Adds property sorting for json output (#266)

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Kamron Batman 2020-09-26 22:38:50 -07:00 • committed by GitHub
parent ddc58ec707
commit 12e935e4f4
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31 changed files with 228 additions and 130 deletions

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/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: IPEndPointConverter.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Net;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Server.Json
{
public class IPEndPointConverter : JsonConverter<IPEndPoint>
{
public override IPEndPoint Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
if (IPEndPoint.TryParse(reader.GetString(), out var ipep))
{
return ipep;
}
throw new JsonException("IPEndPoint must be in the correct format");
}
public override void Write(Utf8JsonWriter writer, IPEndPoint value, JsonSerializerOptions options)
=> writer.WriteStringValue(value.ToString());
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: IPEndPointConverterFactory.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Net;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Server.Json
{
public class IPEndPointConverterFactory : JsonConverterFactory
{
public override bool CanConvert(Type typeToConvert) => typeToConvert == typeof(IPEndPoint);
public override JsonConverter CreateConverter(Type typeToConvert, JsonSerializerOptions options) =>
new IPEndPointConverter();
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: MapConverter.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Server.Json
{
public class MapConverter : JsonConverter<Map>
{
public override Map Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options) =>
reader.TokenType switch
{
JsonTokenType.String => Map.Parse(reader.GetString()),
JsonTokenType.Number => Map.Maps[reader.GetInt32()],
_ => throw new JsonException($"Value must be a number or string")
};
public override void Write(Utf8JsonWriter writer, Map value, JsonSerializerOptions options) =>
writer.WriteStringValue(value.Name);
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: MapConverterFactory.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Server.Json
{
public class MapConverterFactory : JsonConverterFactory
{
public override bool CanConvert(Type typeToConvert) => typeToConvert == typeof(Map);
public override JsonConverter CreateConverter(Type typeToConvert, JsonSerializerOptions options) =>
new MapConverter();
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: NullableStructSerializer.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace System.Text.Json.Serialization
{
public class NullableStructSerializer<TStruct> : JsonConverter<TStruct?> where TStruct : struct
{
public override TStruct? Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options) =>
reader.TokenType == JsonTokenType.Null
? default
: JsonSerializer.Deserialize<TStruct>(ref reader, options);
public override void Write(Utf8JsonWriter writer, TStruct? value, JsonSerializerOptions options)
{
if (value == null)
{
writer.WriteNullValue();
}
else
{
JsonSerializer.Serialize(writer, value.Value, options);
}
}
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: NullableStructSerializerFactory.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace System.Text.Json.Serialization
{
public class NullableStructSerializerFactory : JsonConverterFactory
{
public override bool CanConvert(Type typeToConvert)
{
if (!typeToConvert.IsGenericType || typeToConvert.GetGenericTypeDefinition() != typeof(Nullable<>))
{
return false;
}
var structType = typeToConvert.GenericTypeArguments[0];
return !structType.IsPrimitive && structType.Namespace?.StartsWith(nameof(System)) != true && !structType.IsEnum;
}
public override JsonConverter CreateConverter(Type typeToConvert, JsonSerializerOptions options) =>
(JsonConverter)Activator.CreateInstance(
typeof(NullableStructSerializer<>).MakeGenericType(typeToConvert.GenericTypeArguments[0])
);
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Point2DConverter.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Server.Json
{
public class Point2DConverter : JsonConverter<Point2D>
{
private Point2D DeserializeArray(ref Utf8JsonReader reader)
{
Span<int> data = stackalloc int[2];
var count = 0;
while (true)
{
reader.Read();
if (reader.TokenType == JsonTokenType.EndArray)
{
break;
}
if (reader.TokenType == JsonTokenType.Number)
{
if (count < 2)
{
data[count] = reader.GetInt32();
}
count++;
}
}
if (count > 2)
{
throw new JsonException("Point2D must be an array of x, y");
}
return new Point2D(data[0], data[1]);
}
private Point2D DeserializeObj(ref Utf8JsonReader reader)
{
Span<int> data = stackalloc int[2];
while (true)
{
reader.Read();
if (reader.TokenType == JsonTokenType.EndObject)
{
break;
}
if (reader.TokenType != JsonTokenType.PropertyName)
{
throw new JsonException("Invalid json structure for Point2D object");
}
var key = reader.GetString();
var i = key switch
{
"x" => 0,
"y" => 1,
_ => throw new JsonException($"Invalid property {key} for Point2D")
};
reader.Read();
if (reader.TokenType != JsonTokenType.Number)
{
throw new JsonException($"Value for {key} must be a number");
}
data[i] = reader.GetInt32();
}
return new Point2D(data[0], data[1]);
}
public override Point2D Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options) =>
reader.TokenType switch
{
JsonTokenType.StartArray => DeserializeArray(ref reader),
JsonTokenType.StartObject => DeserializeObj(ref reader),
_ => throw new JsonException("Invalid Json for Point3D")
};
public override void Write(Utf8JsonWriter writer, Point2D value, JsonSerializerOptions options)
{
writer.WriteStartArray();
writer.WriteNumberValue(value.X);
writer.WriteNumberValue(value.Y);
writer.WriteEndArray();
}
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Point2DConverterFactory.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Server.Json
{
public class Point2DConverterFactory : JsonConverterFactory
{
public override bool CanConvert(Type typeToConvert) =>
typeToConvert == typeof(Point2D) || typeToConvert == typeof(IPoint2D);
public override JsonConverter CreateConverter(Type typeToConvert, JsonSerializerOptions options) =>
new Point2DConverter();
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Point3DConverter.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Server.Json
{
public class Point3DConverter : JsonConverter<Point3D>
{
private Point3D DeserializeArray(ref Utf8JsonReader reader)
{
Span<int> data = stackalloc int[3];
var count = 0;
while (true)
{
reader.Read();
if (reader.TokenType == JsonTokenType.EndArray)
{
break;
}
if (reader.TokenType == JsonTokenType.Number)
{
if (count < 3)
{
data[count] = reader.GetInt32();
}
count++;
}
}
if (count > 3)
{
throw new JsonException("Point3D must be an array of x, y, z");
}
return new Point3D(data[0], data[1], data[2]);
}
private Point3D DeserializeObj(ref Utf8JsonReader reader)
{
Span<int> data = stackalloc int[3];
while (true)
{
reader.Read();
if (reader.TokenType == JsonTokenType.EndObject)
{
break;
}
if (reader.TokenType != JsonTokenType.PropertyName)
{
throw new JsonException("Invalid json structure for Point3D object");
}
var key = reader.GetString();
var i = key switch
{
"x" => 0,
"y" => 1,
"z" => 2,
_ => throw new JsonException($"Invalid property {key} for Point3D")
};
reader.Read();
if (reader.TokenType != JsonTokenType.Number)
{
throw new JsonException($"Value for {key} must be a number");
}
data[i] = reader.GetInt32();
}
return new Point3D(data[0], data[1], data[2]);
}
public override Point3D Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options) =>
reader.TokenType switch
{
JsonTokenType.StartArray => DeserializeArray(ref reader),
JsonTokenType.StartObject => DeserializeObj(ref reader),
_ => throw new JsonException("Invalid Json for Point3D")
};
public override void Write(Utf8JsonWriter writer, Point3D value, JsonSerializerOptions options)
{
writer.WriteStartArray();
writer.WriteNumberValue(value.X);
writer.WriteNumberValue(value.Y);
writer.WriteNumberValue(value.Z);
writer.WriteEndArray();
}
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Point3DConverterFactory.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Server.Json
{
public class Point3DConverterFactory : JsonConverterFactory
{
public override bool CanConvert(Type typeToConvert) =>
typeToConvert == typeof(Point3D) || typeToConvert == typeof(IPoint3D);
public override JsonConverter CreateConverter(Type typeToConvert, JsonSerializerOptions options) =>
new Point3DConverter();
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Rectangle3DConverter.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Server.Json
{
public class Rectangle3DConverter : JsonConverter<Rectangle3D>
{
private Rectangle3D DeserializeArray(ref Utf8JsonReader reader)
{
Span<int> data = stackalloc int[6];
var count = 0;
while (true)
{
reader.Read();
if (reader.TokenType == JsonTokenType.EndArray)
{
break;
}
if (reader.TokenType == JsonTokenType.Number)
{
if (count < 6)
{
data[count] = reader.GetInt32();
}
count++;
}
}
if (count > 6)
{
throw new JsonException("Rectangle3D must be an array of x, y, z, h, w, d");
}
return new Rectangle3D(data[0], data[1], data[2], data[3], data[4], data[5]);
}
private Rectangle3D DeserializeObj(ref Utf8JsonReader reader, JsonSerializerOptions options)
{
Span<int> data = stackalloc int[6];
// 0 - xyzwhd, 1 - x1y1z1x2y2z2, 2 - start/end
var objType = -1;
var hasZ = false;
while (true)
{
reader.Read();
if (reader.TokenType == JsonTokenType.EndObject)
{
break;
}
if (reader.TokenType != JsonTokenType.PropertyName)
{
throw new JsonException("Invalid json structure for Rectangle3D object");
}
var key = reader.GetString();
reader.Read();
if (key == "start" || key == "end")
{
if (objType > -1 && objType != 2)
{
throw new JsonException("Rectangle3D must have a start/end, or x/y/z/w/h/d, but not both.");
}
objType = 2;
var point3D = reader.ToObject<Point3D>(options);
var offset = key == "end" ? 3 : 0;
data[0 + offset] = point3D.X;
data[1 + offset] = point3D.Y;
// We can't do implicit z-level. Abandon using Point3D deserialization?
data[2 + offset] = point3D.Z;
continue;
}
var i = key switch
{
"x" => 0,
"y" => 1,
"z" => 2,
"w" => 3,
"width" => 3,
"h" => 4,
"height" => 4,
"d" => 5,
"depth" => 5,
"x1" => 10,
"y1" => 11,
"z1" => 12,
"x2" => 13,
"y2" => 14,
"z2" => 15,
_ => throw new JsonException($"Invalid property {key} for Rectangle3D")
};
if (i < 10)
{
if (objType > -1 && objType != 0)
{
throw new JsonException("Rectangle3D must have a start/end, or x/y/z/w/h/d, but not both.");
}
objType = 0;
data[i] = reader.GetInt32();
if (i == 2)
{
hasZ = true;
}
continue;
}
if (objType > -1 && objType != 1)
{
throw new JsonException("Rectangle3D must have a start/end, or x/y/z/w/h/d, but not both.");
}
objType = 1;
data[i - 10] = reader.GetInt32();
if (i == 12 || i == 15)
{
hasZ = true;
}
}
if (!hasZ)
{
// Bottom to top?
data[2] = -128;
data[5] = 127;
}
return objType == 0
? new Rectangle3D(data[0], data[1], data[2], data[3], data[4], data[5])
: new Rectangle3D(
new Point3D(data[0], data[1], data[2]),
new Point3D(data[3], data[4], data[5])
);
}
public override Rectangle3D Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options) =>
reader.TokenType switch
{
JsonTokenType.StartArray => DeserializeArray(ref reader),
JsonTokenType.StartObject => DeserializeObj(ref reader, options),
_ => throw new JsonException("Invalid Json for Point3D")
};
public override void Write(Utf8JsonWriter writer, Rectangle3D value, JsonSerializerOptions options)
{
writer.WriteStartArray();
writer.WriteNumberValue(value.Start.X);
writer.WriteNumberValue(value.Start.Y);
writer.WriteNumberValue(value.Start.Z);
writer.WriteNumberValue(value.Width);
writer.WriteNumberValue(value.Height);
writer.WriteNumberValue(value.Depth);
writer.WriteEndArray();
}
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Rectangle3DConverterFactory.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Server.Json
{
public class Rectangle3DConverterFactory : JsonConverterFactory
{
public override bool CanConvert(Type typeToConvert) => typeToConvert == typeof(Rectangle3D);
public override JsonConverter CreateConverter(Type typeToConvert, JsonSerializerOptions options) =>
new Rectangle3DConverter();
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: TimeSpanConverter.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Server.Json
{
public class TimeSpanConverter : JsonConverter<TimeSpan>
{
public override TimeSpan Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
=> TimeSpan.Parse(reader.GetString());
public override void Write(Utf8JsonWriter writer, TimeSpan value, JsonSerializerOptions options)
=> writer.WriteStringValue(value.ToString());
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: TimeSpanConverterFactory.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Server.Json
{
public class TimeSpanConverterFactory : JsonConverterFactory
{
public override bool CanConvert(Type typeToConvert) => typeToConvert == typeof(TimeSpan);
public override JsonConverter CreateConverter(Type typeToConvert, JsonSerializerOptions options) =>
new TimeSpanConverter();
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: TypeConverter.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Server.Json
{
public class TypeConverter : JsonConverter<Type>
{
public override Type Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
if (reader.TokenType != JsonTokenType.String)
{
throw new JsonException("The JSON value could not be converted to System.Type");
}
return AssemblyHandler.FindFirstTypeForName(reader.GetString());
}
public override void Write(Utf8JsonWriter writer, Type value, JsonSerializerOptions options) =>
writer.WriteStringValue(value.FullName);
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: TypeConverterFactory.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Server.Json
{
public class TypeConverterFactory : JsonConverterFactory
{
public override bool CanConvert(Type typeToConvert) => typeToConvert == typeof(Type);
public override JsonConverter CreateConverter(Type typeToConvert, JsonSerializerOptions options) =>
new TypeConverter();
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: WorldLocationConverter.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Server.Json
{
public class WorldLocationConverter : JsonConverter<WorldLocation>
{
private static Point3DConverter _point3DConverter;
private static MapConverter _mapConverter;
private WorldLocation DeserializeArray(ref Utf8JsonReader reader)
{
Span<int> data = stackalloc int[3];
var count = 0;
var hasMap = false;
Map map = null;
while (true)
{
reader.Read();
if (reader.TokenType == JsonTokenType.EndArray)
{
break;
}
if (reader.TokenType == JsonTokenType.Number)
{
if (count < 3)
{
data[count] = reader.GetInt32();
}
else if (count == 3)
{
map = Map.Maps[reader.GetInt32()];
hasMap = true;
}
count++;
}
if (reader.TokenType == JsonTokenType.String)
{
var key = reader.GetString();
if (count != 3 || hasMap)
{
throw new JsonException($"Value {key} is not valid for this element.");
}
map = Map.Parse(key);
hasMap = true;
break;
}
}
if (!hasMap || count != 3)
{
throw new JsonException("WorldLocation must be an array of x, y, z, and map");
}
return new WorldLocation(data[0], data[1], data[2], map);
}
private WorldLocation DeserializeObj(ref Utf8JsonReader reader, JsonSerializerOptions options)
{
Span<int> data = stackalloc int[3];
var count = 0;
var hasLoc = false;
var hasXYZ = false;
var hasMap = false;
Map map = null;
while (true)
{
reader.Read();
if (reader.TokenType == JsonTokenType.EndObject)
{
break;
}
if (reader.TokenType != JsonTokenType.PropertyName)
{
throw new JsonException("Invalid Json structure for WorldLocation object");
}
var key = reader.GetString();
var i = key switch
{
"x" => 0,
"y" => 1,
"z" => 2,
"loc" => 3,
"map" => 4,
_ => 5
};
if (i == 5)
{
continue;
}
reader.Read();
if (i < 3)
{
if (hasLoc)
{
throw new JsonException("WorldLocation must have loc or x, y, z, but not both");
}
if (reader.TokenType != JsonTokenType.Number)
{
throw new JsonException($"Value for {key} must be a number");
}
hasXYZ = true;
data[i] = reader.GetInt32();
continue;
}
if (i == 3)
{
if (hasXYZ)
{
throw new JsonException("WorldLocation must have loc or x, y, z, but not both");
}
hasLoc = true;
_point3DConverter ??= new Point3DConverter();
var loc = _point3DConverter.Read(ref reader, typeof(Point3D), options);
data[0] = loc.X;
data[1] = loc.Y;
data[2] = loc.Z;
count = 3;
continue;
}
_mapConverter ??= new MapConverter();
map = _mapConverter.Read(ref reader, typeof(Map), options);
hasMap = true;
}
if (!hasMap || count != 3)
{
throw new JsonException("WorldLocation must have an x, y, z, and map properties");
}
return new WorldLocation(data[0], data[1], data[2], map);
}
public override WorldLocation Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options) =>
reader.TokenType switch
{
JsonTokenType.StartArray => DeserializeArray(ref reader),
JsonTokenType.StartObject => DeserializeObj(ref reader, options),
_ => throw new JsonException("Invalid Json for Point3D")
};
public override void Write(Utf8JsonWriter writer, WorldLocation value, JsonSerializerOptions options)
{
writer.WriteStartArray();
writer.WriteNumberValue(value.X);
writer.WriteNumberValue(value.Y);
writer.WriteNumberValue(value.Z);
writer.WriteStringValue(value.Map.ToString());
writer.WriteEndArray();
}
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: WorldLocationConverterFactory.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Server.Json
{
public class WorldLocationConverterFactory : JsonConverterFactory
{
public override bool CanConvert(Type typeToConvert) => typeToConvert == typeof(WorldLocation);
public override JsonConverter CreateConverter(Type typeToConvert, JsonSerializerOptions options) =>
new WorldLocationConverter();
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: DynamicJson.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Collections.Generic;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Server.Json
{
public class DynamicJson
{
[JsonPropertyName("type")] public string Type { get; set; }
[JsonExtensionData] public Dictionary<string, JsonElement> data { get; set; }
public bool GetProperty<T>(string key, JsonSerializerOptions options, out T t)
{
if (data.TryGetValue(key, out var el))
{
t = el.ToObject<T>(options);
return true;
}
t = default;
return false;
}
public bool GetEnumProperty<T>(string key, JsonSerializerOptions options, out T t) where T : struct, Enum
{
if (data.TryGetValue(key, out var el))
{
return Enum.TryParse(el.ToObject<string>(options), out t);
}
t = default;
return false;
}
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: JsonConfig.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Buffers;
using System.IO;
using System.Text.Encodings.Web;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Server.Json
{
public static class JsonConfig
{
public static readonly JsonSerializerOptions DefaultOptions = GetOptions();
public static JsonSerializerOptions GetOptions(params JsonConverterFactory[] converters)
{
// In the future this should be optimized by cloning DefaultOptions
var options = new JsonSerializerOptions
{
WriteIndented = true,
AllowTrailingCommas = true,
IgnoreNullValues = true,
ReadCommentHandling = JsonCommentHandling.Skip,
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
};
options.Converters.Add(new MapConverterFactory());
options.Converters.Add(new Point3DConverterFactory());
options.Converters.Add(new Rectangle3DConverterFactory());
options.Converters.Add(new TimeSpanConverterFactory());
options.Converters.Add(new IPEndPointConverterFactory());
options.Converters.Add(new NullableStructSerializerFactory());
options.Converters.Add(new TypeConverterFactory());
options.Converters.Add(new WorldLocationConverterFactory());
for (var i = 0; i < converters.Length; i++)
{
options.Converters.Add(converters[i]);
}
return options;
}
public static T Deserialize<T>(string filePath, JsonSerializerOptions options = null)
{
if (!File.Exists(filePath))
{
return default;
}
var text = File.ReadAllText(filePath, Utility.UTF8);
return JsonSerializer.Deserialize<T>(text, options ?? DefaultOptions);
}
public static string Serialize(object value, JsonSerializerOptions options = null) =>
JsonSerializer.Serialize(value, options ?? DefaultOptions);
public static void Serialize(string filePath, object value, JsonSerializerOptions options = null)
{
var contents = Serialize(value, options);
if (File.Exists(filePath))
{
File.Delete(filePath);
}
Directory.CreateDirectory(Path.GetDirectoryName(filePath));
File.WriteAllText(filePath, contents);
}
public static T ToObject<T>(this ref Utf8JsonReader reader, JsonSerializerOptions options = null) =>
JsonSerializer.Deserialize<T>(ref reader, options);
public static T ToObject<T>(this JsonElement element, JsonSerializerOptions options = null)
{
var bufferWriter = new ArrayBufferWriter<byte>();
using (var writer = new Utf8JsonWriter(bufferWriter))
{
element.WriteTo(writer);
}
return JsonSerializer.Deserialize<T>(bufferWriter.WrittenSpan, options);
}
public static T ToObject<T>(this JsonDocument document, JsonSerializerOptions options = null)
{
if (document == null)
{
throw new ArgumentNullException(nameof(document));
}
return document.RootElement.ToObject<T>(options);
}
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: JsonPropertySorter.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.Encodings.Web;
using System.Text.Json;
namespace Server.Json
{
public static class JsonUtilities
{
public static string SortByPropertyName(string jsonStr)
{
using JsonDocument doc = JsonDocument.Parse(jsonStr);
return SortByPropertyName(doc.RootElement);
}
public static string SortByPropertyName(JsonElement je)
{
// TODO: Better way to do this than a stream?
using var ms = new MemoryStream();
JsonWriterOptions opts = new JsonWriterOptions
{
Indented = true,
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
};
using (var writer = new Utf8JsonWriter(ms, opts))
{
WriteJsonElementSorted(je, writer);
}
ms.TryGetBuffer(out var buffer);
return Encoding.UTF8.GetString(buffer);
}
private static void WriteJsonElementSorted(JsonElement je, Utf8JsonWriter writer)
{
switch(je.ValueKind)
{
case JsonValueKind.Object:
writer.WriteStartObject();
// TODO: This is slow, can make it faster?
foreach (JsonProperty x in je.EnumerateObject().OrderBy(prop => prop.Name))
{
writer.WritePropertyName(x.Name);
WriteJsonElementSorted(x.Value, writer);
}
writer.WriteEndObject();
break;
case JsonValueKind.Array:
writer.WriteStartArray();
foreach(JsonElement x in je.EnumerateArray())
{
WriteJsonElementSorted(x, writer);
}
writer.WriteEndArray();
break;
case JsonValueKind.Number:
writer.WriteNumberValue(je.GetDouble());
break;
case JsonValueKind.String:
// Escape the string
writer.WriteStringValue(je.GetString());
break;
case JsonValueKind.Null:
writer.WriteNullValue();
break;
case JsonValueKind.True:
writer.WriteBooleanValue(true);
break;
case JsonValueKind.False:
writer.WriteBooleanValue(false);
break;
case JsonValueKind.Undefined: // Don't write anything
break;
default:
throw new NotImplementedException($"Kind: {je.ValueKind}");
}
}
}
}