Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2FCB, 0x3181 )]
[FlippableAttribute( 0x2FCB, 0x3181 )]
public class FemaleLeafChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override bool AllowMaleWearer{ get{ return false; } }
[Constructable]
[Constructible]
public FemaleLeafChest() : base( 0x2FCB )
{
Weight = 2.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1c06, 0x1c07 )]
[FlippableAttribute( 0x1c06, 0x1c07 )]
public class FemaleLeatherChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override bool AllowMaleWearer{ get{ return false; } }
[Constructable]
[Constructible]
public FemaleLeatherChest() : base( 0x1C06 )
{
Weight = 1.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2FC8, 0x317E )]
[FlippableAttribute( 0x2FC8, 0x317E )]
public class LeafArms : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeafArms() : base( 0x2FC8 )
{
Weight = 2.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2FC5, 0x317B )]
[FlippableAttribute( 0x2FC5, 0x317B )]
public class LeafChest : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeafChest() : base( 0x2FC5 )
{
Weight = 2.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[Flipable]
[Flippable]
public class LeafGloves : BaseArmor, IArcaneEquip
{
public override Race RequiredRace { get { return Race.Elf; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeafGloves() : base( 0x2FC6 )
{
Weight = 2.0;

View file

@ -25,7 +25,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeafGorget() : base( 0x2FC7 )
{
Weight = 2.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2FC9, 0x317F )]
[FlippableAttribute( 0x2FC9, 0x317F )]
public class LeafLegs : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeafLegs() : base( 0x2FC9 )
{
Weight = 2.0;

View file

@ -3,7 +3,7 @@ using Server;
namespace Server.Items
{
[FlipableAttribute( 0x2FCA, 0x3180 )]
[FlippableAttribute( 0x2FCA, 0x3180 )]
public class LeafTonlet : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeafTonlet() : base( 0x2FCA )
{
Weight = 2.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13cd, 0x13c5 )]
[FlippableAttribute( 0x13cd, 0x13c5 )]
public class LeatherArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -25,7 +25,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherArms() : base( 0x13CD )
{
Weight = 2.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1c0a, 0x1c0b )]
[FlippableAttribute( 0x1c0a, 0x1c0b )]
public class LeatherBustierArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override bool AllowMaleWearer{ get{ return false; } }
[Constructable]
[Constructible]
public LeatherBustierArms() : base( 0x1C0A )
{
Weight = 1.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13cc, 0x13d3 )]
[FlippableAttribute( 0x13cc, 0x13d3 )]
public class LeatherChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -25,7 +25,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherChest() : base( 0x13CC )
{
Weight = 6.0;

View file

@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherDo() : base( 0x27C6 )
{
Weight = 6.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[Flipable]
[Flippable]
public class LeatherGloves : BaseArmor, IArcaneEquip
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -25,7 +25,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherGloves() : base( 0x13C6 )
{
Weight = 1.0;

View file

@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherGorget() : base( 0x13C7 )
{
Weight = 1.0;

View file

@ -25,7 +25,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherHaidate() : base( 0x278A )
{
Weight = 4.0;

View file

@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherHiroSode() : base( 0x277E )
{
Weight = 1.0;

View file

@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherJingasa() : base( 0x2776 )
{
Weight = 3.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13cb, 0x13d2 )]
[FlippableAttribute( 0x13cb, 0x13d2 )]
public class LeatherLegs : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -25,7 +25,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherLegs() : base( 0x13CB )
{
Weight = 4.0;

View file

@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherMempo() : base( 0x277A )
{
Weight = 2.0;

View file

@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherNinjaHood() : base( 0x278E )
{
Weight = 2.0;

View file

@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherNinjaJacket() : base( 0x2793 )
{
Weight = 5.0;

View file

@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherNinjaMitts() : base( 0x2792 )
{
Weight = 2.0;

View file

@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherNinjaPants() : base( 0x2791 )
{
Weight = 3.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1c00, 0x1c01 )]
[FlippableAttribute( 0x1c00, 0x1c01 )]
public class LeatherShorts : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override bool AllowMaleWearer{ get{ return false; } }
[Constructable]
[Constructible]
public LeatherShorts() : base( 0x1C00 )
{
Weight = 3.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1c08, 0x1c09 )]
[FlippableAttribute( 0x1c08, 0x1c09 )]
public class LeatherSkirt : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override bool AllowMaleWearer{ get{ return false; } }
[Constructable]
[Constructible]
public LeatherSkirt() : base( 0x1C08 )
{
Weight = 1.0;

View file

@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
[Constructible]
public LeatherSuneate() : base( 0x2786 )
{
Weight = 4.0;