Updates Packets & Randomizer (#43)

* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
This commit is contained in:
Kamron Batman 2019-11-11 03:40:16 -08:00 • committed by 3HMonkey
parent 7aa8fd3df1
commit 179cb50557
588 changed files with 10843 additions and 16177 deletions

View file

@ -342,9 +342,9 @@ namespace Server
targetFame / 100.0 * (m_HonorDamage / m_TotalDamage); //Initial honor gain is 100th of the monsters honor
if (m_HonorDamage == m_TotalDamage && m_FirstHit == FirstHit.Granted)
dGain = dGain * 1.5; //honor gain is increased alot more if the combat was fully honorable
dGain *= 1.5; //honor gain is increased alot more if the combat was fully honorable
else
dGain = dGain * 0.9;
dGain *= 0.9;
int gain = Math.Min((int)dGain, 200);

View file

@ -36,14 +36,14 @@ namespace Server
AddPage(1);
Add(new InternalEntry(61, 71, 108, GetHueFor(0))); // Humility
Add(new InternalEntry(123, 46, 112, GetHueFor(4))); // Valor
Add(new InternalEntry(187, 70, 107, GetHueFor(5))); // Honor
Add(new InternalEntry(35, 135, 110, GetHueFor(1))); // Sacrifice
Add(new InternalEntry(211, 133, 105, GetHueFor(2))); // Compassion
Add(new InternalEntry(61, 195, 111, GetHueFor(3))); // Spiritulaity
Add(new InternalEntry(186, 195, 109, GetHueFor(6))); // Justice
Add(new InternalEntry(121, 221, 106, GetHueFor(7))); // Honesty
Add(new GumpImage(61, 71, 108, GetHueFor(0), "VirtueGumpItem")); // Humility
Add(new GumpImage(123, 46, 112, GetHueFor(4), "VirtueGumpItem")); // Valor
Add(new GumpImage(187, 70, 107, GetHueFor(5), "VirtueGumpItem")); // Honor
Add(new GumpImage(35, 135, 110, GetHueFor(1), "VirtueGumpItem")); // Sacrifice
Add(new GumpImage(211, 133, 105, GetHueFor(2), "VirtueGumpItem")); // Compassion
Add(new GumpImage(61, 195, 111, GetHueFor(3), "VirtueGumpItem")); // Spiritulaity
Add(new GumpImage(186, 195, 109, GetHueFor(6), "VirtueGumpItem")); // Justice
Add(new GumpImage(121, 221, 106, GetHueFor(7), "VirtueGumpItem")); // Honesty
if (m_Beholder == m_Beheld)
{
@ -147,7 +147,7 @@ namespace Server
return m_Table[index * 3 + vl];
}
public override void OnResponse(NetState state, RelayInfo info)
public override void OnResponse(NetState sender, RelayInfo info)
{
if (info.ButtonID == 1 && m_Beholder == m_Beheld)
m_Beholder.SendGump(new VirtueStatusGump(m_Beholder));

View file

@ -79,7 +79,7 @@ namespace Server
AddHtmlLocalized(83, 275, 400, 40, webPage == null ? 1052055 : 1052052); // This virtue is not yet defined. OR -click to learn more (opens webpage)
}
public override void OnResponse(NetState state, RelayInfo info)
public override void OnResponse(NetState sender, RelayInfo info)
{
switch (info.ButtonID)
{
@ -88,7 +88,7 @@ namespace Server
m_Beholder.SendGump(new VirtueInfoGump(m_Beholder, m_Virtue, m_Desc, m_Page));
if (m_Page != null)
state.Send(new LaunchBrowser(m_Page)); //No message about web browser starting on OSI
Packets.SendLaunchBrowser(sender, m_Page);
break;
}
case 2:

View file

@ -47,7 +47,7 @@ namespace Server
AddButton(280, 43, 4014, 4014, 9);
}
public override void OnResponse(NetState state, RelayInfo info)
public override void OnResponse(NetState sender, RelayInfo info)
{
switch (info.ButtonID)
{