Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
commit
20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2FCB, 0x3181 )]
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[FlippableAttribute( 0x2FCB, 0x3181 )]
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public class FemaleLeafChest : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override bool AllowMaleWearer{ get{ return false; } }
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[Constructable]
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[Constructible]
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public FemaleLeafChest() : base( 0x2FCB )
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{
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Weight = 2.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1c06, 0x1c07 )]
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[FlippableAttribute( 0x1c06, 0x1c07 )]
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public class FemaleLeatherChest : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override bool AllowMaleWearer{ get{ return false; } }
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[Constructable]
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[Constructible]
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public FemaleLeatherChest() : base( 0x1C06 )
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{
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Weight = 1.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2FC8, 0x317E )]
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[FlippableAttribute( 0x2FC8, 0x317E )]
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public class LeafArms : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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@ -26,7 +26,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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[Constructible]
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public LeafArms() : base( 0x2FC8 )
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{
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Weight = 2.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2FC5, 0x317B )]
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[FlippableAttribute( 0x2FC5, 0x317B )]
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public class LeafChest : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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@ -26,7 +26,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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[Constructible]
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public LeafChest() : base( 0x2FC5 )
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{
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Weight = 2.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[Flipable]
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[Flippable]
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public class LeafGloves : BaseArmor, IArcaneEquip
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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@ -26,7 +26,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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[Constructible]
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public LeafGloves() : base( 0x2FC6 )
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{
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Weight = 2.0;
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@ -25,7 +25,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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[Constructible]
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public LeafGorget() : base( 0x2FC7 )
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{
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Weight = 2.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2FC9, 0x317F )]
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[FlippableAttribute( 0x2FC9, 0x317F )]
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public class LeafLegs : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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[Constructible]
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public LeafLegs() : base( 0x2FC9 )
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{
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Weight = 2.0;
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@ -3,7 +3,7 @@ using Server;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2FCA, 0x3180 )]
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[FlippableAttribute( 0x2FCA, 0x3180 )]
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public class LeafTonlet : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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@ -26,7 +26,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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[Constructible]
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public LeafTonlet() : base( 0x2FCA )
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{
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Weight = 2.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13cd, 0x13c5 )]
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[FlippableAttribute( 0x13cd, 0x13c5 )]
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public class LeatherArms : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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@ -25,7 +25,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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[Constructible]
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public LeatherArms() : base( 0x13CD )
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{
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Weight = 2.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1c0a, 0x1c0b )]
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[FlippableAttribute( 0x1c0a, 0x1c0b )]
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public class LeatherBustierArms : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override bool AllowMaleWearer{ get{ return false; } }
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[Constructable]
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[Constructible]
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public LeatherBustierArms() : base( 0x1C0A )
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{
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Weight = 1.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13cc, 0x13d3 )]
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[FlippableAttribute( 0x13cc, 0x13d3 )]
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public class LeatherChest : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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@ -25,7 +25,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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[Constructible]
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public LeatherChest() : base( 0x13CC )
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{
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Weight = 6.0;
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@ -24,7 +24,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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[Constructible]
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public LeatherDo() : base( 0x27C6 )
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{
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Weight = 6.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[Flipable]
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[Flippable]
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public class LeatherGloves : BaseArmor, IArcaneEquip
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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@ -25,7 +25,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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[Constructible]
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public LeatherGloves() : base( 0x13C6 )
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{
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Weight = 1.0;
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@ -24,7 +24,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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[Constructible]
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public LeatherGorget() : base( 0x13C7 )
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{
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Weight = 1.0;
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@ -25,7 +25,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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[Constructible]
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public LeatherHaidate() : base( 0x278A )
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{
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Weight = 4.0;
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@ -24,7 +24,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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[Constructible]
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public LeatherHiroSode() : base( 0x277E )
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{
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Weight = 1.0;
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@ -24,7 +24,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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[Constructible]
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public LeatherJingasa() : base( 0x2776 )
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{
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Weight = 3.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13cb, 0x13d2 )]
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[FlippableAttribute( 0x13cb, 0x13d2 )]
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public class LeatherLegs : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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@ -25,7 +25,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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[Constructible]
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public LeatherLegs() : base( 0x13CB )
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{
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Weight = 4.0;
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@ -24,7 +24,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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[Constructible]
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public LeatherMempo() : base( 0x277A )
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{
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Weight = 2.0;
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@ -24,7 +24,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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[Constructible]
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public LeatherNinjaHood() : base( 0x278E )
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{
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Weight = 2.0;
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@ -24,7 +24,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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[Constructible]
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public LeatherNinjaJacket() : base( 0x2793 )
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{
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Weight = 5.0;
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@ -24,7 +24,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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[Constructible]
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public LeatherNinjaMitts() : base( 0x2792 )
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{
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Weight = 2.0;
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@ -24,7 +24,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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[Constructible]
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public LeatherNinjaPants() : base( 0x2791 )
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{
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Weight = 3.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1c00, 0x1c01 )]
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[FlippableAttribute( 0x1c00, 0x1c01 )]
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public class LeatherShorts : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override bool AllowMaleWearer{ get{ return false; } }
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[Constructable]
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[Constructible]
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public LeatherShorts() : base( 0x1C00 )
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{
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Weight = 3.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1c08, 0x1c09 )]
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[FlippableAttribute( 0x1c08, 0x1c09 )]
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public class LeatherSkirt : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override bool AllowMaleWearer{ get{ return false; } }
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[Constructable]
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[Constructible]
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public LeatherSkirt() : base( 0x1C08 )
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{
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Weight = 1.0;
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@ -24,7 +24,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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[Constructible]
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public LeatherSuneate() : base( 0x2786 )
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{
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Weight = 4.0;
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