Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -1836,7 +1836,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Saril()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -1897,7 +1897,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Cailla()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -1959,7 +1959,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Tamm()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -2019,7 +2019,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Landy()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -2077,7 +2077,7 @@ namespace Server.Engines.MLQuests.Definitions
MLQuestSystem.Tell( this, pm, 1074223 ); // Have you done it yet?  Oh, I haven’t told you, have I?
}
[Constructable]
[Constructible]
public Alejaha()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -2140,7 +2140,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Mielan()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -2198,7 +2198,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Ciala()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -2260,7 +2260,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Aniel()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -2319,7 +2319,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Aulan()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -2389,7 +2389,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Brinnae()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -2445,7 +2445,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Caelas()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -2503,7 +2503,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Clehin()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -2559,7 +2559,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Cloorne()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -2630,7 +2630,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Salaenih()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -2708,7 +2708,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Vilo()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -2770,7 +2770,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Tholef()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -2834,7 +2834,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Tillanil()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -2891,7 +2891,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Waelian()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -2955,7 +2955,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Sleen()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -3013,7 +3013,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Unoelil()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -3061,7 +3061,7 @@ namespace Server.Engines.MLQuests.Definitions
public override bool IsInvulnerable { get { return true; } }
public override bool CanTeach { get { return true; } }
[Constructable]
[Constructible]
public Anolly()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -3119,7 +3119,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Jusae()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -3186,7 +3186,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Cillitha()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -3243,7 +3243,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Lohn()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -3307,7 +3307,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Olla()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -3367,7 +3367,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Thallary()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -3426,7 +3426,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Ahie()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -3474,7 +3474,7 @@ namespace Server.Engines.MLQuests.Definitions
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
[Constructible]
public Tyeelor()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -3538,7 +3538,7 @@ namespace Server.Engines.MLQuests.Definitions
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
[Constructible]
public Athailon()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -3600,7 +3600,7 @@ namespace Server.Engines.MLQuests.Definitions
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
[Constructible]
public ElderTaellia()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -3645,7 +3645,7 @@ namespace Server.Engines.MLQuests.Definitions
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
[Constructible]
public ElderMallew()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -3703,7 +3703,7 @@ namespace Server.Engines.MLQuests.Definitions
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
[Constructible]
public ElderAbbein()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -3747,7 +3747,7 @@ namespace Server.Engines.MLQuests.Definitions
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
[Constructible]
public ElderVicaie()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -3796,7 +3796,7 @@ namespace Server.Engines.MLQuests.Definitions
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
[Constructible]
public ElderJothan()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -3842,7 +3842,7 @@ namespace Server.Engines.MLQuests.Definitions
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
[Constructible]
public ElderAlethanian()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -3888,7 +3888,7 @@ namespace Server.Engines.MLQuests.Definitions
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
[Constructible]
public Rebinil()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -3932,7 +3932,7 @@ namespace Server.Engines.MLQuests.Definitions
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
[Constructible]
public Aluniol()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -3976,7 +3976,7 @@ namespace Server.Engines.MLQuests.Definitions
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
[Constructible]
public Olaeni()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -4021,7 +4021,7 @@ namespace Server.Engines.MLQuests.Definitions
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
[Constructible]
public Bolaevin()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -4072,7 +4072,7 @@ namespace Server.Engines.MLQuests.Definitions
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
[Constructible]
public LorekeeperAneen()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -4116,7 +4116,7 @@ namespace Server.Engines.MLQuests.Definitions
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
[Constructible]
public Daelas()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -4169,7 +4169,7 @@ namespace Server.Engines.MLQuests.Definitions
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
[Constructible]
public Alelle()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -4227,7 +4227,7 @@ namespace Server.Engines.MLQuests.Definitions
public override bool IsInvulnerable { get { return true; } }
public override bool CanTeach { get { return true; } }
[Constructable]
[Constructible]
public LorekeeperNillaen()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -4287,7 +4287,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public LorekeeperRyal()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -4343,7 +4343,7 @@ namespace Server.Engines.MLQuests.Definitions
MLQuestSystem.Tell( this, pm, 1074187 ); // Want a job?
}
[Constructable]
[Constructible]
public Braen()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -4397,7 +4397,7 @@ namespace Server.Engines.MLQuests.Definitions
MLQuestSystem.Tell( this, pm, 1074197 ); // Pardon me, but if you could spare some time I’d greatly appreciate it.
}
[Constructable]
[Constructible]
public ElderAcob()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -4450,7 +4450,7 @@ namespace Server.Engines.MLQuests.Definitions
MLQuestSystem.Tell( this, pm, 1074204 ); // Greetings seeker.  I have an urgent matter for you, if you are willing.
}
[Constructable]
[Constructible]
public LorekeeperCalendor()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -4504,7 +4504,7 @@ namespace Server.Engines.MLQuests.Definitions
MLQuestSystem.Tell( this, pm, 1074206 ); // Excuse me please traveler, might I have a little of your time?
}
[Constructable]
[Constructible]
public LorekeeperSiarra()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{