Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Mobiles;
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namespace Server.Items
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@ -73,9 +74,7 @@ namespace Server.Items
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},
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[TalismanSlayerName.Bovine] = new[]
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{
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typeof(Cow), typeof(Bull), typeof(Gaman) /*, typeof( MinotaurCaptain ),
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typeof( MinotaurScout ), typeof( Minotaur )*/
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// TODO TormentedMinotaur
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typeof(Cow), typeof(Bull), typeof(Gaman), typeof(TormentedMinotaur)
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}
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};
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}
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@ -83,15 +82,11 @@ namespace Server.Items
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public static bool Slays(TalismanSlayerName name, Mobile m)
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{
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if (m == null || !m_Table.TryGetValue(name, out Type[] types) || types == null)
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return false;;
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return false;
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Type type = m.GetType();
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for (int i = 0; i < types.Length; i++)
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if (types[i].IsAssignableFrom(type))
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return true;
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return false;
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return types.Any(t => t.IsAssignableFrom(type));
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}
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}
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}
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@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Items;
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using Server.Regions;
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namespace Server.Mobiles
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{
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@ -396,9 +397,6 @@ namespace Server.Mobiles
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int version = reader.ReadEncodedInt();
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}
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/*
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// An area attack that only damages staff, wtf?
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private DateTime m_NextWave;
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public void AreaHeatDamage()
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@ -408,29 +406,20 @@ namespace Server.Mobiles
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if ( mob != null )
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{
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if ( mob.InRange( Location, 2 ) )
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{
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if ( mob.AccessLevel != AccessLevel.Player )
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if ( mob.AccessLevel == AccessLevel.Player )
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{
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AOS.Damage( mob, Utility.Random( 2, 3 ), 0, 100, 0, 0, 0 );
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mob.SendLocalizedMessage( 1008112 ); // The intense heat is damaging you!
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}
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}
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GuardedRegion r = Region as GuardedRegion;
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if ( r != null && mob.Alive )
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{
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if ( Region is GuardedRegion && mob.Alive )
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foreach ( Mobile m in GetMobilesInRange( 2 ) )
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{
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if ( !mob.CanBeHarmful( m ) )
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mob.CriminalAction( false );
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}
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}
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}
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m_NextWave = DateTime.UtcNow + TimeSpan.FromSeconds( 3 );
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}
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*/
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}
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public class SummonedOrcBrute : BaseTalismanSummon
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@ -631,4 +620,4 @@ namespace Server.Mobiles
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int version = reader.ReadEncodedInt();
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}
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}
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}
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}
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