Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
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588 changed files with 10843 additions and 16177 deletions
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@ -153,9 +153,7 @@ namespace Server.Gumps
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if (parent != null)
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{
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if (m_Stack == null)
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m_Stack = new Stack<StackEntry>();
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m_Stack ??= new Stack<StackEntry>();
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m_Stack.Push(parent);
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}
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@ -281,9 +279,9 @@ namespace Server.Gumps
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}
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}
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public override void OnResponse(NetState state, RelayInfo info)
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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Mobile from = state.Mobile;
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Mobile from = sender.Mobile;
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if (!BaseCommand.IsAccessible(from, m_Object))
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{
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@ -127,7 +127,6 @@ namespace Server.Gumps
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switch (index)
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{
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default:
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case 0:
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type = ModelBodyType.Monsters;
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list = m_Monster;
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break;
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@ -204,24 +203,17 @@ namespace Server.Gumps
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if (((Body)bodyID).IsEmpty)
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continue;
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List<InternalEntry> list;
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switch (oldEntry.BodyType)
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List<InternalEntry> list = oldEntry.BodyType switch
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{
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default: continue;
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case ModelBodyType.Monsters:
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list = m_Monster;
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break;
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case ModelBodyType.Animals:
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list = m_Animal;
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break;
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case ModelBodyType.Sea:
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list = m_Sea;
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break;
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case ModelBodyType.Human:
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list = m_Human;
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break;
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}
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ModelBodyType.Monsters => m_Monster,
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ModelBodyType.Animals => m_Animal,
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ModelBodyType.Sea => m_Sea,
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ModelBodyType.Human => m_Human,
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_ => null
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};
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if (list == null)
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return;
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int itemID = ShrinkTable.Lookup(bodyID, -1);
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@ -287,7 +279,7 @@ namespace Server.Gumps
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int v = Name.CompareTo(comp.Name);
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if (v == 0)
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Body.CompareTo(comp.Body);
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v = Body.CompareTo(comp.Body);
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return v;
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}
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@ -1,7 +1,6 @@
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using System.Collections.Generic;
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using System.Reflection;
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using Server.Commands;
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using Server.HuePickers;
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using Server.Network;
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namespace Server.Gumps
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@ -4,7 +4,6 @@ using System.Reflection;
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using Server.Commands;
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using Server.Commands.Generic;
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using Server.Network;
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using Server.Prompts;
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namespace Server.Gumps
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{
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