Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -75,7 +75,7 @@ namespace Server.Engines.Plants
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}
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case 2: // Help
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{
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from.Send(new DisplayHelpTopic(71, true)); // EMPTYING THE BOWL
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ContentPackets.SendDisplayHelpTopic(from.NetState, 17, true); // EMPTYING THE BOWL
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from.SendGump(new EmptyTheBowlGump(m_Plant));
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@ -264,9 +264,7 @@ namespace Server.Engines.Plants
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case 1: // Reproduction menu
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{
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if (m_Plant.PlantStatus > PlantStatus.BowlOfDirt)
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{
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from.SendGump(new ReproductionGump(m_Plant));
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}
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else
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{
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from.SendLocalizedMessage(1061885); // You need to plant a seed in the bowl first.
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@ -278,32 +276,28 @@ namespace Server.Engines.Plants
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}
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case 2: // Infestation
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{
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from.Send(new DisplayHelpTopic(54, true)); // INFESTATION LEVEL
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ContentPackets.SendDisplayHelpTopic(from.NetState, 54, true); // INFESTATION LEVEL
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from.SendGump(new MainPlantGump(m_Plant));
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break;
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}
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case 3: // Fungus
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{
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from.Send(new DisplayHelpTopic(56, true)); // FUNGUS LEVEL
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ContentPackets.SendDisplayHelpTopic(from.NetState, 56, true); // FUNGUS LEVEL
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from.SendGump(new MainPlantGump(m_Plant));
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break;
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}
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case 4: // Poison
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{
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from.Send(new DisplayHelpTopic(58, true)); // POISON LEVEL
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ContentPackets.SendDisplayHelpTopic(from.NetState, 58, true); // POISON LEVEL
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from.SendGump(new MainPlantGump(m_Plant));
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break;
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}
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case 5: // Disease
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{
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from.Send(new DisplayHelpTopic(60, true)); // DISEASE LEVEL
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ContentPackets.SendDisplayHelpTopic(from.NetState, 60, true); // DISEASE LEVEL
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from.SendGump(new MainPlantGump(m_Plant));
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break;
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@ -320,9 +314,7 @@ namespace Server.Engines.Plants
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$"#{m_Plant.GetLocalizedPlantStatus()}"); // Target the container you wish to use to water the ~1_val~.
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}
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else
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{
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m_Plant.Pour(from, bev);
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}
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from.SendGump(new MainPlantGump(m_Plant));
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@ -354,7 +346,7 @@ namespace Server.Engines.Plants
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}
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case 11: // Help
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{
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from.Send(new DisplayHelpTopic(48, true)); // PLANT GROWING
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ContentPackets.SendDisplayHelpTopic(from.NetState, 48, true); // PLANT GROWING
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from.SendGump(new MainPlantGump(m_Plant));
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@ -374,9 +366,7 @@ namespace Server.Engines.Plants
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Item item = GetPotion(from, effects);
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if (item != null)
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{
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m_Plant.Pour(from, item);
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}
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else
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{
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if (m_Plant.ApplyPotion(effects[0], true, out int message))
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@ -1,15 +0,0 @@
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namespace Server.Network
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{
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public class DisplayHelpTopic : Packet
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{
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public DisplayHelpTopic(int topicID, bool display) : base(0xBF)
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{
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EnsureCapacity(11);
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m_Stream.Write((short)0x17);
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m_Stream.Write((byte)1);
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m_Stream.Write(topicID);
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m_Stream.Write(display);
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}
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}
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}
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@ -84,8 +84,7 @@ namespace Server.Engines.Plants
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}
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else
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{
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if (PlantSystem == null)
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PlantSystem = new PlantSystem(this, false);
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PlantSystem ??= new PlantSystem(this, false);
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int hits = (int)(PlantSystem.MaxHits * ratio);
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@ -1,4 +1,5 @@
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using System;
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using System.Linq;
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using Server.Items;
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namespace Server.Engines.Plants
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@ -31,15 +32,9 @@ namespace Server.Engines.Plants
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public Type ResourceType{ get; }
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public static PlantResourceInfo GetInfo(PlantType plantType, PlantHue plantHue)
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{
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foreach (PlantResourceInfo info in m_ResourceList)
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if (info.PlantType == plantType && info.PlantHue == plantHue)
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return info;
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return null;
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}
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public static PlantResourceInfo GetInfo(PlantType plantType, PlantHue plantHue) =>
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m_ResourceList.FirstOrDefault(info => info.PlantType == plantType && info.PlantHue == plantHue);
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public Item CreateResource() => (Item)Activator.CreateInstance(ResourceType);
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}
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}
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}
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@ -383,6 +383,7 @@ namespace Server.Engines.Plants
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return 1060827; // soft
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if (Water <= 3)
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return 1060828; // squishy
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return 1060829; // sopping wet
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}
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@ -261,21 +261,13 @@ namespace Server.Engines.Plants
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double rand = Utility.RandomDouble();
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if (rand < 0.5 / exp4)
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return PlantType.CommonGreenBonsai;
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if (rand < 1.0 / exp4)
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return PlantType.CommonPinkBonsai;
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if (rand < (k1 * 0.5 + 1.0) / exp4)
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return PlantType.UncommonGreenBonsai;
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if (rand < exp1 / exp4)
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return PlantType.UncommonPinkBonsai;
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if (rand < (k2 * 0.5 + exp1) / exp4)
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return PlantType.RareGreenBonsai;
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if (rand < exp2 / exp4)
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return PlantType.RarePinkBonsai;
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if (rand < exp3 / exp4)
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return PlantType.ExceptionalBonsai;
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return PlantType.ExoticBonsai;
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return rand < 0.5 / exp4 ? PlantType.CommonGreenBonsai :
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rand < 1.0 / exp4 ? PlantType.CommonPinkBonsai :
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rand < (k1 * 0.5 + 1.0) / exp4 ? PlantType.UncommonGreenBonsai :
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rand < exp1 / exp4 ? PlantType.UncommonPinkBonsai :
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rand < (k2 * 0.5 + exp1) / exp4 ? PlantType.RareGreenBonsai :
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rand < exp2 / exp4 ? PlantType.RarePinkBonsai :
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rand < exp3 / exp4 ? PlantType.ExceptionalBonsai : PlantType.ExoticBonsai;
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}
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public static bool IsCrossable(PlantType plantType) => GetInfo(plantType).Crossable;
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return hueInfo.IsBright() ? 1113493 : 1113492; // ~1_amount~ [bright] ~2_color~ ~3_type~ seeds
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}
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}
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}
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}
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@ -14,50 +14,30 @@ namespace Server.Engines.Plants
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from.InRange(m_Plant.GetWorldLocation(), 3))
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{
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if (!m_Plant.IsUsableBy(from))
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{
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m_Plant.LabelTo(from,
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1061856); // You must have the item in your backpack or locked down in order to use it.
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}
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else if (!m_Plant.IsCrossable)
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{
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m_Plant.LabelTo(from, 1053050); // You cannot gather pollen from a mutated plant!
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}
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else if (!m_Plant.PlantSystem.PollenProducing)
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{
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m_Plant.LabelTo(from, 1053051); // You cannot gather pollen from a plant in this stage of development!
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}
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else if (m_Plant.PlantSystem.Health < PlantHealth.Healthy)
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{
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m_Plant.LabelTo(from, 1053052); // You cannot gather pollen from an unhealthy plant!
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}
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else
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{
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if (!(targeted is PlantItem targ) || targ.PlantStatus >= PlantStatus.DecorativePlant ||
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targ.PlantStatus <= PlantStatus.BowlOfDirt)
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{
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m_Plant.LabelTo(from, 1053070); // You can only pollinate other specially grown plants!
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}
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else if (!targ.IsUsableBy(from))
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{
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targ.LabelTo(from,
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1061856); // You must have the item in your backpack or locked down in order to use it.
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}
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else if (!targ.IsCrossable)
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{
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targ.LabelTo(from, 1053073); // You cannot cross-pollinate with a mutated plant!
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}
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else if (!targ.PlantSystem.PollenProducing)
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{
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targ.LabelTo(from, 1053074); // This plant is not in the flowering stage. You cannot pollinate it!
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}
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else if (targ.PlantSystem.Health < PlantHealth.Healthy)
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{
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targ.LabelTo(from, 1053075); // You cannot pollinate an unhealthy plant!
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}
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else if (targ.PlantSystem.Pollinated)
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{
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targ.LabelTo(from, 1053072); // This plant has already been pollinated!
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}
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else if (targ == m_Plant)
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{
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targ.PlantSystem.Pollinated = true;
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m_Plant.IsUsableBy(from)) from.SendGump(new ReproductionGump(m_Plant));
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}
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}
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}
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}
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@ -138,24 +138,21 @@ namespace Server.Engines.Plants
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}
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case 3: // Pollination
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{
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from.Send(new DisplayHelpTopic(67, true)); // POLLINATION STATE
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ContentPackets.SendDisplayHelpTopic(from.NetState, 67, true); // POLLINATION STATE
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from.SendGump(new ReproductionGump(m_Plant));
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break;
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}
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case 4: // Resources
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{
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from.Send(new DisplayHelpTopic(69, true)); // RESOURCE PRODUCTION
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ContentPackets.SendDisplayHelpTopic(from.NetState, 69, true); // RESOURCE PRODUCTION
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from.SendGump(new ReproductionGump(m_Plant));
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break;
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}
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case 5: // Seeds
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{
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from.Send(new DisplayHelpTopic(68, true)); // SEED PRODUCTION
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ContentPackets.SendDisplayHelpTopic(from.NetState, 68, true); // SEED PRODUCTION
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from.SendGump(new ReproductionGump(m_Plant));
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break;
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@ -200,9 +197,7 @@ namespace Server.Engines.Plants
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m_Plant.LabelTo(from, 1053055); // Mutated plants do not produce resources!
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}
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else if (system.AvailableResources == 0)
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{
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m_Plant.LabelTo(from, 1053056); // This plant has no resources to gather!
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}
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else
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{
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Item resource = resInfo.CreateResource();
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@ -229,13 +224,9 @@ namespace Server.Engines.Plants
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PlantSystem system = m_Plant.PlantSystem;
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if (!m_Plant.Reproduces)
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{
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m_Plant.LabelTo(from, 1053060); // Mutated plants do not produce seeds!
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}
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else if (system.AvailableSeeds == 0)
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{
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m_Plant.LabelTo(from, 1053061); // This plant has no seeds to gather!
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}
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else
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{
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Seed seed = new Seed(system.SeedType, system.SeedHue, true);
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@ -64,7 +64,7 @@ namespace Server.Engines.Plants
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}
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case 2: // Help
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{
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from.Send(new DisplayHelpTopic(70, true)); // DECORATIVE MODE
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ContentPackets.SendDisplayHelpTopic(from.NetState, 70, true); // DECORATIVE MODE
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from.SendGump(new SetToDecorativeGump(m_Plant));
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Loading…
Add table
Add a link
Reference in a new issue