boat.OneMove(Direction.North);
|
||||
}
|
||||
else if (boat.Facing == Direction.West)
|
||||
{
|
||||
from.Say("Set Heading: One Forward!");
|
||||
boat.OneMove(Direction.North);
|
||||
}
|
||||
|
||||
from.SendGump(new BoatNavigationControl(from));
|
||||
break;
|
||||
}
|
||||
case (int)Buttons.SouthEastOne:
|
||||
{
|
||||
if (boat.Facing == Direction.North)
|
||||
{
|
||||
from.Say("Set Heading: One Backward!");
|
||||
boat.OneMove(Direction.South);
|
||||
}
|
||||
else if (boat.Facing == Direction.East)
|
||||
{
|
||||
from.Say("Set Heading: One Backward!");
|
||||
boat.OneMove(Direction.South);
|
||||
}
|
||||
else if (boat.Facing == Direction.South)
|
||||
{
|
||||
from.Say("Set Heading: One Backward!");
|
||||
boat.OneMove(Direction.South);
|
||||
}
|
||||
else if (boat.Facing == Direction.West)
|
||||
{
|
||||
from.Say("Set Heading: One Backward!");
|
||||
boat.OneMove(Direction.South);
|
||||
}
|
||||
|
||||
from.SendGump(new BoatNavigationControl(from));
|
||||
break;
|
||||
}
|
||||
case (int)Buttons.TurnLeft:
|
||||
{
|
||||
if (boat.Facing == Direction.North)
|
||||
{
|
||||
from.Say("Change Course! New Heading: Due West!");
|
||||
boat.Turn(-90, true);
|
||||
}
|
||||
else if (boat.Facing != Direction.North)
|
||||
{
|
||||
if (boat.Facing == Direction.West)
|
||||
{
|
||||
from.Say("Change Course! New Heading: Due South!");
|
||||
boat.Turn(-90, true);
|
||||
}
|
||||
else if (boat.Facing == Direction.South)
|
||||
{
|
||||
from.Say("Change Course! New Heading: Due East!");
|
||||
boat.Turn(-90, true);
|
||||
}
|
||||
else if (boat.Facing == Direction.East)
|
||||
{
|
||||
from.Say("Change Course! New Heading: Due North!");
|
||||
boat.Turn(-90, true);
|
||||
}
|
||||
}
|
||||
|
||||
from.SendGump(new BoatNavigationControl(from));
|
||||
break;
|
||||
}
|
||||
case (int)Buttons.TurnAround:
|
||||
{
|
||||
from.Say("Come About!!");
|
||||
boat.Turn(180, true);
|
||||
|
||||
from.SendGump(new BoatNavigationControl(from));
|
||||
break;
|
||||
}
|
||||
case (int)Buttons.ForwardOnCurrentHeading:
|
||||
{
|
||||
// Code: boat.Speed = 1
|
||||
// Originally Worked But Caused Boats To Beach Themselves On Land
|
||||
|
||||
boat.StartMove(Direction.North, false);
|
||||
|
||||
from.SendGump(new BoatNavigationControl(from));
|
||||
break;
|
||||
}
|
||||
case (int)Buttons.BackwardOnCurrentHeading:
|
||||
{
|
||||
// Code: boat.Speed = -1
|
||||
// Originally Worked But Caused Boats To Beach Themselves On Land
|
||||
|
||||
boat.StartMove(Direction.South, false);
|
||||
|
||||
from.SendGump(new BoatNavigationControl(from));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
40
Scripts/Multis/Boats/ConfirmDryDockGump.cs
Normal file
40
Scripts/Multis/Boats/ConfirmDryDockGump.cs
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class ConfirmDryDockGump : Gump
|
||||
{
|
||||
private Mobile m_From;
|
||||
private BaseBoat m_Boat;
|
||||
|
||||
public ConfirmDryDockGump( Mobile from, BaseBoat boat ) : base( 150, 200 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Boat = boat;
|
||||
|
||||
m_From.CloseGump( typeof( ConfirmDryDockGump ) );
|
||||
|
||||
AddPage( 0 );
|
||||
|
||||
AddBackground( 0, 0, 220, 170, 5054 );
|
||||
AddBackground( 10, 10, 200, 150, 3000 );
|
||||
|
||||
AddHtmlLocalized( 20, 20, 180, 80, 1018319, true, false ); // Do you wish to dry dock this boat?
|
||||
|
||||
AddHtmlLocalized( 55, 100, 140, 25, 1011011, false, false ); // CONTINUE
|
||||
AddButton( 20, 100, 4005, 4007, 2, GumpButtonType.Reply, 0 );
|
||||
|
||||
AddHtmlLocalized( 55, 125, 140, 25, 1011012, false, false ); // CANCEL
|
||||
AddButton( 20, 125, 4005, 4007, 1, GumpButtonType.Reply, 0 );
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState state, RelayInfo info )
|
||||
{
|
||||
if ( info.ButtonID == 2 )
|
||||
m_Boat.EndDryDock( m_From );
|
||||
}
|
||||
}
|
||||
}
|
||||
147
Scripts/Multis/Boats/Hold.cs
Normal file
147
Scripts/Multis/Boats/Hold.cs
Normal file
|
|
@ -0,0 +1,147 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Multis;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Hold : Container
|
||||
{
|
||||
private int m_MaxWeightDefault = 1000;
|
||||
private BaseBoat m_Boat;
|
||||
|
||||
public Hold( BaseBoat boat ) : base( 0x3EAE )
|
||||
{
|
||||
m_Boat = boat;
|
||||
Movable = false;
|
||||
|
||||
m_MaxWeightDefault = 1000;
|
||||
|
||||
if ( boat is LargeDragonBoat ) m_MaxWeightDefault = 3200;
|
||||
else if ( boat is MediumDragonBoat ) m_MaxWeightDefault = 2200;
|
||||
else if ( boat is SmallDragonBoat ) m_MaxWeightDefault = 1400;
|
||||
else if ( boat is LargeBoat ) m_MaxWeightDefault = 2600;
|
||||
else if ( boat is MediumBoat ) m_MaxWeightDefault = 1800;
|
||||
}
|
||||
|
||||
public override int DefaultMaxWeight{ get{ return m_MaxWeightDefault; } }
|
||||
|
||||
public Hold( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public void SetFacing( Direction dir )
|
||||
{
|
||||
switch ( dir )
|
||||
{
|
||||
case Direction.East: ItemID = 0x3E65; break;
|
||||
case Direction.West: ItemID = 0x3E93; break;
|
||||
case Direction.North: ItemID = 0x3EAE; break;
|
||||
case Direction.South: ItemID = 0x3EB9; break;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnDragDrop( Mobile from, Item item )
|
||||
{
|
||||
if ( m_Boat == null || !m_Boat.Contains( from ) || m_Boat.IsMoving )
|
||||
return false;
|
||||
|
||||
return base.OnDragDrop( from, item );
|
||||
}
|
||||
|
||||
public override bool OnDragDropInto( Mobile from, Item item, Point3D p )
|
||||
{
|
||||
if ( m_Boat == null || !m_Boat.Contains( from ) || m_Boat.IsMoving )
|
||||
return false;
|
||||
|
||||
return base.OnDragDropInto( from, item, p );
|
||||
}
|
||||
|
||||
public override bool CheckItemUse( Mobile from, Item item )
|
||||
{
|
||||
if ( item != this && (m_Boat == null || !m_Boat.Contains( from ) || m_Boat.IsMoving) )
|
||||
return false;
|
||||
|
||||
return base.CheckItemUse( from, item );
|
||||
}
|
||||
|
||||
public override bool CheckLift( Mobile from, Item item, ref LRReason reject )
|
||||
{
|
||||
if ( m_Boat == null || !m_Boat.Contains( from ) || m_Boat.IsMoving )
|
||||
return false;
|
||||
|
||||
return base.CheckLift( from, item, ref reject );
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if ( m_Boat != null )
|
||||
m_Boat.Delete();
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( m_Boat == null || !m_Boat.Contains( from ) )
|
||||
{
|
||||
if ( m_Boat.TillerMan != null )
|
||||
m_Boat.TillerMan.Say( 502490 ); // You must be on the ship to open the hold.
|
||||
}
|
||||
else if ( m_Boat.IsMoving )
|
||||
{
|
||||
if ( m_Boat.TillerMan != null )
|
||||
m_Boat.TillerMan.Say( 502491 ); // I can not open the hold while the ship is moving.
|
||||
}
|
||||
else
|
||||
{
|
||||
base.OnDoubleClick( from );
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsDecoContainer
|
||||
{
|
||||
get{ return false; }
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
|
||||
writer.Write( m_Boat );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Boat = reader.ReadItem() as BaseBoat;
|
||||
|
||||
if ( m_Boat == null || Parent != null )
|
||||
{
|
||||
Delete();
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( m_Boat is LargeDragonBoat ) m_MaxWeightDefault = 3200;
|
||||
else if ( m_Boat is MediumDragonBoat ) m_MaxWeightDefault = 2200;
|
||||
else if ( m_Boat is SmallDragonBoat ) m_MaxWeightDefault = 1400;
|
||||
else if ( m_Boat is LargeBoat ) m_MaxWeightDefault = 2600;
|
||||
else if ( m_Boat is MediumBoat ) m_MaxWeightDefault = 1800;
|
||||
else { m_MaxWeightDefault = 1000; }
|
||||
}
|
||||
|
||||
Movable = false;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
103
Scripts/Multis/Boats/LargeBoat.cs
Normal file
103
Scripts/Multis/Boats/LargeBoat.cs
Normal file
|
|
@ -0,0 +1,103 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class LargeBoat : BaseBoat
|
||||
{
|
||||
public override int NorthID{ get{ return 0x10; } }
|
||||
public override int EastID{ get{ return 0x11; } }
|
||||
public override int SouthID{ get{ return 0x12; } }
|
||||
public override int WestID{ get{ return 0x13; } }
|
||||
|
||||
public override int HoldDistance{ get{ return 5; } }
|
||||
public override int TillerManDistance{ get{ return -5; } }
|
||||
|
||||
public override Point2D StarboardOffset{ get{ return new Point2D( 2, -1 ); } }
|
||||
public override Point2D PortOffset{ get{ return new Point2D( -2, -1 ); } }
|
||||
|
||||
public override Point3D MarkOffset{ get{ return new Point3D( 0, 0, 3 ); } }
|
||||
|
||||
public override BaseDockedBoat DockedBoat{ get{ return new LargeDockedBoat( this ); } }
|
||||
|
||||
[Constructable]
|
||||
public LargeBoat()
|
||||
{
|
||||
}
|
||||
|
||||
public LargeBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class LargeBoatDeed : BaseBoatDeed
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1041209; } } // large ship deed
|
||||
public override BaseBoat Boat{ get{ return new LargeBoat(); } }
|
||||
|
||||
[Constructable]
|
||||
public LargeBoatDeed() : base( 0x10, new Point3D( 0, -1, 0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public LargeBoatDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class LargeDockedBoat : BaseDockedBoat
|
||||
{
|
||||
public override BaseBoat Boat{ get{ return new LargeBoat(); } }
|
||||
|
||||
public LargeDockedBoat( BaseBoat boat ) : base( 0x10, new Point3D( 0, -1, 0 ), boat )
|
||||
{
|
||||
}
|
||||
|
||||
public LargeDockedBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
103
Scripts/Multis/Boats/LargeDragonBoat.cs
Normal file
103
Scripts/Multis/Boats/LargeDragonBoat.cs
Normal file
|
|
@ -0,0 +1,103 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class LargeDragonBoat : BaseBoat
|
||||
{
|
||||
public override int NorthID{ get{ return 0x14; } }
|
||||
public override int EastID{ get{ return 0x15; } }
|
||||
public override int SouthID{ get{ return 0x16; } }
|
||||
public override int WestID{ get{ return 0x17; } }
|
||||
|
||||
public override int HoldDistance{ get{ return 5; } }
|
||||
public override int TillerManDistance{ get{ return -5; } }
|
||||
|
||||
public override Point2D StarboardOffset{ get{ return new Point2D( 2, -1 ); } }
|
||||
public override Point2D PortOffset{ get{ return new Point2D( -2, -1 ); } }
|
||||
|
||||
public override Point3D MarkOffset{ get{ return new Point3D( 0, 0, 3 ); } }
|
||||
|
||||
public override BaseDockedBoat DockedBoat{ get{ return new LargeDockedDragonBoat( this ); } }
|
||||
|
||||
[Constructable]
|
||||
public LargeDragonBoat()
|
||||
{
|
||||
}
|
||||
|
||||
public LargeDragonBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class LargeDragonBoatDeed : BaseBoatDeed
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1041210; } }// large dragon ship deed
|
||||
public override BaseBoat Boat{ get{ return new LargeDragonBoat(); } }
|
||||
|
||||
[Constructable]
|
||||
public LargeDragonBoatDeed() : base( 0x14, new Point3D( 0, -1, 0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public LargeDragonBoatDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class LargeDockedDragonBoat : BaseDockedBoat
|
||||
{
|
||||
public override BaseBoat Boat{ get{ return new LargeDragonBoat(); } }
|
||||
|
||||
public LargeDockedDragonBoat( BaseBoat boat ) : base( 0x14, new Point3D( 0, -1, 0 ), boat )
|
||||
{
|
||||
}
|
||||
|
||||
public LargeDockedDragonBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
103
Scripts/Multis/Boats/MediumBoat.cs
Normal file
103
Scripts/Multis/Boats/MediumBoat.cs
Normal file
|
|
@ -0,0 +1,103 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class MediumBoat : BaseBoat
|
||||
{
|
||||
public override int NorthID{ get{ return 0x8; } }
|
||||
public override int EastID{ get{ return 0x9; } }
|
||||
public override int SouthID{ get{ return 0xA; } }
|
||||
public override int WestID{ get{ return 0xB; } }
|
||||
|
||||
public override int HoldDistance{ get{ return 4; } }
|
||||
public override int TillerManDistance{ get{ return -5; } }
|
||||
|
||||
public override Point2D StarboardOffset{ get{ return new Point2D( 2, 0 ); } }
|
||||
public override Point2D PortOffset{ get{ return new Point2D( -2, 0 ); } }
|
||||
|
||||
public override Point3D MarkOffset{ get{ return new Point3D( 0, 1, 3 ); } }
|
||||
|
||||
public override BaseDockedBoat DockedBoat{ get{ return new MediumDockedBoat( this ); } }
|
||||
|
||||
[Constructable]
|
||||
public MediumBoat()
|
||||
{
|
||||
}
|
||||
|
||||
public MediumBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class MediumBoatDeed : BaseBoatDeed
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1041207; } } // medium ship deed
|
||||
public override BaseBoat Boat{ get{ return new MediumBoat(); } }
|
||||
|
||||
[Constructable]
|
||||
public MediumBoatDeed() : base( 0x8, Point3D.Zero )
|
||||
{
|
||||
}
|
||||
|
||||
public MediumBoatDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class MediumDockedBoat : BaseDockedBoat
|
||||
{
|
||||
public override BaseBoat Boat{ get{ return new MediumBoat(); } }
|
||||
|
||||
public MediumDockedBoat( BaseBoat boat ) : base( 0x8, Point3D.Zero, boat )
|
||||
{
|
||||
}
|
||||
|
||||
public MediumDockedBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
103
Scripts/Multis/Boats/MediumDragonBoat.cs
Normal file
103
Scripts/Multis/Boats/MediumDragonBoat.cs
Normal file
|
|
@ -0,0 +1,103 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class MediumDragonBoat : BaseBoat
|
||||
{
|
||||
public override int NorthID{ get{ return 0xC; } }
|
||||
public override int EastID{ get{ return 0xD; } }
|
||||
public override int SouthID{ get{ return 0xE; } }
|
||||
public override int WestID{ get{ return 0xF; } }
|
||||
|
||||
public override int HoldDistance{ get{ return 4; } }
|
||||
public override int TillerManDistance{ get{ return -5; } }
|
||||
|
||||
public override Point2D StarboardOffset{ get{ return new Point2D( 2, 0 ); } }
|
||||
public override Point2D PortOffset{ get{ return new Point2D( -2, 0 ); } }
|
||||
|
||||
public override Point3D MarkOffset{ get{ return new Point3D( 0, 1, 3 ); } }
|
||||
|
||||
public override BaseDockedBoat DockedBoat{ get{ return new MediumDockedDragonBoat( this ); } }
|
||||
|
||||
[Constructable]
|
||||
public MediumDragonBoat()
|
||||
{
|
||||
}
|
||||
|
||||
public MediumDragonBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class MediumDragonBoatDeed : BaseBoatDeed
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1041208; } } // medium dragon ship deed
|
||||
public override BaseBoat Boat{ get{ return new MediumDragonBoat(); } }
|
||||
|
||||
[Constructable]
|
||||
public MediumDragonBoatDeed() : base( 0xC, Point3D.Zero )
|
||||
{
|
||||
}
|
||||
|
||||
public MediumDragonBoatDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class MediumDockedDragonBoat : BaseDockedBoat
|
||||
{
|
||||
public override BaseBoat Boat{ get{ return new MediumDragonBoat(); } }
|
||||
|
||||
public MediumDockedDragonBoat( BaseBoat boat ) : base( 0xC, Point3D.Zero, boat )
|
||||
{
|
||||
}
|
||||
|
||||
public MediumDockedDragonBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
310
Scripts/Multis/Boats/Plank.cs
Normal file
310
Scripts/Multis/Boats/Plank.cs
Normal file
|
|
@ -0,0 +1,310 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Multis;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public enum PlankSide{ Port, Starboard }
|
||||
|
||||
public class Plank : Item, ILockable
|
||||
{
|
||||
private BaseBoat m_Boat;
|
||||
private PlankSide m_Side;
|
||||
private bool m_Locked;
|
||||
private uint m_KeyValue;
|
||||
|
||||
private Timer m_CloseTimer;
|
||||
|
||||
public Plank( BaseBoat boat, PlankSide side, uint keyValue ) : base( 0x3EB1 + (int)side )
|
||||
{
|
||||
m_Boat = boat;
|
||||
m_Side = side;
|
||||
m_KeyValue = keyValue;
|
||||
m_Locked = true;
|
||||
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public Plank( Serial serial ) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );//version
|
||||
|
||||
writer.Write( m_Boat );
|
||||
writer.Write( (int) m_Side );
|
||||
writer.Write( m_Locked );
|
||||
writer.Write( m_KeyValue );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Boat = reader.ReadItem() as BaseBoat;
|
||||
m_Side = (PlankSide) reader.ReadInt();
|
||||
m_Locked = reader.ReadBool();
|
||||
m_KeyValue = reader.ReadUInt();
|
||||
|
||||
if ( m_Boat == null )
|
||||
Delete();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( IsOpen )
|
||||
{
|
||||
m_CloseTimer = new CloseTimer( this );
|
||||
m_CloseTimer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public BaseBoat Boat{ get{ return m_Boat; } set{ m_Boat = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public PlankSide Side{ get{ return m_Side; } set{ m_Side = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool Locked{ get{ return m_Locked; } set{ m_Locked = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public uint KeyValue{ get{ return m_KeyValue; } set{ m_KeyValue = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsOpen{ get{ return ( ItemID == 0x3ED5 || ItemID == 0x3ED4 || ItemID == 0x3E84 || ItemID == 0x3E89 ); } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool Starboard{ get{ return ( m_Side == PlankSide.Starboard ); } }
|
||||
|
||||
public void SetFacing( Direction dir )
|
||||
{
|
||||
if ( IsOpen )
|
||||
{
|
||||
switch ( dir )
|
||||
{
|
||||
case Direction.North: ItemID = Starboard ? 0x3ED4 : 0x3ED5; break;
|
||||
case Direction.East: ItemID = Starboard ? 0x3E84 : 0x3E89; break;
|
||||
case Direction.South: ItemID = Starboard ? 0x3ED5 : 0x3ED4; break;
|
||||
case Direction.West: ItemID = Starboard ? 0x3E89 : 0x3E84; break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch ( dir )
|
||||
{
|
||||
case Direction.North: ItemID = Starboard ? 0x3EB2 : 0x3EB1; break;
|
||||
case Direction.East: ItemID = Starboard ? 0x3E85 : 0x3E8A; break;
|
||||
case Direction.South: ItemID = Starboard ? 0x3EB1 : 0x3EB2; break;
|
||||
case Direction.West: ItemID = Starboard ? 0x3E8A : 0x3E85; break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Open()
|
||||
{
|
||||
if ( IsOpen || Deleted )
|
||||
return;
|
||||
|
||||
if ( m_CloseTimer != null )
|
||||
m_CloseTimer.Stop();
|
||||
|
||||
m_CloseTimer = new CloseTimer( this );
|
||||
m_CloseTimer.Start();
|
||||
|
||||
switch ( ItemID )
|
||||
{
|
||||
case 0x3EB1: ItemID = 0x3ED5; break;
|
||||
case 0x3E8A: ItemID = 0x3E89; break;
|
||||
case 0x3EB2: ItemID = 0x3ED4; break;
|
||||
case 0x3E85: ItemID = 0x3E84; break;
|
||||
}
|
||||
|
||||
if ( m_Boat != null )
|
||||
m_Boat.Refresh();
|
||||
}
|
||||
|
||||
public override bool OnMoveOver( Mobile from )
|
||||
{
|
||||
if ( IsOpen )
|
||||
{
|
||||
if ( (from.Direction & Direction.Running) != 0 || (m_Boat != null && !m_Boat.Contains( from )) )
|
||||
return true;
|
||||
|
||||
Map map = Map;
|
||||
|
||||
if ( map == null )
|
||||
return false;
|
||||
|
||||
int rx = 0, ry = 0;
|
||||
|
||||
if ( ItemID == 0x3ED4 )
|
||||
rx = 1;
|
||||
else if ( ItemID == 0x3ED5 )
|
||||
rx = -1;
|
||||
else if ( ItemID == 0x3E84 )
|
||||
ry = 1;
|
||||
else if ( ItemID == 0x3E89 )
|
||||
ry = -1;
|
||||
|
||||
for ( int i = 1; i <= 6; ++i )
|
||||
{
|
||||
int x = X + (i*rx);
|
||||
int y = Y + (i*ry);
|
||||
int z;
|
||||
|
||||
for ( int j = -8; j <= 8; ++j )
|
||||
{
|
||||
z = from.Z + j;
|
||||
|
||||
if ( map.CanFit( x, y, z, 16, false, false ) && !Server.Spells.SpellHelper.CheckMulti( new Point3D( x, y, z ), map ) )
|
||||
{
|
||||
if ( i == 1 && j >= -2 && j <= 2 )
|
||||
return true;
|
||||
|
||||
from.Location = new Point3D( x, y, z );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
z = map.GetAverageZ( x, y );
|
||||
|
||||
if ( map.CanFit( x, y, z, 16, false, false ) && !Server.Spells.SpellHelper.CheckMulti( new Point3D( x, y, z ), map ) )
|
||||
{
|
||||
if ( i == 1 )
|
||||
return true;
|
||||
|
||||
from.Location = new Point3D( x, y, z );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool CanClose()
|
||||
{
|
||||
Map map = Map;
|
||||
|
||||
if ( map == null || Deleted )
|
||||
return false;
|
||||
|
||||
foreach ( object o in this.GetObjectsInRange( 0 ) )
|
||||
{
|
||||
if ( o != this )
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
if ( !IsOpen || !CanClose() || Deleted )
|
||||
return;
|
||||
|
||||
if ( m_CloseTimer != null )
|
||||
m_CloseTimer.Stop();
|
||||
|
||||
m_CloseTimer = null;
|
||||
|
||||
switch ( ItemID )
|
||||
{
|
||||
case 0x3ED5: ItemID = 0x3EB1; break;
|
||||
case 0x3E89: ItemID = 0x3E8A; break;
|
||||
case 0x3ED4: ItemID = 0x3EB2; break;
|
||||
case 0x3E84: ItemID = 0x3E85; break;
|
||||
}
|
||||
|
||||
if ( m_Boat != null )
|
||||
m_Boat.Refresh();
|
||||
}
|
||||
|
||||
public override void OnDoubleClickDead( Mobile from )
|
||||
{
|
||||
OnDoubleClick( from );
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( m_Boat == null )
|
||||
return;
|
||||
|
||||
if ( from.InRange( GetWorldLocation(), 8 ) )
|
||||
{
|
||||
if ( m_Boat.Contains( from ) )
|
||||
{
|
||||
if ( IsOpen )
|
||||
Close();
|
||||
else
|
||||
Open();
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !IsOpen )
|
||||
{
|
||||
if ( !Locked )
|
||||
{
|
||||
Open();
|
||||
}
|
||||
else if ( from.AccessLevel >= AccessLevel.GameMaster )
|
||||
{
|
||||
from.LocalOverheadMessage( Network.MessageType.Regular, 0x00, 502502 ); // That is locked but your godly powers allow access
|
||||
Open();
|
||||
}
|
||||
else
|
||||
{
|
||||
from.LocalOverheadMessage( Network.MessageType.Regular, 0x00, 502503 ); // That is locked.
|
||||
}
|
||||
}
|
||||
else if ( !Locked )
|
||||
{
|
||||
from.Location = new Point3D( this.X, this.Y, this.Z + 3 );
|
||||
}
|
||||
else if ( from.AccessLevel >= AccessLevel.GameMaster )
|
||||
{
|
||||
from.LocalOverheadMessage( Network.MessageType.Regular, 0x00, 502502 ); // That is locked but your godly powers allow access
|
||||
from.Location = new Point3D( this.X, this.Y, this.Z + 3 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.LocalOverheadMessage( Network.MessageType.Regular, 0x00, 502503 ); // That is locked.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class CloseTimer : Timer
|
||||
{
|
||||
private Plank m_Plank;
|
||||
|
||||
public CloseTimer( Plank plank ) : base( TimeSpan.FromSeconds( 5.0 ), TimeSpan.FromSeconds( 5.0 ) )
|
||||
{
|
||||
m_Plank = plank;
|
||||
Priority = TimerPriority.OneSecond;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Plank.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
21
Scripts/Multis/Boats/RenameBoatPrompt.cs
Normal file
21
Scripts/Multis/Boats/RenameBoatPrompt.cs
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Prompts;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class RenameBoatPrompt : Prompt
|
||||
{
|
||||
private BaseBoat m_Boat;
|
||||
|
||||
public RenameBoatPrompt( BaseBoat boat )
|
||||
{
|
||||
m_Boat = boat;
|
||||
}
|
||||
|
||||
public override void OnResponse( Mobile from, string text )
|
||||
{
|
||||
m_Boat.EndRename( from, text );
|
||||
}
|
||||
}
|
||||
}
|
||||
103
Scripts/Multis/Boats/SmallBoat.cs
Normal file
103
Scripts/Multis/Boats/SmallBoat.cs
Normal file
|
|
@ -0,0 +1,103 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class SmallBoat : BaseBoat
|
||||
{
|
||||
public override int NorthID{ get{ return 0x0; } }
|
||||
public override int EastID{ get{ return 0x1; } }
|
||||
public override int SouthID{ get{ return 0x2; } }
|
||||
public override int WestID{ get{ return 0x3; } }
|
||||
|
||||
public override int HoldDistance{ get{ return 4; } }
|
||||
public override int TillerManDistance{ get{ return -4; } }
|
||||
|
||||
public override Point2D StarboardOffset{ get{ return new Point2D( 2, 0 ); } }
|
||||
public override Point2D PortOffset{ get{ return new Point2D( -2, 0 ); } }
|
||||
|
||||
public override Point3D MarkOffset{ get{ return new Point3D( 0, 1, 3 ); } }
|
||||
|
||||
public override BaseDockedBoat DockedBoat{ get{ return new SmallDockedBoat( this ); } }
|
||||
|
||||
[Constructable]
|
||||
public SmallBoat()
|
||||
{
|
||||
}
|
||||
|
||||
public SmallBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallBoatDeed : BaseBoatDeed
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1041205; } } // small ship deed
|
||||
public override BaseBoat Boat{ get{ return new SmallBoat(); } }
|
||||
|
||||
[Constructable]
|
||||
public SmallBoatDeed() : base( 0x0, Point3D.Zero )
|
||||
{
|
||||
}
|
||||
|
||||
public SmallBoatDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallDockedBoat : BaseDockedBoat
|
||||
{
|
||||
public override BaseBoat Boat{ get{ return new SmallBoat(); } }
|
||||
|
||||
public SmallDockedBoat( BaseBoat boat ) : base( 0x0, Point3D.Zero, boat )
|
||||
{
|
||||
}
|
||||
|
||||
public SmallDockedBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
103
Scripts/Multis/Boats/SmallDragonBoat.cs
Normal file
103
Scripts/Multis/Boats/SmallDragonBoat.cs
Normal file
|
|
@ -0,0 +1,103 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class SmallDragonBoat : BaseBoat
|
||||
{
|
||||
public override int NorthID{ get{ return 0x4; } }
|
||||
public override int EastID{ get{ return 0x5; } }
|
||||
public override int SouthID{ get{ return 0x6; } }
|
||||
public override int WestID{ get{ return 0x7; } }
|
||||
|
||||
public override int HoldDistance{ get{ return 4; } }
|
||||
public override int TillerManDistance{ get{ return -4; } }
|
||||
|
||||
public override Point2D StarboardOffset{ get{ return new Point2D( 2, 0 ); } }
|
||||
public override Point2D PortOffset{ get{ return new Point2D( -2, 0 ); } }
|
||||
|
||||
public override Point3D MarkOffset{ get{ return new Point3D( 0, 1, 3 ); } }
|
||||
|
||||
public override BaseDockedBoat DockedBoat{ get{ return new SmallDockedDragonBoat( this ); } }
|
||||
|
||||
[Constructable]
|
||||
public SmallDragonBoat()
|
||||
{
|
||||
}
|
||||
|
||||
public SmallDragonBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallDragonBoatDeed : BaseBoatDeed
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1041206; } } // small dragon ship deed
|
||||
public override BaseBoat Boat{ get{ return new SmallDragonBoat(); } }
|
||||
|
||||
[Constructable]
|
||||
public SmallDragonBoatDeed() : base( 0x4, Point3D.Zero )
|
||||
{
|
||||
}
|
||||
|
||||
public SmallDragonBoatDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallDockedDragonBoat : BaseDockedBoat
|
||||
{
|
||||
public override BaseBoat Boat{ get{ return new SmallDragonBoat(); } }
|
||||
|
||||
public SmallDockedDragonBoat( BaseBoat boat ) : base( 0x4, Point3D.Zero, boat )
|
||||
{
|
||||
}
|
||||
|
||||
public SmallDockedDragonBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
166
Scripts/Multis/Boats/Strandedness.cs
Normal file
166
Scripts/Multis/Boats/Strandedness.cs
Normal file
|
|
@ -0,0 +1,166 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using Server;
|
||||
|
||||
namespace Server.Misc
|
||||
{
|
||||
public class Strandedness
|
||||
{
|
||||
private static Point2D[] m_Britannia = new Point2D[]
|
||||
{
|
||||
new Point2D( 582, 874 ),
|
||||
new Point2D( 606, 924 ),
|
||||
new Point2D( 723, 1026 ),
|
||||
new Point2D( 683, 1125 ),
|
||||
new Point2D( 731, 1210 ),
|
||||
new Point2D( 873, 1191 ),
|
||||
new Point2D( 952, 1221 ),
|
||||
new Point2D( 974, 1268 ),
|
||||
new Point2D( 970, 1319 ),
|
||||
new Point2D( 880, 1276 ),
|
||||
new Point2D( 758, 1360 ),
|
||||
new Point2D( 637, 1495 ),
|
||||
new Point2D( 690, 1596 ),
|
||||
new Point2D( 769, 1685 ),
|
||||
new Point2D( 905, 1765 ),
|
||||
new Point2D( 922, 1875 ),
|
||||
new Point2D( 934, 2060 ),
|
||||
new Point2D( 989, 2165 ),
|
||||
new Point2D( 1025, 2310 ),
|
||||
new Point2D( 1073, 2487 ),
|
||||
new Point2D( 1189, 2536 ),
|
||||
new Point2D( 1357, 2588 ),
|
||||
new Point2D( 1452, 2668 ),
|
||||
new Point2D( 1578, 2717 ),
|
||||
new Point2D( 1696, 2834 ),
|
||||
new Point2D( 1692, 2989 ),
|
||||
new Point2D( 1830, 3088 ),
|
||||
new Point2D( 1997, 3190 ),
|
||||
new Point2D( 1966, 3042 ),
|
||||
new Point2D( 1978, 2933 ),
|
||||
new Point2D( 2060, 3060 ),
|
||||
new Point2D( 2147, 2980 ),
|
||||
new Point2D( 2199, 2824 ),
|
||||
new Point2D( 2086, 2466 ),
|
||||
new Point2D( 2088, 2274 ),
|
||||
new Point2D( 1861, 2033 ),
|
||||
new Point2D( 1777, 1946 ),
|
||||
new Point2D( 1682, 1816 ),
|
||||
new Point2D( 2418, 1566 ),
|
||||
new Point2D( 2536, 1579 ),
|
||||
new Point2D( 2671, 1578 ),
|
||||
new Point2D( 2844, 1511 ),
|
||||
new Point2D( 3052, 1430 ),
|
||||
new Point2D( 3134, 1346 ),
|
||||
new Point2D( 3269, 1311 ),
|
||||
new Point2D( 3549, 1118 ),
|
||||
new Point2D( 3607, 1217 ),
|
||||
new Point2D( 3736, 1198 ),
|
||||
new Point2D( 3874, 1148 ),
|
||||
new Point2D( 3957, 964 ),
|
||||
new Point2D( 4091, 886 ),
|
||||
new Point2D( 4037, 771 ),
|
||||
new Point2D( 3823, 736 ),
|
||||
new Point2D( 3620, 725 ),
|
||||
new Point2D( 3481, 609 ),
|
||||
new Point2D( 3364, 561 ),
|
||||
new Point2D( 3192, 562 ),
|
||||
new Point2D( 3071, 580 ),
|
||||
new Point2D( 2515, 629 ),
|
||||
new Point2D( 2370, 533 ),
|
||||
new Point2D( 2029, 592 ),
|
||||
new Point2D( 1874, 565 ),
|
||||
new Point2D( 1673, 640 ),
|
||||
new Point2D( 1534, 676 ),
|
||||
new Point2D( 1473, 551 ),
|
||||
new Point2D( 1389, 498 ),
|
||||
new Point2D( 1301, 438 ),
|
||||
new Point2D( 1225, 577 ),
|
||||
new Point2D( 1153, 677 ),
|
||||
new Point2D( 1026, 783 ),
|
||||
new Point2D( 1008, 887 ),
|
||||
new Point2D( 805, 923 )
|
||||
};
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
EventSink.Login += new LoginEventHandler( EventSink_Login );
|
||||
}
|
||||
|
||||
private static bool IsStranded( Mobile from )
|
||||
{
|
||||
Map map = from.Map;
|
||||
|
||||
if ( map != Map.Britannia )
|
||||
return false;
|
||||
|
||||
object surface = map.GetTopSurface( from.Location );
|
||||
|
||||
if ( surface is LandTile ) {
|
||||
int id = ((LandTile)surface).ID;
|
||||
|
||||
return (id >= 168 && id <= 171)
|
||||
|| (id >= 310 && id <= 311);
|
||||
} else if ( surface is StaticTile ) {
|
||||
int id = ((StaticTile)surface).ID;
|
||||
|
||||
return (id >= 0x1796 && id <= 0x17B2);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void EventSink_Login( LoginEventArgs e )
|
||||
{
|
||||
Mobile from = e.Mobile;
|
||||
|
||||
if ( !IsStranded( from ) )
|
||||
return;
|
||||
|
||||
Map map = from.Map;
|
||||
|
||||
Point2D[] list = m_Britannia;
|
||||
|
||||
Point2D p = Point2D.Zero;
|
||||
double pdist = double.MaxValue;
|
||||
|
||||
for ( int i = 0; i < list.Length; ++i )
|
||||
{
|
||||
double dist = from.GetDistanceToSqrt( list[i] );
|
||||
|
||||
if ( dist < pdist )
|
||||
{
|
||||
p = list[i];
|
||||
pdist = dist;
|
||||
}
|
||||
}
|
||||
|
||||
int x = p.X, y = p.Y;
|
||||
int z;
|
||||
bool canFit = false;
|
||||
|
||||
z = map.GetAverageZ( x, y );
|
||||
canFit = map.CanSpawnMobile( x, y, z );
|
||||
|
||||
for ( int i = 1; !canFit && i <= 40; i += 2 )
|
||||
{
|
||||
for ( int xo = -1; !canFit && xo <= 1; ++xo )
|
||||
{
|
||||
for ( int yo = -1; !canFit && yo <= 1; ++yo )
|
||||
{
|
||||
if ( xo == 0 && yo == 0 )
|
||||
continue;
|
||||
|
||||
x = p.X + (xo * i);
|
||||
y = p.Y + (yo * i);
|
||||
z = map.GetAverageZ( x, y );
|
||||
canFit = map.CanSpawnMobile( x, y, z );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( canFit )
|
||||
from.Location = new Point3D( x, y, z );
|
||||
}
|
||||
}
|
||||
}
|
||||
136
Scripts/Multis/Boats/TillerMan.cs
Normal file
136
Scripts/Multis/Boats/TillerMan.cs
Normal file
|
|
@ -0,0 +1,136 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Multis;
|
||||
using Server.Network;
|
||||
using Server.Misc;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TillerMan : Item
|
||||
{
|
||||
private BaseBoat m_Boat;
|
||||
|
||||
public TillerMan( BaseBoat boat ) : base( 0x3E4E )
|
||||
{
|
||||
m_Boat = boat;
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public TillerMan( Serial serial ) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public void SetFacing( Direction dir )
|
||||
{
|
||||
switch ( dir )
|
||||
{
|
||||
case Direction.South: ItemID = 0x3E4B; break;
|
||||
case Direction.North: ItemID = 0x3E4E; break;
|
||||
case Direction.West: ItemID = 0x3E50; break;
|
||||
case Direction.East: ItemID = 0x3E55; break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( m_Boat.Status );
|
||||
}
|
||||
|
||||
public void Say( int number )
|
||||
{
|
||||
PublicOverheadMessage( MessageType.Regular, 0x3B2, number );
|
||||
}
|
||||
|
||||
public void Say( int number, string args )
|
||||
{
|
||||
PublicOverheadMessage( MessageType.Regular, 0x3B2, number, args );
|
||||
}
|
||||
|
||||
public override void AddNameProperty( ObjectPropertyList list )
|
||||
{
|
||||
if ( m_Boat != null && m_Boat.ShipName != null )
|
||||
list.Add( 1042884, m_Boat.ShipName ); // the tiller man of the ~1_SHIP_NAME~
|
||||
else
|
||||
base.AddNameProperty( list );
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
if ( m_Boat != null && m_Boat.ShipName != null )
|
||||
LabelTo( from, 1042884, m_Boat.ShipName ); // the tiller man of the ~1_SHIP_NAME~
|
||||
else
|
||||
base.OnSingleClick( from );
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( m_Boat != null )
|
||||
{
|
||||
if( m_Boat.Owner == from || from.AccessLevel >= AccessLevel.Administrator )
|
||||
{
|
||||
if( m_Boat.Contains( from ) )
|
||||
{
|
||||
from.CloseGump( typeof( BoatNavigationControl ) );
|
||||
from.SendGump( new BoatNavigationControl( from ) );
|
||||
}
|
||||
else if ( !BaseBoat.NearDock(from) )
|
||||
{
|
||||
from.SendMessage( "You cannot dock a ship here" );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Boat.BeginDryDock( from );
|
||||
}
|
||||
}
|
||||
else from.SendLocalizedMessage( 501023 ); // You must be the owner to use this item
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnDragDrop( Mobile from, Item dropped )
|
||||
{
|
||||
if ( dropped is MapItem && m_Boat != null && m_Boat.CanCommand( from ) && m_Boat.Contains( from ) )
|
||||
{
|
||||
m_Boat.AssociateMap( (MapItem) dropped );
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if ( m_Boat != null )
|
||||
m_Boat.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );//version
|
||||
|
||||
writer.Write( m_Boat );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Boat = reader.ReadItem() as BaseBoat;
|
||||
|
||||
if ( m_Boat == null )
|
||||
Delete();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
57
Scripts/Multis/Boats/Vessels.cs
Normal file
57
Scripts/Multis/Boats/Vessels.cs
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
using System;
|
||||
using Server.Misc;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ShipNS : BaseMulti
|
||||
{
|
||||
[Constructable]
|
||||
public ShipNS() : base( 0x18 )
|
||||
{
|
||||
Movable = false;
|
||||
ItemID = Utility.RandomList( 0x18, 0x1A, 0x1C, 0x1E, 0x20, 0x22, 0x24, 0x26, 0x28, 0x2A, 0x2C, 0x2E );
|
||||
}
|
||||
|
||||
public ShipNS( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 1 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class ShipEW : BaseMulti
|
||||
{
|
||||
[Constructable]
|
||||
public ShipEW() : base( 0x19 )
|
||||
{
|
||||
Movable = false;
|
||||
ItemID = Utility.RandomList( 0x19, 0x1B, 0x1D, 0x1F, 0x21, 0x23, 0x25, 0x27, 0x29, 0x2B, 0x2D, 0x2F );
|
||||
}
|
||||
|
||||
public ShipEW( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 1 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue