Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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2195 changed files with 4617 additions and 4617 deletions
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@ -664,7 +664,7 @@ namespace Server.Engines.MLQuests.Definitions
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) );
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}
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[Constructable]
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[Constructible]
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public Beotham()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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@ -726,7 +726,7 @@ namespace Server.Engines.MLQuests.Definitions
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MLQuestSystem.Tell( this, pm, 1074197 ); // Pardon me, but if you could spare some time I’d greatly appreciate it.
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}
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[Constructable]
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[Constructible]
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public Danoel()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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@ -786,7 +786,7 @@ namespace Server.Engines.MLQuests.Definitions
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) );
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}
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[Constructable]
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[Constructible]
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public Tallinin()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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@ -843,7 +843,7 @@ namespace Server.Engines.MLQuests.Definitions
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) );
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}
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[Constructable]
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[Constructible]
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public Tiana()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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@ -910,7 +910,7 @@ namespace Server.Engines.MLQuests.Definitions
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MLQuestSystem.Tell( this, pm, 1074187 ); // Want a job?
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}
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[Constructable]
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[Constructible]
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public LorekeeperOolua()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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@ -969,7 +969,7 @@ namespace Server.Engines.MLQuests.Definitions
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) );
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}
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[Constructable]
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[Constructible]
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public LorekeeperRollarn()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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@ -1033,7 +1033,7 @@ namespace Server.Engines.MLQuests.Definitions
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) );
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}
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[Constructable]
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[Constructible]
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public Dallid()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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@ -1092,7 +1092,7 @@ namespace Server.Engines.MLQuests.Definitions
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) );
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}
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[Constructable]
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[Constructible]
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public Canir()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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@ -1139,7 +1139,7 @@ namespace Server.Engines.MLQuests.Definitions
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{
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public override bool IsInvulnerable { get { return true; } }
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[Constructable]
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[Constructible]
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public Yellienir()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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@ -1195,7 +1195,7 @@ namespace Server.Engines.MLQuests.Definitions
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) );
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}
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[Constructable]
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[Constructible]
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public ElderOnallan()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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