Updates Packets & Randomizer (#43)

* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
This commit is contained in:
Kamron Batman 2019-11-11 03:40:16 -08:00 • committed by 3HMonkey
parent 7aa8fd3df1
commit 179cb50557
588 changed files with 10843 additions and 16177 deletions

View file

@ -135,9 +135,9 @@ namespace Server.Items
{
}
public override void OnResponse(NetState state, RelayInfo info)
public override void OnResponse(NetState sender, RelayInfo info)
{
Mobile from = state.Mobile;
Mobile from = sender.Mobile;
if (info.ButtonID == 1 || info.ButtonID == 2)
{
@ -147,9 +147,10 @@ namespace Server.Items
return;
}
if (from is PlayerMobile mobile) mobile.AnkhNextUse = DateTime.UtcNow + TimeSpan.FromHours(1);
if (from is PlayerMobile mobile)
mobile.AnkhNextUse = DateTime.UtcNow + TimeSpan.FromHours(1);
base.OnResponse(state, info);
base.OnResponse(sender, info);
}
}
}

View file

@ -63,8 +63,7 @@ namespace Server.Items
public void TurnOn()
{
if (m_Fire == null)
m_Fire = new Item();
m_Fire ??= new Item();
m_Fire.ItemID = 0x19AB;
m_Fire.Movable = false;

View file

@ -63,37 +63,37 @@ namespace Server.Items
switch (direction)
{
case CannonDirection.North:
{
AddComponent(new CannonAddonComponent(0xE8D), 0, 0, 0);
AddComponent(new CannonAddonComponent(0xE8C), 0, 1, 0);
AddComponent(new CannonAddonComponent(0xE8B), 0, 2, 0);
{
AddComponent(new CannonAddonComponent(0xE8D), 0, 0, 0);
AddComponent(new CannonAddonComponent(0xE8C), 0, 1, 0);
AddComponent(new CannonAddonComponent(0xE8B), 0, 2, 0);
break;
}
break;
}
case CannonDirection.East:
{
AddComponent(new CannonAddonComponent(0xE96), 0, 0, 0);
AddComponent(new CannonAddonComponent(0xE95), -1, 0, 0);
AddComponent(new CannonAddonComponent(0xE94), -2, 0, 0);
{
AddComponent(new CannonAddonComponent(0xE96), 0, 0, 0);
AddComponent(new CannonAddonComponent(0xE95), -1, 0, 0);
AddComponent(new CannonAddonComponent(0xE94), -2, 0, 0);
break;
}
break;
}
case CannonDirection.South:
{
AddComponent(new CannonAddonComponent(0xE91), 0, 0, 0);
AddComponent(new CannonAddonComponent(0xE92), 0, -1, 0);
AddComponent(new CannonAddonComponent(0xE93), 0, -2, 0);
{
AddComponent(new CannonAddonComponent(0xE91), 0, 0, 0);
AddComponent(new CannonAddonComponent(0xE92), 0, -1, 0);
AddComponent(new CannonAddonComponent(0xE93), 0, -2, 0);
break;
}
break;
}
default:
{
AddComponent(new CannonAddonComponent(0xE8E), 0, 0, 0);
AddComponent(new CannonAddonComponent(0xE8F), 1, 0, 0);
AddComponent(new CannonAddonComponent(0xE90), 2, 0, 0);
{
AddComponent(new CannonAddonComponent(0xE8E), 0, 0, 0);
AddComponent(new CannonAddonComponent(0xE8F), 1, 0, 0);
AddComponent(new CannonAddonComponent(0xE90), 2, 0, 0);
break;
}
break;
}
}
}
@ -114,7 +114,7 @@ namespace Server.Items
}
[CommandProperty(AccessLevel.GameMaster)]
public CannonDirection CannonDirection{ get; private set; }
public CannonDirection CannonDirection { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public int Charges
@ -261,34 +261,19 @@ namespace Server.Items
{
if (!Utility.InRange(new Point3D(p), m_Cannon.Location, 2))
{
bool allow = false;
int x = p.X - m_Cannon.X;
int y = p.Y - m_Cannon.Y;
switch (m_Cannon.CannonDirection)
bool allow = m_Cannon.CannonDirection switch
{
case CannonDirection.North:
if (y < 0 && Math.Abs(x) <= -y / 3)
allow = true;
break;
case CannonDirection.East:
if (x > 0 && Math.Abs(y) <= x / 3)
allow = true;
break;
case CannonDirection.South:
if (y > 0 && Math.Abs(x) <= y / 3)
allow = true;
break;
case CannonDirection.West:
if (x < 0 && Math.Abs(y) <= -x / 3)
allow = true;
break;
}
CannonDirection.North => y < 0 && Math.Abs(x) <= -y / 3,
CannonDirection.East => x > 0 && Math.Abs(y) <= x / 3,
CannonDirection.South => y > 0 && Math.Abs(x) <= y / 3,
CannonDirection.West => x < 0 && Math.Abs(y) <= -x / 3,
_ => false,
};
if (allow && Utility.InRange(new Point3D(p), m_Cannon.Location, 14))
m_Cannon.DoFireEffect(p);
@ -301,9 +286,7 @@ namespace Server.Items
}
}
else
{
from.SendLocalizedMessage(1049630); // You cannot see that target!
}
}
protected override void OnTargetOutOfRange(Mobile from, object targeted)
@ -341,10 +324,10 @@ namespace Server.Items
AddHtmlLocalized(195, 109, 120, 20, 1076197, 0x7FFF); // Recharge
}
public override void OnResponse(NetState state, RelayInfo info)
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Cannon?.Deleted == false && info.ButtonID == (int)Buttons.Recharge)
m_Cannon.Fill(state.Mobile, m_Keg);
m_Cannon.Fill(sender.Mobile, m_Keg);
}
private enum Buttons
@ -373,7 +356,8 @@ namespace Server.Items
public override BaseAddon Addon => new CannonAddon(m_Direction)
{
Charges = m_Charges, IsRewardItem = m_IsRewardItem
Charges = m_Charges,
IsRewardItem = m_IsRewardItem
};
[CommandProperty(AccessLevel.GameMaster)]

View file

@ -243,7 +243,7 @@ namespace Server.Items
AddTextEntry(75, 245, 350, 40, 0x0, (int)Buttons.Text, "");
}
public override void OnResponse(NetState state, RelayInfo info)
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Tool?.Deleted != false || m_Target?.Deleted != false)
return;
@ -319,12 +319,12 @@ namespace Server.Items
AddHtmlLocalized(40, 109, 100, 20, 1060051, 0x7FFF); // CANCEL
}
public override void OnResponse(NetState state, RelayInfo info)
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Engraver?.Deleted != false || info.ButtonID != (int)Buttons.Confirm)
return;
m_Engraver.Recharge(state.Mobile, m_Guildmaster);
m_Engraver.Recharge(sender.Mobile, m_Guildmaster);
}
private enum Buttons