Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1c02, 0x1c03 )]
[FlippableAttribute( 0x1c02, 0x1c03 )]
public class FemaleStuddedChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override bool AllowMaleWearer{ get{ return false; } }
[Constructable]
[Constructible]
public FemaleStuddedChest() : base( 0x1C02 )
{
Weight = 6.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2B74, 0x316B )]
[FlippableAttribute( 0x2B74, 0x316B )]
public class HideChest : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
[Constructable]
[Constructible]
public HideChest() : base( 0x2B74 )
{
Weight = 6.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2B79, 0x3170 )]
[FlippableAttribute( 0x2B79, 0x3170 )]
public class HideFemaleChest : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
@ -29,7 +29,7 @@ namespace Server.Items
public override bool AllowMaleWearer{ get{ return false; } }
[Constructable]
[Constructible]
public HideFemaleChest() : base( 0x2B79 )
{
Weight = 6.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2B75, 0x316C )]
[FlippableAttribute( 0x2B75, 0x316C )]
public class HideGloves : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
[Constructable]
[Constructible]
public HideGloves() : base( 0x2B75 )
{
Weight = 2.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2B76, 0x316D )]
[FlippableAttribute( 0x2B76, 0x316D )]
public class HideGorget : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
[Constructable]
[Constructible]
public HideGorget() : base( 0x2B76 )
{
Weight = 3.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2B78, 0x316F )]
[FlippableAttribute( 0x2B78, 0x316F )]
public class HidePants : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
[Constructable]
[Constructible]
public HidePants() : base( 0x2B78 )
{
Weight = 5.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2B77, 0x316E )]
[FlippableAttribute( 0x2B77, 0x316E )]
public class HidePauldrons : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
[Constructable]
[Constructible]
public HidePauldrons() : base( 0x2B77 )
{
Weight = 4.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13dc, 0x13d4 )]
[FlippableAttribute( 0x13dc, 0x13d4 )]
public class StuddedArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -25,7 +25,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
[Constructable]
[Constructible]
public StuddedArms() : base( 0x13DC )
{
Weight = 4.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1c0c, 0x1c0d )]
[FlippableAttribute( 0x1c0c, 0x1c0d )]
public class StuddedBustierArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override bool AllowMaleWearer{ get{ return false; } }
[Constructable]
[Constructible]
public StuddedBustierArms() : base( 0x1C0C )
{
Weight = 1.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13db, 0x13e2 )]
[FlippableAttribute( 0x13db, 0x13e2 )]
public class StuddedChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -25,7 +25,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
[Constructable]
[Constructible]
public StuddedChest() : base( 0x13DB )
{
Weight = 8.0;

View file

@ -22,7 +22,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
[Constructable]
[Constructible]
public StuddedDo() : base( 0x27C7 )
{
Weight = 8.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13d5, 0x13dd )]
[FlippableAttribute( 0x13d5, 0x13dd )]
public class StuddedGloves : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -25,7 +25,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
[Constructable]
[Constructible]
public StuddedGloves() : base( 0x13D5 )
{
Weight = 1.0;

View file

@ -24,7 +24,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
[Constructable]
[Constructible]
public StuddedGorget() : base( 0x13D6 )
{
Weight = 1.0;

View file

@ -22,7 +22,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
[Constructable]
[Constructible]
public StuddedHaidate() : base( 0x278B )
{
Weight = 5.0;

View file

@ -22,7 +22,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
[Constructable]
[Constructible]
public StuddedHiroSode() : base( 0x277F )
{
Weight = 1.0;

View file

@ -3,7 +3,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13da, 0x13e1 )]
[FlippableAttribute( 0x13da, 0x13e1 )]
public class StuddedLegs : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -25,7 +25,7 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
[Constructable]
[Constructible]
public StuddedLegs() : base( 0x13DA )
{
Weight = 5.0;

View file

@ -22,7 +22,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
[Constructable]
[Constructible]
public StuddedMempo() : base( 0x279D )
{
Weight = 2.0;

View file

@ -22,7 +22,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
[Constructable]
[Constructible]
public StuddedSuneate() : base( 0x27D2 )
{
Weight = 5.0;