Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

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@ -24,7 +24,7 @@ namespace Server.Engines.Quests.Haven
[CommandProperty( AccessLevel.GameMaster )]
public MilitiaCanoneer Canoneer { get { return m_Canoneer; } set { m_Canoneer = value; } }
[Constructable]
[Constructible]
public Cannon( CannonDirection direction )
{
m_CannonDirection = direction;

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@ -8,7 +8,7 @@ namespace Server.Engines.Quests.Haven
{
public class DaemonBloodChest : MetalChest
{
[Constructable]
[Constructible]
public DaemonBloodChest()
{
Movable = false;

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@ -7,7 +7,7 @@ namespace Server.Engines.Quests.Haven
{
public class QuestDaemonBlood : QuestItem
{
[Constructable]
[Constructible]
public QuestDaemonBlood() : base( 0xF7D )
{
Weight = 1.0;

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@ -7,7 +7,7 @@ namespace Server.Engines.Quests.Haven
{
public class QuestDaemonBone : QuestItem
{
[Constructable]
[Constructible]
public QuestDaemonBone() : base( 0xF80 )
{
Weight = 1.0;

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@ -7,7 +7,7 @@ namespace Server.Engines.Quests.Haven
{
public class QuestFertileDirt : QuestItem
{
[Constructable]
[Constructible]
public QuestFertileDirt() : base( 0xF81 )
{
Weight = 1.0;

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@ -80,7 +80,7 @@ namespace Server.Engines.Quests.Haven
private Lantern m_Lantern;
[Constructable]
[Constructible]
public SchmendrickApprenticeCorpse() : base( GetOwner(), GetHair(), GetFacialHair(), GetEquipment() )
{
Direction = Direction.West;

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@ -15,7 +15,7 @@ namespace Server.Engines.Quests.Haven
return ( pm != null && pm.Quest is UzeraanTurmoilQuest );
}
[Constructable]
[Constructible]
public UzeraanTurmoilHorn()
{
DestLoc = new Point3D( 3597, 2582, 0 );

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@ -8,7 +8,7 @@ namespace Server.Engines.Quests.Haven
{
public class UzeraanTurmoilTeleporter : DynamicTeleporter
{
[Constructable]
[Constructible]
public UzeraanTurmoilTeleporter()
{
}

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@ -15,7 +15,7 @@ namespace Server.Engines.Quests.Haven
public override bool ClickTitle{ get { return true; } }
public override bool CanTeach{ get{ return true; } }
[Constructable]
[Constructible]
public Dryad() : base( "the Dryad" )
{
SetSkill( SkillName.Peacemaking, 80.0, 100.0 );

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@ -8,7 +8,7 @@ namespace Server.Engines.Quests.Haven
{
public class MansionGuard : BaseQuester
{
[Constructable]
[Constructible]
public MansionGuard() : base( "the Mansion Guard" )
{
}

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@ -17,7 +17,7 @@ namespace Server.Engines.Quests.Haven
set { m_Active = value; }
}
[Constructable]
[Constructible]
public MilitiaCanoneer() : base( "the Militia Canoneer" )
{
m_Active = true;

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@ -10,7 +10,7 @@ namespace Server.Engines.Quests.Haven
{
public class MilitiaFighter : BaseCreature
{
[Constructable]
[Constructible]
public MilitiaFighter() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
InitStats( 40, 30, 5 );

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@ -9,7 +9,7 @@ namespace Server.Engines.Quests.Haven
{
public class Schmendrick : BaseQuester
{
[Constructable]
[Constructible]
public Schmendrick() : base( "the High Mage" )
{
}

View file

@ -9,7 +9,7 @@ namespace Server.Engines.Quests.Haven
{
public class Uzeraan : BaseQuester
{
[Constructable]
[Constructible]
public Uzeraan() : base( "the Conjurer" )
{
}