Adds property sorting for json output (#266)
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parent
ddc58ec707
commit
12e935e4f4
31 changed files with 228 additions and 130 deletions
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@ -138,17 +138,6 @@ namespace Server
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Save();
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}
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public static T GetMetadata<T>(string key) where T : class
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{
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m_Settings.metadata.TryGetValue(key, out var value);
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return value as T;
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}
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public static void SetMetadata(string key, object value)
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{
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m_Settings.metadata[key] = value;
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}
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// If mock is enabled we skip the console readline.
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public static void Load(bool mocked = false)
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{
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@ -291,14 +280,14 @@ namespace Server
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internal class ServerSettings
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{
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[JsonPropertyName("dataDirectories")] public List<string> dataDirectories { get; set; } = new List<string>();
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[JsonPropertyName("dataDirectories")]
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public List<string> dataDirectories { get; set; } = new List<string>();
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[JsonPropertyName("listeners")] public List<IPEndPoint> listeners { get; set; } = new List<IPEndPoint>();
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[JsonPropertyName("listeners")]
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public List<IPEndPoint> listeners { get; set; } = new List<IPEndPoint>();
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[JsonPropertyName("settings")]
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public Dictionary<string, string> settings { get; set; } = new Dictionary<string, string>();
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[JsonExtensionData] public Dictionary<string, object> metadata { get; set; } = new Dictionary<string, object>();
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public SortedDictionary<string, string> settings { get; set; } = new SortedDictionary<string, string>();
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}
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}
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}
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@ -859,7 +859,7 @@ namespace Server.Items
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if (v == 0)
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{
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@group.Add(b);
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group.Add(b);
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}
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else
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{
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@ -971,7 +971,7 @@ namespace Server.Items
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if (v == 0)
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{
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@group.Add(b);
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group.Add(b);
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}
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else
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{
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@ -1087,7 +1087,7 @@ namespace Server.Items
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if (v == 0)
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{
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@group.Add(b);
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group.Add(b);
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}
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else
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{
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@ -1404,7 +1404,7 @@ namespace Server.Items
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if (v == 0)
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{
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@group.Add(b);
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group.Add(b);
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}
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else
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{
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@ -1465,7 +1465,7 @@ namespace Server.Items
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if (v == 0)
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{
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@group.Add(b);
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group.Add(b);
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}
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else
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{
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@ -1522,7 +1522,7 @@ namespace Server.Items
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if (v == 0)
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{
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@group.Add(b);
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group.Add(b);
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}
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else
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{
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@ -16,6 +16,7 @@
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using System;
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using System.Buffers;
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using System.IO;
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using System.Text.Encodings.Web;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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@ -33,7 +34,8 @@ namespace Server.Json
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WriteIndented = true,
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AllowTrailingCommas = true,
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IgnoreNullValues = true,
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ReadCommentHandling = JsonCommentHandling.Skip
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ReadCommentHandling = JsonCommentHandling.Skip,
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Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
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};
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options.Converters.Add(new MapConverterFactory());
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@ -64,8 +66,13 @@ namespace Server.Json
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return JsonSerializer.Deserialize<T>(text, options ?? DefaultOptions);
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}
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public static string Serialize(object value, JsonSerializerOptions options = null) =>
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JsonSerializer.Serialize(value, options ?? DefaultOptions);
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public static void Serialize(string filePath, object value, JsonSerializerOptions options = null)
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{
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var contents = Serialize(value, options);
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if (File.Exists(filePath))
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{
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File.Delete(filePath);
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@ -73,7 +80,7 @@ namespace Server.Json
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Directory.CreateDirectory(Path.GetDirectoryName(filePath));
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File.WriteAllText(filePath, JsonSerializer.Serialize(value, options ?? DefaultOptions));
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File.WriteAllText(filePath, contents);
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}
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public static T ToObject<T>(this ref Utf8JsonReader reader, JsonSerializerOptions options = null) =>
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100
Projects/Server/Json/JsonUtilities.cs
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100
Projects/Server/Json/JsonUtilities.cs
Normal file
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@ -0,0 +1,100 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: JsonPropertySorter.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Text.Encodings.Web;
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using System.Text.Json;
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namespace Server.Json
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{
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public static class JsonUtilities
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{
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public static string SortByPropertyName(string jsonStr)
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{
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using JsonDocument doc = JsonDocument.Parse(jsonStr);
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return SortByPropertyName(doc.RootElement);
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}
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public static string SortByPropertyName(JsonElement je)
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{
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// TODO: Better way to do this than a stream?
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using var ms = new MemoryStream();
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JsonWriterOptions opts = new JsonWriterOptions
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{
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Indented = true,
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Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
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};
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using (var writer = new Utf8JsonWriter(ms, opts))
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{
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WriteJsonElementSorted(je, writer);
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}
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ms.TryGetBuffer(out var buffer);
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return Encoding.UTF8.GetString(buffer);
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}
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private static void WriteJsonElementSorted(JsonElement je, Utf8JsonWriter writer)
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{
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switch(je.ValueKind)
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{
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case JsonValueKind.Object:
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writer.WriteStartObject();
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// TODO: This is slow, can make it faster?
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foreach (JsonProperty x in je.EnumerateObject().OrderBy(prop => prop.Name))
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{
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writer.WritePropertyName(x.Name);
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WriteJsonElementSorted(x.Value, writer);
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}
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writer.WriteEndObject();
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break;
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case JsonValueKind.Array:
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writer.WriteStartArray();
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foreach(JsonElement x in je.EnumerateArray())
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{
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WriteJsonElementSorted(x, writer);
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}
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writer.WriteEndArray();
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break;
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case JsonValueKind.Number:
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writer.WriteNumberValue(je.GetDouble());
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break;
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case JsonValueKind.String:
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// Escape the string
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writer.WriteStringValue(je.GetString());
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break;
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case JsonValueKind.Null:
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writer.WriteNullValue();
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break;
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case JsonValueKind.True:
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writer.WriteBooleanValue(true);
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break;
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case JsonValueKind.False:
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writer.WriteBooleanValue(false);
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break;
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case JsonValueKind.Undefined: // Don't write anything
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break;
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default:
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throw new NotImplementedException($"Kind: {je.ValueKind}");
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}
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}
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}
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}
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@ -649,8 +649,8 @@ namespace Server
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public virtual bool OnTarget(Mobile m, Target t, object o) => Parent?.OnTarget(m, t, o) != false;
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public virtual bool OnCombatantChange(Mobile m, Mobile old, Mobile @new) =>
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Parent?.OnCombatantChange(m, old, @new) != false;
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public virtual bool OnCombatantChange(Mobile m, Mobile old, Mobile newMobile) =>
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Parent?.OnCombatantChange(m, old, newMobile) != false;
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public virtual bool AllowHousing(Mobile from, Point3D p) => Parent?.AllowHousing(from, p) != false;
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