Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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|
@ -1,5 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Buffers;
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using Server.Gumps;
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using Server.Items;
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using Server.Mobiles;
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@ -87,7 +89,7 @@ namespace Server.Engines.MLQuests.Gumps
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CloseCurrent(ns);
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m_Pending[ns] = new RaceChangeState(owner, ns, targetRace);
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ns.Send(new RaceChanger(from.Female, targetRace));
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SendRaceChanger(ns, from.Female, targetRace);
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}
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private static void CloseCurrent(NetState ns)
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@ -98,7 +100,7 @@ namespace Server.Engines.MLQuests.Gumps
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m_Pending.Remove(ns);
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}
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ns.Send(CloseRaceChanger.Instance);
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SendCloseRaceChanger(ns);
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}
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private static void Timeout(NetState ns)
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@ -106,30 +108,21 @@ namespace Server.Engines.MLQuests.Gumps
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if (IsPending(ns))
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{
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m_Pending.Remove(ns);
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ns.Send(CloseRaceChanger.Instance);
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SendCloseRaceChanger(ns);
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}
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}
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public static bool IsWearingEquipment(Mobile from)
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{
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foreach (Item item in from.Items)
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switch (item.Layer)
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return from.Items.Select(item => item.Layer switch
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{
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case Layer.Hair:
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case Layer.FacialHair:
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case Layer.Backpack:
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case Layer.Mount:
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case Layer.Bank:
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{
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continue; // ignore
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}
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default:
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{
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return true;
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}
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}
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return false;
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Layer.Hair => false,
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Layer.FacialHair => false,
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Layer.Backpack => false,
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Layer.Mount => false,
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Layer.Bank => false,
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_ => true
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}).FirstOrDefault();
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}
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private static bool CanChange(PlayerMobile from, Race targetRace)
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@ -238,38 +231,34 @@ namespace Server.Engines.MLQuests.Gumps
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m_Timeout = Timer.DelayCall(m_TimeoutDelay, Timeout, ns);
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}
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}
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}
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public sealed class RaceChanger : Packet
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{
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public RaceChanger(bool female, Race targetRace)
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: base(0xBF)
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public static void SendRaceChanger(NetState ns, bool female, Race targetRace)
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{
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EnsureCapacity(7);
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if (ns == null)
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return;
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m_Stream.Write((short)0x2A);
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m_Stream.Write((byte)(female ? 1 : 0));
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m_Stream.Write((byte)(targetRace.RaceID + 1));
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SpanWriter writer = new SpanWriter(stackalloc byte[7]);
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writer.Write((byte)0xBF); // Packet ID
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writer.Write((ushort)0x07); // Dynamic Length
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writer.Write((short)0x2A);
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writer.Write(female);
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writer.Write((byte)(targetRace.RaceID + 1));
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ns.Send(writer.Span);
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}
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private static void SendCloseRaceChanger(NetState ns)
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{
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ns?.Send(stackalloc byte[]
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{
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0xBF, // Packet ID
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0x07, // Dynamic Length
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0x00,
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0xFF
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});
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}
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}
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public sealed class CloseRaceChanger : Packet
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{
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public static readonly Packet Instance = SetStatic(new CloseRaceChanger());
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private CloseRaceChanger()
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: base(0xBF)
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{
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EnsureCapacity(7);
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m_Stream.Write((short)0x2A);
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m_Stream.Write((byte)0);
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m_Stream.Write((byte)0xFF);
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}
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}
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#region For testing
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public class RaceChangeDeed : Item, IRaceChanger
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{
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[Constructible]
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@ -330,6 +319,4 @@ namespace Server.Engines.MLQuests.Gumps
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int version = reader.ReadInt();
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}
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}
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#endregion
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}
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@ -86,14 +86,7 @@ namespace Server.Engines.MLQuests
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public virtual int Version => 0;
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public bool HasObjective<T>() where T : BaseObjective
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{
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foreach (BaseObjective obj in Objectives)
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if (obj is T)
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return true;
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return false;
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}
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public bool HasObjective<T>() where T : BaseObjective => Objectives.OfType<T>().Any();
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public virtual void Generate()
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{
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@ -151,11 +144,7 @@ namespace Server.Engines.MLQuests
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}
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}
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foreach (BaseObjective obj in Objectives)
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if (!obj.CanOffer(quester, pm, message))
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return false;
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return true;
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return Objectives.All(obj => obj.CanOffer(quester, pm, message));
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}
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public virtual void SendOffer(IQuestGiver quester, PlayerMobile pm)
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Mobiles;
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namespace Server.Engines.MLQuests
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@ -113,14 +114,7 @@ namespace Server.Engines.MLQuests
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return quest != null && HasDoneQuest(quest);
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}
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public bool HasDoneQuest(MLQuest quest)
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{
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foreach (MLDoneQuestInfo info in m_DoneQuests)
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if (info.m_Quest == quest)
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return true;
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return false;
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}
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public bool HasDoneQuest(MLQuest quest) => m_DoneQuests.Any(info => info.m_Quest == quest);
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public bool HasDoneQuest(MLQuest quest, out DateTime nextAvailable)
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{
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@ -180,20 +174,10 @@ namespace Server.Engines.MLQuests
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{
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MLQuest quest = MLQuestSystem.FindQuest(questType);
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if (quest == null)
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return null;
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return FindInstance(quest);
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return quest == null ? null : FindInstance(quest);
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}
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public MLQuestInstance FindInstance(MLQuest quest)
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{
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foreach (MLQuestInstance instance in QuestInstances)
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if (instance.Quest == quest)
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return instance;
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return null;
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}
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public MLQuestInstance FindInstance(MLQuest quest) => QuestInstances.FirstOrDefault(instance => instance.Quest == quest);
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public bool IsDoingQuest(Type questType)
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{
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Engines.MLQuests.Gumps;
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using Server.Engines.MLQuests.Objectives;
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using Server.Engines.MLQuests.Rewards;
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@ -36,16 +37,7 @@ namespace Server.Engines.MLQuests
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Objectives = new BaseObjectiveInstance[quest.Objectives.Count];
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BaseObjectiveInstance obj;
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bool timed = false;
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for (int i = 0; i < quest.Objectives.Count; ++i)
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{
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Objectives[i] = obj = quest.Objectives[i].CreateInstance(this);
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if (obj.IsTimed)
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timed = true;
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}
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bool timed = quest.Objectives.Aggregate(false, (current, t) => current | t.CreateInstance(this).IsTimed);
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Register();
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@ -113,14 +105,8 @@ namespace Server.Engines.MLQuests
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Removed = true;
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}
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public bool AllowsQuestItem(Item item, Type type)
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{
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foreach (BaseObjectiveInstance objective in Objectives)
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if (!objective.Expired && objective.AllowsQuestItem(item, type))
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return true;
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return false;
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}
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public bool AllowsQuestItem(Item item, Type type) =>
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Objectives.Any(objective => !objective.Expired && objective.AllowsQuestItem(item, type));
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public bool IsCompleted()
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{
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@ -252,13 +238,11 @@ namespace Server.Engines.MLQuests
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if (Quest.ObjectiveType == ObjectiveType.All)
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{
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// TODO: 1115877 - You no longer have the required items to complete this quest.
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foreach (BaseObjectiveInstance objective in Objectives)
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if (!objective.IsCompleted())
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return;
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if (Objectives.Any(objective => !objective.IsCompleted()))
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return;
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foreach (BaseObjectiveInstance objective in Objectives)
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if (!objective.OnBeforeClaimReward())
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return;
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if (Objectives.Any(objective => !objective.OnBeforeClaimReward()))
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return;
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foreach (BaseObjectiveInstance objective in Objectives)
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objective.OnClaimReward();
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@ -314,14 +298,7 @@ namespace Server.Engines.MLQuests
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{
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// On OSI a more naive method of checking is used.
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// For containers, only the actual container item counts.
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bool canFit = true;
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foreach (Item rewardItem in rewards)
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if (!Player.AddToBackpack(rewardItem))
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{
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canFit = false;
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break;
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}
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bool canFit = rewards.All(rewardItem => Player.AddToBackpack(rewardItem));
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if (!canFit)
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{
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|
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@ -14,8 +14,7 @@ namespace Server.Engines.MLQuests
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public static void EnsureExistence()
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{
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if (m_Instance == null)
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m_Instance = new MLQuestPersistence();
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m_Instance ??= new MLQuestPersistence();
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}
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public override void Serialize(GenericWriter writer)
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@ -55,4 +54,4 @@ namespace Server.Engines.MLQuests
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MLQuest.Deserialize(reader, version);
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Server.Commands;
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using Server.Commands.Generic;
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using Server.Engines.MLQuests.Gumps;
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|
@ -213,7 +214,7 @@ namespace Server.Engines.MLQuests
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return;
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}
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bool enable = e.Length == 1 ? e.GetBoolean(0) : true;
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bool enable = e.Length != 1 || e.GetBoolean(0);
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|
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foreach (MLQuest quest in Quests.Values)
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quest.SaveEnabled = enable;
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|
|
@ -329,17 +330,8 @@ namespace Server.Engines.MLQuests
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|||
}
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}
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public static bool CanMarkQuestItem(PlayerMobile pm, Item item, Type type)
|
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{
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MLQuestContext context = GetContext(pm);
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|
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if (context != null)
|
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foreach (MLQuestInstance quest in context.QuestInstances)
|
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if (!quest.ClaimReward && quest.AllowsQuestItem(item, type))
|
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return true;
|
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|
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return false;
|
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}
|
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public static bool CanMarkQuestItem(PlayerMobile pm, Item item, Type type) =>
|
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GetContext(pm)?.QuestInstances.Any(quest => !quest.ClaimReward && quest.AllowsQuestItem(item, type)) == true;
|
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|
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private static void OnMarkQuestItem(PlayerMobile pm, Item item, Type type)
|
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{
|
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|
|
@ -563,8 +555,7 @@ namespace Server.Engines.MLQuests
|
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* Save first quest that reaches the CanOffer call.
|
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* If no quests are valid at all, return this quest for displaying the CanOffer error message.
|
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*/
|
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if (fallback == null)
|
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fallback = quest;
|
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fallback ??= quest;
|
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|
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if (quest.CanOffer(quester, pm, context, false))
|
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m_EligiblePool.Add(quest);
|
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|
|
@ -643,7 +634,7 @@ namespace Server.Engines.MLQuests
|
|||
if (questType == null)
|
||||
return null; // no longer a type
|
||||
|
||||
return FindQuest(questType);
|
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return questType == null ? null : FindQuest(questType);
|
||||
}
|
||||
|
||||
public static MLQuest FindQuest(Type questType)
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Server.Engines.MLQuests.Definitions;
|
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using Server.Engines.MLQuests.Gumps;
|
||||
using Server.Items;
|
||||
|
|
@ -135,20 +136,7 @@ namespace Server.Engines.MLQuests.Mobiles
|
|||
{
|
||||
MLQuestContext context = MLQuestSystem.GetContext(pm);
|
||||
|
||||
if (context == null)
|
||||
return 0;
|
||||
|
||||
int result = 0;
|
||||
|
||||
foreach (Type type in Needed)
|
||||
{
|
||||
MLQuest quest = MLQuestSystem.FindQuest(type);
|
||||
|
||||
if (quest == null || context.HasDoneQuest(quest))
|
||||
++result;
|
||||
}
|
||||
|
||||
return result;
|
||||
return context == null ? 0 : Needed.Select(MLQuestSystem.FindQuest).Count(quest => quest == null || context.HasDoneQuest(quest));
|
||||
}
|
||||
|
||||
public virtual void OnComplete(PlayerMobile pm)
|
||||
|
|
|
|||
|
|
@ -42,9 +42,7 @@ namespace Server.Engines.MLQuests.Mobiles
|
|||
|
||||
public override bool GetGender() => false;
|
||||
|
||||
public override void CheckMorph()
|
||||
{
|
||||
}
|
||||
public override bool CheckMorph() => true;
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
|
|
@ -53,22 +51,9 @@ namespace Server.Engines.MLQuests.Mobiles
|
|||
HairHue = FacialHairHue = 0x8A7;
|
||||
|
||||
AddItem(new Sandals());
|
||||
|
||||
Item item;
|
||||
|
||||
item = new Cloak();
|
||||
item.ItemID = 0x26AD;
|
||||
item.Hue = 0x455;
|
||||
AddItem(item);
|
||||
|
||||
item = new Robe();
|
||||
item.ItemID = 0x26AE;
|
||||
item.Hue = 0x4AB;
|
||||
AddItem(item);
|
||||
|
||||
item = new Backpack();
|
||||
item.Movable = false;
|
||||
AddItem(item);
|
||||
AddItem(new Cloak{ ItemID = 0x26AD, Hue = 0x455});
|
||||
AddItem(new Robe {ItemID = 0x26AE, Hue = 0x4AB});
|
||||
AddItem(new Backpack {Movable = false});
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
|
|
@ -92,32 +77,23 @@ namespace Server.Engines.MLQuests.Mobiles
|
|||
|
||||
if (m_NextShout <= DateTime.UtcNow)
|
||||
{
|
||||
Packet shoutPacket = null;
|
||||
|
||||
foreach (NetState state in GetClientsInRange(12))
|
||||
IPooledEnumerable eable = GetClientsInRange(12);
|
||||
foreach (NetState state in eable)
|
||||
{
|
||||
Mobile m = state.Mobile;
|
||||
|
||||
if (m.CanSee(this) && m.InLOS(this) && m.CanBeginAction(this))
|
||||
{
|
||||
if (shoutPacket == null)
|
||||
shoutPacket = Packet.Acquire(new MessageLocalized(Serial, Body, MessageType.Regular, 946, 3,
|
||||
1078099, Name, "")); // Double Click On Me For Help!
|
||||
|
||||
state.Send(shoutPacket);
|
||||
}
|
||||
Packets.SendMessageLocalized(state, Serial, Body, MessageType.Regular, 946, 3,
|
||||
1078099, Name); // Double Click On Me For Help!
|
||||
}
|
||||
|
||||
Packet.Release(shoutPacket);
|
||||
eable.Free();
|
||||
|
||||
m_NextShout = DateTime.UtcNow + m_ShoutDelay;
|
||||
}
|
||||
}
|
||||
|
||||
private void EndLock(Mobile m)
|
||||
{
|
||||
m.EndAction(this);
|
||||
}
|
||||
private void EndLock(Mobile m) => m.EndAction(this);
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
|
|
@ -135,4 +111,4 @@ namespace Server.Engines.MLQuests.Mobiles
|
|||
Frozen = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using Server.Gumps;
|
||||
using Server.Misc;
|
||||
using Server.Mobiles;
|
||||
|
|
@ -20,14 +21,13 @@ namespace Server.Engines.MLQuests.Objectives
|
|||
MLQuestContext context = MLQuestSystem.GetContext(pm);
|
||||
|
||||
if (context != null)
|
||||
foreach (MLQuestInstance instance in context.QuestInstances)
|
||||
if (instance.Quest.IsEscort)
|
||||
{
|
||||
if (message)
|
||||
MLQuestSystem.Tell(quester, pm, 500896); // I see you already have an escort.
|
||||
if (context.QuestInstances.Any(instance => instance.Quest.IsEscort))
|
||||
{
|
||||
if (message)
|
||||
MLQuestSystem.Tell(quester, pm, 500896); // I see you already have an escort.
|
||||
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
DateTime nextEscort = pm.LastEscortTime + BaseEscortable.EscortDelay;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using Server.Gumps;
|
||||
using Server.Mobiles;
|
||||
|
||||
|
|
@ -91,22 +92,21 @@ namespace Server.Engines.MLQuests.Objectives
|
|||
{
|
||||
int desired = Objective.DesiredAmount;
|
||||
|
||||
foreach (Type acceptedType in Objective.AcceptedTypes)
|
||||
if (acceptedType.IsAssignableFrom(type))
|
||||
{
|
||||
if (Objective.Area?.Contains(mob) == false)
|
||||
return false;
|
||||
if (Objective.AcceptedTypes.Any(acceptedType => acceptedType.IsAssignableFrom(type)))
|
||||
{
|
||||
if (Objective.Area?.Contains(mob) == false)
|
||||
return false;
|
||||
|
||||
PlayerMobile pm = Instance.Player;
|
||||
PlayerMobile pm = Instance.Player;
|
||||
|
||||
if (++Slain >= desired)
|
||||
pm.SendLocalizedMessage(1075050); // You have killed all the required quest creatures of this type.
|
||||
else
|
||||
pm.SendLocalizedMessage(1075051,
|
||||
(desired - Slain).ToString()); // You have killed a quest creature. ~1_val~ more left.
|
||||
if (++Slain >= desired)
|
||||
pm.SendLocalizedMessage(1075050); // You have killed all the required quest creatures of this type.
|
||||
else
|
||||
pm.SendLocalizedMessage(1075051,
|
||||
(desired - Slain).ToString()); // You have killed a quest creature. ~1_val~ more left.
|
||||
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace Server.Engines.MLQuests
|
||||
{
|
||||
|
|
@ -34,14 +35,7 @@ namespace Server.Engines.MLQuests
|
|||
// Debug method
|
||||
public void Validate()
|
||||
{
|
||||
bool found = false;
|
||||
|
||||
foreach (Region r in Region.Regions)
|
||||
if (r.Name == RegionName && (ForceMap == null || r.Map == ForceMap))
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
bool found = Region.Regions.Any(r => r.Name == RegionName && (ForceMap == null || r.Map == ForceMap));
|
||||
|
||||
if (!found)
|
||||
Console.WriteLine("Warning: QuestArea region '{0}' does not exist (ForceMap = {1})", RegionName,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue