Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
This commit is contained in:
parent
ca4e99c179
commit
20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073137; } } // A bauble
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[Constructable]
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[Constructible]
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public ABauble() : base( 0x23B )
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{
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LootType = LootType.Blessed;
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@ -15,7 +15,7 @@ namespace Server.Items
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AddQuestItemProperty( list );
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}
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[Constructable]
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[Constructible]
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public APersonalLetterAddressedToAhie() : base( 0x14ED, TimeSpan.FromMinutes( 30 ) )
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{
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LootType = LootType.Blessed;
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@ -15,7 +15,7 @@ namespace Server.Items
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AddQuestItemProperty( list );
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}
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[Constructable]
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[Constructible]
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public AlchemistsBandage() : base( 0xE21 )
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{
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LootType = LootType.Blessed;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1075525; } } // an old necklace
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[Constructable]
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[Constructible]
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public AnOldNecklace() : base()
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{
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Hue = 0x222;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1075524; } } // an old ring
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[Constructable]
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[Constructible]
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public AnOldRing() : base()
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{
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Hue = 0x222;
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@ -5,7 +5,7 @@ namespace Server.Items
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{
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public class AndricSatchel : Backpack
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{
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[Constructable]
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[Constructible]
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public AndricSatchel()
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{
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Hue = Utility.RandomBrightHue();
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1075345; } } // Andros Gratitude
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[Constructable]
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[Constructible]
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public AndrosGratitude() : base( 10 )
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{
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LootType = LootType.Blessed;
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@ -5,7 +5,7 @@ namespace Server.Items
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{
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public class AsandosSatchel : Backpack
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{
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[Constructable]
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[Constructible]
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public AsandosSatchel()
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{
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Hue = Utility.RandomBrightHue();
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@ -15,7 +15,7 @@ namespace Server.Items
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AddQuestItemProperty( list );
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}
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[Constructable]
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[Constructible]
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public BasinOfCrystalClearWater() : base( 0x1008 )
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{
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LootType = LootType.Blessed;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber { get { return 1075375; } } // Bleach
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[Constructable]
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[Constructible]
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public Bleach() : base( PigmentType.None )
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{
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LootType = LootType.Blessed;
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@ -15,7 +15,7 @@ namespace Server.Items
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AddQuestItemProperty( list );
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}
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[Constructable]
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[Constructible]
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public BridesLetter() : base( 0x14ED )
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{
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LootType = LootType.Blessed;
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@ -15,7 +15,7 @@ namespace Server.Items
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AddQuestItemProperty( list );
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}
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[Constructable]
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[Constructible]
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public CompletedTuitionReimbursementForm() : base( 0x14F0 )
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{
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LootType = LootType.Blessed;
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@ -58,7 +58,7 @@ namespace Server.Engines.MLQuests.Items
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public class TailorSatchel : BaseCraftmansSatchel
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{
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[Constructable]
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[Constructible]
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public TailorSatchel()
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{
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AddBaseLoot( Loot.MLArmorTypes, Loot.JewelryTypes, m_TalismanType );
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@ -89,7 +89,7 @@ namespace Server.Engines.MLQuests.Items
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public class BlacksmithSatchel : BaseCraftmansSatchel
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{
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[Constructable]
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[Constructible]
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public BlacksmithSatchel()
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{
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AddBaseLoot( Loot.MLWeaponTypes, Loot.JewelryTypes, m_TalismanType );
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@ -120,7 +120,7 @@ namespace Server.Engines.MLQuests.Items
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public class TinkerSatchel : BaseCraftmansSatchel
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{
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[Constructable]
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[Constructible]
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public TinkerSatchel()
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{
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AddBaseLoot( Loot.MLArmorTypes, Loot.MLWeaponTypes, Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType );
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@ -163,7 +163,7 @@ namespace Server.Engines.MLQuests.Items
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public class FletchingSatchel : BaseCraftmansSatchel
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{
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[Constructable]
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[Constructible]
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public FletchingSatchel()
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{
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AddBaseLoot( Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType );
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@ -196,7 +196,7 @@ namespace Server.Engines.MLQuests.Items
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public class CarpentrySatchel : BaseCraftmansSatchel
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{
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[Constructable]
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[Constructible]
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public CarpentrySatchel()
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{
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AddBaseLoot( Loot.MLArmorTypes, Loot.MLWeaponTypes, Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType );
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@ -15,7 +15,7 @@ namespace Server.Items
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AddQuestItemProperty( list );
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}
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[Constructable]
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[Constructible]
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public CrateForSledge() : base( 0x1FFF, TimeSpan.FromHours( 1 ) )
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{
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LootType = LootType.Blessed;
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@ -15,7 +15,7 @@ namespace Server.Items
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AddQuestItemProperty( list );
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}
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[Constructable]
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[Constructible]
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public DreadSpiderSilk() : base( 0xDF8 )
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{
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LootType = LootType.Blessed;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1074533; } } // Fragment of a Map
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[Constructable]
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[Constructible]
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public FragmentOfAMap() : base( 0x14ED )
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{
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LootType = LootType.Blessed;
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@ -15,7 +15,7 @@ namespace Server.Items
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AddQuestItemProperty( list );
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}
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[Constructable]
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[Constructible]
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public FragmentOfAMapDelivery() : base( 0x14ED )
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{
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LootType = LootType.Blessed;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073136; } } // Friend of the Library Token (allows donations to be made)
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[Constructable]
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[Constructible]
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public FriendOfTheLibraryToken() : base( 0x2F58 )
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{
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Layer = Layer.Talisman;
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@ -15,7 +15,7 @@ namespace Server.Items
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AddQuestItemProperty( list );
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}
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[Constructable]
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[Constructible]
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public FriendsOfTheLibraryApplication() : base( 0xEC0 )
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{
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LootType = LootType.Blessed;
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@ -7,12 +7,12 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1074557; } } // Gaman Horns
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[Constructable]
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[Constructible]
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public GamanHorns() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public GamanHorns( int amount ) : base( 0x1084 )
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{
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LootType = LootType.Blessed;
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@ -5,7 +5,7 @@ namespace Server.Items
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{
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public class GervisSatchel : Backpack
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{
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[Constructable]
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[Constructible]
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public GervisSatchel()
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{
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Hue = Utility.RandomBrightHue();
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@ -16,7 +16,7 @@ namespace Server.Items
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AddQuestItemProperty( list );
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}
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[Constructable]
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[Constructible]
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public GiftForArielle() : base( 0x1882 )
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{
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Hue = 0x2C4;
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@ -5,7 +5,7 @@ namespace Server.Items
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{
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public class HargroveSatchel : Backpack
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{
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[Constructable]
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[Constructible]
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public HargroveSatchel()
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{
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Hue = Utility.RandomBrightHue();
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1074612; } } // Ki-Rin Brains
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[Constructable]
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[Constructible]
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public KirinBrains() : base( 0x1CF0 )
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{
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LootType = LootType.Blessed;
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@ -5,7 +5,7 @@ namespace Server.Items
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{
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public class LowelSatchel : Backpack
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{
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[Constructable]
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[Constructible]
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public LowelSatchel()
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{
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Hue = Utility.RandomBrightHue();
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073138; } } // Miniature mushroom
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[Constructable]
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[Constructible]
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public MiniatureMushroom() : base( 0xD16 )
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{
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LootType = LootType.Blessed;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1075304; } } // Mirror of Purification
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[Constructable]
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[Constructible]
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public MirrorOfPurification() : base( 0x1008 )
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{
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LootType = LootType.Blessed;
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@ -5,7 +5,7 @@ namespace Server.Items
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{
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public class MuggSatchel : Backpack
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{
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[Constructable]
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[Constructible]
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public MuggSatchel()
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{
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Hue = Utility.RandomBrightHue();
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@ -5,7 +5,7 @@ namespace Server.Items
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{
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public class NibbetSatchel : Backpack
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{
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[Constructable]
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[Constructible]
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public NibbetSatchel()
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{
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Hue = Utility.RandomBrightHue();
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@ -15,7 +15,7 @@ namespace Server.Items
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AddQuestItemProperty( list );
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}
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[Constructable]
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[Constructible]
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public NotarizedApplication() : base( 0x14EF )
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{
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LootType = LootType.Blessed;
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@ -15,7 +15,7 @@ namespace Server.Items
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AddQuestItemProperty( list );
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}
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[Constructable]
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[Constructible]
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public OfficialSealingWax() : base( 0x1426 )
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{
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LootType = LootType.Blessed;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1075557; } } // peppercorn fishsteak
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[Constructable]
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[Constructible]
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public PeppercornFishsteak() : base()
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{
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Hue = 0x222;
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@ -7,12 +7,12 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1074613; } } // Pixie Leg
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[Constructable]
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[Constructible]
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public PixieLeg() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public PixieLeg( int amount ) : base( amount )
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{
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LootType = LootType.Blessed;
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@ -15,7 +15,7 @@ namespace Server.Items
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AddQuestItemProperty( list );
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}
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[Constructable]
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[Constructible]
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public PortraitOfTheBride() : base( 0xE9F )
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{
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LootType = LootType.Blessed;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1075299; } } // Prismatic Amber
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[Constructable]
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[Constructible]
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public PrismaticAmber() : base()
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{
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}
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@ -11,7 +11,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1074269; } } // prismatic crystal
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[Constructable]
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[Constructible]
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public PrismaticCrystal() : base( 0x2DA )
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{
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Movable = false;
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@ -5,7 +5,7 @@ namespace Server.Items
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{
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public class RedLeatherBook : BlueBook
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{
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[Constructable]
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[Constructible]
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public RedLeatherBook()
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{
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Hue = 0x485;
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@ -15,7 +15,7 @@ namespace Server.Items
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AddQuestItemProperty( list );
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}
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[Constructable]
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[Constructible]
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public ReginasLetter() : base( 0x14ED )
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{
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LootType = LootType.Blessed;
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@ -15,7 +15,7 @@ namespace Server.Items
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AddQuestItemProperty( list );
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}
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[Constructable]
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[Constructible]
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public ReginasRing() : base()
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{
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LootType = LootType.Blessed;
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@ -56,7 +56,7 @@ namespace Server.Engines.MLQuests.Items
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public class SmallBagOfTrinkets : Bag
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{
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[Constructable]
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[Constructible]
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public SmallBagOfTrinkets()
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{
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RewardBag.Fill( this, 1, 0.0 );
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@ -84,7 +84,7 @@ namespace Server.Engines.MLQuests.Items
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public class BagOfTrinkets : Bag
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{
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[Constructable]
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[Constructible]
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public BagOfTrinkets()
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{
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RewardBag.Fill( this, 2, 0.05 );
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@ -112,7 +112,7 @@ namespace Server.Engines.MLQuests.Items
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public class BagOfTreasure : Bag
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{
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[Constructable]
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[Constructible]
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public BagOfTreasure()
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{
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RewardBag.Fill( this, 3, 0.20 );
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@ -140,7 +140,7 @@ namespace Server.Engines.MLQuests.Items
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public class LargeBagOfTreasure : Bag
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{
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[Constructable]
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[Constructible]
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public LargeBagOfTreasure()
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{
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RewardBag.Fill( this, 4, 0.50 );
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@ -168,7 +168,7 @@ namespace Server.Engines.MLQuests.Items
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public class RewardStrongbox : WoodenBox
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{
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[Constructable]
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[Constructible]
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public RewardStrongbox()
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{
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RewardBag.Fill( this, 5, 1.0 );
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@ -5,7 +5,7 @@ namespace Server.Items
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{
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public class SadrahSatchel : Backpack
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{
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[Constructable]
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[Constructible]
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public SadrahSatchel()
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{
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Hue = Utility.RandomBrightHue();
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@ -7,12 +7,12 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1074178; } } // Sap of Sosaria
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[Constructable]
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[Constructible]
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public SapOfSosaria() : this( 1 )
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{
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}
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||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SapOfSosaria( int amount ) : base( 0x1848 )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ namespace Server.Items
|
|||
AddQuestItemProperty( list );
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SealedNotesForJamal() : base( 0xEF9 )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ namespace Server.Items
|
|||
AddQuestItemProperty( list );
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SealingWaxOrderAddressedToPetrus() : base( 0xEBF )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -3,15 +3,15 @@ using Server;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable(0x312D, 0x312E)]
|
||||
[Flippable(0x312D, 0x312E)]
|
||||
public class SeveredElfEars : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SeveredElfEars() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SeveredElfEars( int amount ) : base( Utility.RandomList( 0x312D, 0x312E ) )
|
||||
{
|
||||
Stackable = true;
|
||||
|
|
|
|||
|
|
@ -3,15 +3,15 @@ using Server;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable(0x312F, 0x3130)]
|
||||
[Flippable(0x312F, 0x3130)]
|
||||
public class SeveredHumanEars : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SeveredHumanEars() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SeveredHumanEars( int amount ) : base( Utility.RandomList( 0x312F, 0x3130 ) )
|
||||
{
|
||||
Stackable = true;
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ namespace Server.Items
|
|||
AddQuestItemProperty( list );
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SignedTuitionReimbursementForm() : base( 0x14F0 )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber{ get{ return 1074517; } } // Special Treat for Drithen
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SpecialTreatForDrithen() : base( 0x21B )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber{ get{ return 1073133; } } // Speckled Poison Sac
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SpeckledPoisonSac() : base( 0x23A, TimeSpan.FromHours( 1 ) )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ namespace Server.Items
|
|||
AddQuestItemProperty( list );
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SpiritBottle() : base( 0xEFB )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber{ get{ return 1074812; } } // Stout Whip
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public StoutWhip() : base( 0x166F )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ namespace Server.Items
|
|||
AddQuestItemProperty( list );
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TaintedTreeSample() : base( 0xDE2 )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -26,19 +26,19 @@ namespace Server.Engines.MLQuests.Items
|
|||
set { m_Message = value; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MLQuestTeleporter()
|
||||
: this(Point3D.Zero, null, null, null)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MLQuestTeleporter(Point3D pointDest, Map mapDest)
|
||||
: this(pointDest, mapDest, null, null)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MLQuestTeleporter(Point3D pointDest, Map mapDest, Type questType, TextDefinition message)
|
||||
: base(pointDest, mapDest)
|
||||
{
|
||||
|
|
@ -132,19 +132,19 @@ namespace Server.Engines.MLQuests.Items
|
|||
set { m_Message = value; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TicketTeleporter()
|
||||
: this(Point3D.Zero, null, null, null)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TicketTeleporter(Point3D pointDest, Map mapDest)
|
||||
: this(pointDest, mapDest, null, null)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TicketTeleporter(Point3D pointDest, Map mapDest, Type ticketType, TextDefinition message)
|
||||
: base(pointDest, mapDest)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber{ get{ return 1075400; } } // Transparent Heart
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TransparentHeart() : base()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ namespace Server.Items
|
|||
AddQuestItemProperty( list );
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TuitionReimbursementForm() : base( 0xE3A )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -7,12 +7,12 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber{ get{ return 1074611; } } // Unicorn Ribs
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public UnicornRibs() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public UnicornRibs( int amount ) : base( 0x9F1 )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue