Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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2195 changed files with 4617 additions and 4617 deletions
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@ -21,7 +21,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public Bascinet() : base( 0x140C )
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{
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Weight = 5.0;
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@ -3,7 +3,7 @@ using Server;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1451, 0x1456 )]
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[FlippableAttribute( 0x1451, 0x1456 )]
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public class BoneHelm : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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@ -22,7 +22,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public BoneHelm() : base( 0x1451 )
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{
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Weight = 3.0;
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@ -3,7 +3,7 @@ using Server;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13BB, 0x13C0 )]
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[FlippableAttribute( 0x13BB, 0x13C0 )]
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public class ChainCoif : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 4; } }
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@ -22,7 +22,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Chainmail; } }
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[Constructable]
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[Constructible]
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public ChainCoif() : base( 0x13BB )
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{
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Weight = 1.0;
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@ -3,7 +3,7 @@ using Server;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2B6E, 0x3165 )]
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[FlippableAttribute( 0x2B6E, 0x3165 )]
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public class Circlet : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 1; } }
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@ -26,7 +26,7 @@ namespace Server.Items
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public override Race RequiredRace{ get { return Race.Elf; } }
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[Constructable]
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[Constructible]
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public Circlet() : base( 0x2B6E )
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{
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Weight = 2.0;
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@ -21,7 +21,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public CloseHelm() : base( 0x1408 )
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{
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Weight = 5.0;
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@ -3,7 +3,7 @@ using Server;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1451, 0x1456 )]
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[FlippableAttribute( 0x1451, 0x1456 )]
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public class DaemonHelm : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 6; } }
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@ -25,7 +25,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1041374; } } // daemon bone helmet
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[Constructable]
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[Constructible]
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public DaemonHelm() : base( 0x1451 )
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{
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Hue = 0x648;
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@ -3,7 +3,7 @@ using Server;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2B70, 0x3167 )]
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[FlippableAttribute( 0x2B70, 0x3167 )]
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public class GemmedCirclet : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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@ -26,7 +26,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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[Constructible]
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public GemmedCirclet() : base( 0x2B70 )
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{
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Weight = 2.0;
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@ -21,7 +21,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public Helmet() : base( 0x140A )
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{
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Weight = 5.0;
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@ -3,7 +3,7 @@ using Server;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1db9, 0x1dba )]
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[FlippableAttribute( 0x1db9, 0x1dba )]
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public class LeatherCap : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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@ -25,7 +25,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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[Constructible]
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public LeatherCap() : base( 0x1DB9 )
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{
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Weight = 2.0;
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@ -21,7 +21,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public NorseHelm() : base( 0x140E )
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{
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Weight = 5.0;
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@ -26,7 +26,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.None; } }
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[Constructable]
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[Constructible]
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public OrcHelm() : base( 0x1F0B )
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{
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}
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@ -23,7 +23,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public PlateHelm() : base( 0x1412 )
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{
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Weight = 5.0;
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@ -3,7 +3,7 @@ using Server;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2B71, 0x3168 )]
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[FlippableAttribute( 0x2B71, 0x3168 )]
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public class RavenHelm : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public RavenHelm() : base( 0x2B71 )
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{
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Weight = 5.0;
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@ -3,7 +3,7 @@ using Server;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2B6F, 0x3166 )]
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[FlippableAttribute( 0x2B6F, 0x3166 )]
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public class RoyalCirclet : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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@ -26,7 +26,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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[Constructible]
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public RoyalCirclet() : base( 0x2B6F )
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{
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Weight = 2.0;
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@ -3,7 +3,7 @@ using Server;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2B72, 0x3169 )]
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[FlippableAttribute( 0x2B72, 0x3169 )]
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public class VultureHelm : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public VultureHelm() : base( 0x2B72 )
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{
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Weight = 5.0;
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@ -3,7 +3,7 @@ using Server;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2B73, 0x316A )]
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[FlippableAttribute( 0x2B73, 0x316A )]
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public class WingedHelm : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public WingedHelm() : base( 0x2B73 )
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{
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Weight = 5.0;
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