Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -21,7 +21,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public DecorativePlateKabuto() : base( 0x2778 )
{
Weight = 6.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1c04, 0x1c05 )]
[FlippableAttribute( 0x1c04, 0x1c05 )]
public class FemalePlateChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public FemalePlateChest() : base( 0x1C04 )
{
Weight = 4.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
//Is this a filler-type item? the clilocs don't match up and at a glacnce I can't find direct reference of it
[FlipableAttribute( 0x2B6D, 0x3164 )]
[FlippableAttribute( 0x2B6D, 0x3164 )]
public class FemaleElvenPlateChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
@ -25,7 +25,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public FemaleElvenPlateChest() : base( 0x2B6D )
{
Weight = 8.0;

View file

@ -21,7 +21,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public HeavyPlateJingasa() : base( 0x2777 )
{
Weight = 5.0;

View file

@ -21,7 +21,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public LightPlateJingasa() : base( 0x2781 )
{
Weight = 5.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1410, 0x1417 )]
[FlippableAttribute( 0x1410, 0x1417 )]
public class PlateArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public PlateArms() : base( 0x1410 )
{
Weight = 5.0;

View file

@ -21,7 +21,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public PlateBattleKabuto() : base( 0x2785 )
{
Weight = 6.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1415, 0x1416 )]
[FlippableAttribute( 0x1415, 0x1416 )]
public class PlateChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public PlateChest() : base( 0x1415 )
{
Weight = 10.0;

View file

@ -21,7 +21,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public PlateDo() : base( 0x277D )
{
Weight = 10.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1414, 0x1418 )]
[FlippableAttribute( 0x1414, 0x1418 )]
public class PlateGloves : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public PlateGloves() : base( 0x1414 )
{
Weight = 2.0;

View file

@ -23,7 +23,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public PlateGorget() : base( 0x1413 )
{
Weight = 2.0;

View file

@ -21,7 +21,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public PlateHaidate() : base( 0x278D )
{
Weight = 7.0;

View file

@ -21,7 +21,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public PlateHatsuburi() : base( 0x2775 )
{
Weight = 5.0;

View file

@ -21,7 +21,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public PlateHiroSode() : base( 0x2780 )
{
Weight = 3.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1411, 0x141a )]
[FlippableAttribute( 0x1411, 0x141a )]
public class PlateLegs : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public PlateLegs() : base( 0x1411 )
{
Weight = 7.0;

View file

@ -21,7 +21,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public PlateMempo() : base( 0x2779 )
{
Weight = 3.0;

View file

@ -21,7 +21,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public PlateSuneate() : base( 0x2788 )
{
Weight = 7.0;

View file

@ -21,7 +21,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public SmallPlateJingasa() : base( 0x2784 )
{
Weight = 5.0;

View file

@ -21,7 +21,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public StandardPlateKabuto() : base( 0x2789 )
{
Weight = 6.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2B6C, 0x3163 )]
[FlippableAttribute( 0x2B6C, 0x3163 )]
public class WoodlandArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
@ -23,7 +23,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
[Constructible]
public WoodlandArms() : base( 0x2B6C )
{
Weight = 5.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2B67, 0x315E )]
[FlippableAttribute( 0x2B67, 0x315E )]
public class WoodlandChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
@ -23,7 +23,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
[Constructible]
public WoodlandChest() : base( 0x2B67 )
{
Weight = 8.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2B6A, 0x3161 )]
[FlippableAttribute( 0x2B6A, 0x3161 )]
public class WoodlandGloves : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
@ -23,7 +23,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
[Constructible]
public WoodlandGloves() : base( 0x2B6A )
{
Weight = 2.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2B69, 0x3160 )]
[FlippableAttribute( 0x2B69, 0x3160 )]
public class WoodlandGorget : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
@ -23,7 +23,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
[Constructible]
public WoodlandGorget() : base( 0x2B69 )
{
}

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2B6B, 0x3162 )]
[FlippableAttribute( 0x2B6B, 0x3162 )]
public class WoodlandLegs : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
@ -23,7 +23,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
[Constructible]
public WoodlandLegs() : base( 0x2B6B )
{
Weight = 8.0;