Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -135,9 +135,9 @@ namespace Server.Items
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{
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}
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public override void OnResponse(NetState state, RelayInfo info)
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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Mobile from = state.Mobile;
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Mobile from = sender.Mobile;
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if (info.ButtonID == 1 || info.ButtonID == 2)
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{
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@ -147,9 +147,10 @@ namespace Server.Items
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return;
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}
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if (from is PlayerMobile mobile) mobile.AnkhNextUse = DateTime.UtcNow + TimeSpan.FromHours(1);
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if (from is PlayerMobile mobile)
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mobile.AnkhNextUse = DateTime.UtcNow + TimeSpan.FromHours(1);
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base.OnResponse(state, info);
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base.OnResponse(sender, info);
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}
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}
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}
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@ -63,8 +63,7 @@ namespace Server.Items
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public void TurnOn()
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{
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if (m_Fire == null)
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m_Fire = new Item();
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m_Fire ??= new Item();
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m_Fire.ItemID = 0x19AB;
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m_Fire.Movable = false;
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@ -63,37 +63,37 @@ namespace Server.Items
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switch (direction)
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{
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case CannonDirection.North:
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{
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AddComponent(new CannonAddonComponent(0xE8D), 0, 0, 0);
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AddComponent(new CannonAddonComponent(0xE8C), 0, 1, 0);
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AddComponent(new CannonAddonComponent(0xE8B), 0, 2, 0);
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{
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AddComponent(new CannonAddonComponent(0xE8D), 0, 0, 0);
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AddComponent(new CannonAddonComponent(0xE8C), 0, 1, 0);
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AddComponent(new CannonAddonComponent(0xE8B), 0, 2, 0);
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break;
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}
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break;
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}
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case CannonDirection.East:
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{
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AddComponent(new CannonAddonComponent(0xE96), 0, 0, 0);
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AddComponent(new CannonAddonComponent(0xE95), -1, 0, 0);
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AddComponent(new CannonAddonComponent(0xE94), -2, 0, 0);
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{
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AddComponent(new CannonAddonComponent(0xE96), 0, 0, 0);
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AddComponent(new CannonAddonComponent(0xE95), -1, 0, 0);
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AddComponent(new CannonAddonComponent(0xE94), -2, 0, 0);
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break;
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}
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break;
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}
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case CannonDirection.South:
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{
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AddComponent(new CannonAddonComponent(0xE91), 0, 0, 0);
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AddComponent(new CannonAddonComponent(0xE92), 0, -1, 0);
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AddComponent(new CannonAddonComponent(0xE93), 0, -2, 0);
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{
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AddComponent(new CannonAddonComponent(0xE91), 0, 0, 0);
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AddComponent(new CannonAddonComponent(0xE92), 0, -1, 0);
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AddComponent(new CannonAddonComponent(0xE93), 0, -2, 0);
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break;
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}
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break;
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}
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default:
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{
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AddComponent(new CannonAddonComponent(0xE8E), 0, 0, 0);
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AddComponent(new CannonAddonComponent(0xE8F), 1, 0, 0);
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AddComponent(new CannonAddonComponent(0xE90), 2, 0, 0);
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{
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AddComponent(new CannonAddonComponent(0xE8E), 0, 0, 0);
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AddComponent(new CannonAddonComponent(0xE8F), 1, 0, 0);
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AddComponent(new CannonAddonComponent(0xE90), 2, 0, 0);
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break;
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}
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break;
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}
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}
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}
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@ -114,7 +114,7 @@ namespace Server.Items
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public CannonDirection CannonDirection{ get; private set; }
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public CannonDirection CannonDirection { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int Charges
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@ -261,34 +261,19 @@ namespace Server.Items
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{
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if (!Utility.InRange(new Point3D(p), m_Cannon.Location, 2))
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{
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bool allow = false;
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int x = p.X - m_Cannon.X;
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int y = p.Y - m_Cannon.Y;
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switch (m_Cannon.CannonDirection)
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bool allow = m_Cannon.CannonDirection switch
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{
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case CannonDirection.North:
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if (y < 0 && Math.Abs(x) <= -y / 3)
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allow = true;
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break;
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case CannonDirection.East:
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if (x > 0 && Math.Abs(y) <= x / 3)
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allow = true;
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break;
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case CannonDirection.South:
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if (y > 0 && Math.Abs(x) <= y / 3)
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allow = true;
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break;
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case CannonDirection.West:
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if (x < 0 && Math.Abs(y) <= -x / 3)
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allow = true;
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break;
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}
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CannonDirection.North => y < 0 && Math.Abs(x) <= -y / 3,
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CannonDirection.East => x > 0 && Math.Abs(y) <= x / 3,
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CannonDirection.South => y > 0 && Math.Abs(x) <= y / 3,
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CannonDirection.West => x < 0 && Math.Abs(y) <= -x / 3,
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_ => false,
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};
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if (allow && Utility.InRange(new Point3D(p), m_Cannon.Location, 14))
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m_Cannon.DoFireEffect(p);
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@ -301,9 +286,7 @@ namespace Server.Items
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}
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}
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else
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{
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from.SendLocalizedMessage(1049630); // You cannot see that target!
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}
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}
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protected override void OnTargetOutOfRange(Mobile from, object targeted)
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@ -341,10 +324,10 @@ namespace Server.Items
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AddHtmlLocalized(195, 109, 120, 20, 1076197, 0x7FFF); // Recharge
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}
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public override void OnResponse(NetState state, RelayInfo info)
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (m_Cannon?.Deleted == false && info.ButtonID == (int)Buttons.Recharge)
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m_Cannon.Fill(state.Mobile, m_Keg);
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m_Cannon.Fill(sender.Mobile, m_Keg);
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}
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private enum Buttons
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@ -373,7 +356,8 @@ namespace Server.Items
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public override BaseAddon Addon => new CannonAddon(m_Direction)
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{
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Charges = m_Charges, IsRewardItem = m_IsRewardItem
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Charges = m_Charges,
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IsRewardItem = m_IsRewardItem
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};
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[CommandProperty(AccessLevel.GameMaster)]
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@ -243,7 +243,7 @@ namespace Server.Items
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AddTextEntry(75, 245, 350, 40, 0x0, (int)Buttons.Text, "");
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}
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public override void OnResponse(NetState state, RelayInfo info)
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (m_Tool?.Deleted != false || m_Target?.Deleted != false)
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return;
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@ -319,12 +319,12 @@ namespace Server.Items
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AddHtmlLocalized(40, 109, 100, 20, 1060051, 0x7FFF); // CANCEL
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}
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public override void OnResponse(NetState state, RelayInfo info)
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (m_Engraver?.Deleted != false || info.ButtonID != (int)Buttons.Confirm)
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return;
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m_Engraver.Recharge(state.Mobile, m_Guildmaster);
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m_Engraver.Recharge(sender.Mobile, m_Guildmaster);
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}
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private enum Buttons
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