Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
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588 changed files with 10843 additions and 16177 deletions
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@ -342,9 +342,9 @@ namespace Server
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targetFame / 100.0 * (m_HonorDamage / m_TotalDamage); //Initial honor gain is 100th of the monsters honor
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if (m_HonorDamage == m_TotalDamage && m_FirstHit == FirstHit.Granted)
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dGain = dGain * 1.5; //honor gain is increased alot more if the combat was fully honorable
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dGain *= 1.5; //honor gain is increased alot more if the combat was fully honorable
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else
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dGain = dGain * 0.9;
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dGain *= 0.9;
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int gain = Math.Min((int)dGain, 200);
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@ -36,14 +36,14 @@ namespace Server
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AddPage(1);
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Add(new InternalEntry(61, 71, 108, GetHueFor(0))); // Humility
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Add(new InternalEntry(123, 46, 112, GetHueFor(4))); // Valor
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Add(new InternalEntry(187, 70, 107, GetHueFor(5))); // Honor
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Add(new InternalEntry(35, 135, 110, GetHueFor(1))); // Sacrifice
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Add(new InternalEntry(211, 133, 105, GetHueFor(2))); // Compassion
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Add(new InternalEntry(61, 195, 111, GetHueFor(3))); // Spiritulaity
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Add(new InternalEntry(186, 195, 109, GetHueFor(6))); // Justice
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Add(new InternalEntry(121, 221, 106, GetHueFor(7))); // Honesty
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Add(new GumpImage(61, 71, 108, GetHueFor(0), "VirtueGumpItem")); // Humility
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Add(new GumpImage(123, 46, 112, GetHueFor(4), "VirtueGumpItem")); // Valor
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Add(new GumpImage(187, 70, 107, GetHueFor(5), "VirtueGumpItem")); // Honor
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Add(new GumpImage(35, 135, 110, GetHueFor(1), "VirtueGumpItem")); // Sacrifice
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Add(new GumpImage(211, 133, 105, GetHueFor(2), "VirtueGumpItem")); // Compassion
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Add(new GumpImage(61, 195, 111, GetHueFor(3), "VirtueGumpItem")); // Spiritulaity
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Add(new GumpImage(186, 195, 109, GetHueFor(6), "VirtueGumpItem")); // Justice
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Add(new GumpImage(121, 221, 106, GetHueFor(7), "VirtueGumpItem")); // Honesty
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if (m_Beholder == m_Beheld)
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{
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@ -147,7 +147,7 @@ namespace Server
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return m_Table[index * 3 + vl];
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}
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public override void OnResponse(NetState state, RelayInfo info)
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (info.ButtonID == 1 && m_Beholder == m_Beheld)
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m_Beholder.SendGump(new VirtueStatusGump(m_Beholder));
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@ -79,7 +79,7 @@ namespace Server
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AddHtmlLocalized(83, 275, 400, 40, webPage == null ? 1052055 : 1052052); // This virtue is not yet defined. OR -click to learn more (opens webpage)
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}
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public override void OnResponse(NetState state, RelayInfo info)
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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switch (info.ButtonID)
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{
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@ -88,7 +88,7 @@ namespace Server
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m_Beholder.SendGump(new VirtueInfoGump(m_Beholder, m_Virtue, m_Desc, m_Page));
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if (m_Page != null)
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state.Send(new LaunchBrowser(m_Page)); //No message about web browser starting on OSI
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Packets.SendLaunchBrowser(sender, m_Page);
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break;
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}
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case 2:
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@ -47,7 +47,7 @@ namespace Server
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AddButton(280, 43, 4014, 4014, 9);
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}
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public override void OnResponse(NetState state, RelayInfo info)
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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switch (info.ButtonID)
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{
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