chore(content): Cleans up abilities and some spell timers (#427)
- [X] Exposes Index/Count on the timer. - [X] Cleans up abilities - [X] Combines some spell context/info objects with their timers to reduce allocations - [X] Fixes a bug where immolating weapon both finishes effect or stops in the wrong order due to a race condition.
This commit is contained in:
parent
9ef7752beb
commit
178f71c6dc
33 changed files with 469 additions and 677 deletions
|
|
@ -7,7 +7,7 @@ namespace Server.Spells.Spellweaving
|
|||
{
|
||||
private static readonly SpellInfo m_Info = new("Essence of Wind", "Anathrae", -1);
|
||||
|
||||
private static readonly Dictionary<Mobile, EssenceOfWindInfo> m_Table = new();
|
||||
private static readonly Dictionary<Mobile, EssenceOfWindTimer> m_Table = new();
|
||||
|
||||
public EssenceOfWindSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
|
||||
{
|
||||
|
|
@ -53,7 +53,10 @@ namespace Server.Spells.Spellweaving
|
|||
continue;
|
||||
}
|
||||
|
||||
m_Table[m] = new EssenceOfWindInfo(m, fcMalus, ssiMalus, duration);
|
||||
var t = new EssenceOfWindTimer(m, fcMalus, ssiMalus, duration);
|
||||
t.Start();
|
||||
|
||||
m_Table[m] = t;
|
||||
|
||||
BuffInfo.AddBuff(
|
||||
m,
|
||||
|
|
@ -73,58 +76,44 @@ namespace Server.Spells.Spellweaving
|
|||
FinishSequence();
|
||||
}
|
||||
|
||||
public static int GetFCMalus(Mobile m) => m_Table.TryGetValue(m, out var info) ? info.FCMalus : 0;
|
||||
public static int GetFCMalus(Mobile m) => m_Table.TryGetValue(m, out var timer) ? timer._fcMalus : 0;
|
||||
|
||||
public static int GetSSIMalus(Mobile m) => m_Table.TryGetValue(m, out var info) ? info.SSIMalus : 0;
|
||||
public static int GetSSIMalus(Mobile m) => m_Table.TryGetValue(m, out var timer) ? timer._ssiMalus : 0;
|
||||
|
||||
public static bool IsDebuffed(Mobile m) => m_Table.ContainsKey(m);
|
||||
|
||||
public static void StopDebuffing(Mobile m, bool message)
|
||||
{
|
||||
if (m_Table.TryGetValue(m, out var info))
|
||||
if (m_Table.TryGetValue(m, out var timer))
|
||||
{
|
||||
info.Timer.DoExpire(message);
|
||||
timer.DoExpire(message);
|
||||
}
|
||||
}
|
||||
|
||||
private class EssenceOfWindInfo
|
||||
private class EssenceOfWindTimer : Timer
|
||||
{
|
||||
public EssenceOfWindInfo(Mobile defender, int fcMalus, int ssiMalus, TimeSpan duration)
|
||||
private readonly Mobile _defender;
|
||||
internal readonly int _fcMalus;
|
||||
internal readonly int _ssiMalus;
|
||||
|
||||
internal EssenceOfWindTimer(Mobile defender, int fcMalus, int ssiMalus, TimeSpan duration) : base(duration)
|
||||
{
|
||||
Defender = defender;
|
||||
FCMalus = fcMalus;
|
||||
SSIMalus = ssiMalus;
|
||||
|
||||
Timer = new ExpireTimer(Defender, duration);
|
||||
Timer.Start();
|
||||
_defender = defender;
|
||||
_fcMalus = fcMalus;
|
||||
_ssiMalus = ssiMalus;
|
||||
}
|
||||
|
||||
public Mobile Defender { get; }
|
||||
|
||||
public int FCMalus { get; }
|
||||
|
||||
public int SSIMalus { get; }
|
||||
|
||||
public ExpireTimer Timer { get; }
|
||||
}
|
||||
|
||||
private class ExpireTimer : Timer
|
||||
{
|
||||
private readonly Mobile m_Mobile;
|
||||
|
||||
public ExpireTimer(Mobile m, TimeSpan delay) : base(delay) => m_Mobile = m;
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
DoExpire(true);
|
||||
DoExpire();
|
||||
}
|
||||
|
||||
public void DoExpire(bool message)
|
||||
internal void DoExpire(bool message = true)
|
||||
{
|
||||
Stop();
|
||||
m_Table.Remove(m_Mobile);
|
||||
m_Table.Remove(_defender);
|
||||
|
||||
BuffInfo.RemoveBuff(m_Mobile, BuffIcon.EssenceOfWind);
|
||||
BuffInfo.RemoveBuff(_defender, BuffIcon.EssenceOfWind);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue