Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -20,7 +20,7 @@
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using System.IO;
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namespace Server
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namespace Server.Persistence
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{
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public sealed class BinaryMemoryWriter : BinaryFileWriter
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{
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@ -20,7 +20,7 @@
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using System.Threading;
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namespace Server
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namespace Server.Persistence
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{
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public sealed class DualSaveStrategy : StandardSaveStrategy
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{
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@ -23,9 +23,8 @@ using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Server.Guilds;
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namespace Server
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namespace Server.Persistence
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{
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public sealed class DynamicSaveStrategy : SaveStrategy
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{
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@ -18,16 +18,9 @@
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*
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***************************************************************************/
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using System;
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using System.IO;
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#if !MONO
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using System.Runtime.InteropServices;
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using Microsoft.Win32.SafeHandles;
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#endif
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namespace Server
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namespace Server.Persistence
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{
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public static class FileOperations
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{
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@ -38,12 +31,8 @@ namespace Server
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public static int Concurrency{ get; set; } = 1;
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public static bool Unbuffered{ get; set; } = true;
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public static bool AreSynchronous => Concurrency < 1;
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public static bool AreAsynchronous => Concurrency > 0;
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public static FileStream OpenSequentialStream(string path, FileMode mode, FileAccess access, FileShare share)
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{
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FileOptions options = FileOptions.SequentialScan;
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@ -104,6 +93,5 @@ namespace Server
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internal static extern SafeFileHandle CreateFile(string lpFileName, int dwDesiredAccess, FileShare dwShareMode,
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IntPtr securityAttrs, FileMode dwCreationDisposition, int dwFlagsAndAttributes, IntPtr hTemplateFile);
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}
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#endif
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}
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}
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@ -23,7 +23,7 @@ using System.Buffers;
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using System.Collections.Generic;
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using System.Threading;
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namespace Server
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namespace Server.Persistence
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{
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public delegate void FileCommitCallback(FileQueue.Chunk chunk);
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@ -47,7 +47,7 @@ namespace Server
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public FileQueue(int concurrentWrites, FileCommitCallback callback)
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{
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if (concurrentWrites < 1) throw new ArgumentOutOfRangeException("concurrentWrites");
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if (concurrentWrites < 1) throw new ArgumentOutOfRangeException(nameof(concurrentWrites));
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if (bufferSize < 1)
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throw new ArgumentOutOfRangeException("bufferSize");
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@ -134,7 +134,7 @@ namespace Server
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{
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if (active[slot] != chunk) throw new ArgumentException();
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ArrayPool<byte>.Shared.Return(chunk.Buffer);
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ArrayPool<byte>.Shared.Return(chunk.Buffer, true);
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if (pending.Count > 0)
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{
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@ -157,18 +157,17 @@ namespace Server
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public void Enqueue(byte[] buffer, int offset, int size)
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{
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if (buffer == null) throw new ArgumentNullException("buffer");
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if (buffer == null) throw new ArgumentNullException(nameof(buffer));
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if (offset < 0) throw new ArgumentOutOfRangeException("offset");
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if (size < 0) throw new ArgumentOutOfRangeException("size");
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if (offset < 0) throw new ArgumentOutOfRangeException(nameof(offset));
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if (size < 0) throw new ArgumentOutOfRangeException(nameof(size));
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if (buffer.Length - offset < size) throw new ArgumentException();
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Position += size;
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while (size > 0)
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{
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if (buffered.buffer == null)
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buffered.buffer = ArrayPool<byte>.Shared.Rent(bufferSize);
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buffered.buffer ??= ArrayPool<byte>.Shared.Rent(bufferSize);
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byte[] page = buffered.buffer; // buffer page
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int pageSpace = page.Length - buffered.length; // available bytes in page
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@ -22,9 +22,8 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using Server.Guilds;
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namespace Server
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namespace Server.Persistence
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{
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public sealed class ParallelSaveStrategy : SaveStrategy
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{
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@ -5,7 +5,7 @@ using System.IO;
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#endregion
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namespace Server
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namespace Server.Persistence
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{
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public static class Persistence
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{
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@ -21,7 +21,7 @@
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using System.Collections.Generic;
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using System.IO;
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namespace Server
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namespace Server.Persistence
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{
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public sealed class QueuedMemoryWriter : BinaryFileWriter
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{
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@ -18,7 +18,7 @@
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*
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***************************************************************************/
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namespace Server
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namespace Server.Persistence
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{
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public abstract class SaveStrategy
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{
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@ -21,7 +21,7 @@
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using System;
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using System.IO;
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namespace Server
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namespace Server.Persistence
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{
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public sealed class SequentialFileWriter : Stream
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{
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@ -20,9 +20,8 @@
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using System;
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using System.Collections.Generic;
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using Server.Guilds;
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namespace Server
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namespace Server.Persistence
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{
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public class StandardSaveStrategy : SaveStrategy
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{
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@ -91,7 +90,7 @@ namespace Server
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idx.Write((int)(bin.Position - start));
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m.FreeCache();
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m.ClearProperties();
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}
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tdb.Write(World.m_MobileTypes.Count);
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@ -144,7 +143,7 @@ namespace Server
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idx.Write((int)(bin.Position - start));
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item.FreeCache();
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item.ClearProperties();
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}
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tdb.Write(World.m_ItemTypes.Count);
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