Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -21,7 +21,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public DecorativePlateKabuto() : base( 0x2778 )
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{
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Weight = 6.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1c04, 0x1c05 )]
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[FlippableAttribute( 0x1c04, 0x1c05 )]
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public class FemalePlateChest : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
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@ -26,7 +26,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public FemalePlateChest() : base( 0x1C04 )
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{
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Weight = 4.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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//Is this a filler-type item? the clilocs don't match up and at a glacnce I can't find direct reference of it
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[FlipableAttribute( 0x2B6D, 0x3164 )]
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[FlippableAttribute( 0x2B6D, 0x3164 )]
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public class FemaleElvenPlateChest : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
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@ -25,7 +25,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public FemaleElvenPlateChest() : base( 0x2B6D )
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{
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Weight = 8.0;
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@ -21,7 +21,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public HeavyPlateJingasa() : base( 0x2777 )
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{
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Weight = 5.0;
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@ -21,7 +21,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public LightPlateJingasa() : base( 0x2781 )
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{
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Weight = 5.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1410, 0x1417 )]
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[FlippableAttribute( 0x1410, 0x1417 )]
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public class PlateArms : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public PlateArms() : base( 0x1410 )
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{
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Weight = 5.0;
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@ -21,7 +21,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public PlateBattleKabuto() : base( 0x2785 )
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{
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Weight = 6.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1415, 0x1416 )]
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[FlippableAttribute( 0x1415, 0x1416 )]
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public class PlateChest : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public PlateChest() : base( 0x1415 )
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{
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Weight = 10.0;
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@ -21,7 +21,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public PlateDo() : base( 0x277D )
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{
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Weight = 10.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1414, 0x1418 )]
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[FlippableAttribute( 0x1414, 0x1418 )]
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public class PlateGloves : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public PlateGloves() : base( 0x1414 )
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{
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Weight = 2.0;
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@ -23,7 +23,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public PlateGorget() : base( 0x1413 )
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{
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Weight = 2.0;
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@ -21,7 +21,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public PlateHaidate() : base( 0x278D )
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{
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Weight = 7.0;
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@ -21,7 +21,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public PlateHatsuburi() : base( 0x2775 )
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{
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Weight = 5.0;
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@ -21,7 +21,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public PlateHiroSode() : base( 0x2780 )
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{
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Weight = 3.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1411, 0x141a )]
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[FlippableAttribute( 0x1411, 0x141a )]
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public class PlateLegs : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public PlateLegs() : base( 0x1411 )
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{
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Weight = 7.0;
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@ -21,7 +21,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public PlateMempo() : base( 0x2779 )
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{
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Weight = 3.0;
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@ -21,7 +21,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public PlateSuneate() : base( 0x2788 )
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{
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Weight = 7.0;
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@ -21,7 +21,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public SmallPlateJingasa() : base( 0x2784 )
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{
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Weight = 5.0;
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@ -21,7 +21,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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[Constructible]
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public StandardPlateKabuto() : base( 0x2789 )
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{
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Weight = 6.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2B6C, 0x3163 )]
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[FlippableAttribute( 0x2B6C, 0x3163 )]
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public class WoodlandArms : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
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@ -23,7 +23,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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public override Race RequiredRace { get { return Race.Elf; } }
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[Constructable]
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[Constructible]
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public WoodlandArms() : base( 0x2B6C )
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{
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Weight = 5.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2B67, 0x315E )]
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[FlippableAttribute( 0x2B67, 0x315E )]
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public class WoodlandChest : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
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@ -23,7 +23,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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public override Race RequiredRace { get { return Race.Elf; } }
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[Constructable]
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[Constructible]
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public WoodlandChest() : base( 0x2B67 )
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{
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Weight = 8.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2B6A, 0x3161 )]
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[FlippableAttribute( 0x2B6A, 0x3161 )]
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public class WoodlandGloves : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
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@ -23,7 +23,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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public override Race RequiredRace { get { return Race.Elf; } }
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[Constructable]
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[Constructible]
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public WoodlandGloves() : base( 0x2B6A )
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{
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Weight = 2.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2B69, 0x3160 )]
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[FlippableAttribute( 0x2B69, 0x3160 )]
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public class WoodlandGorget : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
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@ -23,7 +23,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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public override Race RequiredRace { get { return Race.Elf; } }
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[Constructable]
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[Constructible]
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public WoodlandGorget() : base( 0x2B69 )
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{
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}
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2B6B, 0x3162 )]
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[FlippableAttribute( 0x2B6B, 0x3162 )]
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public class WoodlandLegs : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
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@ -23,7 +23,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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public override Race RequiredRace { get { return Race.Elf; } }
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[Constructable]
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[Constructible]
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public WoodlandLegs() : base( 0x2B6B )
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{
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Weight = 8.0;
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