#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-04 10:35:30 -04:00
commit 5df497787a
7510 changed files with 416048 additions and 0 deletions

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Mobiles;
namespace Server.SkillHandlers
{
public class Discordance
{
public static void Initialize()
{
SkillInfo.Table[(int)SkillName.Discordance].Callback = new SkillUseCallback( OnUse );
}
public static TimeSpan OnUse( Mobile m )
{
m.RevealingAction();
BaseInstrument.PickInstrument( m, new InstrumentPickedCallback( OnPickedInstrument ) );
return TimeSpan.FromSeconds( 1.0 ); // Cannot use another skill for 1 second
}
public static void OnPickedInstrument( Mobile from, BaseInstrument instrument )
{
from.RevealingAction();
from.SendLocalizedMessage( 1049541 ); // Choose the target for your song of discordance.
from.Target = new DiscordanceTarget( from, instrument );
from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds( 6.0 );
}
private class DiscordanceInfo
{
public Mobile m_From;
public Mobile m_Creature;
public DateTime m_EndTime;
public bool m_Ending;
public Timer m_Timer;
public int m_Effect;
public ArrayList m_Mods;
public DiscordanceInfo( Mobile from, Mobile creature, int effect, ArrayList mods )
{
m_From = from;
m_Creature = creature;
m_EndTime = DateTime.Now;
m_Ending = false;
m_Effect = effect;
m_Mods = mods;
Apply();
}
public void Apply()
{
for ( int i = 0; i < m_Mods.Count; ++i )
{
object mod = m_Mods[i];
if ( mod is StatMod )
m_Creature.AddStatMod( (StatMod) mod );
else if ( mod is SkillMod )
m_Creature.AddSkillMod( (SkillMod) mod );
}
}
public void Clear()
{
for ( int i = 0; i < m_Mods.Count; ++i )
{
object mod = m_Mods[i];
if ( mod is StatMod )
m_Creature.RemoveStatMod( ((StatMod) mod).Name );
else if ( mod is SkillMod )
m_Creature.RemoveSkillMod( (SkillMod) mod );
}
}
}
private static Hashtable m_Table = new Hashtable();
public static bool GetEffect( Mobile targ, ref int effect )
{
DiscordanceInfo info = m_Table[targ] as DiscordanceInfo;
if ( info == null )
return false;
effect = info.m_Effect;
return true;
}
private static void ProcessDiscordance( DiscordanceInfo info )
{
Mobile from = info.m_From;
Mobile targ = info.m_Creature;
bool ends = false;
// According to uoherald bard must remain alive, visible, and
// within range of the target or the effect ends in 15 seconds.
if ( !targ.Alive || targ.Deleted || !from.Alive || from.Hidden )
ends = true;
else
{
int range = (int) targ.GetDistanceToSqrt( from );
int maxRange = BaseInstrument.GetBardRange( from, SkillName.Discordance );
if ( from.Map != targ.Map || range > maxRange )
ends = true;
}
if ( ends && info.m_Ending && info.m_EndTime < DateTime.Now )
{
if ( info.m_Timer != null )
info.m_Timer.Stop();
info.Clear();
m_Table.Remove( targ );
}
else
{
if ( ends && !info.m_Ending )
{
info.m_Ending = true;
info.m_EndTime = DateTime.Now + TimeSpan.FromSeconds( 15 );
}
else if ( !ends )
{
info.m_Ending = false;
info.m_EndTime = DateTime.Now;
}
targ.FixedEffect( 0x376A, 1, 32 );
}
}
public class DiscordanceTarget : Target
{
private BaseInstrument m_Instrument;
public DiscordanceTarget( Mobile from, BaseInstrument inst ) : base( BaseInstrument.GetBardRange( from, SkillName.Discordance ), false, TargetFlags.None )
{
m_Instrument = inst;
}
protected override void OnTarget( Mobile from, object target )
{
from.RevealingAction();
from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds( 1.0 );
if ( !m_Instrument.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1062488 ); // The instrument you are trying to play is no longer in your backpack!
}
else if ( target is Mobile )
{
Mobile targ = (Mobile)target;
if ( targ == from || (targ is BaseCreature && ( ((BaseCreature)targ).BardImmune || !from.CanBeHarmful( targ, false ) ) && ((BaseCreature)targ).ControlMaster != from) )
{
from.SendLocalizedMessage( 1049535 ); // A song of discord would have no effect on that.
}
else if ( m_Table.Contains( targ ) ) //Already discorded
{
from.SendLocalizedMessage( 1049537 );// Your target is already in discord.
}
else if ( !targ.Player )
{
double diff = m_Instrument.GetDifficultyFor( targ ) - 10.0;
double music = from.Skills[SkillName.Musicianship].Value;
if ( music > 100.0 )
diff -= (music - 100.0) * 0.5;
if ( !BaseInstrument.CheckMusicianship( from ) )
{
from.SendLocalizedMessage( 500612 ); // You play poorly, and there is no effect.
m_Instrument.PlayInstrumentBadly( from );
m_Instrument.ConsumeUse( from );
}
else if ( from.CheckTargetSkill( SkillName.Discordance, target, diff-25.0, diff+25.0 ) )
{
from.SendLocalizedMessage( 1049539 ); // You play the song surpressing your targets strength
m_Instrument.PlayInstrumentWell( from );
m_Instrument.ConsumeUse( from );
ArrayList mods = new ArrayList();
int effect;
double scalar;
effect = (int)( from.Skills[SkillName.Discordance].Value / -5.0 );
scalar = effect * 0.01;
mods.Add( new StatMod( StatType.Str, "DiscordanceStr", (int)(targ.RawStr * scalar), TimeSpan.Zero ) );
mods.Add( new StatMod( StatType.Int, "DiscordanceInt", (int)(targ.RawInt * scalar), TimeSpan.Zero ) );
mods.Add( new StatMod( StatType.Dex, "DiscordanceDex", (int)(targ.RawDex * scalar), TimeSpan.Zero ) );
for ( int i = 0; i < targ.Skills.Length; ++i )
{
if ( targ.Skills[i].Value > 0 )
mods.Add( new DefaultSkillMod( (SkillName)i, true, targ.Skills[i].Value * scalar ) );
}
DiscordanceInfo info = new DiscordanceInfo( from, targ, Math.Abs( effect ), mods );
info.m_Timer = Timer.DelayCall<DiscordanceInfo>( TimeSpan.Zero, TimeSpan.FromSeconds( 1.25 ), new TimerStateCallback<DiscordanceInfo>( ProcessDiscordance ), info );
m_Table[targ] = info;
}
else
{
from.SendLocalizedMessage( 1049540 );// You fail to disrupt your target
m_Instrument.PlayInstrumentBadly( from );
m_Instrument.ConsumeUse( from );
}
from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds( 12.0 );
}
else
{
m_Instrument.PlayInstrumentBadly( from );
}
}
else
{
from.SendLocalizedMessage( 1049535 ); // A song of discord would have no effect on that.
}
}
}
}
}

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Scripts/Skills/Hiding.cs Normal file
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using System;
using Server.Targeting;
using Server.Items;
using Server.Network;
using Server.Multis;
namespace Server.SkillHandlers
{
public class Hiding
{
private static bool m_CombatOverride;
public static bool CombatOverride
{
get{ return m_CombatOverride; }
set{ m_CombatOverride = value; }
}
public static void Initialize()
{
SkillInfo.Table[11].Callback = new SkillUseCallback( OnUse );
}
public static TimeSpan OnUse( Mobile m )
{
if ( m.Spell != null )
{
m.SendLocalizedMessage( 501238 ); // You are busy doing something else and cannot hide.
return TimeSpan.FromSeconds( 1.0 );
}
double bonus = 0.0;
BaseHouse house = BaseHouse.FindHouseAt( m );
if ( house != null && house.IsFriend( m ) )
{
bonus = 100.0;
}
else
{
if ( house == null )
house = BaseHouse.FindHouseAt( new Point3D( m.X - 1, m.Y, 127 ), m.Map, 16 );
if ( house == null )
house = BaseHouse.FindHouseAt( new Point3D( m.X + 1, m.Y, 127 ), m.Map, 16 );
if ( house == null )
house = BaseHouse.FindHouseAt( new Point3D( m.X, m.Y - 1, 127 ), m.Map, 16 );
if ( house == null )
house = BaseHouse.FindHouseAt( new Point3D( m.X, m.Y + 1, 127 ), m.Map, 16 );
if ( house != null )
bonus = 50.0;
}
//int range = 18 - (int)(m.Skills[SkillName.Hiding].Value / 10);
int range = Math.Min( (int)((100 - m.Skills[SkillName.Hiding].Value)/2) + 8, 18 ); //Cap of 18 not OSI-exact, intentional difference
bool badCombat = ( !m_CombatOverride && m.Combatant != null && m.InRange( m.Combatant.Location, range ) && m.Combatant.InLOS( m ) );
bool ok = ( !badCombat /*&& m.CheckSkill( SkillName.Hiding, 0.0 - bonus, 100.0 - bonus )*/ );
if ( ok )
{
if ( !m_CombatOverride )
{
foreach ( Mobile check in m.GetMobilesInRange( range ) )
{
if ( check.InLOS( m ) && check.Combatant == m )
{
badCombat = true;
ok = false;
break;
}
}
}
ok = ( !badCombat && m.CheckSkill( SkillName.Hiding, 0.0 - bonus, 100.0 - bonus ) );
}
if ( badCombat )
{
m.RevealingAction();
m.LocalOverheadMessage( MessageType.Regular, 0x22, 501237 ); // You can't seem to hide right now.
return TimeSpan.FromSeconds( 1.0 );
}
else
{
if ( ok )
{
m.Hidden = true;
m.Warmode = false;
m.LocalOverheadMessage( MessageType.Regular, 0x1F4, 501240 ); // You have hidden yourself well.
}
else
{
m.RevealingAction();
m.LocalOverheadMessage( MessageType.Regular, 0x22, 501241 ); // You can't seem to hide here.
}
return TimeSpan.FromSeconds( 10.0 );
}
}
}
}

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using System;
using Server.Items;
namespace Server.SkillHandlers
{
class Meditation
{
public static void Initialize()
{
SkillInfo.Table[15].Callback = new SkillUseCallback( OnUse );
}
public static bool CheckOkayHolding( Item item )
{
if ( item == null )
return true;
if ( item is Spellbook )
return true;
return false;
}
public static TimeSpan OnUse( Mobile m )
{
m.RevealingAction();
if ( m.Target != null )
{
m.SendLocalizedMessage( 501845 ); // You are busy doing something else and cannot focus.
return TimeSpan.FromSeconds( 5.0 );
}
else if ( m.Mana >= m.ManaMax )
{
m.SendLocalizedMessage( 501846 ); // You are at peace.
return TimeSpan.FromSeconds( 5.0 );
}
else
{
Item oneHanded = m.FindItemOnLayer( Layer.OneHanded );
Item twoHanded = m.FindItemOnLayer( Layer.TwoHanded );
if ( !CheckOkayHolding( oneHanded ) || !CheckOkayHolding( twoHanded ) )
{
m.SendLocalizedMessage( 502626 ); // Your hands must be free to cast spells or meditate.
return TimeSpan.FromSeconds( 2.5 );
}
double skillVal = m.Skills[SkillName.Meditation].Value;
double chance = (50.0 + (( skillVal - ( m.ManaMax - m.Mana ) ) * 2)) / 100;
if ( chance > Utility.RandomDouble() )
{
m.CheckSkill( SkillName.Meditation, 0.0, 100.0 );
m.SendLocalizedMessage( 501851 ); // You enter a meditative trance.
m.Meditating = true;
if ( m.Player || m.Body.IsHuman )
m.PlaySound( 0xF9 );
}
else
{
m.SendLocalizedMessage( 501850 ); // You cannot focus your concentration.
}
return TimeSpan.FromSeconds( 10.0 );
}
}
}
}

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using System;
using Server.Targeting;
using Server.Network;
using Server.Mobiles;
using Server.Items;
namespace Server.SkillHandlers
{
public class Peacemaking
{
public static void Initialize()
{
SkillInfo.Table[(int)SkillName.Peacemaking].Callback = new SkillUseCallback( OnUse );
}
public static TimeSpan OnUse( Mobile m )
{
m.RevealingAction();
BaseInstrument.PickInstrument( m, new InstrumentPickedCallback( OnPickedInstrument ) );
return TimeSpan.FromSeconds( 1.0 ); // Cannot use another skill for 1 second
}
public static void OnPickedInstrument( Mobile from, BaseInstrument instrument )
{
from.RevealingAction();
from.SendLocalizedMessage( 1049525 ); // Whom do you wish to calm?
from.Target = new InternalTarget( from, instrument );
from.NextSkillTime = DateTime.Now + TimeSpan.FromHours( 6.0 );
}
private class InternalTarget : Target
{
private BaseInstrument m_Instrument;
private bool m_SetSkillTime = true;
public InternalTarget( Mobile from, BaseInstrument instrument ) : base( BaseInstrument.GetBardRange( from, SkillName.Peacemaking ), false, TargetFlags.None )
{
m_Instrument = instrument;
}
protected override void OnTargetFinish( Mobile from )
{
if ( m_SetSkillTime )
from.NextSkillTime = DateTime.Now;
}
protected override void OnTarget( Mobile from, object targeted )
{
from.RevealingAction();
if ( !(targeted is Mobile) )
{
from.SendLocalizedMessage( 1049528 ); // You cannot calm that!
}
else if ( !m_Instrument.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1062488 ); // The instrument you are trying to play is no longer in your backpack!
}
else
{
m_SetSkillTime = false;
from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds( 10.0 );
if ( targeted == from )
{
// Standard mode : reset combatants for everyone in the area
if ( !BaseInstrument.CheckMusicianship( from ) )
{
from.SendLocalizedMessage( 500612 ); // You play poorly, and there is no effect.
m_Instrument.PlayInstrumentBadly( from );
m_Instrument.ConsumeUse( from );
}
else if ( !from.CheckSkill( SkillName.Peacemaking, 0.0, 120.0 ) )
{
from.SendLocalizedMessage( 500613 ); // You attempt to calm everyone, but fail.
m_Instrument.PlayInstrumentBadly( from );
m_Instrument.ConsumeUse( from );
}
else
{
from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds( 5.0 );
m_Instrument.PlayInstrumentWell( from );
m_Instrument.ConsumeUse( from );
Map map = from.Map;
if ( map != null )
{
int range = BaseInstrument.GetBardRange( from, SkillName.Peacemaking );
bool calmed = false;
foreach ( Mobile m in from.GetMobilesInRange( range ) )
{
if ((m is BaseCreature && ((BaseCreature)m).Uncalmable) || (m is BaseCreature && ((BaseCreature)m).AreaPeaceImmune) || m == from || !from.CanBeHarmful ( m, false ))
continue;
calmed = true;
m.SendLocalizedMessage( 500616 ); // You hear lovely music, and forget to continue battling!
m.Combatant = null;
m.Warmode = false;
if ( m is BaseCreature && !((BaseCreature)m).BardPacified )
((BaseCreature)m).Pacify( from, DateTime.Now + TimeSpan.FromSeconds( 1.0 ) );
}
if ( !calmed )
from.SendLocalizedMessage( 1049648 ); // You play hypnotic music, but there is nothing in range for you to calm.
else
from.SendLocalizedMessage( 500615 ); // You play your hypnotic music, stopping the battle.
}
}
}
else
{
// Target mode : pacify a single target for a longer duration
Mobile targ = (Mobile)targeted;
if ( !from.CanBeHarmful( targ, false ) )
{
from.SendLocalizedMessage( 1049528 );
m_SetSkillTime = true;
}
else if ( targ is BaseCreature && ((BaseCreature)targ).Uncalmable )
{
from.SendLocalizedMessage( 1049526 ); // You have no chance of calming that creature.
m_SetSkillTime = true;
}
else if ( targ is BaseCreature && ((BaseCreature)targ).BardPacified )
{
from.SendLocalizedMessage( 1049527 ); // That creature is already being calmed.
m_SetSkillTime = true;
}
else if ( !BaseInstrument.CheckMusicianship( from ) )
{
from.SendLocalizedMessage( 500612 ); // You play poorly, and there is no effect.
from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds( 5.0 );
m_Instrument.PlayInstrumentBadly( from );
m_Instrument.ConsumeUse( from );
}
else
{
double diff = m_Instrument.GetDifficultyFor( targ ) - 10.0;
double music = from.Skills[SkillName.Musicianship].Value;
if ( music > 100.0 )
diff -= (music - 100.0) * 0.5;
if ( !from.CheckTargetSkill( SkillName.Peacemaking, targ, diff - 25.0, diff + 25.0 ) )
{
from.SendLocalizedMessage( 1049531 ); // You attempt to calm your target, but fail.
m_Instrument.PlayInstrumentBadly( from );
m_Instrument.ConsumeUse( from );
}
else
{
m_Instrument.PlayInstrumentWell( from );
m_Instrument.ConsumeUse( from );
from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds( 5.0 );
if ( targ is BaseCreature )
{
BaseCreature bc = (BaseCreature)targ;
from.SendLocalizedMessage( 1049532 ); // You play hypnotic music, calming your target.
targ.Combatant = null;
targ.Warmode = false;
double seconds = 100 - (diff / 1.5);
if ( seconds > 120 )
seconds = 120;
else if ( seconds < 10 )
seconds = 10;
bc.Pacify( from, DateTime.Now + TimeSpan.FromSeconds( seconds ) );
}
else
{
from.SendLocalizedMessage( 1049532 ); // You play hypnotic music, calming your target.
targ.SendLocalizedMessage( 500616 ); // You hear lovely music, and forget to continue battling!
targ.Combatant = null;
targ.Warmode = false;
}
}
}
}
}
}
}
}
}

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Scripts/Skills/Poisoning.cs Normal file
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using System;
using Server.Targeting;
using Server.Items;
using Server.Network;
namespace Server.SkillHandlers
{
public class Poisoning
{
public static void Initialize()
{
SkillInfo.Table[(int)SkillName.Poisoning].Callback = new SkillUseCallback( OnUse );
}
public static TimeSpan OnUse( Mobile m )
{
m.Target = new InternalTargetPoison();
m.SendLocalizedMessage( 502137 ); // Select the poison you wish to use
return TimeSpan.FromSeconds( 10.0 ); // 10 second delay before beign able to re-use a skill
}
private class InternalTargetPoison : Target
{
public InternalTargetPoison() : base ( 2, false, TargetFlags.None )
{
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( targeted is BasePoisonPotion )
{
from.SendLocalizedMessage( 502142 ); // To what do you wish to apply the poison?
from.Target = new InternalTarget( (BasePoisonPotion)targeted );
}
else // Not a Poison Potion
{
from.SendLocalizedMessage( 502139 ); // That is not a poison potion.
}
}
private class InternalTarget : Target
{
private BasePoisonPotion m_Potion;
public InternalTarget( BasePoisonPotion potion ) : base ( 2, false, TargetFlags.None )
{
m_Potion = potion;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Potion.Deleted )
return;
bool startTimer = false;
if ( targeted is Food )
{
startTimer = true;
}
else if ( targeted is BaseWeapon )
{
BaseWeapon weapon = (BaseWeapon)targeted;
if ( weapon.Layer == Layer.OneHanded )
{
// Only Bladed or Piercing weapon can be poisoned
startTimer = ( weapon.Type == WeaponType.Slashing || weapon.Type == WeaponType.Piercing );
}
}
if ( startTimer )
{
new InternalTimer( from, (Item)targeted, m_Potion ).Start();
from.PlaySound( 0x4F );
m_Potion.Consume();
from.AddToBackpack( new Bottle() );
}
else // Target can't be poisoned
{
from.SendLocalizedMessage( 502145 ); // You cannot poison that! You can only poison bladed or piercing weapons, food or drink.
}
}
private class InternalTimer : Timer
{
private Mobile m_From;
private Item m_Target;
private Poison m_Poison;
private double m_MinSkill, m_MaxSkill;
public InternalTimer( Mobile from, Item target, BasePoisonPotion potion ) : base( TimeSpan.FromSeconds( 2.0 ) )
{
m_From = from;
m_Target = target;
m_Poison = potion.Poison;
m_MinSkill = potion.MinPoisoningSkill;
m_MaxSkill = potion.MaxPoisoningSkill;
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
if ( m_From.CheckTargetSkill( SkillName.Poisoning, m_Target, m_MinSkill, m_MaxSkill ) )
{
if ( m_Target is Food )
{
((Food)m_Target).Poison = m_Poison;
}
else if ( m_Target is BaseWeapon )
{
((BaseWeapon)m_Target).Poison = m_Poison;
((BaseWeapon)m_Target).PoisonCharges = 18 - (m_Poison.Level * 2);
}
m_From.SendLocalizedMessage( 1010517 ); // You apply the poison
Misc.Titles.AwardKarma( m_From, -20, true );
}
else // Failed
{
// 5% of chance of getting poisoned if failed
if ( m_From.Skills[SkillName.Poisoning].Base < 80.0 && Utility.Random( 20 ) == 0 )
{
m_From.SendLocalizedMessage( 502148 ); // You make a grave mistake while applying the poison.
m_From.ApplyPoison( m_From, m_Poison );
}
else
{
if ( m_Target is BaseWeapon )
{
BaseWeapon weapon = (BaseWeapon)m_Target;
if ( weapon.Type == WeaponType.Slashing )
m_From.SendLocalizedMessage( 1010516 ); // You fail to apply a sufficient dose of poison on the blade
else
m_From.SendLocalizedMessage( 1010518 ); // You fail to apply a sufficient dose of poison
}
else
{
m_From.SendLocalizedMessage( 1010518 ); // You fail to apply a sufficient dose of poison
}
}
}
}
}
}
}
}
}

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using System;
using Server.Targeting;
using Server.Network;
using Server.Mobiles;
using Server.Items;
namespace Server.SkillHandlers
{
public class Provocation
{
public static void Initialize()
{
SkillInfo.Table[(int)SkillName.Provocation].Callback = new SkillUseCallback( OnUse );
}
public static TimeSpan OnUse( Mobile m )
{
m.RevealingAction();
BaseInstrument.PickInstrument( m, new InstrumentPickedCallback( OnPickedInstrument ) );
return TimeSpan.FromSeconds( 1.0 ); // Cannot use another skill for 1 second
}
public static void OnPickedInstrument( Mobile from, BaseInstrument instrument )
{
from.RevealingAction();
from.SendLocalizedMessage( 501587 ); // Whom do you wish to incite?
from.Target = new InternalFirstTarget( from, instrument );
}
private class InternalFirstTarget : Target
{
private BaseInstrument m_Instrument;
public InternalFirstTarget( Mobile from, BaseInstrument instrument ) : base( BaseInstrument.GetBardRange( from, SkillName.Provocation ), false, TargetFlags.None )
{
m_Instrument = instrument;
}
protected override void OnTarget( Mobile from, object targeted )
{
from.RevealingAction();
if ( targeted is BaseCreature && from.CanBeHarmful( (Mobile)targeted, true ) )
{
BaseCreature creature = (BaseCreature)targeted;
if ( !m_Instrument.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1062488 ); // The instrument you are trying to play is no longer in your backpack!
}
else if ( creature.Controlled )
{
from.SendLocalizedMessage( 501590 ); // They are too loyal to their master to be provoked.
}
else
{
from.RevealingAction();
m_Instrument.PlayInstrumentWell( from );
from.SendLocalizedMessage( 1008085 ); // You play your music and your target becomes angered. Whom do you wish them to attack?
from.Target = new InternalSecondTarget( from, m_Instrument, creature );
}
}
else
{
from.SendLocalizedMessage( 501589 ); // You can't incite that!
}
}
}
private class InternalSecondTarget : Target
{
private BaseCreature m_Creature;
private BaseInstrument m_Instrument;
public InternalSecondTarget( Mobile from, BaseInstrument instrument, BaseCreature creature ) : base( BaseInstrument.GetBardRange( from, SkillName.Provocation ), false, TargetFlags.None )
{
m_Instrument = instrument;
m_Creature = creature;
}
protected override void OnTarget( Mobile from, object targeted )
{
from.RevealingAction();
if ( targeted is BaseCreature )
{
BaseCreature creature = (BaseCreature)targeted;
if ( !m_Instrument.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1062488 ); // The instrument you are trying to play is no longer in your backpack!
}
else if ( m_Creature.Unprovokable )
{
from.SendLocalizedMessage( 1049446 ); // You have no chance of provoking those creatures.
}
else if ( creature.Unprovokable )
{
from.SendLocalizedMessage( 1049446 ); // You have no chance of provoking those creatures.
}
else if ( m_Creature.Map != creature.Map || !m_Creature.InRange( creature, BaseInstrument.GetBardRange( from, SkillName.Provocation ) ) )
{
from.SendLocalizedMessage( 1049450 ); // The creatures you are trying to provoke are too far away from each other for your music to have an effect.
}
else if ( m_Creature != creature )
{
from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds( 10.0 );
double diff = ((m_Instrument.GetDifficultyFor( m_Creature ) + m_Instrument.GetDifficultyFor( creature )) * 0.5) - 5.0;
double music = from.Skills[SkillName.Musicianship].Value;
if ( music > 100.0 )
diff -= (music - 100.0) * 0.5;
if ( from.CanBeHarmful( m_Creature, true ) && from.CanBeHarmful( creature, true ) )
{
if ( !BaseInstrument.CheckMusicianship( from ) )
{
from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds( 5.0 );
from.SendLocalizedMessage( 500612 ); // You play poorly, and there is no effect.
m_Instrument.PlayInstrumentBadly( from );
m_Instrument.ConsumeUse( from );
}
else
{
//from.DoHarmful( m_Creature );
//from.DoHarmful( creature );
if ( !from.CheckTargetSkill( SkillName.Provocation, creature, diff-25.0, diff+25.0 ) )
{
from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds( 5.0 );
from.SendLocalizedMessage( 501599 ); // Your music fails to incite enough anger.
m_Instrument.PlayInstrumentBadly( from );
m_Instrument.ConsumeUse( from );
}
else
{
from.SendLocalizedMessage( 501602 ); // Your music succeeds, as you start a fight.
m_Instrument.PlayInstrumentWell( from );
m_Instrument.ConsumeUse( from );
m_Creature.Provoke( from, creature, true );
}
}
}
}
else
{
from.SendLocalizedMessage( 501593 ); // You can't tell someone to attack themselves!
}
}
else
{
from.SendLocalizedMessage( 501589 ); // You can't incite that!
}
}
}
}
}

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using System;
using Server.Targeting;
using Server.Items;
using Server.Network;
namespace Server.SkillHandlers
{
public class RemoveTrap
{
public static void Initialize()
{
SkillInfo.Table[(int)SkillName.RemoveTrap].Callback = new SkillUseCallback( OnUse );
}
public static TimeSpan OnUse( Mobile m )
{
m.Target = new InternalTarget();
m.SendLocalizedMessage( 502368 ); // Wich trap will you attempt to disarm?
return TimeSpan.FromSeconds( 10.0 ); // 10 second delay before beign able to re-use a skill
}
private class InternalTarget : Target
{
public InternalTarget() : base ( 2, false, TargetFlags.None )
{
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( targeted is LootChest )
((LootChest)targeted).Setup();
if ( targeted is Mobile )
{
from.SendLocalizedMessage( 502816 ); // You feel that such an action would be inappropriate
}
else if ( targeted is TrapableContainer )
{
TrapableContainer targ = (TrapableContainer)targeted;
from.Direction = from.GetDirectionTo( targ );
if ( targ.TrapType == TrapType.None )
{
from.SendLocalizedMessage( 502373 ); // That doesn't appear to be trapped
return;
}
from.PlaySound( 0x241 );
if ( from.CheckTargetSkill( SkillName.RemoveTrap, targ, targ.TrapPower, targ.TrapPower + 30 ) )
{
targ.TrapPower = 0;
targ.TrapLevel = 0;
targ.TrapType = TrapType.None;
from.SendLocalizedMessage( 502377 ); // You successfully render the trap harmless
}
else
{
from.SendLocalizedMessage( 502372 ); // You fail to disarm the trap... but you don't set it off
}
}
else if ( targeted is BaseDoor )
{
BaseDoor targ = (BaseDoor)targeted;
from.Direction = from.GetDirectionTo( targ );
if ( targ.TrapType == TrapType.None )
{
from.SendLocalizedMessage( 502373 ); // That doesn't appear to be trapped
return;
}
from.PlaySound( 0x241 );
if ( from.CheckTargetSkill( SkillName.RemoveTrap, targ, targ.TrapPower, targ.TrapPower + 30 ) )
{
targ.TrapPower = 0;
targ.TrapLevel = 0;
targ.TrapType = TrapType.None;
from.SendLocalizedMessage( 502377 ); // You successfully render the trap harmless
}
else
{
from.SendLocalizedMessage( 502372 ); // You fail to disarm the trap... but you don't set it off
}
}
else
{
from.SendLocalizedMessage( 502373 ); // That does'nt appear to be trapped
}
}
}
}
}

134
Scripts/Skills/Searching.cs Normal file
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using System;
using Server.Items;
using Server.Mobiles;
using Server.Multis;
using Server.Targeting;
using Server.Regions;
namespace Server.SkillHandlers
{
public class Searching
{
public static void Initialize()
{
SkillInfo.Table[(int)SkillName.Searching].Callback = new SkillUseCallback( OnUse );
}
public static TimeSpan OnUse( Mobile src )
{
src.SendLocalizedMessage( 500819 );//Where will you search?
src.Target = new InternalTarget();
return TimeSpan.FromSeconds( 6.0 );
}
public static int TotalSearchSkill( Mobile m )
{
m.CheckSkill( SkillName.Searching, -5.0, 110.0 ); // Passive Check
int skill = (int)(m.Skills[SkillName.Searching].Value/2);
if ( m.Region is DungeonRegion )
{
skill = (int)(m.Skills[SkillName.Searching].Value);
if ( !( m.BeginAction( typeof( LightCycle ) ) ) )
skill = skill + 25;
if ( m.FindItemOnLayer( Layer.TwoHanded ) != null )
{
Item item = m.FindItemOnLayer( Layer.TwoHanded );
if ( item is BaseEquipableLight && ( item.ItemID == 0xA15 || item.ItemID == 0xA17 || item.ItemID == 0xA22 || item.ItemID == 0xA0F || item.ItemID == 0xA12 ) )
skill = skill + 25;
}
}
return skill;
}
private class InternalTarget : Target
{
public InternalTarget() : base( 12, true, TargetFlags.None )
{
}
protected override void OnTarget( Mobile src, object targ )
{
bool foundAnyone = false;
Point3D p;
if ( targ is Mobile )
p = ((Mobile)targ).Location;
else if ( targ is Item )
p = ((Item)targ).Location;
else if ( targ is IPoint3D )
p = new Point3D( (IPoint3D)targ );
else
p = src.Location;
double srcSkill = src.Skills[SkillName.Searching].Value;
int range = (int)(srcSkill / 10.0);
if ( !src.CheckSkill( SkillName.Searching, 0.0, 100.0 ) )
range /= 2;
BaseHouse house = BaseHouse.FindHouseAt( p, src.Map, 16 );
bool inHouse = ( house != null && house.IsFriend( src ) );
if ( inHouse )
range = 22;
if ( range > 0 )
{
IPooledEnumerable inRange = src.Map.GetMobilesInRange( p, range );
foreach ( Mobile trg in inRange )
{
if ( trg.Hidden && src != trg )
{
double ss = srcSkill + Utility.Random( 21 ) - 10;
double ts = trg.Skills[SkillName.Hiding].Value + Utility.Random( 21 ) - 10;
if ( src.AccessLevel >= trg.AccessLevel && ( ss >= ts || ( inHouse && house.IsInside( trg ) ) ) )
{
trg.RevealingAction();
trg.SendLocalizedMessage( 500814 ); // You have been revealed!
foundAnyone = true;
}
}
}
inRange.Free();
IPooledEnumerable inArea = src.Map.GetItemsInRange( p, range );
foreach ( Item trg in inArea )
{
if (
trg is SecretBookDoor ||
trg is SecretStoneDoor1 ||
trg is SecretDungeonDoor ||
trg is SecretStoneDoor2 ||
trg is SecretWoodenDoor ||
trg is SecretLightWoodDoor ||
trg is SecretStoneDoor3 )
{
BaseDoor door = (BaseDoor)trg;
door.OnDoubleClick(src);
foundAnyone = true;
}
}
inArea.Free();
}
if ( !foundAnyone )
{
src.SendLocalizedMessage( 500817 ); // You can see nothing hidden there.
}
}
}
}
}

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using System;
using Server;
using Server.Mobiles;
namespace Server.Misc
{
public enum Trades
{
Alchemy = 0,
Blacksmith = 1,
Carpentry = 2,
Cartography = 3,
Cooking = 4,
Fishing = 5,
Fletching = 6,
Inscribe = 7,
Lumberjacking = 8,
Mining = 9,
Tailoring = 10,
Tinkering = 11,
Musicianship = 12,
Magery = 13
}
public class SkillCheck
{
private static readonly bool AntiMacroCode = Server.Misc.Settings.AllowMacroing();
public static TimeSpan AntiMacroExpire = TimeSpan.FromMinutes( 5.0 ); //How long do we remember targets/locations?
public const int Allowance = 3; //How many times may we use the same location/target for gain
private const int LocationSize = 5; //The size of eeach location, make this smaller so players dont have to move as far
private static bool[] UseAntiMacro = new bool[]
{
// true if this skill uses the anti-macro code, false if it does not
false,// Archery
false,// Bludgeoning
false,// Fencing
false,// Swords
false,// Tactics
false,// Parry
false,// Concentration
true,// Discordance
false,// Dodging
false,// Hand-to-Hand
true,// Healing
true,// Hiding
true,// Lockpicking
true,// Magery
true,// MagicResist
true,// Meditation
true,// Musicianship
true,// Peacemaking
true,// Poisoning
true,// Provocation
true,// RemoveTrap
true,// Searching
true,// Stealing
true,// Stealth
true// Tracking
};
public static void Initialize()
{
Mobile.SkillCheckLocationHandler = new SkillCheckLocationHandler( Mobile_SkillCheckLocation );
Mobile.SkillCheckDirectLocationHandler = new SkillCheckDirectLocationHandler( Mobile_SkillCheckDirectLocation );
Mobile.SkillCheckTargetHandler = new SkillCheckTargetHandler( Mobile_SkillCheckTarget );
Mobile.SkillCheckDirectTargetHandler = new SkillCheckDirectTargetHandler( Mobile_SkillCheckDirectTarget );
}
public static string TradeName( Trades trade )
{
if ( trade == Trades.Alchemy ){ return "Alchemy"; }
else if ( trade == Trades.Blacksmith ){ return "Blacksmithing"; }
else if ( trade == Trades.Carpentry ){ return "Carpentry"; }
else if ( trade == Trades.Cartography ){ return "Cartography"; }
else if ( trade == Trades.Cooking ){ return "Cooking"; }
else if ( trade == Trades.Fishing ){ return "Fishing"; }
else if ( trade == Trades.Fletching ){ return "Fletching"; }
else if ( trade == Trades.Inscribe ){ return "Inscription"; }
else if ( trade == Trades.Lumberjacking ){ return "Lumberjacking"; }
else if ( trade == Trades.Mining ){ return "Mining"; }
else if ( trade == Trades.Tailoring ){ return "Tailoring"; }
else if ( trade == Trades.Tinkering ){ return "Tinkering"; }
else if ( trade == Trades.Magery ){ return "Magery"; }
else if ( trade == Trades.Musicianship ){ return "Musicianship"; }
return "";
}
public static double TradeSkill( Mobile m, Trades trade, bool raw )
{
double value = 10.0;
if ( m is PlayerMobile )
{
PlayerMobile pm = (PlayerMobile)m;
if ( trade == Trades.Alchemy ){ value += (m.Int*0.75)+(m.Dex*0.25); if ( !raw && pm.NpcGuild == NpcGuild.AlchemistsGuild ){ value += 20; } }
else if ( trade == Trades.Blacksmith ){ value += (m.Str*0.85)+(m.Dex*0.15); if ( !raw && pm.NpcGuild == NpcGuild.BlacksmithsGuild ){ value += 20; } }
else if ( trade == Trades.Carpentry ){ value += (m.Dex*0.6)+(m.Str*0.4); if ( !raw && pm.NpcGuild == NpcGuild.CarpentryGuild ){ value += 20; } }
else if ( trade == Trades.Cartography ){ value += (m.Int*0.7)+(m.Dex*0.3); if ( !raw && pm.NpcGuild == NpcGuild.LibrariansGuild ){ value += 20; } }
else if ( trade == Trades.Cooking ){ value += (m.Int*0.75)+(m.Dex*0.25); if ( !raw ){ value += 10; } }
else if ( trade == Trades.Fishing ){ value += (m.Str*0.6)+(m.Dex*0.4); if ( !raw && pm.NpcGuild == NpcGuild.MarinersGuild ){ value += 20; } }
else if ( trade == Trades.Fletching ){ value += (m.Dex*0.7)+(m.Str*0.3); if ( !raw && pm.NpcGuild == NpcGuild.RangersGuild ){ value += 20; } }
else if ( trade == Trades.Inscribe ){ value += (m.Int*0.85)+(m.Dex*0.15); if ( !raw && pm.NpcGuild == NpcGuild.LibrariansGuild ){ value += 20; } }
else if ( trade == Trades.Lumberjacking ){ value += (m.Str*0.8)+(m.Dex*0.2); if ( !raw && pm.NpcGuild == NpcGuild.CarpentryGuild ){ value += 20; } }
else if ( trade == Trades.Mining ){ value += (double)(m.Str); if ( !raw && pm.NpcGuild == NpcGuild.BlacksmithsGuild ){ value += 20; } }
else if ( trade == Trades.Tailoring ){ value += (m.Dex*0.65)+(m.Int*0.35); if ( !raw && pm.NpcGuild == NpcGuild.TailorsGuild ){ value += 20; } }
else if ( trade == Trades.Tinkering ){ value += (m.Dex*0.5)+(m.Int*0.5); if ( !raw && pm.NpcGuild == NpcGuild.TinkersGuild ){ value += 20; } }
}
if ( value > 100 )
value = 100;
return value;
}
public static string TradeStat( Trades trade )
{
string stat = "STR";
if ( trade == Trades.Alchemy ){ if ( Utility.RandomMinMax(1,100) <= 75 ){ stat = "INT"; } else { stat = "DEX"; } }
else if ( trade == Trades.Blacksmith ){ if ( Utility.RandomMinMax(1,100) <= 85 ){ stat = "STR"; } else { stat = "DEX"; } }
else if ( trade == Trades.Carpentry ){ if ( Utility.RandomMinMax(1,100) <= 60 ){ stat = "DEX"; } else { stat = "STR"; } }
else if ( trade == Trades.Cartography ){ if ( Utility.RandomMinMax(1,100) <= 70 ){ stat = "INT"; } else { stat = "DEX"; } }
else if ( trade == Trades.Cooking ){ if ( Utility.RandomMinMax(1,100) <= 75 ){ stat = "INT"; } else { stat = "DEX"; } }
else if ( trade == Trades.Fishing ){ if ( Utility.RandomMinMax(1,100) <= 60 ){ stat = "STR"; } else { stat = "DEX"; } }
else if ( trade == Trades.Fletching ){ if ( Utility.RandomMinMax(1,100) <= 70 ){ stat = "DEX"; } else { stat = "STR"; } }
else if ( trade == Trades.Inscribe ){ if ( Utility.RandomMinMax(1,100) <= 85 ){ stat = "INT"; } else { stat = "DEX"; } }
else if ( trade == Trades.Lumberjacking ){ if ( Utility.RandomMinMax(1,100) <= 80 ){ stat = "STR"; } else { stat = "DEX"; } }
else if ( trade == Trades.Mining ){ stat = "STR"; }
else if ( trade == Trades.Tailoring ){ if ( Utility.RandomMinMax(1,100) <= 65 ){ stat = "DEX"; } else { stat = "INT"; } }
else if ( trade == Trades.Tinkering ){ if ( Utility.RandomMinMax(1,100) <= 50 ){ stat = "DEX"; } else { stat = "INT"; } }
return stat;
}
public static double GetRandomNumber( double minimum, double maximum )
{
Random random = new Random();
return random.NextDouble() * (maximum - minimum) + minimum;
}
public static bool TestTrade( Mobile m, Trades trade, double min, double max )
{
if ( trade == Trades.Magery )
{
if ( m.Skills[SkillName.Magery].Value >= GetRandomNumber( min, max ) )
return true;
else
return false;
}
else if ( trade == Trades.Musicianship )
{
if ( m.Skills[SkillName.Musicianship].Value >= GetRandomNumber( min, max ) )
return true;
else
return false;
}
else if ( TradeSkill( m, trade, false ) >= GetRandomNumber( min, max ) )
{
double gc = (double)(m.Skills.Cap - m.Skills.Total) / m.Skills.Cap;
gc += ( 100 - TradeSkill( m, trade, true ) ) / 100;
gc /= 2;
gc += 0.5;
gc /= 2;
gc *= 1.0;
if ( gc < 0.01 )
gc = 0.01;
if ( gc >= Utility.RandomDouble() )
TradeStatGain( m, TradeStat( trade ) );
return true;
}
return false;
}
public static void TradeStatGain( Mobile from, string stat )
{
if ( stat == "STR" && from.StrLock == StatLockType.Up && (0.5 / 33.3) > Utility.RandomDouble() )
GainStat( from, Stat.Str );
else if ( stat == "DEX" && from.DexLock == StatLockType.Up && (0.5 / 33.3) > Utility.RandomDouble() )
GainStat( from, Stat.Dex );
else if ( stat == "INT" && from.IntLock == StatLockType.Up && (0.5 / 33.3) > Utility.RandomDouble() )
GainStat( from, Stat.Int );
}
public static bool IsGuildSkill( Mobile from, SkillName skillName )
{
if ( from is PlayerMobile )
{
PlayerMobile pm = (PlayerMobile)from;
if ( pm.NpcGuild == NpcGuild.MagesGuild )
{
if ( skillName == SkillName.Concentration ){ return true; }
else if ( skillName == SkillName.Magery ){ return true; }
else if ( skillName == SkillName.Meditation ){ return true; }
}
else if ( pm.NpcGuild == NpcGuild.WarriorsGuild )
{
if ( skillName == SkillName.Fencing ){ return true; }
else if ( skillName == SkillName.Bludgeoning ){ return true; }
else if ( skillName == SkillName.Parry ){ return true; }
else if ( skillName == SkillName.Swords ){ return true; }
else if ( skillName == SkillName.Tactics ){ return true; }
}
else if ( pm.NpcGuild == NpcGuild.ThievesGuild )
{
if ( skillName == SkillName.Hiding ){ return true; }
else if ( skillName == SkillName.Lockpicking ){ return true; }
else if ( skillName == SkillName.Stealing ){ return true; }
else if ( skillName == SkillName.Stealth ){ return true; }
}
else if ( pm.NpcGuild == NpcGuild.RangersGuild )
{
if ( skillName == SkillName.Archery ){ return true; }
else if ( skillName == SkillName.Tracking ){ return true; }
else if ( skillName == SkillName.Tactics ){ return true; }
}
else if ( pm.NpcGuild == NpcGuild.HealersGuild )
{
if ( skillName == SkillName.Healing ){ return true; }
}
else if ( pm.NpcGuild == NpcGuild.BardsGuild )
{
if ( skillName == SkillName.Discordance ){ return true; }
else if ( skillName == SkillName.Musicianship ){ return true; }
else if ( skillName == SkillName.Peacemaking ){ return true; }
else if ( skillName == SkillName.Provocation ){ return true; }
}
else if ( pm.NpcGuild == NpcGuild.AssassinsGuild )
{
if ( skillName == SkillName.Fencing ){ return true; }
else if ( skillName == SkillName.Hiding ){ return true; }
else if ( skillName == SkillName.Poisoning ){ return true; }
else if ( skillName == SkillName.Stealth ){ return true; }
}
}
return false;
}
public static bool IsHealSkill( Mobile from, SkillName skillName )
{
if ( from is PlayerMobile )
{
PlayerMobile pm = (PlayerMobile)from;
if ( pm.NpcGuild == NpcGuild.HealersGuild )
if ( skillName == SkillName.Healing ){ return true; }
}
return false;
}
public static bool Mobile_SkillCheckLocation( Mobile from, SkillName skillName, double minSkill, double maxSkill )
{
Skill skill = from.Skills[skillName];
if ( skill == null )
return false;
double value = skill.Value;
if ( value < minSkill )
return false; // Too difficult
else if ( value >= maxSkill )
return true; // No challenge
double chance = (value - minSkill) / (maxSkill - minSkill);
Point2D loc = new Point2D( from.Location.X / LocationSize, from.Location.Y / LocationSize );
return CheckSkill( from, skill, loc, chance );
}
public static bool Mobile_SkillCheckDirectLocation( Mobile from, SkillName skillName, double chance )
{
Skill skill = from.Skills[skillName];
if ( skill == null )
return false;
if ( chance < 0.0 )
return false; // Too difficult
else if ( chance >= 1.0 )
return true; // No challenge
Point2D loc = new Point2D( from.Location.X / LocationSize, from.Location.Y / LocationSize );
return CheckSkill( from, skill, loc, chance );
}
public static bool CheckSkill( Mobile from, Skill skill, object amObj, double chance )
{
SkillName skillName = skill.SkillName;
if ( from.Skills.Cap == 0 )
return false;
double gainer = 2.0;
if ( from is PlayerMobile )
{
if ( IsGuildSkill( from, skillName ) )
{
switch( Utility.RandomMinMax( 0, 5 ) )
{
case 0: gainer = 1.5; break;
case 1: gainer = 1.4; break;
case 2: gainer = 1.3; break;
case 3: gainer = 1.2; break;
case 4: gainer = 1.1; break;
case 5: gainer = 1.0; break;
}
}
}
if ( IsHealSkill( from, skillName ) )
gainer = 1.0;
bool success = ( chance >= Utility.RandomDouble() );
double gc = (double)(from.Skills.Cap - from.Skills.Total) / from.Skills.Cap;
gc += ( skill.Cap - skill.Base ) / skill.Cap;
gc /= gainer;
gc += ( 1.0 - chance ) * ( success ? 0.5 : 0.2 );
gc /= gainer;
gc *= skill.Info.GainFactor;
if ( gc < 0.01 )
gc = 0.01;
if ( from is BaseCreature && ((BaseCreature)from).Controlled )
gc *= 2;
if ( from.Alive && ( ( gc >= Utility.RandomDouble() && AllowGain( from, skill, amObj ) ) || skill.Base < 10.0 ) )
Gain( from, skill );
return success;
}
public static bool Mobile_SkillCheckTarget( Mobile from, SkillName skillName, object target, double minSkill, double maxSkill )
{
Skill skill = from.Skills[skillName];
if ( skill == null )
return false;
double value = skill.Value;
if ( value < minSkill )
return false; // Too difficult
else if ( value >= maxSkill )
return true; // No challenge
double chance = (value - minSkill) / (maxSkill - minSkill);
return CheckSkill( from, skill, target, chance );
}
public static bool Mobile_SkillCheckDirectTarget( Mobile from, SkillName skillName, object target, double chance )
{
Skill skill = from.Skills[skillName];
if ( skill == null )
return false;
if ( chance < 0.0 )
return false; // Too difficult
else if ( chance >= 1.0 )
return true; // No challenge
return CheckSkill( from, skill, target, chance );
}
private static bool AllowGain( Mobile from, Skill skill, object obj )
{
if ( AntiMacroCode && from is PlayerMobile && UseAntiMacro[skill.Info.SkillID] )
return ((PlayerMobile)from).AntiMacroCheck( skill, obj );
else
return true;
}
public enum Stat { Str, Dex, Int }
public static void Gain( Mobile from, Skill skill )
{
if ( from is BaseCreature && ((BaseCreature)from).IsDeadPet )
return;
if ( skill.Base < skill.Cap && skill.Lock == SkillLock.Up )
{
int toGain = 1;
if ( skill.Base <= 10.0 )
toGain = Utility.Random( 4 ) + 1;
Skills skills = from.Skills;
if ( from.Player && ( skills.Total / skills.Cap ) >= Utility.RandomDouble() )//( skills.Total >= skills.Cap )
{
for ( int i = 0; i < skills.Length; ++i )
{
Skill toLower = skills[i];
if ( toLower != skill && toLower.Lock == SkillLock.Down && toLower.BaseFixedPoint >= toGain )
{
toLower.BaseFixedPoint -= toGain;
break;
}
}
}
if ( !from.Player || (skills.Total + toGain) <= skills.Cap )
{
skill.BaseFixedPoint += toGain;
}
}
if ( skill.Lock == SkillLock.Up )
{
SkillInfo info = skill.Info;
if ( from.StrLock == StatLockType.Up && (info.StrGain / 33.3) > Utility.RandomDouble() )
GainStat( from, Stat.Str );
else if ( from.DexLock == StatLockType.Up && (info.DexGain / 33.3) > Utility.RandomDouble() )
GainStat( from, Stat.Dex );
else if ( from.IntLock == StatLockType.Up && (info.IntGain / 33.3) > Utility.RandomDouble() )
GainStat( from, Stat.Int );
}
}
public static bool CanLower( Mobile from, Stat stat )
{
switch ( stat )
{
case Stat.Str: return ( from.StrLock == StatLockType.Down && from.RawStr > 10 );
case Stat.Dex: return ( from.DexLock == StatLockType.Down && from.RawDex > 10 );
case Stat.Int: return ( from.IntLock == StatLockType.Down && from.RawInt > 10 );
}
return false;
}
public static bool CanRaise( Mobile from, Stat stat )
{
if ( !(from is BaseCreature && ((BaseCreature)from).Controlled) )
{
if ( from.RawStatTotal >= from.StatCap )
return false;
}
switch ( stat )
{
case Stat.Str: return ( from.StrLock == StatLockType.Up && from.RawStr < 125 );
case Stat.Dex: return ( from.DexLock == StatLockType.Up && from.RawDex < 125 );
case Stat.Int: return ( from.IntLock == StatLockType.Up && from.RawInt < 125 );
}
return false;
}
public static void IncreaseStat( Mobile from, Stat stat, bool atrophy )
{
atrophy = atrophy || (from.RawStatTotal >= from.StatCap);
switch ( stat )
{
case Stat.Str:
{
if ( atrophy )
{
if ( CanLower( from, Stat.Dex ) && (from.RawDex < from.RawInt || !CanLower( from, Stat.Int )) )
--from.RawDex;
else if ( CanLower( from, Stat.Int ) )
--from.RawInt;
}
if ( CanRaise( from, Stat.Str ) )
++from.RawStr;
break;
}
case Stat.Dex:
{
if ( atrophy )
{
if ( CanLower( from, Stat.Str ) && (from.RawStr < from.RawInt || !CanLower( from, Stat.Int )) )
--from.RawStr;
else if ( CanLower( from, Stat.Int ) )
--from.RawInt;
}
if ( CanRaise( from, Stat.Dex ) )
++from.RawDex;
break;
}
case Stat.Int:
{
if ( atrophy )
{
if ( CanLower( from, Stat.Str ) && (from.RawStr < from.RawDex || !CanLower( from, Stat.Dex )) )
--from.RawStr;
else if ( CanLower( from, Stat.Dex ) )
--from.RawDex;
}
if ( CanRaise( from, Stat.Int ) )
++from.RawInt;
break;
}
}
}
private static TimeSpan m_StatGainDelay = TimeSpan.FromMinutes( 15.0 );
private static TimeSpan m_PetStatGainDelay = TimeSpan.FromMinutes( 5.0 );
public static void GainStat( Mobile from, Stat stat )
{
switch( stat )
{
case Stat.Str:
{
if ( from is BaseCreature && ((BaseCreature)from).Controlled ) {
if ( (from.LastStrGain + m_PetStatGainDelay) >= DateTime.Now )
return;
}
else if( (from.LastStrGain + m_StatGainDelay) >= DateTime.Now )
return;
from.LastStrGain = DateTime.Now;
break;
}
case Stat.Dex:
{
if ( from is BaseCreature && ((BaseCreature)from).Controlled ) {
if ( (from.LastDexGain + m_PetStatGainDelay) >= DateTime.Now )
return;
}
else if( (from.LastDexGain + m_StatGainDelay) >= DateTime.Now )
return;
from.LastDexGain = DateTime.Now;
break;
}
case Stat.Int:
{
if ( from is BaseCreature && ((BaseCreature)from).Controlled ) {
if ( (from.LastIntGain + m_PetStatGainDelay) >= DateTime.Now )
return;
}
else if( (from.LastIntGain + m_StatGainDelay) >= DateTime.Now )
return;
from.LastIntGain = DateTime.Now;
break;
}
}
bool atrophy = ( (from.RawStatTotal / (double)from.StatCap) >= Utility.RandomDouble() );
IncreaseStat( from, stat, atrophy );
}
}
}

457
Scripts/Skills/Stealing.cs Normal file
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@ -0,0 +1,457 @@
using System;
using Server;
using System.Collections;
using Server.Mobiles;
using Server.Targeting;
using Server.Items;
using Server.Network;
using Server.Spells.Seventh;
using Server.Spells.Fifth;
using Server.Spells;
using Server.Misc;
using Server.Regions;
namespace Server.SkillHandlers
{
public class Stealing
{
public static void Initialize()
{
SkillInfo.Table[22].Callback = new SkillUseCallback( OnUse );
}
public static readonly bool ClassicMode = true;
public static readonly bool SuspendOnMurder = false;
public static bool IsInGuild( Mobile m )
{
return ( m is PlayerMobile && ((PlayerMobile)m).NpcGuild == NpcGuild.ThievesGuild );
}
public static bool IsInnocentTo( Mobile from, Mobile to )
{
return ( Notoriety.Compute( from, (Mobile)to ) == Notoriety.Innocent );
}
private class StealingTarget : Target
{
private Mobile m_Thief;
public StealingTarget( Mobile thief ) : base ( 1, false, TargetFlags.None )
{
m_Thief = thief;
AllowNonlocal = true;
}
private Item TryStealItem( Item toSteal, ref bool caught )
{
Item stolen = null;
object root = toSteal.RootParent;
if ( !IsEmptyHanded( m_Thief ) )
{
m_Thief.SendLocalizedMessage( 1005584 ); // Both hands must be free to steal.
}
else if ( root is Mobile && ((Mobile)root).Invulnerable )
{
m_Thief.SendLocalizedMessage( 1005598 ); // You can't steal from them.
}
else if ( root is PlayerVendor )
{
m_Thief.SendLocalizedMessage( 502709 ); // You can't steal from vendors.
}
else if ( !m_Thief.CanSee( toSteal ) )
{
m_Thief.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( m_Thief.Backpack == null || !m_Thief.Backpack.CheckHold( m_Thief, toSteal, false, true ) )
{
m_Thief.SendLocalizedMessage( 1048147 ); // Your backpack can't hold anything else.
}
else if ( toSteal.Parent == null || !toSteal.Movable )
{
m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that!
}
else if ( !m_Thief.InRange( toSteal.GetWorldLocation(), 1 ) )
{
m_Thief.SendLocalizedMessage( 502703 ); // You must be standing next to an item to steal it.
}
else if ( toSteal.Parent is Mobile )
{
m_Thief.SendLocalizedMessage( 1005585 ); // You cannot steal items which are equiped.
}
else if ( root == m_Thief )
{
m_Thief.SendLocalizedMessage( 502704 ); // You catch yourself red-handed.
}
else if ( root is Mobile && ((Mobile)root).AccessLevel > AccessLevel.Player )
{
m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that!
}
else if ( root is Mobile && !m_Thief.CanBeHarmful( (Mobile)root ) )
{
}
else if ( root is Corpse )
{
m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that!
}
else
{
double w = toSteal.Weight + toSteal.TotalWeight;
if ( w > 10 )
{
m_Thief.SendMessage( "That is too heavy to steal." );
}
else
{
if ( toSteal.Stackable && toSteal.Amount > 1 )
{
int maxAmount = (int)((m_Thief.Skills[SkillName.Stealing].Value / 10.0) / toSteal.Weight);
if ( maxAmount < 1 )
maxAmount = 1;
else if ( maxAmount > toSteal.Amount )
maxAmount = toSteal.Amount;
int amount = Utility.RandomMinMax( 1, maxAmount );
if ( amount >= toSteal.Amount )
{
int pileWeight = (int)Math.Ceiling( toSteal.Weight * toSteal.Amount );
pileWeight *= 10;
if ( m_Thief.CheckTargetSkill( SkillName.Stealing, toSteal, pileWeight - 22.5, pileWeight + 27.5 ) )
stolen = toSteal;
}
else
{
int pileWeight = (int)Math.Ceiling( toSteal.Weight * amount );
pileWeight *= 10;
if ( m_Thief.CheckTargetSkill( SkillName.Stealing, toSteal, pileWeight - 22.5, pileWeight + 27.5 ) )
{
stolen = Mobile.LiftItemDupe( toSteal, toSteal.Amount - amount );
if ( stolen == null )
stolen = toSteal;
}
}
}
else
{
int iw = (int)Math.Ceiling( w );
iw *= 10;
if ( m_Thief.CheckTargetSkill( SkillName.Stealing, toSteal, iw - 22.5, iw + 27.5 ) )
stolen = toSteal;
}
if ( stolen != null )
{
m_Thief.SendLocalizedMessage( 502724 ); // You succesfully steal the item.
}
else
{
m_Thief.SendLocalizedMessage( 502723 ); // You fail to steal the item.
}
caught = ( m_Thief.Skills[SkillName.Stealing].Value < Utility.Random( 150 ) );
}
}
return stolen;
}
protected override void OnTarget( Mobile from, object target )
{
from.RevealingAction();
Item stolen = null;
object root = null;
bool caught = false;
if ( target is Item )
{
root = ((Item)target).RootParent;
stolen = TryStealItem( (Item)target, ref caught );
}
else if ( target is Mobile )
{
Container pack = ((Mobile)target).Backpack;
if ( pack != null && pack.Items.Count > 0 )
{
int randomIndex = Utility.Random( pack.Items.Count );
root = target;
stolen = TryStealItem( pack.Items[randomIndex], ref caught );
}
}
else
{
m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that!
}
if ( stolen != null )
{
from.AddToBackpack( stolen );
StolenItem.Add( stolen, m_Thief, root as Mobile );
}
if ( caught )
{
if ( root == null )
{
m_Thief.CriminalAction( false );
}
else if ( root is Corpse && ((Corpse)root).IsCriminalAction( m_Thief ) )
{
m_Thief.CriminalAction( false );
}
else if ( root is Mobile )
{
Mobile mobRoot = (Mobile)root;
if ( !IsInGuild( mobRoot ) && IsInnocentTo( m_Thief, mobRoot ) )
m_Thief.CriminalAction( false );
string message = String.Format( "You notice {0} trying to steal from {1}.", m_Thief.Name, mobRoot.Name );
foreach ( NetState ns in m_Thief.GetClientsInRange( 8 ) )
{
if ( ns.Mobile != m_Thief )
ns.Mobile.SendMessage( message );
}
}
}
else if ( root is Corpse && ((Corpse)root).IsCriminalAction( m_Thief ) )
{
m_Thief.CriminalAction( false );
}
if ( root is Mobile && ((Mobile)root).Player && m_Thief is PlayerMobile && IsInnocentTo( m_Thief, (Mobile)root ) && !IsInGuild( (Mobile)root ) )
{
PlayerMobile pm = (PlayerMobile)m_Thief;
pm.PermaFlags.Add( (Mobile)root );
pm.Delta( MobileDelta.Noto );
}
}
}
public static bool IsEmptyHanded( Mobile from )
{
if ( Server.Misc.Settings.CanStealWhileHoldingThings() )
return true;
if ( from.FindItemOnLayer( Layer.OneHanded ) != null )
return false;
if ( from.FindItemOnLayer( Layer.TwoHanded ) != null )
return false;
return true;
}
public static TimeSpan OnUse( Mobile m )
{
if ( !IsEmptyHanded( m ) )
{
m.SendLocalizedMessage( 1005584 ); // Both hands must be free to steal.
}
else
{
m.Target = new Stealing.StealingTarget( m );
m.RevealingAction();
m.SendLocalizedMessage( 502698 ); // Which item do you want to steal?
}
return TimeSpan.FromSeconds( 10.0 );
}
}
public class StolenItem
{
public static readonly TimeSpan StealTime = TimeSpan.FromMinutes( 2.0 );
private Item m_Stolen;
private Mobile m_Thief;
private Mobile m_Victim;
private DateTime m_Expires;
public Item Stolen{ get{ return m_Stolen; } }
public Mobile Thief{ get{ return m_Thief; } }
public Mobile Victim{ get{ return m_Victim; } }
public DateTime Expires{ get{ return m_Expires; } }
public bool IsExpired{ get{ return ( DateTime.Now >= m_Expires ); } }
public StolenItem( Item stolen, Mobile thief, Mobile victim )
{
m_Stolen = stolen;
m_Thief = thief;
m_Victim = victim;
m_Expires = DateTime.Now + StealTime;
}
private static Queue m_Queue = new Queue();
public static void Add( Item item, Mobile thief, Mobile victim )
{
Clean();
m_Queue.Enqueue( new StolenItem( item, thief, victim ) );
}
public static bool IsStolen( Item item )
{
Mobile victim = null;
return IsStolen( item, ref victim );
}
public static bool IsStolen( Item item, ref Mobile victim )
{
Clean();
foreach ( StolenItem si in m_Queue )
{
if ( si.m_Stolen == item && !si.IsExpired )
{
victim = si.m_Victim;
return true;
}
}
return false;
}
public static void ReturnOnDeath( Mobile killed, Container corpse )
{
Clean();
foreach ( StolenItem si in m_Queue )
{
if ( si.m_Stolen.RootParent == corpse && si.m_Victim != null && !si.IsExpired )
{
if ( si.m_Victim.AddToBackpack( si.m_Stolen ) )
si.m_Victim.SendLocalizedMessage( 1010464 ); // the item that was stolen is returned to you.
else
si.m_Victim.SendLocalizedMessage( 1010463 ); // the item that was stolen from you falls to the ground.
si.m_Expires = DateTime.Now; // such a hack
}
}
}
public static void Clean()
{
while ( m_Queue.Count > 0 )
{
StolenItem si = (StolenItem) m_Queue.Peek();
if ( si.IsExpired )
m_Queue.Dequeue();
else
break;
}
}
}
public class Snooping
{
public static void Configure()
{
Container.SnoopHandler = new ContainerSnoopHandler( Container_Snoop );
}
public static bool CheckSnoopAllowed( Mobile from, Mobile to )
{
Map map = from.Map;
if ( to.Player )
return from.CanBeHarmful( to, false, true ); // normal restrictions
if ( map != null && (map.Rules & MapRules.HarmfulRestrictions) == 0 )
return true;
BaseCreature cret = to as BaseCreature;
if ( to.Body.IsHuman && (cret == null || (!cret.AlwaysAttackable && !cret.AlwaysMurderer)) )
return false; // in town we cannot snoop blue human npcs
return true;
}
public static void Container_Snoop( Container cont, Mobile from )
{
if ( from.AccessLevel > AccessLevel.Player || from.InRange( cont.GetWorldLocation(), 1 ) )
{
Mobile root = cont.RootParent as Mobile;
if ( root != null && !root.Alive )
return;
if ( root != null && root.AccessLevel > AccessLevel.Player && from.AccessLevel == AccessLevel.Player )
{
from.SendLocalizedMessage( 500209 ); // You can not peek into the container.
return;
}
if ( root != null && from.AccessLevel == AccessLevel.Player && !CheckSnoopAllowed( from, root ) )
{
from.SendLocalizedMessage( 1001018 ); // You cannot perform negative acts on your target.
return;
}
if ( root != null && from.AccessLevel == AccessLevel.Player && from.Skills[SkillName.Stealing].Value < Utility.Random( 100 ) )
{
Map map = from.Map;
if ( map != null )
{
string message = String.Format( "You notice {0} attempting to peek into {1}'s belongings.", from.Name, root.Name );
IPooledEnumerable eable = map.GetClientsInRange( from.Location, 8 );
foreach ( NetState ns in eable )
{
if ( ns.Mobile != from )
ns.Mobile.SendMessage( message );
}
eable.Free();
}
}
if ( from.AccessLevel == AccessLevel.Player )
Titles.AwardKarma( from, -4, true );
if ( from.AccessLevel > AccessLevel.Player || from.CheckTargetSkill( SkillName.Stealing, cont, 0.0, 50.0 ) )
{
if ( cont is TrapableContainer && ((TrapableContainer)cont).ExecuteTrap( from ) )
return;
cont.DisplayTo( from );
}
else
{
from.SendLocalizedMessage( 500210 ); // You failed to peek into the container.
if ( from.Skills[SkillName.Hiding].Value / 2 < Utility.Random( 100 ) )
from.RevealingAction();
}
}
else
{
from.SendLocalizedMessage( 500446 ); // That is too far away.
}
}
}
}

67
Scripts/Skills/Stealth.cs Normal file
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using System;
using Server.Items;
using Server.Mobiles;
namespace Server.SkillHandlers
{
public class Stealth
{
public static void Initialize()
{
SkillInfo.Table[(int)SkillName.Stealth].Callback = new SkillUseCallback( OnUse );
}
public static TimeSpan OnUse( Mobile m )
{
if ( !m.Hidden )
{
m.SendLocalizedMessage( 502725 ); // You must hide first
}
else if ( m.Skills[SkillName.Hiding].Value < Utility.Random(101) )
{
m.SendLocalizedMessage( 502731 ); // You fail in your attempt to move unnoticed.
m.RevealingAction();
}
else if( !m.CanBeginAction( typeof( Stealth ) ) )
{
m.SendLocalizedMessage( 1063086 ); // You cannot use this skill right now.
m.RevealingAction();
}
else
{
int armorRating = (int)( BaseWeapon.ArmorRating( m ) / 2 );
if( armorRating >= 26 )
{
m.SendLocalizedMessage( 502727 ); // You could not hope to move quietly wearing this much armor.
m.RevealingAction();
}
else if( m.CheckSkill( SkillName.Stealth, -20.0 + (armorRating * 2), 80.0 + (armorRating * 2) ) )
{
int steps = (int)(m.Skills[SkillName.Stealth].Value / 10.0);
if( steps < 1 )
steps = 1;
m.AllowedStealthSteps = steps;
PlayerMobile pm = m as PlayerMobile; // IsStealthing should be moved to Server.Mobiles
if( pm != null )
pm.IsStealthing = true;
m.SendLocalizedMessage( 502730 ); // You begin to move quietly.
return TimeSpan.FromSeconds( 10.0 );
}
else
{
m.SendLocalizedMessage( 502731 ); // You fail in your attempt to move unnoticed.
m.RevealingAction();
}
}
return TimeSpan.FromSeconds( 10.0 );
}
}
}

428
Scripts/Skills/Tracking.cs Normal file
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@ -0,0 +1,428 @@
using System;
using System.Collections.Generic;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Spells;
using Server.Mobiles;
using Server.Items;
using Server.Regions;
namespace Server.SkillHandlers
{
public class Tracking
{
public static void Initialize()
{
SkillInfo.Table[(int)SkillName.Tracking].Callback = new SkillUseCallback( OnUse );
}
public static TimeSpan OnUse( Mobile m )
{
m.SendLocalizedMessage( 1011350 ); // What do you wish to track?
m.CloseGump( typeof( TrackWhatGump ) );
m.CloseGump( typeof( TrackWhoGump ) );
m.SendGump( new TrackWhatGump( m ) );
return TimeSpan.FromSeconds( 10.0 ); // 10 second delay before beign able to re-use a skill
}
public class TrackingInfo
{
public Mobile m_Tracker;
public Mobile m_Target;
public Point2D m_Location;
public Map m_Map;
public TrackingInfo( Mobile tracker, Mobile target )
{
m_Tracker = tracker;
m_Target = target;
m_Location = new Point2D( target.X, target.Y );
m_Map = target.Map;
}
}
private static Dictionary<Mobile, TrackingInfo> m_Table = new Dictionary<Mobile, TrackingInfo>();
public static void AddInfo( Mobile tracker, Mobile target )
{
TrackingInfo info = new TrackingInfo( tracker, target );
m_Table[tracker] = info;
}
public static double GetStalkingBonus( Mobile tracker, Mobile target )
{
TrackingInfo info = null;
m_Table.TryGetValue( tracker, out info );
if ( info == null || info.m_Target != target || info.m_Map != target.Map )
return 0.0;
int xDelta = info.m_Location.X - target.X;
int yDelta = info.m_Location.Y - target.Y;
double bonus = Math.Sqrt( (xDelta * xDelta) + (yDelta * yDelta) );
m_Table.Remove( tracker );
return bonus;
}
public static void ClearTrackingInfo( Mobile tracker )
{
m_Table.Remove( tracker );
}
}
public class TrackWhatGump : Gump
{
private Mobile m_From;
private bool m_Success;
public TrackWhatGump( Mobile from ) : base( 20, 30 )
{
m_From = from;
m_Success = from.CheckSkill( SkillName.Tracking, 0.0, 21.1 );
AddPage( 0 );
AddBackground( 0, 0, 440, 135, 5054 );
AddBackground( 10, 10, 420, 75, 2620 );
AddBackground( 10, 85, 420, 25, 3000 );
AddItem( 20, 20, 9682 );
AddButton( 20, 110, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 20, 90, 100, 20, 1018087, false, false ); // Animals
AddItem( 120, 20, 9607 );
AddButton( 120, 110, 4005, 4007, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 120, 90, 100, 20, 1018088, false, false ); // Monsters
AddItem( 220, 20, 8454 );
AddButton( 220, 110, 4005, 4007, 3, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 220, 90, 100, 20, 1018089, false, false ); // Human NPCs
AddItem( 320, 20, 8455 );
AddButton( 320, 110, 4005, 4007, 4, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 320, 90, 100, 20, 1018090, false, false ); // Players
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( info.ButtonID >= 1 && info.ButtonID <= 4 )
TrackWhoGump.DisplayTo( m_Success, m_From, info.ButtonID - 1 );
}
}
public delegate bool TrackTypeDelegate( Mobile m );
public class TrackWhoGump : Gump
{
private Mobile m_From;
private int m_Range;
private static TrackTypeDelegate[] m_Delegates = new TrackTypeDelegate[]
{
new TrackTypeDelegate( IsAnimal ),
new TrackTypeDelegate( IsMonster ),
new TrackTypeDelegate( IsHumanNPC ),
new TrackTypeDelegate( IsPlayer )
};
private class InternalSorter : IComparer<Mobile>
{
private Mobile m_From;
public InternalSorter( Mobile from )
{
m_From = from;
}
public int Compare( Mobile x, Mobile y )
{
if ( x == null && y == null )
return 0;
else if ( x == null )
return -1;
else if ( y == null )
return 1;
return m_From.GetDistanceToSqrt( x ).CompareTo( m_From.GetDistanceToSqrt( y ) );
}
}
public static void DisplayTo( bool success, Mobile from, int type )
{
if ( !success )
{
from.SendLocalizedMessage( 1018092 ); // You see no evidence of those in the area.
return;
}
Map map = from.Map;
if ( map == null )
return;
TrackTypeDelegate check = m_Delegates[type];
from.CheckSkill( SkillName.Tracking, 21.1, 100.0 ); // Passive gain
int range = 10 + (int)(from.Skills[SkillName.Tracking].Value / 10);
List<Mobile> list = new List<Mobile>();
foreach ( Mobile m in from.GetMobilesInRange( range ) )
{
if ( ( m.Map == Map.Underworld || m.Region is GraveRegion ) && m is BaseCreature && m.Hidden )
list.Add( m );
else if ( m != from && (!m.Hidden || m.AccessLevel == AccessLevel.Player || from.AccessLevel > m.AccessLevel) && check( m ) && CheckDifficulty( from, m ) )
list.Add( m );
}
if ( list.Count > 0 )
{
list.Sort( new InternalSorter( from ) );
from.SendGump( new TrackWhoGump( from, list, range ) );
from.SendLocalizedMessage( 1018093 ); // Select the one you would like to track.
}
else
{
if ( type == 0 )
from.SendLocalizedMessage( 502991 ); // You see no evidence of animals in the area.
else if ( type == 1 )
from.SendLocalizedMessage( 502993 ); // You see no evidence of creatures in the area.
else
from.SendLocalizedMessage( 502995 ); // You see no evidence of people in the area.
}
}
// Tracking players uses tracking and detect hidden vs. hiding and stealth
private static bool CheckDifficulty( Mobile from, Mobile m )
{
return true;
}
private static bool IsAnimal( Mobile m )
{
return ( !m.Player && m.Body.IsAnimal );
}
private static bool IsMonster( Mobile m )
{
return ( !m.Player && m.Body.IsMonster );
}
private static bool IsHumanNPC( Mobile m )
{
return ( !m.Player && m.Body.IsHuman );
}
private static bool IsPlayer( Mobile m )
{
return m.Player;
}
private List<Mobile> m_List;
private TrackWhoGump( Mobile from, List<Mobile> list, int range ) : base( 20, 30 )
{
m_From = from;
m_List = list;
m_Range = range;
AddPage( 0 );
AddBackground( 0, 0, 440, 155, 5054 );
AddBackground( 10, 10, 420, 75, 2620 );
AddBackground( 10, 85, 420, 45, 3000 );
if ( list.Count > 4 )
{
AddBackground( 0, 155, 440, 155, 5054 );
AddBackground( 10, 165, 420, 75, 2620 );
AddBackground( 10, 240, 420, 45, 3000 );
if ( list.Count > 8 )
{
AddBackground( 0, 310, 440, 155, 5054 );
AddBackground( 10, 320, 420, 75, 2620 );
AddBackground( 10, 395, 420, 45, 3000 );
}
}
for ( int i = 0; i < list.Count && i < 12; ++i )
{
Mobile m = list[i];
string name = m.Name;
int icon = Utility.RandomList( 0x208E, 0x208F, 0x2090 ); // general icon
if ( m is PlayerMobile )
{
if ( m.Female )
icon = Utility.RandomList( 0x208C, 0x208D );
else
icon = Utility.RandomList( 0x208A, 0x208B );
}
else
{
if ( m.Body.IsHuman )
{
if ( m.Female )
icon = Utility.RandomList( 0x209C, 0x209D, 0x209E );
else
icon = Utility.RandomList( 0x2099, 0x209A, 0x209B );
}
else if ( IsGiant( m ) ){ icon = 0x208F; }
else if ( IsOgre( m ) ){ icon = 0x2092; }
else if ( IsOrc( m ) ){ icon = 0x2093; }
else if ( IsTroll( m ) ){ icon = 0x2092; }
else if ( IsUndead( m ) ){ icon = 0x2098; }
else if ( IsNature( m ) ){ icon = 0x2094; }
else if ( IsElemental( m ) ){ icon = 0x2088; }
else if ( IsDemon( m ) ){ icon = 0x2082; }
else if ( IsArachnids( m ) ){ icon = 0x2097; }
else if ( IsPlant( m ) ){ icon = 0x20A0; }
else if ( IsGoblin( m ) ){ icon = 0x209F; }
else if ( IsDragon( m ) ){ icon = 0x2087; }
else if ( IsSnake( m ) || IsSerpent( m ) ){ icon = 0x2096; }
else if ( IsReptile( m ) ){ icon = 0x2091; }
else if ( IsOcean( m ) ){ icon = 0x2095; }
else if ( m is Slime || m is Sludge ){ icon = 0x20A1; }
else if ( m is EvilMage || m is EvilMageLord ){ icon = 0x2089; }
else if ( m is BaseCreature && ((BaseCreature)m).Feathers > 0 ){ icon = 0x2081; }
else if ( m.Body.IsAnimal ){ icon = 0x2080; }
}
AddItem( 20 + ((i % 4) * 100), 26 + ((i / 4) * 155), icon );
AddButton( 20 + ((i % 4) * 100), 130 + ((i / 4) * 155), 4005, 4007, i + 1, GumpButtonType.Reply, 0 );
if ( m.Name != null )
{
if ( m.HiddenTitle != null )
name = name + " " + m.HiddenTitle;
else if ( m.Title != null )
name = name + " " + m.Title;
}
AddHtml( 20 + ((i % 4) * 100), 90 + ((i / 4) * 155), 90, 40, name, false, false );
}
}
private static bool IsOgre( Mobile m ){ return (SlayerGroup.GetEntryByName( SlayerName.OgreTrashing )).Slays(m); }
private static bool IsOrc( Mobile m ){ return (SlayerGroup.GetEntryByName( SlayerName.OrcSlaying )).Slays(m); }
private static bool IsTroll( Mobile m ){ return (SlayerGroup.GetEntryByName( SlayerName.TrollSlaughter )).Slays(m); }
private static bool IsUndead( Mobile m ){ return (SlayerGroup.GetEntryByName( SlayerName.UndeadDoom )).Slays(m); }
private static bool IsNature( Mobile m ){ return (SlayerGroup.GetEntryByName( SlayerName.NaturesFury )).Slays(m); }
private static bool IsElemental( Mobile m ){ return (SlayerGroup.GetEntryByName( SlayerName.ElementalBan )).Slays(m); }
private static bool IsDemon( Mobile m ){ return (SlayerGroup.GetEntryByName( SlayerName.Exorcism )).Slays(m); }
private static bool IsArachnids( Mobile m ){ return (SlayerGroup.GetEntryByName( SlayerName.BugButcher )).Slays(m); }
private static bool IsReptile( Mobile m ){ return (SlayerGroup.GetEntryByName( SlayerName.ReptilianDeath )).Slays(m); }
private static bool IsDragon( Mobile m ){ return (SlayerGroup.GetEntryByName( SlayerName.DragonSlaying )).Slays(m); }
private static bool IsSnake( Mobile m ){ return (SlayerGroup.GetEntryByName( SlayerName.SerpentBane )).Slays(m); }
private static bool IsSerpent( Mobile m ){ return (SlayerGroup.GetEntryByName( SlayerName.SerpentoidMassacre )).Slays(m); }
private static bool IsOcean( Mobile m ){ return (SlayerGroup.GetEntryByName( SlayerName.SeaSlaughter )).Slays(m); }
private static bool IsGoblin( Mobile m ){ return (SlayerGroup.GetEntryByName( SlayerName.GoblinoidHunter )).Slays(m); }
private static bool IsPlant( Mobile m ){ return (SlayerGroup.GetEntryByName( SlayerName.WeedWrecker )).Slays(m); }
private static bool IsGiant( Mobile m ){ return (SlayerGroup.GetEntryByName( SlayerName.GiantsFall )).Slays(m); }
public override void OnResponse( NetState state, RelayInfo info )
{
int index = info.ButtonID - 1;
if ( index >= 0 && index < m_List.Count && index < 12 )
{
Mobile m = m_List[index];
m_From.QuestArrow = new TrackArrow( m_From, m, m_Range * 2 );
}
}
}
public class TrackArrow : QuestArrow
{
private Mobile m_From;
private Timer m_Timer;
public TrackArrow( Mobile from, Mobile target, int range ) : base( from, target )
{
m_From = from;
m_Timer = new TrackTimer( from, target, range, this );
m_Timer.Start();
}
public override void OnClick( bool rightClick )
{
if ( rightClick )
{
Tracking.ClearTrackingInfo( m_From );
m_From = null;
Stop();
}
}
public override void OnStop()
{
m_Timer.Stop();
if ( m_From != null )
{
Tracking.ClearTrackingInfo( m_From );
m_From.SendLocalizedMessage( 503177 ); // You have lost your quarry.
}
}
}
public class TrackTimer : Timer
{
private Mobile m_From, m_Target;
private int m_Range;
private int m_LastX, m_LastY;
private QuestArrow m_Arrow;
public TrackTimer( Mobile from, Mobile target, int range, QuestArrow arrow ) : base( TimeSpan.FromSeconds( 0.25 ), TimeSpan.FromSeconds( 2.5 ) )
{
m_From = from;
m_Target = target;
m_Range = range;
m_Arrow = arrow;
}
protected override void OnTick()
{
if ( !m_Arrow.Running )
{
Stop();
return;
}
else if ( m_From.NetState == null || m_From.Deleted || m_Target.Deleted || m_From.Map != m_Target.Map || !m_From.InRange( m_Target, m_Range ) )
{
m_Arrow.Stop();
Stop();
return;
}
if ( m_LastX != m_Target.X || m_LastY != m_Target.Y )
{
m_LastX = m_Target.X;
m_LastY = m_Target.Y;
m_Arrow.Update();
}
}
}
}

View file

@ -0,0 +1,80 @@
using System;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Mobiles;
using Server.Misc;
using Server.Commands;
namespace Server.Gumps
{
public class TradesGump : Gump
{
public static void Initialize()
{
CommandSystem.Register("Trades", AccessLevel.Player, Trades_OnCommand);
}
[Usage("Trades")]
[Description("Opens the trades skill gump.")]
public static void Trades_OnCommand(CommandEventArgs e)
{
Mobile m = e.Mobile;
m.CloseGump(typeof(TradesGump));
m.SendGump(new TradesGump(m));
}
public TradesGump( Mobile m ) : base( 50, 50 )
{
string name = "";
name = name + "" + SkillCheck.TradeName( Trades.Alchemy ) + "<BR>";
name = name + "" + SkillCheck.TradeName( Trades.Blacksmith ) + "<BR>";
name = name + "" + SkillCheck.TradeName( Trades.Carpentry ) + "<BR>";
name = name + "" + SkillCheck.TradeName( Trades.Cartography ) + "<BR>";
name = name + "" + SkillCheck.TradeName( Trades.Cooking ) + "<BR>";
name = name + "" + SkillCheck.TradeName( Trades.Fishing ) + "<BR>";
name = name + "" + SkillCheck.TradeName( Trades.Fletching ) + "<BR>";
name = name + "" + SkillCheck.TradeName( Trades.Inscribe ) + "<BR>";
name = name + "" + SkillCheck.TradeName( Trades.Lumberjacking ) + "<BR>";
name = name + "" + SkillCheck.TradeName( Trades.Mining ) + "<BR>";
name = name + "" + SkillCheck.TradeName( Trades.Tailoring ) + "<BR>";
name = name + "" + SkillCheck.TradeName( Trades.Tinkering ) + "<BR>";
string level = "";
level = level + "" + (SkillCheck.TradeSkill( m, Trades.Alchemy, false )).ToString("0.0") + "<BR>";
level = level + "" + (SkillCheck.TradeSkill( m, Trades.Blacksmith, false )).ToString("0.0") + "<BR>";
level = level + "" + (SkillCheck.TradeSkill( m, Trades.Carpentry, false )).ToString("0.0") + "<BR>";
level = level + "" + (SkillCheck.TradeSkill( m, Trades.Cartography, false )).ToString("0.0") + "<BR>";
level = level + "" + (SkillCheck.TradeSkill( m, Trades.Cooking, false )).ToString("0.0") + "<BR>";
level = level + "" + (SkillCheck.TradeSkill( m, Trades.Fishing, false )).ToString("0.0") + "<BR>";
level = level + "" + (SkillCheck.TradeSkill( m, Trades.Fletching, false )).ToString("0.0") + "<BR>";
level = level + "" + (SkillCheck.TradeSkill( m, Trades.Inscribe, false )).ToString("0.0") + "<BR>";
level = level + "" + (SkillCheck.TradeSkill( m, Trades.Lumberjacking, false )).ToString("0.0") + "<BR>";
level = level + "" + (SkillCheck.TradeSkill( m, Trades.Mining, false )).ToString("0.0") + "<BR>";
level = level + "" + (SkillCheck.TradeSkill( m, Trades.Tailoring, false )).ToString("0.0") + "<BR>";
level = level + "" + (SkillCheck.TradeSkill( m, Trades.Tinkering, false )).ToString("0.0") + "<BR>";
this.Closable=true;
this.Disposable=true;
this.Dragable=true;
this.Resizable=false;
AddPage(0);
AddImage(21, 313, 2083);
AddImage(19, 106, 2082);
AddImage(19, 244, 2081);
AddImage(18, 36, 2081);
AddImage(0, 0, 2080);
AddImage(42, 38, 2091);
AddImage(42, 293, 2091);
AddImage(19, 174, 2082);
AddHtml( 38, 58, 137, 226, @"<BODY><BASEFONT Color=#5c4c32><BIG>" + name + "</BIG></BASEFONT></BODY>", (bool)false, (bool)false);
AddHtml( 205, 58, 48, 226, @"<BODY><BASEFONT Color=#5c4c32><BIG><RIGHT>" + level + "</RIGHT></BIG></BASEFONT></BODY>", (bool)false, (bool)false);
AddHtml( 38, 8, 231, 20, @"<BODY><BASEFONT Color=#111f5f><BIG><CENTER>TRADES</CENTER></BIG></BASEFONT></BODY>", (bool)false, (bool)false);
}
public override void OnResponse( NetState sender, RelayInfo info )
{
}
}
}