Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.ContextMenus;
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using Server.Engines.BulkOrders;
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using Server.Factions;
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@ -24,10 +25,10 @@ namespace Server.Mobiles
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{
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private const int MaxSell = 500;
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private static TimeSpan InventoryDecayTime = TimeSpan.FromHours(1.0);
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private static readonly TimeSpan InventoryDecayTime = TimeSpan.FromHours(1.0);
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private List<IBuyItemInfo> m_ArmorBuyInfo = new List<IBuyItemInfo>();
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private List<IShopSellInfo> m_ArmorSellInfo = new List<IShopSellInfo>();
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private readonly List<IBuyItemInfo> m_ArmorBuyInfo = new List<IBuyItemInfo>();
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private readonly List<IShopSellInfo> m_ArmorSellInfo = new List<IShopSellInfo>();
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public BaseVendor(string title = null)
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: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
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@ -125,7 +126,6 @@ namespace Server.Mobiles
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IShopSellInfo[] info = GetSellInfo();
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int totalCost = 0;
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List<BuyItemResponse> validBuy = new List<BuyItemResponse>(list.Count);
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bool bought;
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bool fromBank = false;
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bool fullPurchase = true;
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int controlSlots = buyer.FollowersMax - buyer.Followers;
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@ -188,7 +188,7 @@ namespace Server.Mobiles
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if (validBuy.Count == 0)
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return false;
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bought = buyer.AccessLevel >= AccessLevel.GameMaster;
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bool bought = buyer.AccessLevel >= AccessLevel.GameMaster;
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Container cont = buyer.Backpack;
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if (!bought && cont != null)
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@ -259,8 +259,9 @@ namespace Server.Mobiles
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if (cont?.TryDropItem(buyer, buyItem, false) != true)
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buyItem.MoveToWorld(buyer.Location, buyer.Map);
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break;
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}
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if (cont?.TryDropItem(buyer, buyItem, false) != true)
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buyItem.MoveToWorld(buyer.Location, buyer.Map);
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}
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}
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}
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else if (ser.IsMobile)
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@ -309,10 +310,7 @@ namespace Server.Mobiles
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public virtual bool OnSellItems(Mobile seller, List<SellItemResponse> list)
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{
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if (!IsActiveBuyer)
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return false;
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if (!seller.CheckAlive())
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if (!(IsActiveBuyer && seller.CheckAlive()))
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return false;
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if (!CheckVendorAccess(seller))
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@ -334,12 +332,7 @@ namespace Server.Mobiles
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!resp.Item.Movable || resp.Item is Container container && container.Items.Count != 0)
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continue;
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foreach (IShopSellInfo ssi in info)
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if (ssi.IsSellable(resp.Item))
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{
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Sold++;
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break;
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}
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if (info.Any(ssi => ssi.IsSellable(resp.Item))) Sold++;
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}
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if (Sold > MaxSell)
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@ -368,14 +361,11 @@ namespace Server.Mobiles
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{
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bool found = false;
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foreach (IBuyItemInfo bii in buyInfo)
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if (bii.Restock(resp.Item, amount))
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{
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resp.Item.Consume(amount);
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found = true;
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break;
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}
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if (buyInfo.Any(bii => bii.Restock(resp.Item, amount)))
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{
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resp.Item.Consume(amount);
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found = true;
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}
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if (!found)
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{
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@ -522,11 +512,9 @@ namespace Server.Mobiles
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if (CheckGargoyle())
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return;
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if (CheckNecromancer())
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return;
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public virtual int GetShoeHue() => 0.1 > Utility.RandomDouble() ? 0 : Utility.RandomNeutralHue();
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CheckTokuno();
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}
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public virtual bool CheckMorph() => CheckGargoyle() || CheckNecromancer() || CheckTokuno();
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public virtual bool CheckTokuno()
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{
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@ -548,12 +536,7 @@ namespace Server.Mobiles
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public virtual bool CheckGargoyle()
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{
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Map map = Map;
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if (map != Map.Ilshenar)
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return false;
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if (!Region.IsPartOf("Gargoyle City"))
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if (!(Map == Map.Ilshenar && Region.IsPartOf("Gargoyle City")))
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return false;
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if (Body != 0x2F6 || (Hue & 0x8000) == 0)
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@ -564,12 +547,7 @@ namespace Server.Mobiles
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public virtual bool CheckNecromancer()
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{
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Map map = Map;
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if (map != Map.Malas)
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return false;
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if (!Region.IsPartOf("Umbra"))
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if (!(Map == Map.Malas && Region.IsPartOf("Umbra")))
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return false;
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if (Hue != 0x83E8)
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@ -639,12 +617,10 @@ namespace Server.Mobiles
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public virtual void CapitalizeTitle()
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{
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string title = Title;
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if (title == null)
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if (Title == null)
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return;
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string[] split = title.Split(' ');
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string[] split = Title.Split(' ');
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for (int i = 0; i < split.Length; ++i)
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{
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@ -730,10 +706,7 @@ namespace Server.Mobiles
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public virtual void VendorBuy(Mobile from)
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{
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if (!IsActiveSeller)
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return;
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if (!from.CheckAlive())
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if (!(IsActiveSeller && from.CheckAlive()))
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return;
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if (!CheckVendorAccess(from))
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@ -824,25 +797,13 @@ namespace Server.Mobiles
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NetState ns = from.NetState;
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if (ns == null)
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return;
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if (ns.ContainerGridLines)
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from.Send(new VendorBuyContent6017(list));
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else
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from.Send(new VendorBuyContent(list));
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from.Send(new VendorBuyList(this, list));
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if (ns.HighSeas)
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from.Send(new DisplayBuyListHS(this));
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else
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from.Send(new DisplayBuyList(this));
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from.Send(new MobileStatusExtended(from)); //make sure their gold amount is sent
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Packets.SendVendorBuyContent(ns, list);
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Packets.SendVendorBuyList(ns, this, list);
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Packets.SendDisplayBuyList(ns, this.Serial);
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Packets.SendMobileStatusExtended(ns, from); //make sure their gold amount is sent
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for (int i = 0; i < opls.Count; ++i)
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from.Send(opls[i]);
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opls[i].Send(ns);
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SayTo(from, 500186); // Greetings. Have a look around.
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}
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@ -857,12 +818,14 @@ namespace Server.Mobiles
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AddItem(pack);
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}
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from.Send(new EquipUpdate(pack));
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NetState ns = from.NetState;
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Packets.SendEquipUpdate(ns, pack);
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pack = FindItemOnLayer(Layer.ShopSell);
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if (pack != null)
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from.Send(new EquipUpdate(pack));
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Packets.SendEquipUpdate(ns, pack);
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pack = FindItemOnLayer(Layer.ShopResale);
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@ -872,15 +835,12 @@ namespace Server.Mobiles
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AddItem(pack);
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}
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from.Send(new EquipUpdate(pack));
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Packets.SendEquipUpdate(ns, pack);
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}
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public virtual void VendorSell(Mobile from)
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{
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if (!IsActiveBuyer)
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return;
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if (!from.CheckAlive())
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if (!(IsActiveBuyer && from.CheckAlive()))
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return;
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if (!CheckVendorAccess(from))
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@ -911,13 +871,10 @@ namespace Server.Mobiles
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if (list.Count > 0)
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{
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SendPacksTo(from);
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from.Send(new VendorSellList(this, list));
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Packets.SendVendorSellList(from.NetState, Serial, list);
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}
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else
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{
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Say(true, "You have nothing I would be interested in.");
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}
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}
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public override bool OnDragDrop(Mobile from, Item dropped)
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@ -992,7 +949,7 @@ namespace Server.Mobiles
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return null;
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}
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private void ProcessSinglePurchase(BuyItemResponse buy, IBuyItemInfo bii, List<BuyItemResponse> validBuy,
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private void ProcessSinglePurchase(BuyItemResponse buy, IBuyItemInfo bii, ICollection<BuyItemResponse> validBuy,
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ref int controlSlots, ref bool fullPurchase, ref int totalCost)
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{
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int amount = buy.Amount;
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@ -1006,9 +963,7 @@ namespace Server.Mobiles
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int slots = bii.ControlSlots * amount;
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if (controlSlots >= slots)
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{
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controlSlots -= slots;
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}
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else
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{
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fullPurchase = false;
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@ -1185,10 +1140,9 @@ namespace Server.Mobiles
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}
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}
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if (IsParagon)
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IsParagon = false;
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IsParagon = false;
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Timer.DelayCall(TimeSpan.Zero, CheckMorph);
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Timer.DelayCall(TimeSpan.Zero, () => CheckMorph());
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}
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public override void AddCustomContextEntries(Mobile from, List<ContextMenuEntry> list)
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@ -1288,8 +1242,7 @@ namespace Server.ContextMenus
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{
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private BaseVendor m_Vendor;
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public VendorBuyEntry(Mobile from, BaseVendor vendor)
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: base(6103, 8)
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public VendorBuyEntry(Mobile from, BaseVendor vendor) : base(6103, 8)
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{
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m_Vendor = vendor;
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Enabled = vendor.CheckVendorAccess(from);
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@ -1305,8 +1258,7 @@ namespace Server.ContextMenus
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{
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private BaseVendor m_Vendor;
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public VendorSellEntry(Mobile from, BaseVendor vendor)
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: base(6104, 8)
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public VendorSellEntry(Mobile from, BaseVendor vendor) : base(6104, 8)
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{
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m_Vendor = vendor;
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Enabled = vendor.CheckVendorAccess(from);
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@ -84,10 +84,7 @@ namespace Server.Mobiles
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return max;
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}
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private void CloseClaimList(Mobile from)
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{
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from.CloseGump<ClaimListGump>();
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}
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private void CloseClaimList(Mobile from) => from.CloseGump<ClaimListGump>();
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public void BeginClaimList(Mobile from)
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{
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@ -141,9 +138,7 @@ namespace Server.Mobiles
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(from as PlayerMobile)?.AutoStabled.Remove(pet);
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}
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else
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{
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SayTo(from, 1049612, pet.Name); // ~1_NAME~ remained in the stables because you have too many followers.
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}
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}
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public void BeginStable(Mobile from)
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@ -176,43 +171,25 @@ namespace Server.Mobiles
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return;
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if (pet.Body.IsHuman)
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{
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SayTo(from, 502672); // HA HA HA! Sorry, I am not an inn.
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}
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else if (!pet.Controlled)
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{
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SayTo(from, 1048053); // You can't stable that!
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}
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else if (pet.ControlMaster != from)
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{
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SayTo(from, 1042562); // You do not own that pet!
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}
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else if (pet.IsDeadPet)
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{
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SayTo(from, 1049668); // Living pets only, please.
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}
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else if (pet.Summoned)
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{
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SayTo(from, 502673); // I can not stable summoned creatures.
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}
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/*
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else if ( pet.Allured )
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{
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SayTo( from, 1048053 ); // You can't stable that!
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}
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*/
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/*else if ( pet.Allured )
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{
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SayTo( from, 1048053 ); // You can't stable that!
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}*/
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else if ((pet is PackLlama || pet is PackHorse || pet is Beetle) && pet.Backpack?.Items.Count > 0)
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{
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SayTo(from, 1042563); // You need to unload your pet.
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}
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else if (pet.Combatant != null && pet.InRange(pet.Combatant, 12) && pet.Map == pet.Combatant.Map)
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{
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SayTo(from, 1042564); // I'm sorry. Your pet seems to be busy.
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}
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else if (from.Stabled.Count >= GetMaxStabled(from))
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{
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SayTo(from, 1042565); // You have too many pets in the stables!
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}
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else
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{
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Container bank = from.FindBankNoCreate();
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@ -241,9 +218,7 @@ namespace Server.Mobiles
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: 502679); // [AOS: Your pet has been stabled.] Very well, thy pet is stabled. Thou mayst recover it by saying 'claim' to me. In one real world week, I shall sell it off if it is not claimed!
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}
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else
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{
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SayTo(from, 502677); // But thou hast not the funds in thy bank account!
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}
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}
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}
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@ -263,8 +238,11 @@ namespace Server.Mobiles
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if (pet?.Deleted != false)
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{
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pet.IsStabled = false;
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pet.StabledBy = null;
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if (pet != null)
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{
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pet.IsStabled = false;
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pet.StabledBy = null;
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}
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from.Stabled.RemoveAt(i);
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--i;
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continue;
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@ -303,7 +281,7 @@ namespace Server.Mobiles
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|
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public bool CanClaim(Mobile from, BaseCreature pet) => from.Followers + pet.ControlSlots <= from.FollowersMax;
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private void DoClaim(Mobile from, BaseCreature pet)
|
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private static void DoClaim(Mobile from, BaseCreature pet)
|
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{
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pet.SetControlMaster(from);
|
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|
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|
|
|
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|
|
@ -44,24 +44,13 @@ namespace Server.Mobiles
|
|||
|
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public virtual void SayPriceTo(Mobile m)
|
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{
|
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m.Send(new MessageLocalizedAffix(Serial, Body, MessageType.Regular, SpeechHue, 3, 1008052, Name,
|
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AffixType.Append, JoinCost.ToString(), ""));
|
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Packets.SendMessageLocalizedAffix(m.NetState, Serial, Body, MessageType.Regular, SpeechHue, 3, 1008052, Name,
|
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AffixType.Append, JoinCost.ToString());
|
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}
|
||||
|
||||
public virtual bool WasNamed(string speech)
|
||||
{
|
||||
string name = Name;
|
||||
public virtual bool WasNamed(string speech) => Name != null && Insensitive.StartsWith(speech, Name);
|
||||
|
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return name != null && Insensitive.StartsWith(speech, name);
|
||||
}
|
||||
|
||||
public override bool HandlesOnSpeech(Mobile from)
|
||||
{
|
||||
if (from.InRange(Location, 2))
|
||||
return true;
|
||||
|
||||
return base.HandlesOnSpeech(from);
|
||||
}
|
||||
public override bool HandlesOnSpeech(Mobile from) => from.InRange(Location, 2) || base.HandlesOnSpeech(from);
|
||||
|
||||
public override void OnSpeech(SpeechEventArgs e)
|
||||
{
|
||||
|
|
@ -85,14 +74,10 @@ namespace Server.Mobiles
|
|||
else if (e.HasKeyword(0x0005)) // *resign* | *quit*
|
||||
{
|
||||
if (pm.NpcGuild != NpcGuild)
|
||||
{
|
||||
SayTo(pm, 501052); // Thou dost not belong to my guild!
|
||||
}
|
||||
else if (pm.NpcGuildJoinTime + QuitAge > DateTime.UtcNow ||
|
||||
pm.NpcGuildGameTime + QuitGameAge > pm.GameTime)
|
||||
{
|
||||
SayTo(pm, 501053); // You just joined my guild! You must wait a week to resign.
|
||||
}
|
||||
else
|
||||
{
|
||||
SayTo(pm, 501054); // I accept thy resignation.
|
||||
|
|
@ -111,17 +96,11 @@ namespace Server.Mobiles
|
|||
if (from is PlayerMobile pm && dropped.Amount == JoinCost)
|
||||
{
|
||||
if (pm.NpcGuild == NpcGuild)
|
||||
{
|
||||
SayTo(pm, 501047); // Thou art already a member of our guild.
|
||||
}
|
||||
else if (pm.NpcGuild != NpcGuild.None)
|
||||
{
|
||||
SayTo(pm, 501046); // Thou must resign from thy other guild first.
|
||||
}
|
||||
else if (pm.GameTime < JoinGameAge || pm.CreationTime + JoinAge > DateTime.UtcNow)
|
||||
{
|
||||
SayTo(pm, 501048); // You are too young to join my guild...
|
||||
}
|
||||
else if (CheckCustomReqs(pm))
|
||||
{
|
||||
SayWelcomeTo(pm);
|
||||
|
|
@ -154,4 +133,4 @@ namespace Server.Mobiles
|
|||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,7 +5,6 @@ using Server.Gumps;
|
|||
using Server.Items;
|
||||
using Server.Multis;
|
||||
using Server.Network;
|
||||
using Server.Prompts;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
|
|
@ -969,7 +968,7 @@ namespace Server.Mobiles
|
|||
AddItem(580, 44, 4033);
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState state, RelayInfo info)
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
if (!m_Barkeeper.IsOwner(m_From))
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using Server.ContextMenus;
|
||||
using Server.Engines.BulkOrders;
|
||||
using Server.Ethics;
|
||||
|
|
@ -8,7 +9,6 @@ using Server.Gumps;
|
|||
using Server.Items;
|
||||
using Server.Misc;
|
||||
using Server.Multis;
|
||||
using Server.Prompts;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
|
|
@ -326,11 +326,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
if (BaseHouse.NewVendorSystem) return ChargePerRealWorldDay / 12;
|
||||
|
||||
long total = 0;
|
||||
foreach (VendorItem vi in m_SellItems.Values)
|
||||
total += vi.Price;
|
||||
|
||||
total -= 500;
|
||||
long total = m_SellItems.Values.Aggregate<VendorItem, long>(0, (current, vi) => current + vi.Price) - 500;
|
||||
|
||||
if (total < 0)
|
||||
total = 0;
|
||||
|
|
@ -345,9 +341,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
if (BaseHouse.NewVendorSystem)
|
||||
{
|
||||
long total = 0;
|
||||
foreach (VendorItem vi in m_SellItems.Values)
|
||||
total += vi.Price;
|
||||
long total = m_SellItems.Values.Aggregate<VendorItem, long>(0, (current, vi) => current + vi.Price);
|
||||
|
||||
return (int)(60 + total / 500 * 3);
|
||||
}
|
||||
|
|
@ -544,11 +538,7 @@ namespace Server.Mobiles
|
|||
|
||||
protected List<Item> GetItems()
|
||||
{
|
||||
List<Item> list = new List<Item>();
|
||||
|
||||
foreach (Item item in Items)
|
||||
if (item.Movable && item != Backpack && item.Layer != Layer.Hair && item.Layer != Layer.FacialHair)
|
||||
list.Add(item);
|
||||
List<Item> list = Items.Where(item => item.Movable && item != Backpack && item.Layer != Layer.Hair && item.Layer != Layer.FacialHair).ToList();
|
||||
|
||||
if (Backpack != null)
|
||||
list.AddRange(Backpack.Items);
|
||||
|
|
@ -584,18 +574,17 @@ namespace Server.Mobiles
|
|||
{
|
||||
if (House.IsOwner(Owner)) // Move to moving crate
|
||||
{
|
||||
if (House.MovingCrate == null)
|
||||
House.MovingCrate = new MovingCrate(House);
|
||||
House.MovingCrate ??= new MovingCrate(House);
|
||||
|
||||
if (HoldGold > 0)
|
||||
Banker.Deposit(House.MovingCrate, HoldGold);
|
||||
|
||||
foreach (Item item in list) House.MovingCrate.DropItem(item);
|
||||
foreach (Item item in list)
|
||||
House.MovingCrate.DropItem(item);
|
||||
}
|
||||
else // Move to vendor inventory
|
||||
{
|
||||
VendorInventory inventory = new VendorInventory(House, Owner, Name, ShopName);
|
||||
inventory.Gold = HoldGold;
|
||||
VendorInventory inventory = new VendorInventory(House, Owner, Name, ShopName) {Gold = HoldGold};
|
||||
|
||||
foreach (Item item in list) inventory.AddItem(item);
|
||||
|
||||
|
|
|
|||
|
|
@ -4,7 +4,6 @@ using Server.ContextMenus;
|
|||
using Server.Gumps;
|
||||
using Server.Misc;
|
||||
using Server.Multis;
|
||||
using Server.Prompts;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
|
|
@ -129,8 +128,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
if (RentalGold > 0 && House?.IsAosRules == true)
|
||||
{
|
||||
if (House.MovingCrate == null)
|
||||
House.MovingCrate = new MovingCrate(House);
|
||||
House.MovingCrate ??= new MovingCrate(House);
|
||||
|
||||
Banker.Deposit(House.MovingCrate, RentalGold);
|
||||
RentalGold = 0;
|
||||
|
|
|
|||
|
|
@ -116,8 +116,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
if (m_Inventory.Gold > 0)
|
||||
{
|
||||
if (house.MovingCrate == null)
|
||||
house.MovingCrate = new MovingCrate(house);
|
||||
house.MovingCrate ??= new MovingCrate(house);
|
||||
|
||||
Banker.Deposit(house.MovingCrate, m_Inventory.Gold);
|
||||
}
|
||||
|
|
@ -134,4 +133,4 @@ namespace Server.Mobiles
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue