Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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2195 changed files with 4617 additions and 4617 deletions
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x144e, 0x1453 )]
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[FlippableAttribute( 0x144e, 0x1453 )]
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public class BoneArms : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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@ -26,7 +26,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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[Constructable]
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[Constructible]
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public BoneArms() : base( 0x144E )
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{
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Weight = 2.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x144f, 0x1454 )]
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[FlippableAttribute( 0x144f, 0x1454 )]
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public class BoneChest : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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@ -26,7 +26,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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[Constructable]
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[Constructible]
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public BoneChest() : base( 0x144F )
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{
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Weight = 6.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1450, 0x1455 )]
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[FlippableAttribute( 0x1450, 0x1455 )]
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public class BoneGloves : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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@ -26,7 +26,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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[Constructable]
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[Constructible]
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public BoneGloves() : base( 0x1450 )
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{
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Weight = 2.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1452, 0x1457 )]
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[FlippableAttribute( 0x1452, 0x1457 )]
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public class BoneLegs : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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@ -26,7 +26,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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[Constructable]
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[Constructible]
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public BoneLegs() : base( 0x1452 )
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{
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Weight = 3.0;
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