Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
commit
20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1c02, 0x1c03 )]
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[FlippableAttribute( 0x1c02, 0x1c03 )]
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public class FemaleStuddedChest : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override bool AllowMaleWearer{ get{ return false; } }
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[Constructable]
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[Constructible]
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public FemaleStuddedChest() : base( 0x1C02 )
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{
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Weight = 6.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2B74, 0x316B )]
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[FlippableAttribute( 0x2B74, 0x316B )]
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public class HideChest : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
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[Constructable]
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[Constructible]
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public HideChest() : base( 0x2B74 )
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{
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Weight = 6.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2B79, 0x3170 )]
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[FlippableAttribute( 0x2B79, 0x3170 )]
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public class HideFemaleChest : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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@ -29,7 +29,7 @@ namespace Server.Items
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public override bool AllowMaleWearer{ get{ return false; } }
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[Constructable]
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[Constructible]
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public HideFemaleChest() : base( 0x2B79 )
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{
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Weight = 6.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2B75, 0x316C )]
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[FlippableAttribute( 0x2B75, 0x316C )]
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public class HideGloves : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
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[Constructable]
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[Constructible]
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public HideGloves() : base( 0x2B75 )
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{
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Weight = 2.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2B76, 0x316D )]
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[FlippableAttribute( 0x2B76, 0x316D )]
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public class HideGorget : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
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[Constructable]
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[Constructible]
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public HideGorget() : base( 0x2B76 )
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{
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Weight = 3.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2B78, 0x316F )]
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[FlippableAttribute( 0x2B78, 0x316F )]
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public class HidePants : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
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[Constructable]
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[Constructible]
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public HidePants() : base( 0x2B78 )
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{
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Weight = 5.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2B77, 0x316E )]
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[FlippableAttribute( 0x2B77, 0x316E )]
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public class HidePauldrons : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
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[Constructable]
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[Constructible]
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public HidePauldrons() : base( 0x2B77 )
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{
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Weight = 4.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13dc, 0x13d4 )]
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[FlippableAttribute( 0x13dc, 0x13d4 )]
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public class StuddedArms : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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@ -25,7 +25,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
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[Constructable]
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[Constructible]
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public StuddedArms() : base( 0x13DC )
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{
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Weight = 4.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1c0c, 0x1c0d )]
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[FlippableAttribute( 0x1c0c, 0x1c0d )]
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public class StuddedBustierArms : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override bool AllowMaleWearer{ get{ return false; } }
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[Constructable]
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[Constructible]
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public StuddedBustierArms() : base( 0x1C0C )
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{
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Weight = 1.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13db, 0x13e2 )]
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[FlippableAttribute( 0x13db, 0x13e2 )]
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public class StuddedChest : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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@ -25,7 +25,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
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[Constructable]
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[Constructible]
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public StuddedChest() : base( 0x13DB )
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{
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Weight = 8.0;
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@ -22,7 +22,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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[Constructable]
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[Constructible]
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public StuddedDo() : base( 0x27C7 )
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{
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Weight = 8.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13d5, 0x13dd )]
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[FlippableAttribute( 0x13d5, 0x13dd )]
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public class StuddedGloves : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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@ -25,7 +25,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
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[Constructable]
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[Constructible]
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public StuddedGloves() : base( 0x13D5 )
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{
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Weight = 1.0;
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@ -24,7 +24,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
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[Constructable]
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[Constructible]
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public StuddedGorget() : base( 0x13D6 )
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{
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Weight = 1.0;
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@ -22,7 +22,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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[Constructable]
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[Constructible]
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public StuddedHaidate() : base( 0x278B )
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{
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Weight = 5.0;
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@ -22,7 +22,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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[Constructable]
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[Constructible]
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public StuddedHiroSode() : base( 0x277F )
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{
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Weight = 1.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13da, 0x13e1 )]
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[FlippableAttribute( 0x13da, 0x13e1 )]
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public class StuddedLegs : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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@ -25,7 +25,7 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
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[Constructable]
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[Constructible]
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public StuddedLegs() : base( 0x13DA )
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{
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Weight = 5.0;
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@ -22,7 +22,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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[Constructable]
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[Constructible]
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public StuddedMempo() : base( 0x279D )
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{
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Weight = 2.0;
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@ -22,7 +22,7 @@ namespace Server.Items
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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[Constructable]
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[Constructible]
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public StuddedSuneate() : base( 0x27D2 )
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{
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Weight = 5.0;
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