Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073137; } } // A bauble
[Constructable]
[Constructible]
public ABauble() : base( 0x23B )
{
LootType = LootType.Blessed;

View file

@ -15,7 +15,7 @@ namespace Server.Items
AddQuestItemProperty( list );
}
[Constructable]
[Constructible]
public APersonalLetterAddressedToAhie() : base( 0x14ED, TimeSpan.FromMinutes( 30 ) )
{
LootType = LootType.Blessed;

View file

@ -15,7 +15,7 @@ namespace Server.Items
AddQuestItemProperty( list );
}
[Constructable]
[Constructible]
public AlchemistsBandage() : base( 0xE21 )
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1075525; } } // an old necklace
[Constructable]
[Constructible]
public AnOldNecklace() : base()
{
Hue = 0x222;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1075524; } } // an old ring
[Constructable]
[Constructible]
public AnOldRing() : base()
{
Hue = 0x222;

View file

@ -5,7 +5,7 @@ namespace Server.Items
{
public class AndricSatchel : Backpack
{
[Constructable]
[Constructible]
public AndricSatchel()
{
Hue = Utility.RandomBrightHue();

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1075345; } } // Andros Gratitude
[Constructable]
[Constructible]
public AndrosGratitude() : base( 10 )
{
LootType = LootType.Blessed;

View file

@ -5,7 +5,7 @@ namespace Server.Items
{
public class AsandosSatchel : Backpack
{
[Constructable]
[Constructible]
public AsandosSatchel()
{
Hue = Utility.RandomBrightHue();

View file

@ -15,7 +15,7 @@ namespace Server.Items
AddQuestItemProperty( list );
}
[Constructable]
[Constructible]
public BasinOfCrystalClearWater() : base( 0x1008 )
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber { get { return 1075375; } } // Bleach
[Constructable]
[Constructible]
public Bleach() : base( PigmentType.None )
{
LootType = LootType.Blessed;

View file

@ -15,7 +15,7 @@ namespace Server.Items
AddQuestItemProperty( list );
}
[Constructable]
[Constructible]
public BridesLetter() : base( 0x14ED )
{
LootType = LootType.Blessed;

View file

@ -15,7 +15,7 @@ namespace Server.Items
AddQuestItemProperty( list );
}
[Constructable]
[Constructible]
public CompletedTuitionReimbursementForm() : base( 0x14F0 )
{
LootType = LootType.Blessed;

View file

@ -58,7 +58,7 @@ namespace Server.Engines.MLQuests.Items
public class TailorSatchel : BaseCraftmansSatchel
{
[Constructable]
[Constructible]
public TailorSatchel()
{
AddBaseLoot( Loot.MLArmorTypes, Loot.JewelryTypes, m_TalismanType );
@ -89,7 +89,7 @@ namespace Server.Engines.MLQuests.Items
public class BlacksmithSatchel : BaseCraftmansSatchel
{
[Constructable]
[Constructible]
public BlacksmithSatchel()
{
AddBaseLoot( Loot.MLWeaponTypes, Loot.JewelryTypes, m_TalismanType );
@ -120,7 +120,7 @@ namespace Server.Engines.MLQuests.Items
public class TinkerSatchel : BaseCraftmansSatchel
{
[Constructable]
[Constructible]
public TinkerSatchel()
{
AddBaseLoot( Loot.MLArmorTypes, Loot.MLWeaponTypes, Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType );
@ -163,7 +163,7 @@ namespace Server.Engines.MLQuests.Items
public class FletchingSatchel : BaseCraftmansSatchel
{
[Constructable]
[Constructible]
public FletchingSatchel()
{
AddBaseLoot( Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType );
@ -196,7 +196,7 @@ namespace Server.Engines.MLQuests.Items
public class CarpentrySatchel : BaseCraftmansSatchel
{
[Constructable]
[Constructible]
public CarpentrySatchel()
{
AddBaseLoot( Loot.MLArmorTypes, Loot.MLWeaponTypes, Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType );

View file

@ -15,7 +15,7 @@ namespace Server.Items
AddQuestItemProperty( list );
}
[Constructable]
[Constructible]
public CrateForSledge() : base( 0x1FFF, TimeSpan.FromHours( 1 ) )
{
LootType = LootType.Blessed;

View file

@ -15,7 +15,7 @@ namespace Server.Items
AddQuestItemProperty( list );
}
[Constructable]
[Constructible]
public DreadSpiderSilk() : base( 0xDF8 )
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1074533; } } // Fragment of a Map
[Constructable]
[Constructible]
public FragmentOfAMap() : base( 0x14ED )
{
LootType = LootType.Blessed;

View file

@ -15,7 +15,7 @@ namespace Server.Items
AddQuestItemProperty( list );
}
[Constructable]
[Constructible]
public FragmentOfAMapDelivery() : base( 0x14ED )
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073136; } } // Friend of the Library Token (allows donations to be made)
[Constructable]
[Constructible]
public FriendOfTheLibraryToken() : base( 0x2F58 )
{
Layer = Layer.Talisman;

View file

@ -15,7 +15,7 @@ namespace Server.Items
AddQuestItemProperty( list );
}
[Constructable]
[Constructible]
public FriendsOfTheLibraryApplication() : base( 0xEC0 )
{
LootType = LootType.Blessed;

View file

@ -7,12 +7,12 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1074557; } } // Gaman Horns
[Constructable]
[Constructible]
public GamanHorns() : this( 1 )
{
}
[Constructable]
[Constructible]
public GamanHorns( int amount ) : base( 0x1084 )
{
LootType = LootType.Blessed;

View file

@ -5,7 +5,7 @@ namespace Server.Items
{
public class GervisSatchel : Backpack
{
[Constructable]
[Constructible]
public GervisSatchel()
{
Hue = Utility.RandomBrightHue();

View file

@ -16,7 +16,7 @@ namespace Server.Items
AddQuestItemProperty( list );
}
[Constructable]
[Constructible]
public GiftForArielle() : base( 0x1882 )
{
Hue = 0x2C4;

View file

@ -5,7 +5,7 @@ namespace Server.Items
{
public class HargroveSatchel : Backpack
{
[Constructable]
[Constructible]
public HargroveSatchel()
{
Hue = Utility.RandomBrightHue();

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1074612; } } // Ki-Rin Brains
[Constructable]
[Constructible]
public KirinBrains() : base( 0x1CF0 )
{
LootType = LootType.Blessed;

View file

@ -5,7 +5,7 @@ namespace Server.Items
{
public class LowelSatchel : Backpack
{
[Constructable]
[Constructible]
public LowelSatchel()
{
Hue = Utility.RandomBrightHue();

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073138; } } // Miniature mushroom
[Constructable]
[Constructible]
public MiniatureMushroom() : base( 0xD16 )
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1075304; } } // Mirror of Purification
[Constructable]
[Constructible]
public MirrorOfPurification() : base( 0x1008 )
{
LootType = LootType.Blessed;

View file

@ -5,7 +5,7 @@ namespace Server.Items
{
public class MuggSatchel : Backpack
{
[Constructable]
[Constructible]
public MuggSatchel()
{
Hue = Utility.RandomBrightHue();

View file

@ -5,7 +5,7 @@ namespace Server.Items
{
public class NibbetSatchel : Backpack
{
[Constructable]
[Constructible]
public NibbetSatchel()
{
Hue = Utility.RandomBrightHue();

View file

@ -15,7 +15,7 @@ namespace Server.Items
AddQuestItemProperty( list );
}
[Constructable]
[Constructible]
public NotarizedApplication() : base( 0x14EF )
{
LootType = LootType.Blessed;

View file

@ -15,7 +15,7 @@ namespace Server.Items
AddQuestItemProperty( list );
}
[Constructable]
[Constructible]
public OfficialSealingWax() : base( 0x1426 )
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1075557; } } // peppercorn fishsteak
[Constructable]
[Constructible]
public PeppercornFishsteak() : base()
{
Hue = 0x222;

View file

@ -7,12 +7,12 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1074613; } } // Pixie Leg
[Constructable]
[Constructible]
public PixieLeg() : this( 1 )
{
}
[Constructable]
[Constructible]
public PixieLeg( int amount ) : base( amount )
{
LootType = LootType.Blessed;

View file

@ -15,7 +15,7 @@ namespace Server.Items
AddQuestItemProperty( list );
}
[Constructable]
[Constructible]
public PortraitOfTheBride() : base( 0xE9F )
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1075299; } } // Prismatic Amber
[Constructable]
[Constructible]
public PrismaticAmber() : base()
{
}

View file

@ -11,7 +11,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1074269; } } // prismatic crystal
[Constructable]
[Constructible]
public PrismaticCrystal() : base( 0x2DA )
{
Movable = false;

View file

@ -5,7 +5,7 @@ namespace Server.Items
{
public class RedLeatherBook : BlueBook
{
[Constructable]
[Constructible]
public RedLeatherBook()
{
Hue = 0x485;

View file

@ -15,7 +15,7 @@ namespace Server.Items
AddQuestItemProperty( list );
}
[Constructable]
[Constructible]
public ReginasLetter() : base( 0x14ED )
{
LootType = LootType.Blessed;

View file

@ -15,7 +15,7 @@ namespace Server.Items
AddQuestItemProperty( list );
}
[Constructable]
[Constructible]
public ReginasRing() : base()
{
LootType = LootType.Blessed;

View file

@ -56,7 +56,7 @@ namespace Server.Engines.MLQuests.Items
public class SmallBagOfTrinkets : Bag
{
[Constructable]
[Constructible]
public SmallBagOfTrinkets()
{
RewardBag.Fill( this, 1, 0.0 );
@ -84,7 +84,7 @@ namespace Server.Engines.MLQuests.Items
public class BagOfTrinkets : Bag
{
[Constructable]
[Constructible]
public BagOfTrinkets()
{
RewardBag.Fill( this, 2, 0.05 );
@ -112,7 +112,7 @@ namespace Server.Engines.MLQuests.Items
public class BagOfTreasure : Bag
{
[Constructable]
[Constructible]
public BagOfTreasure()
{
RewardBag.Fill( this, 3, 0.20 );
@ -140,7 +140,7 @@ namespace Server.Engines.MLQuests.Items
public class LargeBagOfTreasure : Bag
{
[Constructable]
[Constructible]
public LargeBagOfTreasure()
{
RewardBag.Fill( this, 4, 0.50 );
@ -168,7 +168,7 @@ namespace Server.Engines.MLQuests.Items
public class RewardStrongbox : WoodenBox
{
[Constructable]
[Constructible]
public RewardStrongbox()
{
RewardBag.Fill( this, 5, 1.0 );

View file

@ -5,7 +5,7 @@ namespace Server.Items
{
public class SadrahSatchel : Backpack
{
[Constructable]
[Constructible]
public SadrahSatchel()
{
Hue = Utility.RandomBrightHue();

View file

@ -7,12 +7,12 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1074178; } } // Sap of Sosaria
[Constructable]
[Constructible]
public SapOfSosaria() : this( 1 )
{
}
[Constructable]
[Constructible]
public SapOfSosaria( int amount ) : base( 0x1848 )
{
LootType = LootType.Blessed;

View file

@ -16,7 +16,7 @@ namespace Server.Items
AddQuestItemProperty( list );
}
[Constructable]
[Constructible]
public SealedNotesForJamal() : base( 0xEF9 )
{
LootType = LootType.Blessed;

View file

@ -15,7 +15,7 @@ namespace Server.Items
AddQuestItemProperty( list );
}
[Constructable]
[Constructible]
public SealingWaxOrderAddressedToPetrus() : base( 0xEBF )
{
LootType = LootType.Blessed;

View file

@ -3,15 +3,15 @@ using Server;
namespace Server.Items
{
[Flipable(0x312D, 0x312E)]
[Flippable(0x312D, 0x312E)]
public class SeveredElfEars : Item
{
[Constructable]
[Constructible]
public SeveredElfEars() : this( 1 )
{
}
[Constructable]
[Constructible]
public SeveredElfEars( int amount ) : base( Utility.RandomList( 0x312D, 0x312E ) )
{
Stackable = true;

View file

@ -3,15 +3,15 @@ using Server;
namespace Server.Items
{
[Flipable(0x312F, 0x3130)]
[Flippable(0x312F, 0x3130)]
public class SeveredHumanEars : Item
{
[Constructable]
[Constructible]
public SeveredHumanEars() : this( 1 )
{
}
[Constructable]
[Constructible]
public SeveredHumanEars( int amount ) : base( Utility.RandomList( 0x312F, 0x3130 ) )
{
Stackable = true;

View file

@ -15,7 +15,7 @@ namespace Server.Items
AddQuestItemProperty( list );
}
[Constructable]
[Constructible]
public SignedTuitionReimbursementForm() : base( 0x14F0 )
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1074517; } } // Special Treat for Drithen
[Constructable]
[Constructible]
public SpecialTreatForDrithen() : base( 0x21B )
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073133; } } // Speckled Poison Sac
[Constructable]
[Constructible]
public SpeckledPoisonSac() : base( 0x23A, TimeSpan.FromHours( 1 ) )
{
LootType = LootType.Blessed;

View file

@ -15,7 +15,7 @@ namespace Server.Items
AddQuestItemProperty( list );
}
[Constructable]
[Constructible]
public SpiritBottle() : base( 0xEFB )
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1074812; } } // Stout Whip
[Constructable]
[Constructible]
public StoutWhip() : base( 0x166F )
{
LootType = LootType.Blessed;

View file

@ -15,7 +15,7 @@ namespace Server.Items
AddQuestItemProperty( list );
}
[Constructable]
[Constructible]
public TaintedTreeSample() : base( 0xDE2 )
{
LootType = LootType.Blessed;

View file

@ -26,19 +26,19 @@ namespace Server.Engines.MLQuests.Items
set { m_Message = value; }
}
[Constructable]
[Constructible]
public MLQuestTeleporter()
: this(Point3D.Zero, null, null, null)
{
}
[Constructable]
[Constructible]
public MLQuestTeleporter(Point3D pointDest, Map mapDest)
: this(pointDest, mapDest, null, null)
{
}
[Constructable]
[Constructible]
public MLQuestTeleporter(Point3D pointDest, Map mapDest, Type questType, TextDefinition message)
: base(pointDest, mapDest)
{
@ -132,19 +132,19 @@ namespace Server.Engines.MLQuests.Items
set { m_Message = value; }
}
[Constructable]
[Constructible]
public TicketTeleporter()
: this(Point3D.Zero, null, null, null)
{
}
[Constructable]
[Constructible]
public TicketTeleporter(Point3D pointDest, Map mapDest)
: this(pointDest, mapDest, null, null)
{
}
[Constructable]
[Constructible]
public TicketTeleporter(Point3D pointDest, Map mapDest, Type ticketType, TextDefinition message)
: base(pointDest, mapDest)
{

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1075400; } } // Transparent Heart
[Constructable]
[Constructible]
public TransparentHeart() : base()
{
LootType = LootType.Blessed;

View file

@ -15,7 +15,7 @@ namespace Server.Items
AddQuestItemProperty( list );
}
[Constructable]
[Constructible]
public TuitionReimbursementForm() : base( 0xE3A )
{
LootType = LootType.Blessed;

View file

@ -7,12 +7,12 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1074611; } } // Unicorn Ribs
[Constructable]
[Constructible]
public UnicornRibs() : this( 1 )
{
}
[Constructable]
[Constructible]
public UnicornRibs( int amount ) : base( 0x9F1 )
{
LootType = LootType.Blessed;