Updates Packets & Randomizer (#43)

* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
This commit is contained in:
Kamron Batman 2019-11-11 03:40:16 -08:00 committed by 3HMonkey
parent 7aa8fd3df1
commit 179cb50557
588 changed files with 10843 additions and 16177 deletions

View file

@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Linq;
using Server.ContextMenus;
using Server.Mobiles;
using Server.Multis;
@ -16,40 +17,17 @@ namespace Server.Items
{
}
public override int DefaultMaxWeight
{
get
{
if (IsSecure)
return 0;
public override int DefaultMaxWeight => IsSecure ? 0 : base.DefaultMaxWeight;
return base.DefaultMaxWeight;
}
}
public override bool IsAccessibleTo(Mobile m) =>
BaseHouse.CheckAccessible(m, this) && base.IsAccessibleTo(m);
public override bool IsAccessibleTo(Mobile m)
{
if (!BaseHouse.CheckAccessible(m, this))
return false;
public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight) =>
(!IsSecure || BaseHouse.CheckHold(m, this, item, message, checkItems, plusItems, plusWeight)) &&
base.CheckHold(m, item, message, checkItems, plusItems, plusWeight);
return base.IsAccessibleTo(m);
}
public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight)
{
if (IsSecure && !BaseHouse.CheckHold(m, this, item, message, checkItems, plusItems, plusWeight))
return false;
return base.CheckHold(m, item, message, checkItems, plusItems, plusWeight);
}
public override bool CheckItemUse(Mobile from, Item item)
{
if (IsDecoContainer && item is BaseBook)
return true;
return base.CheckItemUse(from, item);
}
public override bool CheckItemUse(Mobile from, Item item) =>
IsDecoContainer && item is BaseBook || base.CheckItemUse(from, item);
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
@ -79,13 +57,8 @@ namespace Server.Items
List<Item> list = Items;
for (int i = 0; i < list.Count; ++i)
{
Item item = list[i];
if (!(item is Container) && item.StackWith(from, dropped, false))
return true;
}
if (list.Any(item => !(item is Container) && item.StackWith(from, dropped, false)))
return true;
DropItem(dropped);
@ -936,4 +909,4 @@ namespace Server.Items
Weight = -1;
}
}
}
}

View file

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Server.Mobiles;
namespace Server.Items
@ -95,14 +96,7 @@ namespace Server.Items
}
}
public int GetItemsCount()
{
int count = 0;
foreach (Item item in Items) count += item.Amount;
return count;
}
public int GetItemsCount() => Items.Sum(item => item.Amount);
public void CheckRespawn()
{
@ -1507,7 +1501,9 @@ namespace Server.Items
Mobile nearest = null;
FillableContent content = null;
foreach (Mobile mob in map.GetMobilesInRange(loc, 20))
IPooledEnumerable eable = map.GetMobilesInRange(loc, 20);
foreach (Mobile mob in eable)
{
if (nearest != null && mob.GetDistanceToSqrt(loc) > nearest.GetDistanceToSqrt(loc) &&
!(nearest is Cobbler && mob is Provisioner))
@ -1520,6 +1516,8 @@ namespace Server.Items
}
}
eable.Free();
return content;
}
}

View file

@ -264,7 +264,7 @@ namespace Server.Items
inaccessible = true;
}
from.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", ""));
Packets.SendMessageLocalized(from.NetState, Serial, ItemID, MessageType.Regular, 0x3B2, 3, number);
}
return inaccessible;
@ -323,4 +323,4 @@ namespace Server.Items
LabelTo(from, 1041645); //recovered from a shipwreck
}
}
}
}

View file

@ -126,16 +126,11 @@ namespace Server.Items
#region Checks
private bool Resmeltables() //Where context menu checks for metal items and dragon barding deeds
{
foreach (Item i in Items)
return i?.Deleted == false && (
i is BaseWeapon weapon && CraftResources.GetType(weapon.Resource) == CraftResourceType.Metal ||
i is BaseArmor armor && CraftResources.GetType(armor.Resource) == CraftResourceType.Metal ||
i is DragonBardingDeed);
return false;
}
private bool Resmeltables() => //Where context menu checks for metal items and dragon barding deeds
Items.Select(i => i?.Deleted == false &&
(i is BaseWeapon weapon && CraftResources.GetType(weapon.Resource) == CraftResourceType.Metal ||
i is BaseArmor armor && CraftResources.GetType(armor.Resource) == CraftResourceType.Metal ||
i is DragonBardingDeed)).FirstOrDefault();
private bool Scissorables() //Where context menu checks for Leather items and cloth items
{

View file

@ -46,7 +46,7 @@ namespace Server.Items
if (Deleted || !to.CanSee(this))
return;
to.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, hue, 3, number, "", ""));
Packets.SendMessageLocalized(to.NetState, Serial, ItemID, MessageType.Regular, hue, 3, number);
}
private void SendMessageTo(Mobile to, string text, int hue)
@ -54,7 +54,7 @@ namespace Server.Items
if (Deleted || !to.CanSee(this))
return;
to.Send(new UnicodeMessage(Serial, ItemID, MessageType.Regular, hue, 3, "ENU", "", text));
Packets.SendUnicodeMessage(to.NetState,Serial, ItemID, MessageType.Regular, hue, 3, "ENU", "", text);
}
public virtual bool ExecuteTrap(Mobile from)
@ -91,7 +91,7 @@ namespace Server.Items
from.LocalOverheadMessage(MessageType.Regular, 0x2A, 503000);
}
Effects.SendLocationEffect(loc, facet, 0x36BD, 15, 10);
Effects.SendLocationEffect(loc, facet, 0x36BD, 15);
Effects.PlaySound(loc, facet, 0x307);
break;
@ -129,7 +129,7 @@ namespace Server.Items
AOS.Damage(from, damage, 100, 0, 0, 0, 0);
// A dart imbeds itself in your flesh!
// A dart embeds itself in your flesh!
from.LocalOverheadMessage(MessageType.Regular, 0x62, 502998);
}
@ -221,4 +221,4 @@ namespace Server.Items
}
}
}
}
}

View file

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Server.ContextMenus;
using Server.Engines.PartySystem;
using Server.Gumps;
@ -39,7 +40,7 @@ namespace Server.Items
public override int LabelNumber => 3000541;
public static Type[] Artifacts{ get; } =
public static Type[] Artifacts { get; } =
{
typeof(CandelabraOfSouls), typeof(GoldBricks), typeof(PhillipsWoodenSteed),
typeof(ArcticDeathDealer), typeof(BlazeOfDeath), typeof(BurglarsBandana),
@ -51,18 +52,18 @@ namespace Server.Items
};
[CommandProperty(AccessLevel.GameMaster)]
public int Level{ get; set; }
public int Level { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Owner{ get; set; }
public Mobile Owner { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime DeleteTime{ get; private set; }
public DateTime DeleteTime { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool Temporary{ get; set; }
public bool Temporary { get; set; }
public List<Mobile> Guardians{ get; private set; }
public List<Mobile> Guardians { get; private set; }
public override bool IsDecoContainer => false;
@ -196,18 +197,11 @@ namespace Server.Items
};
}
else
{
numberItems = level * 6;
}
for (int i = 0; i < numberItems; ++i)
{
Item item;
if (Core.AOS)
item = Loot.RandomArmorOrShieldOrWeaponOrJewelry();
else
item = Loot.RandomArmorOrShieldOrWeapon();
Item item = Core.AOS ? Loot.RandomArmorOrShieldOrWeaponOrJewelry() : Loot.RandomArmorOrShieldOrWeapon();
if (item is BaseWeapon weapon)
{
@ -296,13 +290,12 @@ namespace Server.Items
if (Level == 0 && from.AccessLevel < AccessLevel.GameMaster)
{
foreach (Mobile m in Guardians)
if (m.Alive)
{
from.SendLocalizedMessage(
1046448); // You must first kill the guardians before you may open this chest.
return true;
}
if (Guardians.Any(m => m.Alive))
{
from.SendLocalizedMessage(
1046448); // You must first kill the guardians before you may open this chest.
return true;
}
LockPick(from);
return false;
@ -395,29 +388,29 @@ namespace Server.Items
switch (version)
{
case 2:
{
Guardians = reader.ReadStrongMobileList();
Temporary = reader.ReadBool();
{
Guardians = reader.ReadStrongMobileList();
Temporary = reader.ReadBool();
goto case 1;
}
goto case 1;
}
case 1:
{
Owner = reader.ReadMobile();
{
Owner = reader.ReadMobile();
goto case 0;
}
goto case 0;
}
case 0:
{
Level = reader.ReadInt();
DeleteTime = reader.ReadDeltaTime();
m_Lifted = reader.ReadStrongItemList();
{
Level = reader.ReadInt();
DeleteTime = reader.ReadDeltaTime();
m_Lifted = reader.ReadStrongItemList();
if (version < 2)
Guardians = new List<Mobile>();
if (version < 2)
Guardians = new List<Mobile>();
break;
}
break;
}
}
if (!Temporary)