Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -4,10 +4,10 @@ using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1B09, 0x1B10 )]
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[FlippableAttribute( 0x1B09, 0x1B10 )]
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public class BonePile : Item, IScissorable
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{
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[Constructable]
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[Constructible]
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public BonePile( ) : base( 0x1B09 + Utility.Random( 8 ) )
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{
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Stackable = false;
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@ -50,19 +50,19 @@ namespace Server.Items
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}
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}
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[Constructable]
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[Constructible]
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public Head()
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: this( null )
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{
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}
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[Constructable]
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[Constructible]
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public Head( string playerName )
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: this( HeadType.Regular, playerName )
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{
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}
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[Constructable]
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[Constructible]
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public Head( HeadType headType, string playerName )
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: base( 0x1DA0 )
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{
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@ -5,7 +5,7 @@ namespace Server.Items
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{
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public class LeftArm : Item
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{
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[Constructable]
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[Constructible]
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public LeftArm() : base( 0x1DA1 )
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{
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}
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@ -5,7 +5,7 @@ namespace Server.Items
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{
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public class LeftLeg : Item
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{
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[Constructable]
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[Constructible]
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public LeftLeg() : base( 0x1DA3 )
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{
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}
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@ -4,10 +4,10 @@ using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1B17, 0x1B18 )]
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[FlippableAttribute( 0x1B17, 0x1B18 )]
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public class RibCage : Item, IScissorable
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{
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[Constructable]
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[Constructible]
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public RibCage() : base( 0x1B17 + Utility.Random( 2 ) )
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{
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Stackable = false;
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@ -5,7 +5,7 @@ namespace Server.Items
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{
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public class RightArm : Item
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{
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[Constructable]
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[Constructible]
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public RightArm() : base( 0x1DA2 )
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{
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}
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@ -5,7 +5,7 @@ namespace Server.Items
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{
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public class RightLeg : Item
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{
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[Constructable]
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[Constructible]
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public RightLeg() : base( 0x1DA4 )
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{
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}
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@ -5,7 +5,7 @@ namespace Server.Items
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{
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public class Torso : Item
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{
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[Constructable]
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[Constructible]
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public Torso() : base( 0x1D9F )
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{
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Weight = 2.0;
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