Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
This commit is contained in:
parent
ca4e99c179
commit
20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -11,7 +11,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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[Constructible]
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public ArmorOfFortune()
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{
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Hue = 0x501;
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@ -13,7 +13,7 @@ namespace Server.Items
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public override int BasePoisonResistance{ get{ return 8; } }
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public override int BaseEnergyResistance{ get{ return 7; } }
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[Constructable]
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[Constructible]
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public BrambleCoat()
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{
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Hue = 0x1;
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@ -13,7 +13,7 @@ namespace Server.Items
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public override int BasePoisonResistance{ get{ return 7; } }
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public override int BaseEnergyResistance{ get{ return 10; } }
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[Constructable]
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[Constructible]
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public IronwoodCrown()
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{
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Hue = 0x1;
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@ -11,7 +11,7 @@ namespace Server.Items
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public override int BaseColdResistance{ get{ return 14; } }
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public override int BaseEnergyResistance{ get{ return 16; } }
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[Constructable]
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[Constructible]
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public SongWovenMantle()
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{
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Hue = 0x493;
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@ -10,7 +10,7 @@ namespace Server.Items
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public override int BaseFireResistance{ get{ return 15; } }
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public override int BasePoisonResistance{ get{ return 16; } }
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[Constructable]
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[Constructible]
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public SpellWovenBritches()
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{
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Hue = 0x487;
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@ -10,7 +10,7 @@ namespace Server.Items
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public override int BasePhysicalResistance{ get{ return 20; } }
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public override int BaseColdResistance{ get{ return 20; } }
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[Constructable]
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[Constructible]
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public StitchersMittens()
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{
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Hue = 0x481;
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@ -14,7 +14,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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[Constructible]
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public GauntletsOfNobility()
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{
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Hue = 0x4FE;
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@ -13,7 +13,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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[Constructible]
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public HelmOfInsight()
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{
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Hue = 0x554;
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@ -13,7 +13,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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[Constructible]
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public HolyKnightsBreastplate()
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{
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Hue = 0x47E;
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@ -14,7 +14,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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[Constructible]
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public InquisitorsResolution()
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{
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Hue = 0x4F2;
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@ -14,7 +14,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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[Constructible]
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public JackalsCollar()
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{
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Hue = 0x6D1;
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@ -13,7 +13,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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[Constructible]
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public LeggingsOfBane()
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{
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Hue = 0x4F5;
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@ -13,7 +13,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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[Constructible]
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public MidnightBracers()
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{
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Hue = 0x455;
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@ -13,7 +13,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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[Constructible]
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public OrnateCrownOfTheHarrower()
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{
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Hue = 0x4F6;
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@ -15,7 +15,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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[Constructible]
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public ShadowDancerLeggings()
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{
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ItemID = 0x13D2;
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@ -14,7 +14,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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[Constructible]
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public TunicOfFire()
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{
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Hue = 0x54F;
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@ -14,7 +14,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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[Constructible]
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public VoiceOfTheFallenKing()
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{
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Hue = 0x76D;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x144e, 0x1453 )]
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[FlippableAttribute( 0x144e, 0x1453 )]
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public class BoneArms : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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@ -26,7 +26,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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[Constructable]
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[Constructible]
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public BoneArms() : base( 0x144E )
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{
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Weight = 2.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x144f, 0x1454 )]
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[FlippableAttribute( 0x144f, 0x1454 )]
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public class BoneChest : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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@ -26,7 +26,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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[Constructable]
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[Constructible]
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public BoneChest() : base( 0x144F )
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{
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Weight = 6.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1450, 0x1455 )]
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[FlippableAttribute( 0x1450, 0x1455 )]
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public class BoneGloves : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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@ -26,7 +26,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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[Constructable]
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[Constructible]
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public BoneGloves() : base( 0x1450 )
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{
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Weight = 2.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1452, 0x1457 )]
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[FlippableAttribute( 0x1452, 0x1457 )]
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public class BoneLegs : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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@ -26,7 +26,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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[Constructable]
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[Constructible]
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public BoneLegs() : base( 0x1452 )
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{
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Weight = 3.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13bf, 0x13c4 )]
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[FlippableAttribute( 0x13bf, 0x13c4 )]
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public class ChainChest : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 4; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Chainmail; } }
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[Constructable]
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[Constructible]
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public ChainChest() : base( 0x13BF )
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{
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Weight = 7.0;
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@ -21,7 +21,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Chainmail; } }
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[Constructable]
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[Constructible]
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public ChainHatsuburi() : base( 0x2774 )
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{
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Weight = 7.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13be, 0x13c3 )]
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[FlippableAttribute( 0x13be, 0x13c3 )]
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public class ChainLegs : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 4; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Chainmail; } }
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[Constructable]
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[Constructible]
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public ChainLegs() : base( 0x13BE )
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{
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Weight = 7.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x144e, 0x1453 )]
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[FlippableAttribute( 0x144e, 0x1453 )]
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public class DaemonArms : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 6; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1041371; } } // daemon bone arms
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[Constructable]
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[Constructible]
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public DaemonArms() : base( 0x144E )
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{
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Weight = 2.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x144f, 0x1454 )]
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[FlippableAttribute( 0x144f, 0x1454 )]
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public class DaemonChest : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 6; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1041372; } } // daemon bone armor
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[Constructable]
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[Constructible]
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public DaemonChest() : base( 0x144F )
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{
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Weight = 6.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1450, 0x1455 )]
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[FlippableAttribute( 0x1450, 0x1455 )]
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public class DaemonGloves : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 6; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1041373; } } // daemon bone gloves
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[Constructable]
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[Constructible]
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public DaemonGloves() : base( 0x1450 )
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{
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Weight = 2.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1452, 0x1457 )]
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[FlippableAttribute( 0x1452, 0x1457 )]
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public class DaemonLegs : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 6; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1041375; } } // daemon bone leggings
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[Constructable]
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[Constructible]
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public DaemonLegs() : base( 0x1452 )
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{
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Weight = 3.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2657, 0x2658 )]
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[FlippableAttribute( 0x2657, 0x2658 )]
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public class DragonArms : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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@ -25,7 +25,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
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[Constructable]
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[Constructible]
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public DragonArms() : base( 0x2657 )
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{
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Weight = 5.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2641, 0x2642 )]
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[FlippableAttribute( 0x2641, 0x2642 )]
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public class DragonChest : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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@ -25,7 +25,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
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[Constructable]
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[Constructible]
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public DragonChest() : base( 0x2641 )
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{
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Weight = 10.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2643, 0x2644 )]
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[FlippableAttribute( 0x2643, 0x2644 )]
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public class DragonGloves : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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@ -25,7 +25,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
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[Constructable]
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[Constructible]
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public DragonGloves() : base( 0x2643 )
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{
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Weight = 2.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[Flipable( 0x2645, 0x2646 )]
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[Flippable( 0x2645, 0x2646 )]
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public class DragonHelm : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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@ -25,7 +25,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
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[Constructable]
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[Constructible]
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public DragonHelm() : base( 0x2645 )
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{
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Weight = 5.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2647, 0x2648 )]
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[FlippableAttribute( 0x2647, 0x2648 )]
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public class DragonLegs : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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@ -25,7 +25,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
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[Constructable]
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[Constructible]
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public DragonLegs() : base( 0x2647 )
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{
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Weight = 6.0;
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@ -17,7 +17,7 @@ namespace Server.Items
|
|||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public AnthropomorphistGlasses()
|
||||
{
|
||||
Attributes.BonusHits = 5;
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ArtsGlasses()
|
||||
{
|
||||
Attributes.BonusStr = 5;
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@ namespace Server.Items
|
|||
set{}
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ElvenGlasses() : base( 0x2FB8 )
|
||||
{
|
||||
Weight = 2;
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public FoldedSteelGlasses()
|
||||
{
|
||||
Attributes.BonusStr = 8;
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LightOfWayGlasses()
|
||||
{
|
||||
Attributes.BonusStr = 7;
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LyricalGlasses()
|
||||
{
|
||||
WeaponAttributes.HitLowerDefend = 20;
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MaceShieldGlasses()
|
||||
{
|
||||
WeaponAttributes.HitLowerDefend = 30;
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MaritimeGlasses()
|
||||
{
|
||||
Attributes.Luck = 150;
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public NecromanticGlasses()
|
||||
{
|
||||
Attributes.LowerManaCost = 15;
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public PoisonedGlasses()
|
||||
{
|
||||
Attributes.BonusStam = 3;
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TradeGlasses()
|
||||
{
|
||||
Attributes.BonusStr = 10;
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TreasureTrinketGlasses()
|
||||
{
|
||||
Attributes.BonusInt = 10;
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public WizardsGlasses()
|
||||
{
|
||||
Attributes.BonusMana = 10;
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Bascinet() : base( 0x140C )
|
||||
{
|
||||
Weight = 5.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x1451, 0x1456 )]
|
||||
[FlippableAttribute( 0x1451, 0x1456 )]
|
||||
public class BoneHelm : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 3; } }
|
||||
|
|
@ -22,7 +22,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BoneHelm() : base( 0x1451 )
|
||||
{
|
||||
Weight = 3.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x13BB, 0x13C0 )]
|
||||
[FlippableAttribute( 0x13BB, 0x13C0 )]
|
||||
public class ChainCoif : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 4; } }
|
||||
|
|
@ -22,7 +22,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Chainmail; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ChainCoif() : base( 0x13BB )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x2B6E, 0x3165 )]
|
||||
[FlippableAttribute( 0x2B6E, 0x3165 )]
|
||||
public class Circlet : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 1; } }
|
||||
|
|
@ -26,7 +26,7 @@ namespace Server.Items
|
|||
|
||||
public override Race RequiredRace{ get { return Race.Elf; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Circlet() : base( 0x2B6E )
|
||||
{
|
||||
Weight = 2.0;
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public CloseHelm() : base( 0x1408 )
|
||||
{
|
||||
Weight = 5.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x1451, 0x1456 )]
|
||||
[FlippableAttribute( 0x1451, 0x1456 )]
|
||||
public class DaemonHelm : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 6; } }
|
||||
|
|
@ -25,7 +25,7 @@ namespace Server.Items
|
|||
|
||||
public override int LabelNumber{ get{ return 1041374; } } // daemon bone helmet
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public DaemonHelm() : base( 0x1451 )
|
||||
{
|
||||
Hue = 0x648;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x2B70, 0x3167 )]
|
||||
[FlippableAttribute( 0x2B70, 0x3167 )]
|
||||
public class GemmedCirclet : BaseArmor
|
||||
{
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
|
|
@ -26,7 +26,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GemmedCirclet() : base( 0x2B70 )
|
||||
{
|
||||
Weight = 2.0;
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Helmet() : base( 0x140A )
|
||||
{
|
||||
Weight = 5.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x1db9, 0x1dba )]
|
||||
[FlippableAttribute( 0x1db9, 0x1dba )]
|
||||
public class LeatherCap : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
|
|
@ -25,7 +25,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LeatherCap() : base( 0x1DB9 )
|
||||
{
|
||||
Weight = 2.0;
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public NorseHelm() : base( 0x140E )
|
||||
{
|
||||
Weight = 5.0;
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.None; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public OrcHelm() : base( 0x1F0B )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public PlateHelm() : base( 0x1412 )
|
||||
{
|
||||
Weight = 5.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x2B71, 0x3168 )]
|
||||
[FlippableAttribute( 0x2B71, 0x3168 )]
|
||||
public class RavenHelm : BaseArmor
|
||||
{
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
|
|
@ -24,7 +24,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RavenHelm() : base( 0x2B71 )
|
||||
{
|
||||
Weight = 5.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x2B6F, 0x3166 )]
|
||||
[FlippableAttribute( 0x2B6F, 0x3166 )]
|
||||
public class RoyalCirclet : BaseArmor
|
||||
{
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
|
|
@ -26,7 +26,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RoyalCirclet() : base( 0x2B6F )
|
||||
{
|
||||
Weight = 2.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x2B72, 0x3169 )]
|
||||
[FlippableAttribute( 0x2B72, 0x3169 )]
|
||||
public class VultureHelm : BaseArmor
|
||||
{
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
|
|
@ -24,7 +24,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public VultureHelm() : base( 0x2B72 )
|
||||
{
|
||||
Weight = 5.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x2B73, 0x316A )]
|
||||
[FlippableAttribute( 0x2B73, 0x316A )]
|
||||
public class WingedHelm : BaseArmor
|
||||
{
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
|
|
@ -24,7 +24,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public WingedHelm() : base( 0x2B73 )
|
||||
{
|
||||
Weight = 5.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server.Items;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x2FCB, 0x3181 )]
|
||||
[FlippableAttribute( 0x2FCB, 0x3181 )]
|
||||
public class FemaleLeafChest : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
|
|
@ -27,7 +27,7 @@ namespace Server.Items
|
|||
|
||||
public override bool AllowMaleWearer{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public FemaleLeafChest() : base( 0x2FCB )
|
||||
{
|
||||
Weight = 2.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server.Items;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x1c06, 0x1c07 )]
|
||||
[FlippableAttribute( 0x1c06, 0x1c07 )]
|
||||
public class FemaleLeatherChest : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
|
|
@ -27,7 +27,7 @@ namespace Server.Items
|
|||
|
||||
public override bool AllowMaleWearer{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public FemaleLeatherChest() : base( 0x1C06 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server.Items;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x2FC8, 0x317E )]
|
||||
[FlippableAttribute( 0x2FC8, 0x317E )]
|
||||
public class LeafArms : BaseArmor
|
||||
{
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
|
|
@ -26,7 +26,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LeafArms() : base( 0x2FC8 )
|
||||
{
|
||||
Weight = 2.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server.Items;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x2FC5, 0x317B )]
|
||||
[FlippableAttribute( 0x2FC5, 0x317B )]
|
||||
public class LeafChest : BaseArmor
|
||||
{
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
|
|
@ -26,7 +26,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LeafChest() : base( 0x2FC5 )
|
||||
{
|
||||
Weight = 2.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server.Items;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable]
|
||||
[Flippable]
|
||||
public class LeafGloves : BaseArmor, IArcaneEquip
|
||||
{
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
|
|
@ -26,7 +26,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LeafGloves() : base( 0x2FC6 )
|
||||
{
|
||||
Weight = 2.0;
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LeafGorget() : base( 0x2FC7 )
|
||||
{
|
||||
Weight = 2.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server.Items;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x2FC9, 0x317F )]
|
||||
[FlippableAttribute( 0x2FC9, 0x317F )]
|
||||
public class LeafLegs : BaseArmor
|
||||
{
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
|
|
@ -27,7 +27,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LeafLegs() : base( 0x2FC9 )
|
||||
{
|
||||
Weight = 2.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x2FCA, 0x3180 )]
|
||||
[FlippableAttribute( 0x2FCA, 0x3180 )]
|
||||
public class LeafTonlet : BaseArmor
|
||||
{
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
|
|
@ -26,7 +26,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LeafTonlet() : base( 0x2FCA )
|
||||
{
|
||||
Weight = 2.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server.Items;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x13cd, 0x13c5 )]
|
||||
[FlippableAttribute( 0x13cd, 0x13c5 )]
|
||||
public class LeatherArms : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
|
|
@ -25,7 +25,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LeatherArms() : base( 0x13CD )
|
||||
{
|
||||
Weight = 2.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server.Items;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x1c0a, 0x1c0b )]
|
||||
[FlippableAttribute( 0x1c0a, 0x1c0b )]
|
||||
public class LeatherBustierArms : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
|
|
@ -27,7 +27,7 @@ namespace Server.Items
|
|||
|
||||
public override bool AllowMaleWearer{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LeatherBustierArms() : base( 0x1C0A )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server.Items;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x13cc, 0x13d3 )]
|
||||
[FlippableAttribute( 0x13cc, 0x13d3 )]
|
||||
public class LeatherChest : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
|
|
@ -25,7 +25,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LeatherChest() : base( 0x13CC )
|
||||
{
|
||||
Weight = 6.0;
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LeatherDo() : base( 0x27C6 )
|
||||
{
|
||||
Weight = 6.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server.Items;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable]
|
||||
[Flippable]
|
||||
public class LeatherGloves : BaseArmor, IArcaneEquip
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
|
|
@ -25,7 +25,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LeatherGloves() : base( 0x13C6 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LeatherGorget() : base( 0x13C7 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LeatherHaidate() : base( 0x278A )
|
||||
{
|
||||
Weight = 4.0;
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LeatherHiroSode() : base( 0x277E )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LeatherJingasa() : base( 0x2776 )
|
||||
{
|
||||
Weight = 3.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server.Items;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x13cb, 0x13d2 )]
|
||||
[FlippableAttribute( 0x13cb, 0x13d2 )]
|
||||
public class LeatherLegs : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
|
|
@ -25,7 +25,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LeatherLegs() : base( 0x13CB )
|
||||
{
|
||||
Weight = 4.0;
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LeatherMempo() : base( 0x277A )
|
||||
{
|
||||
Weight = 2.0;
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LeatherNinjaHood() : base( 0x278E )
|
||||
{
|
||||
Weight = 2.0;
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LeatherNinjaJacket() : base( 0x2793 )
|
||||
{
|
||||
Weight = 5.0;
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LeatherNinjaMitts() : base( 0x2792 )
|
||||
{
|
||||
Weight = 2.0;
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LeatherNinjaPants() : base( 0x2791 )
|
||||
{
|
||||
Weight = 3.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server.Items;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x1c00, 0x1c01 )]
|
||||
[FlippableAttribute( 0x1c00, 0x1c01 )]
|
||||
public class LeatherShorts : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
|
|
@ -27,7 +27,7 @@ namespace Server.Items
|
|||
|
||||
public override bool AllowMaleWearer{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LeatherShorts() : base( 0x1C00 )
|
||||
{
|
||||
Weight = 3.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server.Items;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x1c08, 0x1c09 )]
|
||||
[FlippableAttribute( 0x1c08, 0x1c09 )]
|
||||
public class LeatherSkirt : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
|
|
@ -27,7 +27,7 @@ namespace Server.Items
|
|||
|
||||
public override bool AllowMaleWearer{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LeatherSkirt() : base( 0x1C08 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LeatherSuneate() : base( 0x2786 )
|
||||
{
|
||||
Weight = 4.0;
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public DecorativePlateKabuto() : base( 0x2778 )
|
||||
{
|
||||
Weight = 6.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server.Items;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x1c04, 0x1c05 )]
|
||||
[FlippableAttribute( 0x1c04, 0x1c05 )]
|
||||
public class FemalePlateChest : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
|
|
@ -26,7 +26,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public FemalePlateChest() : base( 0x1C04 )
|
||||
{
|
||||
Weight = 4.0;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ using Server.Items;
|
|||
namespace Server.Items
|
||||
{
|
||||
//Is this a filler-type item? the clilocs don't match up and at a glacnce I can't find direct reference of it
|
||||
[FlipableAttribute( 0x2B6D, 0x3164 )]
|
||||
[FlippableAttribute( 0x2B6D, 0x3164 )]
|
||||
public class FemaleElvenPlateChest : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
|
|
@ -25,7 +25,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public FemaleElvenPlateChest() : base( 0x2B6D )
|
||||
{
|
||||
Weight = 8.0;
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public HeavyPlateJingasa() : base( 0x2777 )
|
||||
{
|
||||
Weight = 5.0;
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LightPlateJingasa() : base( 0x2781 )
|
||||
{
|
||||
Weight = 5.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server.Items;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x1410, 0x1417 )]
|
||||
[FlippableAttribute( 0x1410, 0x1417 )]
|
||||
public class PlateArms : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
|
|
@ -24,7 +24,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public PlateArms() : base( 0x1410 )
|
||||
{
|
||||
Weight = 5.0;
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public PlateBattleKabuto() : base( 0x2785 )
|
||||
{
|
||||
Weight = 6.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server.Items;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x1415, 0x1416 )]
|
||||
[FlippableAttribute( 0x1415, 0x1416 )]
|
||||
public class PlateChest : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
|
|
@ -24,7 +24,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public PlateChest() : base( 0x1415 )
|
||||
{
|
||||
Weight = 10.0;
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public PlateDo() : base( 0x277D )
|
||||
{
|
||||
Weight = 10.0;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Server.Items;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x1414, 0x1418 )]
|
||||
[FlippableAttribute( 0x1414, 0x1418 )]
|
||||
public class PlateGloves : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
|
|
@ -24,7 +24,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public PlateGloves() : base( 0x1414 )
|
||||
{
|
||||
Weight = 2.0;
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public PlateGorget() : base( 0x1413 )
|
||||
{
|
||||
Weight = 2.0;
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ namespace Server.Items
|
|||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public PlateHaidate() : base( 0x278D )
|
||||
{
|
||||
Weight = 7.0;
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue