Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Security.Cryptography;
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using System.Text;
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@ -61,8 +61,7 @@ namespace Server.Accounting
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InvalidAccountAccessLog accessLog = FindAccessLog(ns);
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if (accessLog == null)
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m_List.Add(accessLog = new InvalidAccountAccessLog(ns.Address));
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m_List.Add(accessLog ??= new InvalidAccountAccessLog(ns.Address));
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accessLog.Counts += 1;
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accessLog.RefreshAccessTime();
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net;
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using Server.Accounting;
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using Server.Engines.Help;
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@ -176,8 +177,8 @@ namespace Server.Misc
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from.SendLocalizedMessage(501234, "",
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0x35); /* The next available Counselor/Game Master will respond as soon as possible.
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* Please check your Journal for messages every few minutes.
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*/
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* Please check your Journal for messages every few minutes.
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*/
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PageQueue.Enqueue(new PageEntry(from,
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$"[Automated: Change Password]<br>Desired password: {pass}<br>Current IP address: {ipAddress}<br>Account IP address: {accessList[0]}",
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@ -199,38 +200,27 @@ namespace Server.Misc
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if (!(state.Account is Account acct))
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{
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state.Dispose();
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return;
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}
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else if (index < 0 || index >= acct.Length)
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{
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state.Send(new DeleteResult(DeleteResultType.BadRequest));
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state.Send(new CharacterListUpdate(acct));
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}
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DeleteResultType deleteType;
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if (index < 0 || index >= acct.Length)
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deleteType = DeleteResultType.BadRequest;
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else
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{
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Mobile m = acct[index];
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if (m == null)
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{
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state.Send(new DeleteResult(DeleteResultType.CharNotExist));
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state.Send(new CharacterListUpdate(acct));
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}
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deleteType = DeleteResultType.CharNotExist;
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else if (m.NetState != null)
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{
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state.Send(new DeleteResult(DeleteResultType.CharBeingPlayed));
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state.Send(new CharacterListUpdate(acct));
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}
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deleteType = DeleteResultType.CharBeingPlayed;
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else if (RestrictDeletion && DateTime.UtcNow < m.CreationTime + DeleteDelay)
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{
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state.Send(new DeleteResult(DeleteResultType.CharTooYoung));
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state.Send(new CharacterListUpdate(acct));
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}
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deleteType = DeleteResultType.CharTooYoung;
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else if (m.AccessLevel == AccessLevel.Player &&
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Region.Find(m.LogoutLocation, m.LogoutMap).IsPartOf<Jail>()
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) //Don't need to check current location, if netstate is null, they're logged out
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{
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state.Send(new DeleteResult(DeleteResultType.BadRequest));
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state.Send(new CharacterListUpdate(acct));
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}
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deleteType = DeleteResultType.BadRequest;
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else
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{
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Console.WriteLine("Client: {0}: Deleting character {1} (0x{2:X})", state, index, m.Serial.Value);
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@ -238,27 +228,18 @@ namespace Server.Misc
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acct.Comments.Add(new AccountComment("System", $"Character #{index + 1} {m} deleted by {state}"));
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m.Delete();
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state.Send(new CharacterListUpdate(acct));
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Packets.SendCharacterListUpdate(state, acct);
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return;
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}
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}
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Packets.SendDeleteResult(state, deleteType);
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Packets.SendCharacterListUpdate(state, acct);
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}
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public static bool CanCreate(IPAddress ip)
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{
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if (!IPTable.ContainsKey(ip))
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return true;
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public static bool CanCreate(IPAddress ip) => !IPTable.ContainsKey(ip) || IPTable[ip] < MaxAccountsPerIP;
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return IPTable[ip] < MaxAccountsPerIP;
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}
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private static bool IsForbiddenChar(char c)
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{
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for (int i = 0; i < m_ForbiddenChars.Length; ++i)
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if (c == m_ForbiddenChars[i])
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return true;
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return false;
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}
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private static bool IsForbiddenChar(char c) => m_ForbiddenChars.Any(t => c == t);
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private static Account CreateAccount(NetState state, string un, string pw)
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{
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@ -377,9 +358,7 @@ namespace Server.Misc
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string pw = e.Password;
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if (!(Accounts.GetAccount(un) is Account acct))
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{
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e.Accepted = false;
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}
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else if (!acct.HasAccess(e.State))
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{
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Console.WriteLine("Login: {0}: Access denied for '{1}'", e.State, un);
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@ -90,4 +90,4 @@ namespace Server.Accounting
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xml.Close();
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}
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}
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}
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}
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@ -191,9 +191,7 @@ namespace Server
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return otherAddress.Equals(m_Address);
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}
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else if (obj is IPFirewallEntry entry)
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{
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return m_Address.Equals(entry.m_Address);
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}
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return false;
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}
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@ -246,7 +244,7 @@ namespace Server
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public WildcardIPFirewallEntry(string entry) => m_Entry = entry;
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public bool IsBlocked(IPAddress address)
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bool IFirewallEntry.IsBlocked(IPAddress address)
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{
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if (!m_Valid)
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return false; //Why process if it's invalid? it'll return false anyway after processing it.
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