Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -11,7 +11,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public ArmorOfFortune()
{
Hue = 0x501;

View file

@ -13,7 +13,7 @@ namespace Server.Items
public override int BasePoisonResistance{ get{ return 8; } }
public override int BaseEnergyResistance{ get{ return 7; } }
[Constructable]
[Constructible]
public BrambleCoat()
{
Hue = 0x1;

View file

@ -13,7 +13,7 @@ namespace Server.Items
public override int BasePoisonResistance{ get{ return 7; } }
public override int BaseEnergyResistance{ get{ return 10; } }
[Constructable]
[Constructible]
public IronwoodCrown()
{
Hue = 0x1;

View file

@ -11,7 +11,7 @@ namespace Server.Items
public override int BaseColdResistance{ get{ return 14; } }
public override int BaseEnergyResistance{ get{ return 16; } }
[Constructable]
[Constructible]
public SongWovenMantle()
{
Hue = 0x493;

View file

@ -10,7 +10,7 @@ namespace Server.Items
public override int BaseFireResistance{ get{ return 15; } }
public override int BasePoisonResistance{ get{ return 16; } }
[Constructable]
[Constructible]
public SpellWovenBritches()
{
Hue = 0x487;

View file

@ -10,7 +10,7 @@ namespace Server.Items
public override int BasePhysicalResistance{ get{ return 20; } }
public override int BaseColdResistance{ get{ return 20; } }
[Constructable]
[Constructible]
public StitchersMittens()
{
Hue = 0x481;

View file

@ -14,7 +14,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public GauntletsOfNobility()
{
Hue = 0x4FE;

View file

@ -13,7 +13,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public HelmOfInsight()
{
Hue = 0x554;

View file

@ -13,7 +13,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public HolyKnightsBreastplate()
{
Hue = 0x47E;

View file

@ -14,7 +14,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public InquisitorsResolution()
{
Hue = 0x4F2;

View file

@ -14,7 +14,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public JackalsCollar()
{
Hue = 0x6D1;

View file

@ -13,7 +13,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public LeggingsOfBane()
{
Hue = 0x4F5;

View file

@ -13,7 +13,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public MidnightBracers()
{
Hue = 0x455;

View file

@ -13,7 +13,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public OrnateCrownOfTheHarrower()
{
Hue = 0x4F6;

View file

@ -15,7 +15,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public ShadowDancerLeggings()
{
ItemID = 0x13D2;

View file

@ -14,7 +14,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public TunicOfFire()
{
Hue = 0x54F;

View file

@ -14,7 +14,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public VoiceOfTheFallenKing()
{
Hue = 0x76D;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x144e, 0x1453 )]
[FlippableAttribute( 0x144e, 0x1453 )]
public class BoneArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
[Constructable]
[Constructible]
public BoneArms() : base( 0x144E )
{
Weight = 2.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x144f, 0x1454 )]
[FlippableAttribute( 0x144f, 0x1454 )]
public class BoneChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
[Constructable]
[Constructible]
public BoneChest() : base( 0x144F )
{
Weight = 6.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1450, 0x1455 )]
[FlippableAttribute( 0x1450, 0x1455 )]
public class BoneGloves : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
[Constructable]
[Constructible]
public BoneGloves() : base( 0x1450 )
{
Weight = 2.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1452, 0x1457 )]
[FlippableAttribute( 0x1452, 0x1457 )]
public class BoneLegs : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
[Constructable]
[Constructible]
public BoneLegs() : base( 0x1452 )
{
Weight = 3.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13bf, 0x13c4 )]
[FlippableAttribute( 0x13bf, 0x13c4 )]
public class ChainChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 4; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Chainmail; } }
[Constructable]
[Constructible]
public ChainChest() : base( 0x13BF )
{
Weight = 7.0;

View file

@ -21,7 +21,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Chainmail; } }
[Constructable]
[Constructible]
public ChainHatsuburi() : base( 0x2774 )
{
Weight = 7.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13be, 0x13c3 )]
[FlippableAttribute( 0x13be, 0x13c3 )]
public class ChainLegs : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 4; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Chainmail; } }
[Constructable]
[Constructible]
public ChainLegs() : base( 0x13BE )
{
Weight = 7.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x144e, 0x1453 )]
[FlippableAttribute( 0x144e, 0x1453 )]
public class DaemonArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 6; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1041371; } } // daemon bone arms
[Constructable]
[Constructible]
public DaemonArms() : base( 0x144E )
{
Weight = 2.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x144f, 0x1454 )]
[FlippableAttribute( 0x144f, 0x1454 )]
public class DaemonChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 6; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1041372; } } // daemon bone armor
[Constructable]
[Constructible]
public DaemonChest() : base( 0x144F )
{
Weight = 6.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1450, 0x1455 )]
[FlippableAttribute( 0x1450, 0x1455 )]
public class DaemonGloves : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 6; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1041373; } } // daemon bone gloves
[Constructable]
[Constructible]
public DaemonGloves() : base( 0x1450 )
{
Weight = 2.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1452, 0x1457 )]
[FlippableAttribute( 0x1452, 0x1457 )]
public class DaemonLegs : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 6; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1041375; } } // daemon bone leggings
[Constructable]
[Constructible]
public DaemonLegs() : base( 0x1452 )
{
Weight = 3.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2657, 0x2658 )]
[FlippableAttribute( 0x2657, 0x2658 )]
public class DragonArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
@ -25,7 +25,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
[Constructable]
[Constructible]
public DragonArms() : base( 0x2657 )
{
Weight = 5.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2641, 0x2642 )]
[FlippableAttribute( 0x2641, 0x2642 )]
public class DragonChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
@ -25,7 +25,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
[Constructable]
[Constructible]
public DragonChest() : base( 0x2641 )
{
Weight = 10.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2643, 0x2644 )]
[FlippableAttribute( 0x2643, 0x2644 )]
public class DragonGloves : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
@ -25,7 +25,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
[Constructable]
[Constructible]
public DragonGloves() : base( 0x2643 )
{
Weight = 2.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[Flipable( 0x2645, 0x2646 )]
[Flippable( 0x2645, 0x2646 )]
public class DragonHelm : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
@ -25,7 +25,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
[Constructable]
[Constructible]
public DragonHelm() : base( 0x2645 )
{
Weight = 5.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2647, 0x2648 )]
[FlippableAttribute( 0x2647, 0x2648 )]
public class DragonLegs : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
@ -25,7 +25,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
[Constructable]
[Constructible]
public DragonLegs() : base( 0x2647 )
{
Weight = 6.0;

View file

@ -17,7 +17,7 @@ namespace Server.Items
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public AnthropomorphistGlasses()
{
Attributes.BonusHits = 5;

View file

@ -16,7 +16,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public ArtsGlasses()
{
Attributes.BonusStr = 5;

View file

@ -34,7 +34,7 @@ namespace Server.Items
set{}
}
[Constructable]
[Constructible]
public ElvenGlasses() : base( 0x2FB8 )
{
Weight = 2;

View file

@ -16,7 +16,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public FoldedSteelGlasses()
{
Attributes.BonusStr = 8;

View file

@ -16,7 +16,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public LightOfWayGlasses()
{
Attributes.BonusStr = 7;

View file

@ -16,7 +16,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public LyricalGlasses()
{
WeaponAttributes.HitLowerDefend = 20;

View file

@ -16,7 +16,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public MaceShieldGlasses()
{
WeaponAttributes.HitLowerDefend = 30;

View file

@ -16,7 +16,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public MaritimeGlasses()
{
Attributes.Luck = 150;

View file

@ -16,7 +16,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public NecromanticGlasses()
{
Attributes.LowerManaCost = 15;

View file

@ -16,7 +16,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public PoisonedGlasses()
{
Attributes.BonusStam = 3;

View file

@ -16,7 +16,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public TradeGlasses()
{
Attributes.BonusStr = 10;

View file

@ -16,7 +16,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public TreasureTrinketGlasses()
{
Attributes.BonusInt = 10;

View file

@ -16,7 +16,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public WizardsGlasses()
{
Attributes.BonusMana = 10;

View file

@ -21,7 +21,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public Bascinet() : base( 0x140C )
{
Weight = 5.0;

View file

@ -3,7 +3,7 @@ using Server;
namespace Server.Items
{
[FlipableAttribute( 0x1451, 0x1456 )]
[FlippableAttribute( 0x1451, 0x1456 )]
public class BoneHelm : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
@ -22,7 +22,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public BoneHelm() : base( 0x1451 )
{
Weight = 3.0;

View file

@ -3,7 +3,7 @@ using Server;
namespace Server.Items
{
[FlipableAttribute( 0x13BB, 0x13C0 )]
[FlippableAttribute( 0x13BB, 0x13C0 )]
public class ChainCoif : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 4; } }
@ -22,7 +22,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Chainmail; } }
[Constructable]
[Constructible]
public ChainCoif() : base( 0x13BB )
{
Weight = 1.0;

View file

@ -3,7 +3,7 @@ using Server;
namespace Server.Items
{
[FlipableAttribute( 0x2B6E, 0x3165 )]
[FlippableAttribute( 0x2B6E, 0x3165 )]
public class Circlet : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 1; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override Race RequiredRace{ get { return Race.Elf; } }
[Constructable]
[Constructible]
public Circlet() : base( 0x2B6E )
{
Weight = 2.0;

View file

@ -21,7 +21,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public CloseHelm() : base( 0x1408 )
{
Weight = 5.0;

View file

@ -3,7 +3,7 @@ using Server;
namespace Server.Items
{
[FlipableAttribute( 0x1451, 0x1456 )]
[FlippableAttribute( 0x1451, 0x1456 )]
public class DaemonHelm : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 6; } }
@ -25,7 +25,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1041374; } } // daemon bone helmet
[Constructable]
[Constructible]
public DaemonHelm() : base( 0x1451 )
{
Hue = 0x648;

View file

@ -3,7 +3,7 @@ using Server;
namespace Server.Items
{
[FlipableAttribute( 0x2B70, 0x3167 )]
[FlippableAttribute( 0x2B70, 0x3167 )]
public class GemmedCirclet : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public GemmedCirclet() : base( 0x2B70 )
{
Weight = 2.0;

View file

@ -21,7 +21,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public Helmet() : base( 0x140A )
{
Weight = 5.0;

View file

@ -3,7 +3,7 @@ using Server;
namespace Server.Items
{
[FlipableAttribute( 0x1db9, 0x1dba )]
[FlippableAttribute( 0x1db9, 0x1dba )]
public class LeatherCap : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -25,7 +25,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherCap() : base( 0x1DB9 )
{
Weight = 2.0;

View file

@ -21,7 +21,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public NorseHelm() : base( 0x140E )
{
Weight = 5.0;

View file

@ -26,7 +26,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.None; } }
[Constructable]
[Constructible]
public OrcHelm() : base( 0x1F0B )
{
}

View file

@ -23,7 +23,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public PlateHelm() : base( 0x1412 )
{
Weight = 5.0;

View file

@ -3,7 +3,7 @@ using Server;
namespace Server.Items
{
[FlipableAttribute( 0x2B71, 0x3168 )]
[FlippableAttribute( 0x2B71, 0x3168 )]
public class RavenHelm : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public RavenHelm() : base( 0x2B71 )
{
Weight = 5.0;

View file

@ -3,7 +3,7 @@ using Server;
namespace Server.Items
{
[FlipableAttribute( 0x2B6F, 0x3166 )]
[FlippableAttribute( 0x2B6F, 0x3166 )]
public class RoyalCirclet : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public RoyalCirclet() : base( 0x2B6F )
{
Weight = 2.0;

View file

@ -3,7 +3,7 @@ using Server;
namespace Server.Items
{
[FlipableAttribute( 0x2B72, 0x3169 )]
[FlippableAttribute( 0x2B72, 0x3169 )]
public class VultureHelm : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public VultureHelm() : base( 0x2B72 )
{
Weight = 5.0;

View file

@ -3,7 +3,7 @@ using Server;
namespace Server.Items
{
[FlipableAttribute( 0x2B73, 0x316A )]
[FlippableAttribute( 0x2B73, 0x316A )]
public class WingedHelm : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public WingedHelm() : base( 0x2B73 )
{
Weight = 5.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2FCB, 0x3181 )]
[FlippableAttribute( 0x2FCB, 0x3181 )]
public class FemaleLeafChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override bool AllowMaleWearer{ get{ return false; } }
[Constructable]
[Constructible]
public FemaleLeafChest() : base( 0x2FCB )
{
Weight = 2.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1c06, 0x1c07 )]
[FlippableAttribute( 0x1c06, 0x1c07 )]
public class FemaleLeatherChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override bool AllowMaleWearer{ get{ return false; } }
[Constructable]
[Constructible]
public FemaleLeatherChest() : base( 0x1C06 )
{
Weight = 1.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2FC8, 0x317E )]
[FlippableAttribute( 0x2FC8, 0x317E )]
public class LeafArms : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeafArms() : base( 0x2FC8 )
{
Weight = 2.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2FC5, 0x317B )]
[FlippableAttribute( 0x2FC5, 0x317B )]
public class LeafChest : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeafChest() : base( 0x2FC5 )
{
Weight = 2.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[Flipable]
[Flippable]
public class LeafGloves : BaseArmor, IArcaneEquip
{
public override Race RequiredRace { get { return Race.Elf; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeafGloves() : base( 0x2FC6 )
{
Weight = 2.0;

View file

@ -25,7 +25,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeafGorget() : base( 0x2FC7 )
{
Weight = 2.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2FC9, 0x317F )]
[FlippableAttribute( 0x2FC9, 0x317F )]
public class LeafLegs : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeafLegs() : base( 0x2FC9 )
{
Weight = 2.0;

View file

@ -3,7 +3,7 @@ using Server;
namespace Server.Items
{
[FlipableAttribute( 0x2FCA, 0x3180 )]
[FlippableAttribute( 0x2FCA, 0x3180 )]
public class LeafTonlet : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeafTonlet() : base( 0x2FCA )
{
Weight = 2.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13cd, 0x13c5 )]
[FlippableAttribute( 0x13cd, 0x13c5 )]
public class LeatherArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -25,7 +25,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherArms() : base( 0x13CD )
{
Weight = 2.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1c0a, 0x1c0b )]
[FlippableAttribute( 0x1c0a, 0x1c0b )]
public class LeatherBustierArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override bool AllowMaleWearer{ get{ return false; } }
[Constructable]
[Constructible]
public LeatherBustierArms() : base( 0x1C0A )
{
Weight = 1.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13cc, 0x13d3 )]
[FlippableAttribute( 0x13cc, 0x13d3 )]
public class LeatherChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -25,7 +25,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherChest() : base( 0x13CC )
{
Weight = 6.0;

View file

@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherDo() : base( 0x27C6 )
{
Weight = 6.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[Flipable]
[Flippable]
public class LeatherGloves : BaseArmor, IArcaneEquip
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -25,7 +25,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherGloves() : base( 0x13C6 )
{
Weight = 1.0;

View file

@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherGorget() : base( 0x13C7 )
{
Weight = 1.0;

View file

@ -25,7 +25,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherHaidate() : base( 0x278A )
{
Weight = 4.0;

View file

@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherHiroSode() : base( 0x277E )
{
Weight = 1.0;

View file

@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherJingasa() : base( 0x2776 )
{
Weight = 3.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13cb, 0x13d2 )]
[FlippableAttribute( 0x13cb, 0x13d2 )]
public class LeatherLegs : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -25,7 +25,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherLegs() : base( 0x13CB )
{
Weight = 4.0;

View file

@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherMempo() : base( 0x277A )
{
Weight = 2.0;

View file

@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherNinjaHood() : base( 0x278E )
{
Weight = 2.0;

View file

@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherNinjaJacket() : base( 0x2793 )
{
Weight = 5.0;

View file

@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherNinjaMitts() : base( 0x2792 )
{
Weight = 2.0;

View file

@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherNinjaPants() : base( 0x2791 )
{
Weight = 3.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1c00, 0x1c01 )]
[FlippableAttribute( 0x1c00, 0x1c01 )]
public class LeatherShorts : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override bool AllowMaleWearer{ get{ return false; } }
[Constructable]
[Constructible]
public LeatherShorts() : base( 0x1C00 )
{
Weight = 3.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1c08, 0x1c09 )]
[FlippableAttribute( 0x1c08, 0x1c09 )]
public class LeatherSkirt : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override bool AllowMaleWearer{ get{ return false; } }
[Constructable]
[Constructible]
public LeatherSkirt() : base( 0x1C08 )
{
Weight = 1.0;

View file

@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherSuneate() : base( 0x2786 )
{
Weight = 4.0;

View file

@ -21,7 +21,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public DecorativePlateKabuto() : base( 0x2778 )
{
Weight = 6.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1c04, 0x1c05 )]
[FlippableAttribute( 0x1c04, 0x1c05 )]
public class FemalePlateChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public FemalePlateChest() : base( 0x1C04 )
{
Weight = 4.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
//Is this a filler-type item? the clilocs don't match up and at a glacnce I can't find direct reference of it
[FlipableAttribute( 0x2B6D, 0x3164 )]
[FlippableAttribute( 0x2B6D, 0x3164 )]
public class FemaleElvenPlateChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
@ -25,7 +25,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public FemaleElvenPlateChest() : base( 0x2B6D )
{
Weight = 8.0;

View file

@ -21,7 +21,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public HeavyPlateJingasa() : base( 0x2777 )
{
Weight = 5.0;

View file

@ -21,7 +21,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public LightPlateJingasa() : base( 0x2781 )
{
Weight = 5.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1410, 0x1417 )]
[FlippableAttribute( 0x1410, 0x1417 )]
public class PlateArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public PlateArms() : base( 0x1410 )
{
Weight = 5.0;

View file

@ -21,7 +21,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public PlateBattleKabuto() : base( 0x2785 )
{
Weight = 6.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1415, 0x1416 )]
[FlippableAttribute( 0x1415, 0x1416 )]
public class PlateChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public PlateChest() : base( 0x1415 )
{
Weight = 10.0;

View file

@ -21,7 +21,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public PlateDo() : base( 0x277D )
{
Weight = 10.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1414, 0x1418 )]
[FlippableAttribute( 0x1414, 0x1418 )]
public class PlateGloves : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public PlateGloves() : base( 0x1414 )
{
Weight = 2.0;

View file

@ -23,7 +23,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public PlateGorget() : base( 0x1413 )
{
Weight = 2.0;

View file

@ -21,7 +21,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public PlateHaidate() : base( 0x278D )
{
Weight = 7.0;

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