Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
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2195 changed files with 4617 additions and 4617 deletions

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@ -343,7 +343,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Andric()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -407,7 +407,7 @@ namespace Server.Engines.MLQuests.Definitions
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
[Constructible]
public Kashiel()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -478,7 +478,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Asandos()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -534,7 +534,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Clairesse()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -588,7 +588,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Gervis()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -647,7 +647,7 @@ namespace Server.Engines.MLQuests.Definitions
MLQuestSystem.Tell( this, pm, 1074211 ); // I could use some help.
}
[Constructable]
[Constructible]
public Mugg()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -703,7 +703,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Lowel()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -757,7 +757,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Lyle()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -800,7 +800,7 @@ namespace Server.Engines.MLQuests.Definitions
{
public override bool IsInvulnerable { get { return true; } }
[Constructable]
[Constructible]
public Nibbet()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -855,7 +855,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Norton()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -909,7 +909,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Sadrah()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
@ -964,7 +964,7 @@ namespace Server.Engines.MLQuests.Definitions
) );
}
[Constructable]
[Constructible]
public Hargrove()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{