Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
This commit is contained in:
parent
ca4e99c179
commit
20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
|
|
@ -80,7 +80,7 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
}
|
||||
[Flipable( 0x2798, 0x27E3 )]
|
||||
[Flippable( 0x2798, 0x27E3 )]
|
||||
public class Kasa : BaseHat
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 0; } }
|
||||
|
|
@ -92,12 +92,12 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Kasa() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Kasa( int hue ) : base( 0x2798, hue )
|
||||
{
|
||||
Weight = 3.0;
|
||||
|
|
@ -122,7 +122,7 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x278F, 0x27DA )]
|
||||
[Flippable( 0x278F, 0x27DA )]
|
||||
public class ClothNinjaHood : BaseHat
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 3; } }
|
||||
|
|
@ -134,12 +134,12 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ClothNinjaHood() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ClothNinjaHood( int hue ) : base( 0x278F, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
|
|
@ -164,7 +164,7 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x2306, 0x2305 )]
|
||||
[Flippable( 0x2306, 0x2305 )]
|
||||
public class FlowerGarland : BaseHat
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 3; } }
|
||||
|
|
@ -176,12 +176,12 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public FlowerGarland() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public FlowerGarland( int hue ) : base( 0x2306, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
@ -217,12 +217,12 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public FloppyHat() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public FloppyHat( int hue ) : base( 0x1713, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
@ -258,12 +258,12 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public WideBrimHat() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public WideBrimHat( int hue ) : base( 0x1714, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
@ -299,12 +299,12 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Cap() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Cap( int hue ) : base( 0x1715, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
@ -340,12 +340,12 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return ( Core.ML ? 14 : 7 ); } }
|
||||
public override int InitMaxHits{ get{ return ( Core.ML ? 28 : 12 ); } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SkullCap() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SkullCap( int hue ) : base( 0x1544, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
@ -381,12 +381,12 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Bandana() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Bandana( int hue ) : base( 0x1540, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
@ -422,12 +422,12 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BearMask() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BearMask( int hue ) : base( 0x1545, hue )
|
||||
{
|
||||
Weight = 5.0;
|
||||
|
|
@ -469,12 +469,12 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public DeerMask() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public DeerMask( int hue ) : base( 0x1547, hue )
|
||||
{
|
||||
Weight = 4.0;
|
||||
|
|
@ -516,12 +516,12 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public HornedTribalMask() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public HornedTribalMask( int hue ) : base( 0x1549, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
|
|
@ -563,12 +563,12 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TribalMask() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TribalMask( int hue ) : base( 0x154B, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
|
|
@ -610,12 +610,12 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TallStrawHat() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TallStrawHat( int hue ) : base( 0x1716, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
@ -651,12 +651,12 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public StrawHat() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public StrawHat( int hue ) : base( 0x1717, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
@ -703,12 +703,12 @@ namespace Server.Items
|
|||
get { return "a mask of orcish kin"; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public OrcishKinMask() : this( 0x8A4 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public OrcishKinMask( int hue ) : base( 0x141B, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
|
|
@ -785,12 +785,12 @@ namespace Server.Items
|
|||
return false;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SavageMask() : this( GetRandomHue() )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SavageMask( int hue ) : base( 0x154B, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
|
|
@ -829,12 +829,12 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public WizardsHat() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public WizardsHat( int hue ) : base( 0x1718, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
@ -876,12 +876,12 @@ namespace Server.Items
|
|||
public override int BaseDexBonus{ get{ return -5; } }
|
||||
public override int BaseIntBonus{ get{ return +5; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MagicWizardsHat() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MagicWizardsHat( int hue ) : base( 0x1718, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
@ -917,12 +917,12 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Bonnet() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Bonnet( int hue ) : base( 0x1719, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
@ -958,12 +958,12 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public FeatheredHat() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public FeatheredHat( int hue ) : base( 0x171A, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
@ -999,12 +999,12 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TricorneHat() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TricorneHat( int hue ) : base( 0x171B, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
@ -1040,12 +1040,12 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public JesterHat() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public JesterHat( int hue ) : base( 0x171C, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue