Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

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@ -23,12 +23,12 @@ namespace Server.Factions
public override string DefaultName { get { return "faction stone"; } }
[Constructable]
[Constructible]
public FactionStone() : this( null )
{
}
[Constructable]
[Constructible]
public FactionStone( Faction faction ) : base( 0xEDC )
{
Movable = false;

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@ -24,12 +24,12 @@ namespace Server.Factions
public override string DefaultName { get { return "faction signup stone"; } }
[Constructable]
[Constructible]
public JoinStone() : this( null )
{
}
[Constructable]
[Constructible]
public JoinStone( Faction faction ) : base( 0xEDC )
{
Movable = false;

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@ -10,17 +10,17 @@ namespace Server.Factions
get { return 0.02; }
}
[Constructable]
[Constructible]
public Silver() : this( 1 )
{
}
[Constructable]
[Constructible]
public Silver( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public Silver( int amount ) : base( 0xEF0 )
{
Stackable = true;

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@ -23,12 +23,12 @@ namespace Server.Factions
public override string DefaultName { get { return "faction town stone"; } }
[Constructable]
[Constructible]
public TownStone() : this( null )
{
}
[Constructable]
[Constructible]
public TownStone( Town town ) : base( 0xEDE )
{
Movable = false;

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@ -24,7 +24,7 @@ namespace Server.Factions
m.Damage( Utility.Dice( 6, 10, 40 ), m );
}
[Constructable]
[Constructible]
public FactionExplosionTrap() : this( null )
{
}

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@ -24,7 +24,7 @@ namespace Server.Factions
m.ApplyPoison( m, Poison.Lethal );
}
[Constructable]
[Constructible]
public FactionGasTrap() : this( null )
{
}

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@ -24,7 +24,7 @@ namespace Server.Factions
m.Damage( Utility.Dice( 6, 10, 40 ), m );
}
[Constructable]
[Constructible]
public FactionSawTrap() : this( null )
{
}

View file

@ -24,7 +24,7 @@ namespace Server.Factions
m.Damage( Utility.Dice( 6, 10, 40 ), m );
}
[Constructable]
[Constructible]
public FactionSpikeTrap() : this( null )
{
}

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@ -17,7 +17,7 @@ namespace Server.Factions
public override int LabelNumber{ get{ return 1041508; } } // a faction trap removal kit
[Constructable]
[Constructible]
public FactionTrapRemovalKit() : base( 7867 )
{
LootType = LootType.Blessed;

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@ -25,7 +25,7 @@ namespace Server.Factions
public const int SilverPrice = 500;
public const int GoldPrice = 3000;
[Constructable]
[Constructible]
public FactionWarHorse() : this( null )
{
}

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@ -8,7 +8,7 @@ namespace Server.Factions
{
public override GuardAI GuardAI{ get{ return GuardAI.Melee | GuardAI.Curse | GuardAI.Bless; } }
[Constructable]
[Constructible]
public FactionBerserker() : base( "the berserker" )
{
GenerateBody( false, false );

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@ -8,7 +8,7 @@ namespace Server.Factions
{
public override GuardAI GuardAI{ get{ return GuardAI.Melee | GuardAI.Curse | GuardAI.Bless; } }
[Constructable]
[Constructible]
public FactionDeathKnight() : base( "the death knight" )
{
GenerateBody( false, false );

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@ -9,7 +9,7 @@ namespace Server.Factions
{
public override GuardAI GuardAI{ get{ return GuardAI.Magic | GuardAI.Melee | GuardAI.Smart | GuardAI.Bless | GuardAI.Curse; } }
[Constructable]
[Constructible]
public FactionDragoon() : base( "the dragoon" )
{
GenerateBody( false, false );

View file

@ -8,7 +8,7 @@ namespace Server.Factions
{
public override GuardAI GuardAI{ get{ return GuardAI.Melee; } }
[Constructable]
[Constructible]
public FactionHenchman() : base( "the henchman" )
{
GenerateBody( false, true );

View file

@ -8,7 +8,7 @@ namespace Server.Factions
{
public override GuardAI GuardAI{ get{ return GuardAI.Magic | GuardAI.Melee | GuardAI.Smart | GuardAI.Curse | GuardAI.Bless; } }
[Constructable]
[Constructible]
public FactionKnight() : base( "the knight" )
{
GenerateBody( false, false );

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@ -8,7 +8,7 @@ namespace Server.Factions
{
public override GuardAI GuardAI{ get{ return GuardAI.Melee | GuardAI.Smart; } }
[Constructable]
[Constructible]
public FactionMercenary() : base( "the mercenary" )
{
GenerateBody( false, true );

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@ -8,7 +8,7 @@ namespace Server.Factions
{
public override GuardAI GuardAI{ get{ return GuardAI.Magic | GuardAI.Smart | GuardAI.Bless | GuardAI.Curse; } }
[Constructable]
[Constructible]
public FactionNecromancer() : base( "the necromancer" )
{
GenerateBody( false, false );

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@ -9,7 +9,7 @@ namespace Server.Factions
{
public override GuardAI GuardAI{ get{ return GuardAI.Magic | GuardAI.Melee | GuardAI.Smart | GuardAI.Curse | GuardAI.Bless; } }
[Constructable]
[Constructible]
public FactionPaladin() : base( "the paladin" )
{
GenerateBody( false, false );

View file

@ -8,7 +8,7 @@ namespace Server.Factions
{
public override GuardAI GuardAI{ get{ return GuardAI.Magic | GuardAI.Bless | GuardAI.Curse; } }
[Constructable]
[Constructible]
public FactionSorceress() : base( "the sorceress" )
{
GenerateBody( true, false );

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@ -8,7 +8,7 @@ namespace Server.Factions
{
public override GuardAI GuardAI{ get{ return GuardAI.Magic | GuardAI.Smart | GuardAI.Bless | GuardAI.Curse; } }
[Constructable]
[Constructible]
public FactionWizard() : base( "the wizard" )
{
GenerateBody( false, false );