Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13dc, 0x13d4 )]
[FlippableAttribute( 0x13dc, 0x13d4 )]
public class RangerArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -25,7 +25,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1041493; } } // studded sleeves, ranger armor
[Constructable]
[Constructible]
public RangerArms() : base( 0x13DC )
{
Weight = 4.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13db, 0x13e2 )]
[FlippableAttribute( 0x13db, 0x13e2 )]
public class RangerChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -25,7 +25,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1041497; } } // studded tunic, ranger armor
[Constructable]
[Constructible]
public RangerChest() : base( 0x13DB )
{
Weight = 8.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13d5, 0x13dd )]
[FlippableAttribute( 0x13d5, 0x13dd )]
public class RangerGloves : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -25,7 +25,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1041494; } } // studded gloves, ranger armor
[Constructable]
[Constructible]
public RangerGloves() : base( 0x13D5 )
{
Weight = 1.0;

View file

@ -24,7 +24,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1041495; } } // studded gorget, ranger armor
[Constructable]
[Constructible]
public RangerGorget() : base( 0x13D6 )
{
Weight = 1.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13da, 0x13e1 )]
[FlippableAttribute( 0x13da, 0x13e1 )]
public class RangerLegs : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -25,7 +25,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1041496; } } // studded leggings, ranger armor
[Constructable]
[Constructible]
public RangerLegs() : base( 0x13DA )
{
Weight = 3.0;