Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -25,7 +25,7 @@ namespace Server.Factions
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public const int SilverPrice = 500;
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public const int GoldPrice = 3000;
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[Constructable]
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[Constructible]
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public FactionWarHorse() : this( null )
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{
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}
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@ -8,7 +8,7 @@ namespace Server.Factions
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{
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public override GuardAI GuardAI{ get{ return GuardAI.Melee | GuardAI.Curse | GuardAI.Bless; } }
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[Constructable]
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[Constructible]
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public FactionBerserker() : base( "the berserker" )
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{
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GenerateBody( false, false );
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@ -8,7 +8,7 @@ namespace Server.Factions
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{
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public override GuardAI GuardAI{ get{ return GuardAI.Melee | GuardAI.Curse | GuardAI.Bless; } }
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[Constructable]
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[Constructible]
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public FactionDeathKnight() : base( "the death knight" )
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{
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GenerateBody( false, false );
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@ -9,7 +9,7 @@ namespace Server.Factions
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{
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public override GuardAI GuardAI{ get{ return GuardAI.Magic | GuardAI.Melee | GuardAI.Smart | GuardAI.Bless | GuardAI.Curse; } }
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[Constructable]
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[Constructible]
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public FactionDragoon() : base( "the dragoon" )
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{
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GenerateBody( false, false );
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@ -8,7 +8,7 @@ namespace Server.Factions
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{
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public override GuardAI GuardAI{ get{ return GuardAI.Melee; } }
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[Constructable]
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[Constructible]
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public FactionHenchman() : base( "the henchman" )
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{
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GenerateBody( false, true );
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@ -8,7 +8,7 @@ namespace Server.Factions
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{
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public override GuardAI GuardAI{ get{ return GuardAI.Magic | GuardAI.Melee | GuardAI.Smart | GuardAI.Curse | GuardAI.Bless; } }
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[Constructable]
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[Constructible]
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public FactionKnight() : base( "the knight" )
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{
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GenerateBody( false, false );
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@ -8,7 +8,7 @@ namespace Server.Factions
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{
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public override GuardAI GuardAI{ get{ return GuardAI.Melee | GuardAI.Smart; } }
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[Constructable]
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[Constructible]
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public FactionMercenary() : base( "the mercenary" )
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{
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GenerateBody( false, true );
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@ -8,7 +8,7 @@ namespace Server.Factions
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{
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public override GuardAI GuardAI{ get{ return GuardAI.Magic | GuardAI.Smart | GuardAI.Bless | GuardAI.Curse; } }
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[Constructable]
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[Constructible]
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public FactionNecromancer() : base( "the necromancer" )
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{
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GenerateBody( false, false );
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@ -9,7 +9,7 @@ namespace Server.Factions
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{
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public override GuardAI GuardAI{ get{ return GuardAI.Magic | GuardAI.Melee | GuardAI.Smart | GuardAI.Curse | GuardAI.Bless; } }
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[Constructable]
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[Constructible]
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public FactionPaladin() : base( "the paladin" )
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{
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GenerateBody( false, false );
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@ -8,7 +8,7 @@ namespace Server.Factions
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{
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public override GuardAI GuardAI{ get{ return GuardAI.Magic | GuardAI.Bless | GuardAI.Curse; } }
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[Constructable]
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[Constructible]
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public FactionSorceress() : base( "the sorceress" )
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{
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GenerateBody( true, false );
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@ -8,7 +8,7 @@ namespace Server.Factions
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{
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public override GuardAI GuardAI{ get{ return GuardAI.Magic | GuardAI.Smart | GuardAI.Bless | GuardAI.Curse; } }
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[Constructable]
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[Constructible]
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public FactionWizard() : base( "the wizard" )
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{
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GenerateBody( false, false );
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