Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -23,12 +23,12 @@ namespace Server.Factions
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public override string DefaultName { get { return "faction stone"; } }
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[Constructable]
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[Constructible]
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public FactionStone() : this( null )
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{
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}
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[Constructable]
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[Constructible]
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public FactionStone( Faction faction ) : base( 0xEDC )
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{
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Movable = false;
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@ -24,12 +24,12 @@ namespace Server.Factions
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public override string DefaultName { get { return "faction signup stone"; } }
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[Constructable]
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[Constructible]
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public JoinStone() : this( null )
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{
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}
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[Constructable]
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[Constructible]
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public JoinStone( Faction faction ) : base( 0xEDC )
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{
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Movable = false;
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@ -10,17 +10,17 @@ namespace Server.Factions
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get { return 0.02; }
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}
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[Constructable]
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[Constructible]
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public Silver() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Silver( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) )
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{
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}
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[Constructable]
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[Constructible]
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public Silver( int amount ) : base( 0xEF0 )
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{
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Stackable = true;
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@ -23,12 +23,12 @@ namespace Server.Factions
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public override string DefaultName { get { return "faction town stone"; } }
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[Constructable]
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[Constructible]
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public TownStone() : this( null )
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{
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}
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[Constructable]
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[Constructible]
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public TownStone( Town town ) : base( 0xEDE )
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{
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Movable = false;
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@ -24,7 +24,7 @@ namespace Server.Factions
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m.Damage( Utility.Dice( 6, 10, 40 ), m );
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}
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[Constructable]
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[Constructible]
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public FactionExplosionTrap() : this( null )
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{
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}
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@ -24,7 +24,7 @@ namespace Server.Factions
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m.ApplyPoison( m, Poison.Lethal );
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}
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[Constructable]
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[Constructible]
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public FactionGasTrap() : this( null )
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{
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}
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@ -24,7 +24,7 @@ namespace Server.Factions
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m.Damage( Utility.Dice( 6, 10, 40 ), m );
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}
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[Constructable]
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[Constructible]
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public FactionSawTrap() : this( null )
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{
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}
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@ -24,7 +24,7 @@ namespace Server.Factions
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m.Damage( Utility.Dice( 6, 10, 40 ), m );
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}
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[Constructable]
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[Constructible]
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public FactionSpikeTrap() : this( null )
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{
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}
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@ -17,7 +17,7 @@ namespace Server.Factions
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public override int LabelNumber{ get{ return 1041508; } } // a faction trap removal kit
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[Constructable]
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[Constructible]
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public FactionTrapRemovalKit() : base( 7867 )
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{
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LootType = LootType.Blessed;
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