Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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2195 changed files with 4617 additions and 4617 deletions
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@ -13,7 +13,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1049479 + (int)m_Type; } }
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[Constructable]
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[Constructible]
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public ChampionSkull( ChampionSkullType type ) : base( 0x1AE1 )
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{
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m_Type = type;
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@ -10,7 +10,7 @@ namespace Server.Engines.CannedEvil
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{
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private ChampionSkullBrazier m_Power, m_Enlightenment, m_Venom, m_Pain, m_Greed, m_Death;
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[Constructable]
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[Constructible]
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public ChampionSkullPlatform()
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{
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AddComponent( new AddonComponent( 0x71A ), -1, -1, -1 );
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@ -69,7 +69,7 @@ namespace Server.Engines.CannedEvil
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set { m_HasBeenAdvanced = value; }
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}
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[Constructable]
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[Constructible]
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public ChampionSpawn() : base( 0xBD2 )
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{
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Movable = false;
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@ -116,7 +116,7 @@ namespace Server.Engines.CannedEvil
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else
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{
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m_Region.Unregister();
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//Why doesn't Region allow me to set it's map/Area meself? ><
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//Why doesn't Region allow me to set it's map/Area myself? ><
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m_Region = new ChampionSpawnRegion( this );
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}
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*/
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@ -1343,4 +1343,4 @@ namespace Server.Engines.CannedEvil
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}
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}
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}
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}
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}
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@ -11,19 +11,19 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1049498; } } // dark moongate
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[Constructable]
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[Constructible]
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public StarRoomGate() : this( false )
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{
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}
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[Constructable]
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[Constructible]
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public StarRoomGate( bool decays, Point3D loc, Map map ) : this( decays )
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{
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MoveToWorld( loc, map );
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Effects.PlaySound( loc, map, 0x20E );
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}
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[Constructable]
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[Constructible]
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public StarRoomGate( bool decays ) : base( new Point3D( 5143, 1774, 0 ), Map.Felucca )
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{
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Dispellable = false;
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