Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
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179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -484,8 +484,7 @@ namespace Server.Engines.Craft
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if (m_TypesTable[j][0] == baseType)
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types[i] = m_TypesTable[j];
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if (types[i] == null)
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types[i] = new[] { baseType };
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types[i] ??= new[] { baseType };
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amounts[i] = craftRes.Amount;
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@ -910,8 +909,7 @@ namespace Server.Engines.Craft
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hammer.Delete();
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}
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if (tool.UsesRemaining < 1 && tool.BreakOnDepletion)
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toolBroken = true;
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toolBroken |= tool.UsesRemaining < 1 && tool.BreakOnDepletion;
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if (toolBroken)
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tool.Delete();
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@ -1033,8 +1031,7 @@ namespace Server.Engines.Craft
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tool.UsesRemaining--;
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if (tool.UsesRemaining < 1 && tool.BreakOnDepletion)
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toolBroken = true;
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toolBroken |= tool.UsesRemaining < 1 && tool.BreakOnDepletion;
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if (toolBroken)
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tool.Delete();
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@ -33,7 +33,7 @@ namespace Server.Engines.Craft
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public int ID{ get; }
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public TextDefinition TextDefinition => m_TD ?? (m_TD = new TextDefinition(CraftItem.NameNumber, CraftItem.NameString));
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public TextDefinition TextDefinition => m_TD ??= new TextDefinition(CraftItem.NameNumber, CraftItem.NameString);
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public static void Initialize()
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{
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@ -52,15 +52,13 @@ namespace Server.Engines.Craft
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{
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if (targeted is PlayerMobile mobile)
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{
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foreach (KeyValuePair<int, Recipe> kvp in Recipes)
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mobile.AcquireRecipe(kvp.Key);
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foreach (var (key, _) in Recipes)
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mobile.AcquireRecipe(key);
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m.SendMessage("You teach them all of the recipes.");
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}
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else
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{
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m.SendMessage("That is not a player!");
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}
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});
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}
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@ -86,4 +84,4 @@ namespace Server.Engines.Craft
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});
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}
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}
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}
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}
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@ -491,7 +491,7 @@ namespace Server.Engines.Craft
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if (!usingDeed)
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{
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CraftContext context = m_CraftSystem.GetContext(from);
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m_CraftSystem.GetContext(from);
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from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, number));
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}
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else
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@ -504,4 +504,4 @@ namespace Server.Engines.Craft
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}
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}
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}
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}
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}
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@ -17,7 +17,7 @@ namespace Server.Engines.Craft
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public override int GumpTitleNumber => 1044001;
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public static CraftSystem CraftSystem => m_CraftSystem ?? (m_CraftSystem = new DefAlchemy());
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public static CraftSystem CraftSystem => m_CraftSystem ??= new DefAlchemy();
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public override double GetChanceAtMin(CraftItem item) => 0.0;
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@ -30,7 +30,7 @@ namespace Server.Engines.Craft
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public override int GumpTitleNumber => 1044002;
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public static CraftSystem CraftSystem => m_CraftSystem ?? (m_CraftSystem = new DefBlacksmithy());
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public static CraftSystem CraftSystem => m_CraftSystem ??= new DefBlacksmithy();
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public override CraftECA ECA => CraftECA.ChanceMinusSixtyToFourtyFive;
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@ -15,7 +15,7 @@ namespace Server.Engines.Craft
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public override int GumpTitleNumber => 1044006;
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public static CraftSystem CraftSystem => m_CraftSystem ?? (m_CraftSystem = new DefBowFletching());
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public static CraftSystem CraftSystem => m_CraftSystem ??= new DefBowFletching();
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public override CraftECA ECA => CraftECA.FiftyPercentChanceMinusTenPercent;
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@ -15,7 +15,7 @@ namespace Server.Engines.Craft
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public override int GumpTitleNumber => 1044004;
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public static CraftSystem CraftSystem => m_CraftSystem ?? (m_CraftSystem = new DefCarpentry());
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public static CraftSystem CraftSystem => m_CraftSystem ??= new DefCarpentry();
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public override double GetChanceAtMin(CraftItem item) => 0.5;
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@ -15,7 +15,7 @@ namespace Server.Engines.Craft
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public override int GumpTitleNumber => 1044008;
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public static CraftSystem CraftSystem => m_CraftSystem ?? (m_CraftSystem = new DefCartography());
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public static CraftSystem CraftSystem => m_CraftSystem ??= new DefCartography();
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public override double GetChanceAtMin(CraftItem item) => 0.0;
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@ -15,7 +15,7 @@ namespace Server.Engines.Craft
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public override int GumpTitleNumber => 1044003;
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public static CraftSystem CraftSystem => m_CraftSystem ?? (m_CraftSystem = new DefCooking());
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public static CraftSystem CraftSystem => m_CraftSystem ??= new DefCooking();
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public override CraftECA ECA => CraftECA.ChanceMinusSixtyToFourtyFive;
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@ -16,7 +16,7 @@ namespace Server.Engines.Craft
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public override int GumpTitleNumber => 1044622;
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public static CraftSystem CraftSystem => m_CraftSystem ?? (m_CraftSystem = new DefGlassblowing());
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public static CraftSystem CraftSystem => m_CraftSystem ??= new DefGlassblowing();
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public override double GetChanceAtMin(CraftItem item) => item.ItemType == typeof(HollowPrism) ? 0.5 : 0.0;
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@ -36,7 +36,7 @@ namespace Server.Engines.Craft
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public override int GumpTitleNumber => 1044009;
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public static CraftSystem CraftSystem => m_CraftSystem ?? (m_CraftSystem = new DefInscription());
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public static CraftSystem CraftSystem => m_CraftSystem ??= new DefInscription();
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public override double GetChanceAtMin(CraftItem item) => 0.0;
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@ -16,7 +16,7 @@ namespace Server.Engines.Craft
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public override int GumpTitleNumber => 1044500;
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public static CraftSystem CraftSystem => m_CraftSystem ?? (m_CraftSystem = new DefMasonry());
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public static CraftSystem CraftSystem => m_CraftSystem ??= new DefMasonry();
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public override double GetChanceAtMin(CraftItem item) => 0.0;
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@ -23,7 +23,7 @@ namespace Server.Engines.Craft
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public override int GumpTitleNumber => 1044005;
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public static CraftSystem CraftSystem => m_CraftSystem ?? (m_CraftSystem = new DefTailoring());
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public static CraftSystem CraftSystem => m_CraftSystem ??= new DefTailoring();
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public override CraftECA ECA => CraftECA.ChanceMinusSixtyToFourtyFive;
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@ -31,7 +31,7 @@ namespace Server.Engines.Craft
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public override int GumpTitleNumber => 1044007;
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public static CraftSystem CraftSystem => m_CraftSystem ?? (m_CraftSystem = new DefTinkering());
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public static CraftSystem CraftSystem => m_CraftSystem ??= new DefTinkering();
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public override double GetChanceAtMin(CraftItem item)
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{
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