#W# Initial Commit: Avatars Conquest
This commit is contained in:
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5df497787a
7510 changed files with 416048 additions and 0 deletions
79
Scripts/Spells/1st/Clumsy.cs
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79
Scripts/Spells/1st/Clumsy.cs
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@ -0,0 +1,79 @@
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using System;
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using Server.Targeting;
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using Server.Network;
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namespace Server.Spells.First
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{
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public class ClumsySpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Clumsy", "Uus Jux",
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212,
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9031,
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Reagent.Bloodmoss,
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Reagent.Nightshade
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);
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public override SpellCircle Circle { get { return SpellCircle.First; } }
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public ClumsySpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( !Caster.CanSee( m ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m );
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SpellHelper.AddStatCurse( Caster, m, StatType.Dex );
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if ( m.Spell != null )
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m.Spell.OnCasterHurt();
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m.Paralyzed = false;
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m.FixedParticles( 0x3779, 10, 15, 5002, EffectLayer.Head );
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m.PlaySound( 0x1DF );
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HarmfulSpell( m );
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}
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FinishSequence();
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}
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private class InternalTarget : Target
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{
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private ClumsySpell m_Owner;
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public InternalTarget( ClumsySpell owner ) : base( 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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{
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m_Owner.Target( (Mobile)o );
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}
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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95
Scripts/Spells/1st/CreateFood.cs
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95
Scripts/Spells/1st/CreateFood.cs
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@ -0,0 +1,95 @@
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using System;
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using Server.Items;
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namespace Server.Spells.First
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{
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public class CreateFoodSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Create Food", "In Mani Ylem",
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224,
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9011,
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Reagent.Garlic,
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Reagent.Ginseng,
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Reagent.MandrakeRoot
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);
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public override SpellCircle Circle { get { return SpellCircle.First; } }
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public CreateFoodSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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private static FoodInfo[] m_Food = new FoodInfo[]
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{
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new FoodInfo( typeof( Grapes ), "a grape bunch" ),
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new FoodInfo( typeof( Ham ), "a ham" ),
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new FoodInfo( typeof( CheeseWedge ), "a wedge of cheese" ),
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new FoodInfo( typeof( Muffins ), "muffins" ),
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new FoodInfo( typeof( FishSteak ), "a fish steak" ),
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new FoodInfo( typeof( Ribs ), "cut of ribs" ),
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new FoodInfo( typeof( CookedBird ), "a cooked bird" ),
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new FoodInfo( typeof( Sausage ), "sausage" ),
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new FoodInfo( typeof( Apple ), "an apple" ),
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new FoodInfo( typeof( Peach ), "a peach" )
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};
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public override void OnCast()
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{
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if ( CheckSequence() )
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{
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FoodInfo foodInfo = m_Food[Utility.Random( m_Food.Length )];
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Item food = foodInfo.Create();
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if ( food != null )
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{
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Caster.AddToBackpack( food );
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if ( Utility.RandomBool() )
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Caster.AddToBackpack( new FlaskAle() );
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else
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Caster.AddToBackpack( new FlaskWine() );
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// You magically create food in your backpack:
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Caster.SendLocalizedMessage( 1042695, true, " " + foodInfo.Name );
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Caster.FixedParticles( 0, 10, 5, 2003, EffectLayer.RightHand );
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Caster.PlaySound( 0x1E2 );
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}
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}
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FinishSequence();
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}
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}
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public class FoodInfo
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{
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private Type m_Type;
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private string m_Name;
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public Type Type{ get{ return m_Type; } set{ m_Type = value; } }
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public string Name{ get{ return m_Name; } set{ m_Name = value; } }
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public FoodInfo( Type type, string name )
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{
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m_Type = type;
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m_Name = name;
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}
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public Item Create()
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{
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Item item;
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try
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{
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item = (Item)Activator.CreateInstance( m_Type );
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}
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catch
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{
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item = null;
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}
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return item;
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}
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}
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}
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79
Scripts/Spells/1st/Feeblemind.cs
Normal file
79
Scripts/Spells/1st/Feeblemind.cs
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@ -0,0 +1,79 @@
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using System;
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using Server.Targeting;
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using Server.Network;
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namespace Server.Spells.First
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{
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public class FeeblemindSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Feeblemind", "Rel Wis",
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212,
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9031,
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Reagent.Ginseng,
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Reagent.Nightshade
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);
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public override SpellCircle Circle { get { return SpellCircle.First; } }
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public FeeblemindSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( !Caster.CanSee( m ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m );
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SpellHelper.AddStatCurse( Caster, m, StatType.Int );
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if ( m.Spell != null )
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m.Spell.OnCasterHurt();
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m.Paralyzed = false;
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m.FixedParticles( 0x3779, 10, 15, 5004, EffectLayer.Head );
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m.PlaySound( 0x1E4 );
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HarmfulSpell( m );
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}
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FinishSequence();
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}
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private class InternalTarget : Target
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{
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private FeeblemindSpell m_Owner;
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public InternalTarget( FeeblemindSpell owner ) : base( 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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{
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m_Owner.Target( (Mobile)o );
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}
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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89
Scripts/Spells/1st/Heal.cs
Normal file
89
Scripts/Spells/1st/Heal.cs
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@ -0,0 +1,89 @@
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using System;
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using Server;
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using Server.Targeting;
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using Server.Network;
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using Server.Mobiles;
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namespace Server.Spells.First
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{
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public class HealSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Heal", "In Mani",
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224,
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9061,
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Reagent.Garlic,
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Reagent.Ginseng,
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Reagent.SpidersSilk
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);
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public override SpellCircle Circle { get { return SpellCircle.First; } }
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public HealSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( !Caster.CanSee( m ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( m.IsDeadBondedPet )
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{
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Caster.SendLocalizedMessage( 1060177 ); // You cannot heal a creature that is already dead!
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}
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else if ( m is Golem )
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{
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Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500951 ); // You cannot heal that.
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}
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else if ( m.Poisoned )
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{
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Caster.LocalOverheadMessage( MessageType.Regular, 0x22, (Caster == m) ? 1005000 : 1010398 );
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}
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else if ( CheckBSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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int toHeal = (int)(Caster.Skills[SkillName.Magery].Value * 0.1);
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toHeal += Utility.Random( 1, 5 );
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//m.Heal( toHeal, Caster );
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SpellHelper.Heal( toHeal, m, Caster );
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m.FixedParticles( 0x376A, 9, 32, 5005, EffectLayer.Waist );
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m.PlaySound( 0x1F2 );
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||||
}
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||||
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||||
FinishSequence();
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||||
}
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|
||||
public class InternalTarget : Target
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{
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private HealSpell m_Owner;
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||||
|
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public InternalTarget( HealSpell owner ) : base( 12, false, TargetFlags.Beneficial )
|
||||
{
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||||
m_Owner = owner;
|
||||
}
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||||
|
||||
protected override void OnTarget( Mobile from, object o )
|
||||
{
|
||||
if ( o is Mobile )
|
||||
{
|
||||
m_Owner.Target( (Mobile)o );
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnTargetFinish( Mobile from )
|
||||
{
|
||||
m_Owner.FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
88
Scripts/Spells/1st/MagicArrow.cs
Normal file
88
Scripts/Spells/1st/MagicArrow.cs
Normal file
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@ -0,0 +1,88 @@
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using System;
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using Server.Targeting;
|
||||
using Server.Network;
|
||||
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||||
namespace Server.Spells.First
|
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{
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public class MagicArrowSpell : MagerySpell
|
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{
|
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private static SpellInfo m_Info = new SpellInfo(
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"Magic Arrow", "In Por Ylem",
|
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212,
|
||||
9041,
|
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Reagent.SulfurousAsh
|
||||
);
|
||||
|
||||
public override SpellCircle Circle { get { return SpellCircle.First; } }
|
||||
|
||||
public MagicArrowSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
|
||||
{
|
||||
}
|
||||
|
||||
public override bool DelayedDamageStacking { get { return true; } }
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new InternalTarget( this );
|
||||
}
|
||||
|
||||
public override bool DelayedDamage{ get{ return true; } }
|
||||
|
||||
public void Target( Mobile m )
|
||||
{
|
||||
if ( !Caster.CanSee( m ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
|
||||
}
|
||||
else if ( CheckHSequence( m ) )
|
||||
{
|
||||
Mobile source = Caster;
|
||||
|
||||
SpellHelper.Turn( source, m );
|
||||
|
||||
SpellHelper.CheckReflect( (int)this.Circle, ref source, ref m );
|
||||
|
||||
double damage = Utility.Random( 4, 4 );
|
||||
|
||||
if ( CheckResisted( m ) )
|
||||
{
|
||||
damage *= 0.75;
|
||||
|
||||
m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
|
||||
}
|
||||
|
||||
damage *= GetDamageScalar( m );
|
||||
|
||||
source.MovingParticles( m, 0x36E4, 5, 0, false, false, 3006, 0, 0 );
|
||||
source.PlaySound( 0x1E5 );
|
||||
|
||||
SpellHelper.Damage( this, m, damage );
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private MagicArrowSpell m_Owner;
|
||||
|
||||
public InternalTarget( MagicArrowSpell owner ) : base( 12, false, TargetFlags.Harmful )
|
||||
{
|
||||
m_Owner = owner;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object o )
|
||||
{
|
||||
if ( o is Mobile )
|
||||
{
|
||||
m_Owner.Target( (Mobile)o );
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnTargetFinish( Mobile from )
|
||||
{
|
||||
m_Owner.FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
74
Scripts/Spells/1st/NightSight.cs
Normal file
74
Scripts/Spells/1st/NightSight.cs
Normal file
|
|
@ -0,0 +1,74 @@
|
|||
using System;
|
||||
using Server.Targeting;
|
||||
using Server.Network;
|
||||
using Server;
|
||||
|
||||
namespace Server.Spells.First
|
||||
{
|
||||
public class NightSightSpell : MagerySpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Night Sight", "In Lor",
|
||||
236,
|
||||
9031,
|
||||
Reagent.SulfurousAsh,
|
||||
Reagent.SpidersSilk
|
||||
);
|
||||
|
||||
public override SpellCircle Circle { get { return SpellCircle.First; } }
|
||||
|
||||
public NightSightSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new NightSightTarget( this );
|
||||
}
|
||||
|
||||
private class NightSightTarget : Target
|
||||
{
|
||||
private Spell m_Spell;
|
||||
|
||||
public NightSightTarget( Spell spell ) : base( 12, false, TargetFlags.Beneficial )
|
||||
{
|
||||
m_Spell = spell;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( targeted is Mobile && m_Spell.CheckBSequence( (Mobile) targeted ) )
|
||||
{
|
||||
Mobile targ = (Mobile)targeted;
|
||||
|
||||
SpellHelper.Turn( m_Spell.Caster, targ );
|
||||
|
||||
if ( targ.BeginAction( typeof( LightCycle ) ) )
|
||||
{
|
||||
new LightCycle.NightSightTimer( targ ).Start();
|
||||
int level = (int)( LightCycle.DungeonLevel * ( from.Skills[SkillName.Magery].Value/100 ) );
|
||||
|
||||
if ( level < 0 )
|
||||
level = 0;
|
||||
|
||||
targ.LightLevel = level;
|
||||
|
||||
targ.FixedParticles( 0x376A, 9, 32, 5007, EffectLayer.Waist );
|
||||
targ.PlaySound( 0x1E3 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "{0} already have nightsight.", from == targ ? "You" : "They" );
|
||||
}
|
||||
}
|
||||
|
||||
m_Spell.FinishSequence();
|
||||
}
|
||||
|
||||
protected override void OnTargetFinish( Mobile from )
|
||||
{
|
||||
m_Spell.FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
79
Scripts/Spells/1st/ReactiveArmor.cs
Normal file
79
Scripts/Spells/1st/ReactiveArmor.cs
Normal file
|
|
@ -0,0 +1,79 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Targeting;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Spells.First
|
||||
{
|
||||
public class ReactiveArmorSpell : MagerySpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Reactive Armor", "Flam Sanct",
|
||||
236,
|
||||
9011,
|
||||
Reagent.Garlic,
|
||||
Reagent.SpidersSilk,
|
||||
Reagent.SulfurousAsh
|
||||
);
|
||||
|
||||
public override SpellCircle Circle { get { return SpellCircle.First; } }
|
||||
|
||||
public ReactiveArmorSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
|
||||
{
|
||||
}
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
if ( Caster.MeleeDamageAbsorb > 0 )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1005559 ); // This spell is already in effect.
|
||||
return false;
|
||||
}
|
||||
else if ( !Caster.CanBeginAction( typeof( DefensiveSpell ) ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time.
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static Hashtable m_Table = new Hashtable();
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
if ( Caster.MeleeDamageAbsorb > 0 )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1005559 ); // This spell is already in effect.
|
||||
}
|
||||
else if ( !Caster.CanBeginAction( typeof( DefensiveSpell ) ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time.
|
||||
}
|
||||
else if ( CheckSequence() )
|
||||
{
|
||||
if ( Caster.BeginAction( typeof( DefensiveSpell ) ) )
|
||||
{
|
||||
int value = (int)(Caster.Skills[SkillName.Magery].Value + Caster.Skills[SkillName.Meditation].Value + Caster.Skills[SkillName.Concentration].Value);
|
||||
value /= 3;
|
||||
|
||||
if ( value < 0 )
|
||||
value = 1;
|
||||
else if ( value > 75 )
|
||||
value = 75;
|
||||
|
||||
Caster.MeleeDamageAbsorb = value;
|
||||
|
||||
Caster.FixedParticles( 0x376A, 9, 32, 5008, EffectLayer.Waist );
|
||||
Caster.PlaySound( 0x1F2 );
|
||||
}
|
||||
else
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time.
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
79
Scripts/Spells/1st/Weaken.cs
Normal file
79
Scripts/Spells/1st/Weaken.cs
Normal file
|
|
@ -0,0 +1,79 @@
|
|||
using System;
|
||||
using Server.Targeting;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Spells.First
|
||||
{
|
||||
public class WeakenSpell : MagerySpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Weaken", "Des Mani",
|
||||
212,
|
||||
9031,
|
||||
Reagent.Garlic,
|
||||
Reagent.Nightshade
|
||||
);
|
||||
|
||||
public override SpellCircle Circle { get { return SpellCircle.First; } }
|
||||
|
||||
public WeakenSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new InternalTarget( this );
|
||||
}
|
||||
|
||||
public void Target( Mobile m )
|
||||
{
|
||||
if ( !Caster.CanSee( m ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
|
||||
}
|
||||
else if ( CheckHSequence( m ) )
|
||||
{
|
||||
SpellHelper.Turn( Caster, m );
|
||||
|
||||
SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m );
|
||||
|
||||
SpellHelper.AddStatCurse( Caster, m, StatType.Str );
|
||||
|
||||
if ( m.Spell != null )
|
||||
m.Spell.OnCasterHurt();
|
||||
|
||||
m.Paralyzed = false;
|
||||
|
||||
m.FixedParticles( 0x3779, 10, 15, 5009, EffectLayer.Waist );
|
||||
m.PlaySound( 0x1E6 );
|
||||
|
||||
HarmfulSpell( m );
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public class InternalTarget : Target
|
||||
{
|
||||
private WeakenSpell m_Owner;
|
||||
|
||||
public InternalTarget( WeakenSpell owner ) : base( 12, false, TargetFlags.Harmful )
|
||||
{
|
||||
m_Owner = owner;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object o )
|
||||
{
|
||||
if ( o is Mobile )
|
||||
{
|
||||
m_Owner.Target( (Mobile)o );
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnTargetFinish( Mobile from )
|
||||
{
|
||||
m_Owner.FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue