Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -6,7 +6,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1075043; } } // Crimson Cincture
[Constructable]
[Constructible]
public CrimsonCincture() : base()
{
Hue = 0x485;

View file

@ -17,7 +17,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public DivineCountenance()
{
Hue = 0x482;

View file

@ -15,7 +15,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public HatOfTheMagi()
{
Hue = 0x481;

View file

@ -14,7 +14,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public HuntersHeaddress()
{
Hue = 0x594;

View file

@ -14,7 +14,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public SpiritOfTheTotem()
{
Hue = 0x455;

View file

@ -32,7 +32,7 @@ namespace Server.Items
}
}
[Flipable]
[Flippable]
public class Cloak : BaseCloak, IArcaneEquip
{
#region Arcane Impl
@ -94,12 +94,12 @@ namespace Server.Items
}
#endregion
[Constructable]
[Constructible]
public Cloak() : this( 0 )
{
}
[Constructable]
[Constructible]
public Cloak( int hue ) : base( 0x1515, hue )
{
Weight = 5.0;
@ -155,7 +155,7 @@ namespace Server.Items
}
}
[Flipable]
[Flippable]
public class RewardCloak : BaseCloak, IRewardItem
{
private int m_LabelNumber;
@ -226,17 +226,17 @@ namespace Server.Items
return !m_IsRewardItem || Engines.VeteranRewards.RewardSystem.CheckIsUsableBy( m, this, new object[]{ Hue, m_LabelNumber } );
}
[Constructable]
[Constructible]
public RewardCloak() : this( 0 )
{
}
[Constructable]
[Constructible]
public RewardCloak( int hue ) : this( hue, 0 )
{
}
[Constructable]
[Constructible]
public RewardCloak( int hue, int labelNumber ) : base( 0x1515, hue )
{
Weight = 5.0;
@ -280,15 +280,15 @@ namespace Server.Items
}
}
[Flipable( 0x230A, 0x2309 )]
[Flippable( 0x230A, 0x2309 )]
public class FurCape : BaseCloak
{
[Constructable]
[Constructible]
public FurCape() : this( 0 )
{
}
[Constructable]
[Constructible]
public FurCape( int hue ) : base( 0x230A, hue )
{
Weight = 4.0;

View file

@ -80,7 +80,7 @@ namespace Server.Items
}
}
[Flipable( 0x2798, 0x27E3 )]
[Flippable( 0x2798, 0x27E3 )]
public class Kasa : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
@ -92,12 +92,12 @@ namespace Server.Items
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
[Constructible]
public Kasa() : this( 0 )
{
}
[Constructable]
[Constructible]
public Kasa( int hue ) : base( 0x2798, hue )
{
Weight = 3.0;
@ -122,7 +122,7 @@ namespace Server.Items
}
}
[Flipable( 0x278F, 0x27DA )]
[Flippable( 0x278F, 0x27DA )]
public class ClothNinjaHood : BaseHat
{
public override int BasePhysicalResistance{ get{ return 3; } }
@ -134,12 +134,12 @@ namespace Server.Items
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
[Constructible]
public ClothNinjaHood() : this( 0 )
{
}
[Constructable]
[Constructible]
public ClothNinjaHood( int hue ) : base( 0x278F, hue )
{
Weight = 2.0;
@ -164,7 +164,7 @@ namespace Server.Items
}
}
[Flipable( 0x2306, 0x2305 )]
[Flippable( 0x2306, 0x2305 )]
public class FlowerGarland : BaseHat
{
public override int BasePhysicalResistance{ get{ return 3; } }
@ -176,12 +176,12 @@ namespace Server.Items
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
[Constructible]
public FlowerGarland() : this( 0 )
{
}
[Constructable]
[Constructible]
public FlowerGarland( int hue ) : base( 0x2306, hue )
{
Weight = 1.0;
@ -217,12 +217,12 @@ namespace Server.Items
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
[Constructible]
public FloppyHat() : this( 0 )
{
}
[Constructable]
[Constructible]
public FloppyHat( int hue ) : base( 0x1713, hue )
{
Weight = 1.0;
@ -258,12 +258,12 @@ namespace Server.Items
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
[Constructible]
public WideBrimHat() : this( 0 )
{
}
[Constructable]
[Constructible]
public WideBrimHat( int hue ) : base( 0x1714, hue )
{
Weight = 1.0;
@ -299,12 +299,12 @@ namespace Server.Items
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
[Constructible]
public Cap() : this( 0 )
{
}
[Constructable]
[Constructible]
public Cap( int hue ) : base( 0x1715, hue )
{
Weight = 1.0;
@ -340,12 +340,12 @@ namespace Server.Items
public override int InitMinHits{ get{ return ( Core.ML ? 14 : 7 ); } }
public override int InitMaxHits{ get{ return ( Core.ML ? 28 : 12 ); } }
[Constructable]
[Constructible]
public SkullCap() : this( 0 )
{
}
[Constructable]
[Constructible]
public SkullCap( int hue ) : base( 0x1544, hue )
{
Weight = 1.0;
@ -381,12 +381,12 @@ namespace Server.Items
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
[Constructible]
public Bandana() : this( 0 )
{
}
[Constructable]
[Constructible]
public Bandana( int hue ) : base( 0x1540, hue )
{
Weight = 1.0;
@ -422,12 +422,12 @@ namespace Server.Items
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
[Constructible]
public BearMask() : this( 0 )
{
}
[Constructable]
[Constructible]
public BearMask( int hue ) : base( 0x1545, hue )
{
Weight = 5.0;
@ -469,12 +469,12 @@ namespace Server.Items
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
[Constructible]
public DeerMask() : this( 0 )
{
}
[Constructable]
[Constructible]
public DeerMask( int hue ) : base( 0x1547, hue )
{
Weight = 4.0;
@ -516,12 +516,12 @@ namespace Server.Items
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
[Constructible]
public HornedTribalMask() : this( 0 )
{
}
[Constructable]
[Constructible]
public HornedTribalMask( int hue ) : base( 0x1549, hue )
{
Weight = 2.0;
@ -563,12 +563,12 @@ namespace Server.Items
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
[Constructible]
public TribalMask() : this( 0 )
{
}
[Constructable]
[Constructible]
public TribalMask( int hue ) : base( 0x154B, hue )
{
Weight = 2.0;
@ -610,12 +610,12 @@ namespace Server.Items
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
[Constructible]
public TallStrawHat() : this( 0 )
{
}
[Constructable]
[Constructible]
public TallStrawHat( int hue ) : base( 0x1716, hue )
{
Weight = 1.0;
@ -651,12 +651,12 @@ namespace Server.Items
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
[Constructible]
public StrawHat() : this( 0 )
{
}
[Constructable]
[Constructible]
public StrawHat( int hue ) : base( 0x1717, hue )
{
Weight = 1.0;
@ -703,12 +703,12 @@ namespace Server.Items
get { return "a mask of orcish kin"; }
}
[Constructable]
[Constructible]
public OrcishKinMask() : this( 0x8A4 )
{
}
[Constructable]
[Constructible]
public OrcishKinMask( int hue ) : base( 0x141B, hue )
{
Weight = 2.0;
@ -785,12 +785,12 @@ namespace Server.Items
return false;
}
[Constructable]
[Constructible]
public SavageMask() : this( GetRandomHue() )
{
}
[Constructable]
[Constructible]
public SavageMask( int hue ) : base( 0x154B, hue )
{
Weight = 2.0;
@ -829,12 +829,12 @@ namespace Server.Items
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
[Constructible]
public WizardsHat() : this( 0 )
{
}
[Constructable]
[Constructible]
public WizardsHat( int hue ) : base( 0x1718, hue )
{
Weight = 1.0;
@ -876,12 +876,12 @@ namespace Server.Items
public override int BaseDexBonus{ get{ return -5; } }
public override int BaseIntBonus{ get{ return +5; } }
[Constructable]
[Constructible]
public MagicWizardsHat() : this( 0 )
{
}
[Constructable]
[Constructible]
public MagicWizardsHat( int hue ) : base( 0x1718, hue )
{
Weight = 1.0;
@ -917,12 +917,12 @@ namespace Server.Items
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
[Constructible]
public Bonnet() : this( 0 )
{
}
[Constructable]
[Constructible]
public Bonnet( int hue ) : base( 0x1719, hue )
{
Weight = 1.0;
@ -958,12 +958,12 @@ namespace Server.Items
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
[Constructible]
public FeatheredHat() : this( 0 )
{
}
[Constructable]
[Constructible]
public FeatheredHat( int hue ) : base( 0x171A, hue )
{
Weight = 1.0;
@ -999,12 +999,12 @@ namespace Server.Items
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
[Constructible]
public TricorneHat() : this( 0 )
{
}
[Constructable]
[Constructible]
public TricorneHat( int hue ) : base( 0x171B, hue )
{
Weight = 1.0;
@ -1040,12 +1040,12 @@ namespace Server.Items
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
[Constructible]
public JesterHat() : this( 0 )
{
}
[Constructable]
[Constructible]
public JesterHat( int hue ) : base( 0x171C, hue )
{
Weight = 1.0;

View file

@ -31,15 +31,15 @@ namespace Server.Items
}
}
[Flipable( 0x1541, 0x1542 )]
[Flippable( 0x1541, 0x1542 )]
public class BodySash : BaseMiddleTorso
{
[Constructable]
[Constructible]
public BodySash() : this( 0 )
{
}
[Constructable]
[Constructible]
public BodySash( int hue ) : base( 0x1541, hue )
{
Weight = 1.0;
@ -64,15 +64,15 @@ namespace Server.Items
}
}
[Flipable( 0x153d, 0x153e )]
[Flippable( 0x153d, 0x153e )]
public class FullApron : BaseMiddleTorso
{
[Constructable]
[Constructible]
public FullApron() : this( 0 )
{
}
[Constructable]
[Constructible]
public FullApron( int hue ) : base( 0x153d, hue )
{
Weight = 4.0;
@ -97,15 +97,15 @@ namespace Server.Items
}
}
[Flipable( 0x1f7b, 0x1f7c )]
[Flippable( 0x1f7b, 0x1f7c )]
public class Doublet : BaseMiddleTorso
{
[Constructable]
[Constructible]
public Doublet() : this( 0 )
{
}
[Constructable]
[Constructible]
public Doublet( int hue ) : base( 0x1F7B, hue )
{
Weight = 2.0;
@ -130,15 +130,15 @@ namespace Server.Items
}
}
[Flipable( 0x1ffd, 0x1ffe )]
[Flippable( 0x1ffd, 0x1ffe )]
public class Surcoat : BaseMiddleTorso
{
[Constructable]
[Constructible]
public Surcoat() : this( 0 )
{
}
[Constructable]
[Constructible]
public Surcoat( int hue ) : base( 0x1FFD, hue )
{
Weight = 6.0;
@ -166,15 +166,15 @@ namespace Server.Items
}
}
[Flipable( 0x1fa1, 0x1fa2 )]
[Flippable( 0x1fa1, 0x1fa2 )]
public class Tunic : BaseMiddleTorso
{
[Constructable]
[Constructible]
public Tunic() : this( 0 )
{
}
[Constructable]
[Constructible]
public Tunic( int hue ) : base( 0x1FA1, hue )
{
Weight = 5.0;
@ -199,15 +199,15 @@ namespace Server.Items
}
}
[Flipable( 0x2310, 0x230F )]
[Flippable( 0x2310, 0x230F )]
public class FormalShirt : BaseMiddleTorso
{
[Constructable]
[Constructible]
public FormalShirt() : this( 0 )
{
}
[Constructable]
[Constructible]
public FormalShirt( int hue ) : base( 0x2310, hue )
{
Weight = 1.0;
@ -235,15 +235,15 @@ namespace Server.Items
}
}
[Flipable( 0x1f9f, 0x1fa0 )]
[Flippable( 0x1f9f, 0x1fa0 )]
public class JesterSuit : BaseMiddleTorso
{
[Constructable]
[Constructible]
public JesterSuit() : this( 0 )
{
}
[Constructable]
[Constructible]
public JesterSuit( int hue ) : base( 0x1F9F, hue )
{
Weight = 4.0;
@ -268,15 +268,15 @@ namespace Server.Items
}
}
[Flipable( 0x27A1, 0x27EC )]
[Flippable( 0x27A1, 0x27EC )]
public class JinBaori : BaseMiddleTorso
{
[Constructable]
[Constructible]
public JinBaori() : this( 0 )
{
}
[Constructable]
[Constructible]
public JinBaori( int hue ) : base( 0x27A1, hue )
{
Weight = 3.0;

View file

@ -31,15 +31,15 @@ namespace Server.Items
}
}
[Flipable( 0x230C, 0x230B )]
[Flippable( 0x230C, 0x230B )]
public class FurSarong : BaseOuterLegs
{
[Constructable]
[Constructible]
public FurSarong() : this( 0 )
{
}
[Constructable]
[Constructible]
public FurSarong( int hue ) : base( 0x230C, hue )
{
Weight = 3.0;
@ -67,15 +67,15 @@ namespace Server.Items
}
}
[Flipable( 0x1516, 0x1531 )]
[Flippable( 0x1516, 0x1531 )]
public class Skirt : BaseOuterLegs
{
[Constructable]
[Constructible]
public Skirt() : this( 0 )
{
}
[Constructable]
[Constructible]
public Skirt( int hue ) : base( 0x1516, hue )
{
Weight = 4.0;
@ -100,15 +100,15 @@ namespace Server.Items
}
}
[Flipable( 0x1537, 0x1538 )]
[Flippable( 0x1537, 0x1538 )]
public class Kilt : BaseOuterLegs
{
[Constructable]
[Constructible]
public Kilt() : this( 0 )
{
}
[Constructable]
[Constructible]
public Kilt( int hue ) : base( 0x1537, hue )
{
Weight = 2.0;
@ -133,15 +133,15 @@ namespace Server.Items
}
}
[Flipable( 0x279A, 0x27E5 )]
[Flippable( 0x279A, 0x27E5 )]
public class Hakama : BaseOuterLegs
{
[Constructable]
[Constructible]
public Hakama() : this( 0 )
{
}
[Constructable]
[Constructible]
public Hakama( int hue ) : base( 0x279A, hue )
{
Weight = 2.0;

View file

@ -32,15 +32,15 @@ namespace Server.Items
}
}
[Flipable( 0x230E, 0x230D )]
[Flippable( 0x230E, 0x230D )]
public class GildedDress : BaseOuterTorso
{
[Constructable]
[Constructible]
public GildedDress() : this( 0 )
{
}
[Constructable]
[Constructible]
public GildedDress( int hue ) : base( 0x230E, hue )
{
Weight = 3.0;
@ -65,15 +65,15 @@ namespace Server.Items
}
}
[Flipable( 0x1F00, 0x1EFF )]
[Flippable( 0x1F00, 0x1EFF )]
public class FancyDress : BaseOuterTorso
{
[Constructable]
[Constructible]
public FancyDress() : this( 0 )
{
}
[Constructable]
[Constructible]
public FancyDress( int hue ) : base( 0x1F00, hue )
{
Weight = 3.0;
@ -110,7 +110,7 @@ namespace Server.Items
get{ return false; }
}
[Constructable]
[Constructible]
public DeathRobe()
{
LootType = LootType.Newbied;
@ -232,7 +232,7 @@ namespace Server.Items
}
}
[Flipable]
[Flippable]
public class RewardRobe : BaseOuterTorso, IRewardItem
{
private int m_LabelNumber;
@ -303,17 +303,17 @@ namespace Server.Items
return !m_IsRewardItem || RewardSystem.CheckIsUsableBy( m, this, new object[]{ Hue, m_LabelNumber } );
}
[Constructable]
[Constructible]
public RewardRobe() : this( 0 )
{
}
[Constructable]
[Constructible]
public RewardRobe( int hue ) : this( hue, 0 )
{
}
[Constructable]
[Constructible]
public RewardRobe( int hue, int labelNumber ) : base( 0x1F03, hue )
{
Weight = 3.0;
@ -357,7 +357,7 @@ namespace Server.Items
}
}
[Flipable]
[Flippable]
public class RewardDress : BaseOuterTorso, IRewardItem
{
private int m_LabelNumber;
@ -428,17 +428,17 @@ namespace Server.Items
return !m_IsRewardItem || RewardSystem.CheckIsUsableBy( m, this, new object[]{ Hue, m_LabelNumber } );
}
[Constructable]
[Constructible]
public RewardDress() : this( 0 )
{
}
[Constructable]
[Constructible]
public RewardDress( int hue ) : this( hue, 0 )
{
}
[Constructable]
[Constructible]
public RewardDress( int hue, int labelNumber ) : base( 0x1F01, hue )
{
Weight = 2.0;
@ -482,7 +482,7 @@ namespace Server.Items
}
}
[Flipable]
[Flippable]
public class Robe : BaseOuterTorso, IArcaneEquip
{
#region Arcane Impl
@ -544,12 +544,12 @@ namespace Server.Items
}
#endregion
[Constructable]
[Constructible]
public Robe() : this( 0 )
{
}
[Constructable]
[Constructible]
public Robe( int hue ) : base( 0x1F03, hue )
{
Weight = 3.0;
@ -604,12 +604,12 @@ namespace Server.Items
public class MonkRobe : BaseOuterTorso
{
[Constructable]
[Constructible]
public MonkRobe() : this( 0x21E )
{
}
[Constructable]
[Constructible]
public MonkRobe( int hue ) : base( 0x2687, hue )
{
Weight = 1.0;
@ -640,15 +640,15 @@ namespace Server.Items
}
}
[Flipable( 0x1f01, 0x1f02 )]
[Flippable( 0x1f01, 0x1f02 )]
public class PlainDress : BaseOuterTorso
{
[Constructable]
[Constructible]
public PlainDress() : this( 0 )
{
}
[Constructable]
[Constructible]
public PlainDress( int hue ) : base( 0x1F01, hue )
{
Weight = 2.0;
@ -676,15 +676,15 @@ namespace Server.Items
}
}
[Flipable( 0x2799, 0x27E4 )]
[Flippable( 0x2799, 0x27E4 )]
public class Kamishimo : BaseOuterTorso
{
[Constructable]
[Constructible]
public Kamishimo() : this( 0 )
{
}
[Constructable]
[Constructible]
public Kamishimo( int hue ) : base( 0x2799, hue )
{
Weight = 3.0;
@ -709,15 +709,15 @@ namespace Server.Items
}
}
[Flipable( 0x279C, 0x27E7 )]
[Flippable( 0x279C, 0x27E7 )]
public class HakamaShita : BaseOuterTorso
{
[Constructable]
[Constructible]
public HakamaShita() : this( 0 )
{
}
[Constructable]
[Constructible]
public HakamaShita( int hue ) : base( 0x279C, hue )
{
Weight = 3.0;
@ -742,15 +742,15 @@ namespace Server.Items
}
}
[Flipable( 0x2782, 0x27CD )]
[Flippable( 0x2782, 0x27CD )]
public class MaleKimono : BaseOuterTorso
{
[Constructable]
[Constructible]
public MaleKimono() : this( 0 )
{
}
[Constructable]
[Constructible]
public MaleKimono( int hue ) : base( 0x2782, hue )
{
Weight = 3.0;
@ -777,15 +777,15 @@ namespace Server.Items
}
}
[Flipable( 0x2783, 0x27CE )]
[Flippable( 0x2783, 0x27CE )]
public class FemaleKimono : BaseOuterTorso
{
[Constructable]
[Constructible]
public FemaleKimono() : this( 0 )
{
}
[Constructable]
[Constructible]
public FemaleKimono( int hue ) : base( 0x2783, hue )
{
Weight = 3.0;
@ -812,17 +812,17 @@ namespace Server.Items
}
}
[Flipable( 0x2FB9, 0x3173 )]
[Flippable( 0x2FB9, 0x3173 )]
public class MaleElvenRobe : BaseOuterTorso
{
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
[Constructible]
public MaleElvenRobe() : this( 0 )
{
}
[Constructable]
[Constructible]
public MaleElvenRobe( int hue ) : base( 0x2FB9, hue )
{
Weight = 2.0;
@ -847,16 +847,16 @@ namespace Server.Items
}
}
[Flipable( 0x2FBA, 0x3174 )]
[Flippable( 0x2FBA, 0x3174 )]
public class FemaleElvenRobe : BaseOuterTorso
{
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
[Constructible]
public FemaleElvenRobe() : this( 0 )
{
}
[Constructable]
[Constructible]
public FemaleElvenRobe( int hue ) : base( 0x2FBA, hue )
{
Weight = 2.0;

View file

@ -31,15 +31,15 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x152e, 0x152f )]
[FlippableAttribute( 0x152e, 0x152f )]
public class ShortPants : BasePants
{
[Constructable]
[Constructible]
public ShortPants() : this( 0 )
{
}
[Constructable]
[Constructible]
public ShortPants( int hue ) : base( 0x152E, hue )
{
Weight = 2.0;
@ -64,15 +64,15 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1539, 0x153a )]
[FlippableAttribute( 0x1539, 0x153a )]
public class LongPants : BasePants
{
[Constructable]
[Constructible]
public LongPants() : this( 0 )
{
}
[Constructable]
[Constructible]
public LongPants( int hue ) : base( 0x1539, hue )
{
Weight = 2.0;
@ -97,15 +97,15 @@ namespace Server.Items
}
}
[Flipable( 0x279B, 0x27E6 )]
[Flippable( 0x279B, 0x27E6 )]
public class TattsukeHakama : BasePants
{
[Constructable]
[Constructible]
public TattsukeHakama() : this( 0 )
{
}
[Constructable]
[Constructible]
public TattsukeHakama( int hue ) : base( 0x279B, hue )
{
Weight = 2.0;
@ -130,17 +130,17 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x2FC3, 0x3179 )]
[FlippableAttribute( 0x2FC3, 0x3179 )]
public class ElvenPants : BasePants
{
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
[Constructible]
public ElvenPants() : this( 0 )
{
}
[Constructable]
[Constructible]
public ElvenPants( int hue ) : base( 0x2FC3, hue )
{
Weight = 2.0;

View file

@ -31,15 +31,15 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1efd, 0x1efe )]
[FlippableAttribute( 0x1efd, 0x1efe )]
public class FancyShirt : BaseShirt
{
[Constructable]
[Constructible]
public FancyShirt() : this( 0 )
{
}
[Constructable]
[Constructible]
public FancyShirt( int hue ) : base( 0x1EFD, hue )
{
Weight = 2.0;
@ -64,15 +64,15 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1517, 0x1518 )]
[FlippableAttribute( 0x1517, 0x1518 )]
public class Shirt : BaseShirt
{
[Constructable]
[Constructible]
public Shirt() : this( 0 )
{
}
[Constructable]
[Constructible]
public Shirt( int hue ) : base( 0x1517, hue )
{
Weight = 1.0;
@ -100,15 +100,15 @@ namespace Server.Items
}
}
[Flipable( 0x2794, 0x27DF )]
[Flippable( 0x2794, 0x27DF )]
public class ClothNinjaJacket : BaseShirt
{
[Constructable]
[Constructible]
public ClothNinjaJacket() : this( 0 )
{
}
[Constructable]
[Constructible]
public ClothNinjaJacket( int hue ) : base( 0x2794, hue )
{
Weight = 5.0;
@ -138,12 +138,12 @@ namespace Server.Items
{
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
[Constructible]
public ElvenShirt() : this( 0 )
{
}
[Constructable]
[Constructible]
public ElvenShirt( int hue ) : base( 0x3175, hue )
{
Weight = 2.0;
@ -172,12 +172,12 @@ namespace Server.Items
public class ElvenDarkShirt : BaseShirt
{
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
[Constructible]
public ElvenDarkShirt() : this( 0 )
{
}
[Constructable]
[Constructible]
public ElvenDarkShirt( int hue ) : base( 0x3176, hue )
{
Weight = 2.0;

View file

@ -55,15 +55,15 @@ namespace Server.Items
}
}
[Flipable( 0x2307, 0x2308 )]
[Flippable( 0x2307, 0x2308 )]
public class FurBoots : BaseShoes
{
[Constructable]
[Constructible]
public FurBoots() : this( 0 )
{
}
[Constructable]
[Constructible]
public FurBoots( int hue ) : base( 0x2307, hue )
{
Weight = 3.0;
@ -88,17 +88,17 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x170b, 0x170c )]
[FlippableAttribute( 0x170b, 0x170c )]
public class Boots : BaseShoes
{
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
[Constructable]
[Constructible]
public Boots() : this( 0 )
{
}
[Constructable]
[Constructible]
public Boots( int hue ) : base( 0x170B, hue )
{
Weight = 3.0;
@ -123,7 +123,7 @@ namespace Server.Items
}
}
[Flipable]
[Flippable]
public class ThighBoots : BaseShoes, IArcaneEquip
{
#region Arcane Impl
@ -187,12 +187,12 @@ namespace Server.Items
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
[Constructable]
[Constructible]
public ThighBoots() : this( 0 )
{
}
[Constructable]
[Constructible]
public ThighBoots( int hue ) : base( 0x1711, hue )
{
Weight = 4.0;
@ -245,17 +245,17 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x170f, 0x1710 )]
[FlippableAttribute( 0x170f, 0x1710 )]
public class Shoes : BaseShoes
{
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
[Constructable]
[Constructible]
public Shoes() : this( 0 )
{
}
[Constructable]
[Constructible]
public Shoes( int hue ) : base( 0x170F, hue )
{
Weight = 2.0;
@ -280,17 +280,17 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x170d, 0x170e )]
[FlippableAttribute( 0x170d, 0x170e )]
public class Sandals : BaseShoes
{
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
[Constructable]
[Constructible]
public Sandals() : this( 0 )
{
}
[Constructable]
[Constructible]
public Sandals( int hue ) : base( 0x170D, hue )
{
Weight = 1.0;
@ -320,15 +320,15 @@ namespace Server.Items
}
}
[Flipable( 0x2797, 0x27E2 )]
[Flippable( 0x2797, 0x27E2 )]
public class NinjaTabi : BaseShoes
{
[Constructable]
[Constructible]
public NinjaTabi() : this( 0 )
{
}
[Constructable]
[Constructible]
public NinjaTabi( int hue ) : base( 0x2797, hue )
{
Weight = 2.0;
@ -353,15 +353,15 @@ namespace Server.Items
}
}
[Flipable( 0x2796, 0x27E1 )]
[Flippable( 0x2796, 0x27E1 )]
public class SamuraiTabi : BaseShoes
{
[Constructable]
[Constructible]
public SamuraiTabi() : this( 0 )
{
}
[Constructable]
[Constructible]
public SamuraiTabi( int hue ) : base( 0x2796, hue )
{
Weight = 2.0;
@ -386,15 +386,15 @@ namespace Server.Items
}
}
[Flipable( 0x2796, 0x27E1 )]
[Flippable( 0x2796, 0x27E1 )]
public class Waraji : BaseShoes
{
[Constructable]
[Constructible]
public Waraji() : this( 0 )
{
}
[Constructable]
[Constructible]
public Waraji( int hue ) : base( 0x2796, hue )
{
Weight = 2.0;
@ -419,19 +419,19 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x2FC4, 0x317A )]
[FlippableAttribute( 0x2FC4, 0x317A )]
public class ElvenBoots : BaseShoes
{
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
[Constructible]
public ElvenBoots() : this( 0 )
{
}
[Constructable]
[Constructible]
public ElvenBoots( int hue ) : base( 0x2FC4, hue )
{
Weight = 2.0;

View file

@ -32,15 +32,15 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x153b, 0x153c )]
[FlippableAttribute( 0x153b, 0x153c )]
public class HalfApron : BaseWaist
{
[Constructable]
[Constructible]
public HalfApron() : this( 0 )
{
}
[Constructable]
[Constructible]
public HalfApron( int hue ) : base( 0x153b, hue )
{
Weight = 2.0;
@ -65,15 +65,15 @@ namespace Server.Items
}
}
[Flipable( 0x27A0, 0x27EB )]
[Flippable( 0x27A0, 0x27EB )]
public class Obi : BaseWaist
{
[Constructable]
[Constructible]
public Obi() : this( 0 )
{
}
[Constructable]
[Constructible]
public Obi( int hue ) : base( 0x27A0, hue )
{
Weight = 1.0;
@ -98,17 +98,17 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x2B68, 0x315F )]
[FlippableAttribute( 0x2B68, 0x315F )]
public class WoodlandBelt : BaseWaist
{
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
[Constructible]
public WoodlandBelt() : this( 0 )
{
}
[Constructable]
[Constructible]
public WoodlandBelt( int hue ) : base( 0x2B68, hue )
{
Weight = 4.0;