Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2657, 0x2658 )]
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[FlippableAttribute( 0x2657, 0x2658 )]
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public class DragonArms : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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@ -25,7 +25,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
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[Constructable]
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[Constructible]
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public DragonArms() : base( 0x2657 )
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{
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Weight = 5.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2641, 0x2642 )]
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[FlippableAttribute( 0x2641, 0x2642 )]
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public class DragonChest : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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@ -25,7 +25,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
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[Constructable]
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[Constructible]
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public DragonChest() : base( 0x2641 )
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{
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Weight = 10.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2643, 0x2644 )]
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[FlippableAttribute( 0x2643, 0x2644 )]
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public class DragonGloves : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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@ -25,7 +25,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
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[Constructable]
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[Constructible]
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public DragonGloves() : base( 0x2643 )
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{
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Weight = 2.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[Flipable( 0x2645, 0x2646 )]
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[Flippable( 0x2645, 0x2646 )]
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public class DragonHelm : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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@ -25,7 +25,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
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[Constructable]
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[Constructible]
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public DragonHelm() : base( 0x2645 )
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{
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Weight = 5.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2647, 0x2648 )]
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[FlippableAttribute( 0x2647, 0x2648 )]
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public class DragonLegs : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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@ -25,7 +25,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
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[Constructable]
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[Constructible]
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public DragonLegs() : base( 0x2647 )
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{
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Weight = 6.0;
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