Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
This commit is contained in:
parent
ca4e99c179
commit
20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -103,12 +103,12 @@ namespace Server.Items
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{
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private InternalItem m_Item;
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[Constructable]
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[Constructible]
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public AnkhWest() : this( false )
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{
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}
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[Constructable]
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[Constructible]
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public AnkhWest( bool bloodied ) : base( bloodied ? 0x1D98 : 0x3 )
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{
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Movable = false;
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@ -270,12 +270,12 @@ namespace Server.Items
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{
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private InternalItem m_Item;
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[Constructable]
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[Constructible]
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public AnkhNorth() : this( false )
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{
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}
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[Constructable]
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[Constructible]
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public AnkhNorth( bool bloodied ) : base( bloodied ? 0x1E5D : 0x4 )
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{
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Movable = false;
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@ -3,10 +3,10 @@ using System;
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namespace Server.Items
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{
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[Furniture]
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[Flipable( 0xB2D, 0xB2C )]
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[Flippable( 0xB2D, 0xB2C )]
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public class WoodenBench : Item
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{
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[Constructable]
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[Constructible]
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public WoodenBench() : base( 0xB2D )
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{
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Weight = 6;
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@ -3,10 +3,10 @@ using System;
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namespace Server.Items
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{
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[Furniture]
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[Flipable( 0xB4F, 0xB4E, 0xB50, 0xB51 )]
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[Flippable( 0xB4F, 0xB4E, 0xB50, 0xB51 )]
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public class FancyWoodenChairCushion : Item
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{
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[Constructable]
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[Constructible]
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public FancyWoodenChairCushion() : base(0xB4F)
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{
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Weight = 20.0;
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@ -35,10 +35,10 @@ namespace Server.Items
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}
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[Furniture]
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[Flipable( 0xB53, 0xB52, 0xB54, 0xB55 )]
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[Flippable( 0xB53, 0xB52, 0xB54, 0xB55 )]
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public class WoodenChairCushion : Item
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{
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[Constructable]
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[Constructible]
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public WoodenChairCushion() : base(0xB53)
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{
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Weight = 20.0;
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@ -67,10 +67,10 @@ namespace Server.Items
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}
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[Furniture]
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[Flipable( 0xB57, 0xB56, 0xB59, 0xB58 )]
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[Flippable( 0xB57, 0xB56, 0xB59, 0xB58 )]
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public class WoodenChair : Item
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{
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[Constructable]
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[Constructible]
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public WoodenChair() : base(0xB57)
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{
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Weight = 20.0;
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@ -99,10 +99,10 @@ namespace Server.Items
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}
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[Furniture]
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[Flipable( 0xB5B, 0xB5A, 0xB5C, 0xB5D )]
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[Flippable( 0xB5B, 0xB5A, 0xB5C, 0xB5D )]
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public class BambooChair : Item
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{
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[Constructable]
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[Constructible]
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public BambooChair() : base(0xB5B)
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{
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Weight = 20.0;
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@ -131,10 +131,10 @@ namespace Server.Items
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}
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[DynamicFliping]
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[Flipable(0x1218, 0x1219, 0x121A, 0x121B)]
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[Flippable(0x1218, 0x1219, 0x121A, 0x121B)]
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public class StoneChair : Item
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{
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[Constructable]
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[Constructible]
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public StoneChair() : base(0x1218)
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{
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Weight = 20;
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@ -160,10 +160,10 @@ namespace Server.Items
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}
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[DynamicFliping]
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[Flipable( 0x2DE3, 0x2DE4, 0x2DE5, 0x2DE6 )]
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[Flippable( 0x2DE3, 0x2DE4, 0x2DE5, 0x2DE6 )]
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public class OrnateElvenChair : Item
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{
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[Constructable]
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[Constructible]
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public OrnateElvenChair() : base( 0x2DE3 )
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{
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Weight = 1.0;
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@ -189,10 +189,10 @@ namespace Server.Items
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}
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[DynamicFliping]
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[Flipable( 0x2DEB, 0x2DEC, 0x2DED, 0x2DEE )]
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[Flippable( 0x2DEB, 0x2DEC, 0x2DED, 0x2DEE )]
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public class BigElvenChair : Item
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{
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[Constructable]
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[Constructible]
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public BigElvenChair() : base( 0x2DEB )
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{
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}
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@ -217,10 +217,10 @@ namespace Server.Items
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}
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[DynamicFliping]
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[Flipable( 0x2DF5, 0x2DF6 )]
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[Flippable( 0x2DF5, 0x2DF6 )]
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public class ElvenReadingChair : Item
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{
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[Constructable]
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[Constructible]
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public ElvenReadingChair() : base( 0x2DF5 )
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{
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}
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@ -5,7 +5,7 @@ namespace Server.Items
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[Furniture]
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public class Stool : Item
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{
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[Constructable]
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[Constructible]
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public Stool() : base( 0xA2A )
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{
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Weight = 10.0;
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@ -36,7 +36,7 @@ namespace Server.Items
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[Furniture]
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public class FootStool : Item
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{
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[Constructable]
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[Constructible]
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public FootStool() : base( 0xB5E )
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{
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Weight = 6.0;
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@ -3,10 +3,10 @@ using System;
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namespace Server.Items
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{
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[Furniture]
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[Flipable(0xB32, 0xB33)]
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[Flippable(0xB32, 0xB33)]
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public class Throne : Item
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{
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[Constructable]
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[Constructible]
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public Throne() : base(0xB33)
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{
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Weight = 1.0;
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@ -35,10 +35,10 @@ namespace Server.Items
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}
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[Furniture]
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[Flipable( 0xB2E, 0xB2F, 0xB31, 0xB30 )]
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[Flippable( 0xB2E, 0xB2F, 0xB31, 0xB30 )]
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public class WoodenThrone : Item
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{
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[Constructable]
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[Constructible]
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public WoodenThrone() : base(0xB2E)
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{
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Weight = 15.0;
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@ -4,10 +4,10 @@ using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0x156C, 0x156D )]
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[FlippableAttribute( 0x156C, 0x156D )]
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public class DecorativeShield1 : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShield1() : base( 0x156C )
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{
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Movable = false;
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@ -31,10 +31,10 @@ namespace Server.Items
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x156E, 0x156F )]
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[FlippableAttribute( 0x156E, 0x156F )]
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public class DecorativeShield2 : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShield2() : base( 0x156E )
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{
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Movable = false;
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@ -59,10 +59,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1570, 0x1571 )]
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[FlippableAttribute( 0x1570, 0x1571 )]
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public class DecorativeShield3 : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShield3() : base( 0x1570 )
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{
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Movable = false;
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@ -87,10 +87,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1572, 0x1573 )]
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[FlippableAttribute( 0x1572, 0x1573 )]
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public class DecorativeShield4 : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShield4() : base( 0x1572 )
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{
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Movable = false;
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@ -115,10 +115,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1574, 0x1575 )]
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[FlippableAttribute( 0x1574, 0x1575 )]
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public class DecorativeShield5 : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShield5() : base( 0x1574 )
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{
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Movable = false;
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@ -143,10 +143,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1576, 0x1577 )]
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[FlippableAttribute( 0x1576, 0x1577 )]
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public class DecorativeShield6 : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShield6() : base( 0x1576 )
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{
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Movable = false;
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@ -171,10 +171,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1578, 0x1579 )]
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[FlippableAttribute( 0x1578, 0x1579 )]
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public class DecorativeShield7 : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShield7() : base( 0x1578 )
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{
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Movable = false;
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@ -199,10 +199,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x157A, 0x157B )]
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[FlippableAttribute( 0x157A, 0x157B )]
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public class DecorativeShield8 : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShield8() : base( 0x157A )
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{
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Movable = false;
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@ -227,10 +227,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x157C, 0x157D )]
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[FlippableAttribute( 0x157C, 0x157D )]
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public class DecorativeShield9 : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShield9() : base( 0x157C )
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{
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Movable = false;
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@ -255,10 +255,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x157E, 0x157F )]
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[FlippableAttribute( 0x157E, 0x157F )]
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public class DecorativeShield10 : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShield10() : base( 0x157E )
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{
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Movable = false;
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@ -283,10 +283,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1580, 0x1581 )]
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[FlippableAttribute( 0x1580, 0x1581 )]
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public class DecorativeShield11 : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShield11() : base( 0x1580 )
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{
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Movable = false;
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@ -311,10 +311,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1582, 0x1583, 0x1634, 0x1635 )]
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[FlippableAttribute( 0x1582, 0x1583, 0x1634, 0x1635 )]
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public class DecorativeShieldSword1North : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShieldSword1North() : base( Utility.Random( 0x1582, 2 ) )
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{
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Movable = false;
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@ -339,10 +339,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1634, 0x1635, 0x1582, 0x1583 )]
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[FlippableAttribute( 0x1634, 0x1635, 0x1582, 0x1583 )]
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public class DecorativeShieldSword1West : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShieldSword1West() : base( Utility.Random( 0x1634, 2 ) )
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{
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Movable = false;
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@ -367,10 +367,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1584, 0x1585, 0x1636, 0x1637 )]
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[FlippableAttribute( 0x1584, 0x1585, 0x1636, 0x1637 )]
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public class DecorativeShieldSword2North : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShieldSword2North() : base( Utility.Random( 0x1584, 2 ) )
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{
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Movable = false;
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@ -395,10 +395,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1636, 0x1637, 0x1584, 0x1585 )]
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[FlippableAttribute( 0x1636, 0x1637, 0x1584, 0x1585 )]
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public class DecorativeShieldSword2West : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShieldSword2West() : base( Utility.Random( 0x1636, 2 ) )
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{
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Movable = false;
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@ -3,10 +3,10 @@ using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0x155E, 0x155F, 0x155C, 0x155D )]
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[FlippableAttribute( 0x155E, 0x155F, 0x155C, 0x155D )]
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public class DecorativeBowWest : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeBowWest() : base( Utility.Random( 0x155E, 2 ) )
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{
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Movable = false;
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@ -31,10 +31,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x155C, 0x155D, 0x155E, 0x155F )]
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[FlippableAttribute( 0x155C, 0x155D, 0x155E, 0x155F )]
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public class DecorativeBowNorth : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeBowNorth() : base( Utility.Random( 0x155C, 2 ) )
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{
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Movable = false;
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@ -59,10 +59,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1560, 0x1561, 0x1562, 0x1563 )]
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[FlippableAttribute( 0x1560, 0x1561, 0x1562, 0x1563 )]
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public class DecorativeAxeNorth : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeAxeNorth() : base( Utility.Random( 0x1560, 2 ) )
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{
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Movable = false;
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@ -87,10 +87,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1562, 0x1563, 0x1560, 0x1561 )]
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[FlippableAttribute( 0x1562, 0x1563, 0x1560, 0x1561 )]
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public class DecorativeAxeWest : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeAxeWest() : base( Utility.Random( 0x1562, 2 ) )
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{
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Movable = false;
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@ -119,7 +119,7 @@ namespace Server.Items
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{
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private InternalItem m_Item;
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[Constructable]
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[Constructible]
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public DecorativeSwordNorth() : base( 0x1565 )
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{
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Movable = false;
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@ -226,7 +226,7 @@ namespace Server.Items
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{
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private InternalItem m_Item;
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[Constructable]
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[Constructible]
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public DecorativeSwordWest() : base( 0x1566 )
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{
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Movable = false;
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@ -333,7 +333,7 @@ namespace Server.Items
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{
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private InternalItem m_Item;
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[Constructable]
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[Constructible]
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public DecorativeDAxeNorth() : base( 0x1569 )
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{
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Movable = false;
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@ -440,7 +440,7 @@ namespace Server.Items
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{
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private InternalItem m_Item;
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[Constructable]
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||||
[Constructible]
|
||||
public DecorativeDAxeWest() : base( 0x156A )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Items
|
|||
{
|
||||
public class LargePainting : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LargePainting() : base( 0x0EA0 )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -30,10 +30,10 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x0E9F, 0x0EC8 )]
|
||||
[FlippableAttribute( 0x0E9F, 0x0EC8 )]
|
||||
public class WomanPortrait1 : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public WomanPortrait1() : base( 0x0E9F )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -58,10 +58,10 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x0EE7, 0x0EC9 )]
|
||||
[FlippableAttribute( 0x0EE7, 0x0EC9 )]
|
||||
public class WomanPortrait2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public WomanPortrait2() : base( 0x0EE7 )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -86,10 +86,10 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x0EA2, 0x0EA1 )]
|
||||
[FlippableAttribute( 0x0EA2, 0x0EA1 )]
|
||||
public class ManPortrait1 : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ManPortrait1() : base( 0x0EA2 )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -114,10 +114,10 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x0EA3, 0x0EA4 )]
|
||||
[FlippableAttribute( 0x0EA3, 0x0EA4 )]
|
||||
public class ManPortrait2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ManPortrait2() : base( 0x0EA3 )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -142,10 +142,10 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x0EA6, 0x0EA5 )]
|
||||
[FlippableAttribute( 0x0EA6, 0x0EA5 )]
|
||||
public class LadyPortrait1 : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LadyPortrait1() : base( 0x0EA6 )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -170,10 +170,10 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x0EA7, 0x0EA8 )]
|
||||
[FlippableAttribute( 0x0EA7, 0x0EA8 )]
|
||||
public class LadyPortrait2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LadyPortrait2() : base( 0x0EA7 )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
private InternalItem m_Item;
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Tapestry1N() : base( 0xEAA )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -115,7 +115,7 @@ namespace Server.Items
|
|||
{
|
||||
private InternalItem m_Item;
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Tapestry2N() : base( 0xEAC )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -222,7 +222,7 @@ namespace Server.Items
|
|||
{
|
||||
private InternalItem m_Item;
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Tapestry2W() : base( 0xEAE )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -330,7 +330,7 @@ namespace Server.Items
|
|||
{
|
||||
private InternalItem m_Item;
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Tapestry3N() : base( 0xFD6 )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -438,7 +438,7 @@ namespace Server.Items
|
|||
{
|
||||
private InternalItem m_Item;
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Tapestry3W() : base( 0xFD7 )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -546,7 +546,7 @@ namespace Server.Items
|
|||
{
|
||||
private InternalItem m_Item;
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Tapestry4N() : base( 0xFDA )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -653,7 +653,7 @@ namespace Server.Items
|
|||
{
|
||||
private InternalItem m_Item;
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Tapestry4W() : base( 0xFDB )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -762,7 +762,7 @@ namespace Server.Items
|
|||
{
|
||||
private InternalItem m_Item;
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Tapestry5N() : base( 0xFDE )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -869,7 +869,7 @@ namespace Server.Items
|
|||
{
|
||||
private InternalItem m_Item;
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Tapestry5W() : base( 0xFDF )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -978,7 +978,7 @@ namespace Server.Items
|
|||
{
|
||||
private InternalItem m_Item;
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Tapestry6N() : base( 0xFE2 )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -1085,7 +1085,7 @@ namespace Server.Items
|
|||
{
|
||||
private InternalItem m_Item;
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Tapestry6W() : base( 0xFE3 )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ namespace Server.Items
|
|||
|
||||
public class IronGateShort : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public IronGateShort( DoorFacing facing ) : base( 0x84c + (2 * (int)facing), 0x84d + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
|
@ -47,7 +47,7 @@ namespace Server.Items
|
|||
|
||||
public class IronGate : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public IronGate( DoorFacing facing ) : base( 0x824 + (2 * (int)facing), 0x825 + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
|
@ -73,7 +73,7 @@ namespace Server.Items
|
|||
|
||||
public class LightWoodGate : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LightWoodGate( DoorFacing facing ) : base( 0x839 + (2 * (int)facing), 0x83A + (2 * (int)facing), 0xEB, 0xF2, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
|
@ -99,7 +99,7 @@ namespace Server.Items
|
|||
|
||||
public class DarkWoodGate : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public DarkWoodGate( DoorFacing facing ) : base( 0x866 + (2 * (int)facing), 0x867 + (2 * (int)facing), 0xEB, 0xF2, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
|
@ -125,7 +125,7 @@ namespace Server.Items
|
|||
|
||||
public class MetalDoor : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MetalDoor( DoorFacing facing ) : base( 0x675 + (2 * (int)facing), 0x676 + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
|
@ -151,7 +151,7 @@ namespace Server.Items
|
|||
|
||||
public class BarredMetalDoor : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BarredMetalDoor( DoorFacing facing ) : base( 0x685 + (2 * (int)facing), 0x686 + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
|
@ -177,7 +177,7 @@ namespace Server.Items
|
|||
|
||||
public class BarredMetalDoor2 : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BarredMetalDoor2( DoorFacing facing ) : base( 0x1FED + (2 * (int)facing), 0x1FEE + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
|
@ -203,7 +203,7 @@ namespace Server.Items
|
|||
|
||||
public class RattanDoor : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RattanDoor( DoorFacing facing ) : base( 0x695 + (2 * (int)facing), 0x696 + (2 * (int)facing), 0xEB, 0xF2, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
|
@ -229,7 +229,7 @@ namespace Server.Items
|
|||
|
||||
public class DarkWoodDoor : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public DarkWoodDoor( DoorFacing facing ) : base( 0x6A5 + (2 * (int)facing), 0x6A6 + (2 * (int)facing), 0xEA, 0xF1, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
|
@ -255,7 +255,7 @@ namespace Server.Items
|
|||
|
||||
public class MediumWoodDoor : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MediumWoodDoor( DoorFacing facing ) : base( 0x6B5 + (2 * (int)facing), 0x6B6 + (2 * (int)facing), 0xEA, 0xF1, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
|
@ -281,7 +281,7 @@ namespace Server.Items
|
|||
|
||||
public class MetalDoor2 : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MetalDoor2( DoorFacing facing ) : base( 0x6C5 + (2 * (int)facing), 0x6C6 + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
|
@ -307,7 +307,7 @@ namespace Server.Items
|
|||
|
||||
public class LightWoodDoor : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LightWoodDoor( DoorFacing facing ) : base( 0x6D5 + (2 * (int)facing), 0x6D6 + (2 * (int)facing), 0xEA, 0xF1, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
|
@ -333,7 +333,7 @@ namespace Server.Items
|
|||
|
||||
public class StrongWoodDoor : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public StrongWoodDoor( DoorFacing facing ) : base( 0x6E5 + (2 * (int)facing), 0x6E6 + (2 * (int)facing), 0xEA, 0xF1, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace Server.Items
|
|||
{
|
||||
public class MetalHouseDoor : BaseHouseDoor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MetalHouseDoor( DoorFacing facing ) : base( facing, 0x675 + (2 * (int)facing), 0x676 + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
|
@ -36,7 +36,7 @@ namespace Server.Items
|
|||
|
||||
public class DarkWoodHouseDoor : BaseHouseDoor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public DarkWoodHouseDoor( DoorFacing facing ) : base( facing, 0x6A5 + (2 * (int)facing), 0x6A6 + (2 * (int)facing), 0xEA, 0xF1, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
|
@ -62,12 +62,12 @@ namespace Server.Items
|
|||
|
||||
public class GenericHouseDoor : BaseHouseDoor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GenericHouseDoor( DoorFacing facing, int baseItemID, int openedSound, int closedSound ) : this( facing, baseItemID, openedSound, closedSound, true )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GenericHouseDoor( DoorFacing facing, int baseItemID, int openedSound, int closedSound, bool autoAdjust )
|
||||
: base( facing, baseItemID + (autoAdjust ? (2 * (int)facing) : 0), baseItemID + 1 + (autoAdjust ? (2 * (int)facing) : 0), openedSound, closedSound, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Items
|
|||
{
|
||||
public override bool UseChainedFunctionality{ get{ return true; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public PortcullisNS() : base( 0x6F5, 0x6F5, 0xF0, 0xEF, new Point3D( 0, 0, 20 ) )
|
||||
{
|
||||
}
|
||||
|
|
@ -34,7 +34,7 @@ namespace Server.Items
|
|||
{
|
||||
public override bool UseChainedFunctionality{ get{ return true; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public PortcullisEW() : base( 0x6F6, 0x6F6, 0xF0, 0xEF, new Point3D( 0, 0, 20 ) )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Server.Items
|
|||
{
|
||||
public class SecretStoneDoor1 : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SecretStoneDoor1( DoorFacing facing ) : base( 0xE8 + (2 * (int)facing), 0xE9 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
|
@ -30,7 +30,7 @@ namespace Server.Items
|
|||
|
||||
public class SecretDungeonDoor : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SecretDungeonDoor( DoorFacing facing ) : base( 0x314 + (2 * (int)facing), 0x315 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
|
@ -56,7 +56,7 @@ namespace Server.Items
|
|||
|
||||
public class SecretStoneDoor2 : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SecretStoneDoor2( DoorFacing facing ) : base( 0x324 + (2 * (int)facing), 0x325 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
|
@ -82,7 +82,7 @@ namespace Server.Items
|
|||
|
||||
public class SecretWoodenDoor : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SecretWoodenDoor( DoorFacing facing ) : base( 0x334 + (2 * (int)facing), 0x335 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
|
@ -108,7 +108,7 @@ namespace Server.Items
|
|||
|
||||
public class SecretLightWoodDoor : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SecretLightWoodDoor( DoorFacing facing ) : base( 0x344 + (2 * (int)facing), 0x345 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
|
@ -134,7 +134,7 @@ namespace Server.Items
|
|||
|
||||
public class SecretStoneDoor3 : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SecretStoneDoor3( DoorFacing facing ) : base( 0x354 + (2 * (int)facing), 0x355 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ namespace Server.Items
|
|||
|
||||
public class StonePaversLight : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public StonePaversLight() : base( 0x519, 4 )
|
||||
{
|
||||
}
|
||||
|
|
@ -56,7 +56,7 @@ namespace Server.Items
|
|||
|
||||
public class StonePaversMedium : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public StonePaversMedium() : base( 0x51D, 4 )
|
||||
{
|
||||
}
|
||||
|
|
@ -82,7 +82,7 @@ namespace Server.Items
|
|||
|
||||
public class StonePaversDark : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public StonePaversDark() : base( 0x521, 4 )
|
||||
{
|
||||
}
|
||||
|
|
@ -108,7 +108,7 @@ namespace Server.Items
|
|||
|
||||
public class GreyFlagstones : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GreyFlagstones() : base( 0x4FC, 4 )
|
||||
{
|
||||
}
|
||||
|
|
@ -134,7 +134,7 @@ namespace Server.Items
|
|||
|
||||
public class SandFlagstones : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SandFlagstones() : base( 0x500, 4 )
|
||||
{
|
||||
}
|
||||
|
|
@ -160,7 +160,7 @@ namespace Server.Items
|
|||
|
||||
public class MarbleFloor : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MarbleFloor() : base( 0x50D, 2 )
|
||||
{
|
||||
}
|
||||
|
|
@ -186,7 +186,7 @@ namespace Server.Items
|
|||
|
||||
public class GreenMarbleFloor : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GreenMarbleFloor() : base( 0x50F, 2 )
|
||||
{
|
||||
}
|
||||
|
|
@ -212,7 +212,7 @@ namespace Server.Items
|
|||
|
||||
public class GreyMarbleFloor : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GreyMarbleFloor() : base( 0x511, 4 )
|
||||
{
|
||||
}
|
||||
|
|
@ -238,7 +238,7 @@ namespace Server.Items
|
|||
|
||||
public class CobblestonesFloor : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public CobblestonesFloor() : base( 0x515, 4 )
|
||||
{
|
||||
}
|
||||
|
|
@ -264,7 +264,7 @@ namespace Server.Items
|
|||
|
||||
public class SandstoneFloorN : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SandstoneFloorN() : base( 0x525, 4 )
|
||||
{
|
||||
}
|
||||
|
|
@ -290,7 +290,7 @@ namespace Server.Items
|
|||
|
||||
public class SandstoneFloorW : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SandstoneFloorW() : base( 0x529, 4 )
|
||||
{
|
||||
}
|
||||
|
|
@ -316,7 +316,7 @@ namespace Server.Items
|
|||
|
||||
public class DarkSandstoneFloorN : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public DarkSandstoneFloorN() : base( 0x52F, 4 )
|
||||
{
|
||||
}
|
||||
|
|
@ -342,7 +342,7 @@ namespace Server.Items
|
|||
|
||||
public class DarkSandstoneFloorW : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public DarkSandstoneFloorW() : base( 0x533, 4 )
|
||||
{
|
||||
}
|
||||
|
|
@ -368,7 +368,7 @@ namespace Server.Items
|
|||
|
||||
public class BricksFloor1 : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BricksFloor1() : base( 0x4E2, 8 )
|
||||
{
|
||||
}
|
||||
|
|
@ -394,7 +394,7 @@ namespace Server.Items
|
|||
|
||||
public class BricksFloor2 : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BricksFloor2() : base( 0x537, 4 )
|
||||
{
|
||||
}
|
||||
|
|
@ -420,7 +420,7 @@ namespace Server.Items
|
|||
|
||||
public class CaveFloorCenter : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public CaveFloorCenter() : base( 0x53B, 4 )
|
||||
{
|
||||
}
|
||||
|
|
@ -446,7 +446,7 @@ namespace Server.Items
|
|||
|
||||
public class CaveFloorSouth : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public CaveFloorSouth() : base( 0x541, 3 )
|
||||
{
|
||||
}
|
||||
|
|
@ -472,7 +472,7 @@ namespace Server.Items
|
|||
|
||||
public class CaveFloorEast : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public CaveFloorEast() : base( 0x544, 3 )
|
||||
{
|
||||
}
|
||||
|
|
@ -498,7 +498,7 @@ namespace Server.Items
|
|||
|
||||
public class CaveFloorWest : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public CaveFloorWest() : base( 0x54A, 3 )
|
||||
{
|
||||
}
|
||||
|
|
@ -524,7 +524,7 @@ namespace Server.Items
|
|||
|
||||
public class CaveFloorNorth : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public CaveFloorNorth() : base( 0x54D, 3 )
|
||||
{
|
||||
}
|
||||
|
|
@ -550,7 +550,7 @@ namespace Server.Items
|
|||
|
||||
public class MarblePavers : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MarblePavers() : base( 0x495, 4 )
|
||||
{
|
||||
}
|
||||
|
|
@ -576,7 +576,7 @@ namespace Server.Items
|
|||
|
||||
public class BlueSlateFloorCenter : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BlueSlateFloorCenter() : base( 0x49B, 1 )
|
||||
{
|
||||
}
|
||||
|
|
@ -602,7 +602,7 @@ namespace Server.Items
|
|||
|
||||
public class GreySlateFloor : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GreySlateFloor() : base( 0x49C, 1 )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Server.Items
|
|||
{
|
||||
public class BarrelLid : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BarrelLid() : base(0x1DB8)
|
||||
{
|
||||
Weight = 2;
|
||||
|
|
@ -29,10 +29,10 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute(0x1EB1, 0x1EB2, 0x1EB3, 0x1EB4)]
|
||||
[FlippableAttribute(0x1EB1, 0x1EB2, 0x1EB3, 0x1EB4)]
|
||||
public class BarrelStaves : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BarrelStaves() : base(0x1EB1)
|
||||
{
|
||||
Weight = 1;
|
||||
|
|
@ -61,7 +61,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber { get { return 1011228; } } // Barrel hoops
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BarrelHoops() : base(0x1DB7)
|
||||
{
|
||||
Weight = 5;
|
||||
|
|
@ -88,7 +88,7 @@ namespace Server.Items
|
|||
|
||||
public class BarrelTap : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BarrelTap() : base(0x1004)
|
||||
{
|
||||
Weight = 1;
|
||||
|
|
|
|||
|
|
@ -3,10 +3,10 @@ using System;
|
|||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
[Flipable(0xF65, 0xF67, 0xF69)]
|
||||
[Flippable(0xF65, 0xF67, 0xF69)]
|
||||
public class Easle : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Easle() : base(0xF65)
|
||||
{
|
||||
Weight = 25.0;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber{ get{ return 1016492; } } // melted wax
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MeltedWax() : base( 0x122A )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
|
|||
|
|
@ -3,10 +3,10 @@ using System;
|
|||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
[Flipable(0xEBB, 0xEBC)]
|
||||
[Flippable(0xEBB, 0xEBC)]
|
||||
public class TallMusicStand : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TallMusicStand() : base(0xEBB)
|
||||
{
|
||||
Weight = 10.0;
|
||||
|
|
@ -35,10 +35,10 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
[Furniture]
|
||||
[Flipable(0xEB6,0xEB8)]
|
||||
[Flippable(0xEB6,0xEB8)]
|
||||
public class ShortMusicStand : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ShortMusicStand() : base(0xEB6)
|
||||
{
|
||||
Weight = 10.0;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber{ get{ return 1016474; } } // an obelisk
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Obelisk() : base(0x1184)
|
||||
{
|
||||
Movable = false;
|
||||
|
|
|
|||
|
|
@ -3,10 +3,10 @@ using System;
|
|||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
[Flipable( 0x24D0, 0x24D1, 0x24D2, 0x24D3, 0x24D4 )]
|
||||
[Flippable( 0x24D0, 0x24D1, 0x24D2, 0x24D3, 0x24D4 )]
|
||||
public class BambooScreen : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BambooScreen() : base(0x24D0)
|
||||
{
|
||||
Weight = 20.0;
|
||||
|
|
@ -33,10 +33,10 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
[Furniture]
|
||||
[Flipable( 0x24CB, 0x24CC, 0x24CD, 0x24CE, 0x24CF )]
|
||||
[Flippable( 0x24CB, 0x24CC, 0x24CD, 0x24CE, 0x24CF )]
|
||||
public class ShojiScreen : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ShojiScreen() : base(0x24CB)
|
||||
{
|
||||
Weight = 20.0;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Server.Items
|
|||
{
|
||||
public class StatueSouth : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public StatueSouth() : base(0x139A)
|
||||
{
|
||||
Weight = 10;
|
||||
|
|
@ -33,7 +33,7 @@ namespace Server.Items
|
|||
|
||||
public class StatueSouth2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public StatueSouth2() : base(0x1227)
|
||||
{
|
||||
Weight = 10;
|
||||
|
|
@ -62,7 +62,7 @@ namespace Server.Items
|
|||
|
||||
public class StatueNorth : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public StatueNorth() : base(0x139B)
|
||||
{
|
||||
Weight = 10;
|
||||
|
|
@ -91,7 +91,7 @@ namespace Server.Items
|
|||
|
||||
public class StatueWest : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public StatueWest() : base(0x1226)
|
||||
{
|
||||
Weight = 10;
|
||||
|
|
@ -120,7 +120,7 @@ namespace Server.Items
|
|||
|
||||
public class StatueEast : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public StatueEast() : base(0x139C)
|
||||
{
|
||||
Weight = 10;
|
||||
|
|
@ -149,7 +149,7 @@ namespace Server.Items
|
|||
|
||||
public class StatueEast2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public StatueEast2() : base(0x1224)
|
||||
{
|
||||
Weight = 10;
|
||||
|
|
@ -178,7 +178,7 @@ namespace Server.Items
|
|||
|
||||
public class StatueSouthEast : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public StatueSouthEast() : base(0x1225)
|
||||
{
|
||||
Weight = 10;
|
||||
|
|
@ -207,7 +207,7 @@ namespace Server.Items
|
|||
|
||||
public class BustSouth : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BustSouth() : base(0x12CB)
|
||||
{
|
||||
Weight = 10;
|
||||
|
|
@ -236,7 +236,7 @@ namespace Server.Items
|
|||
|
||||
public class BustEast : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BustEast() : base(0x12CA)
|
||||
{
|
||||
Weight = 10;
|
||||
|
|
@ -265,7 +265,7 @@ namespace Server.Items
|
|||
|
||||
public class StatuePegasus : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public StatuePegasus() : base(0x139D)
|
||||
{
|
||||
Weight = 10;
|
||||
|
|
@ -294,7 +294,7 @@ namespace Server.Items
|
|||
|
||||
public class StatuePegasus2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public StatuePegasus2() : base(0x1228)
|
||||
{
|
||||
Weight = 10;
|
||||
|
|
@ -323,7 +323,7 @@ namespace Server.Items
|
|||
|
||||
public class SmallTowerSculpture : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SmallTowerSculpture() : base(0x241A)
|
||||
{
|
||||
Weight = 20.0;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Server.Items
|
|||
{
|
||||
public class Vase : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Vase() : base( 0xB46 )
|
||||
{
|
||||
Weight = 10;
|
||||
|
|
@ -31,7 +31,7 @@ namespace Server.Items
|
|||
|
||||
public class LargeVase : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LargeVase() : base( 0xB45 )
|
||||
{
|
||||
Weight = 15;
|
||||
|
|
@ -58,7 +58,7 @@ namespace Server.Items
|
|||
|
||||
public class SmallUrn : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SmallUrn() : base( 0x241C )
|
||||
{
|
||||
Weight = 20.0;
|
||||
|
|
|
|||
|
|
@ -4,12 +4,12 @@ namespace Server.Items
|
|||
{
|
||||
public class Vines : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Vines() : this( Utility.Random( 8 ) )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Vines( int v ) : base( 0xCEB )
|
||||
{
|
||||
if ( v < 0 || v > 7 )
|
||||
|
|
|
|||
|
|
@ -3,10 +3,10 @@ using Server.Network;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0xC10, 0xC11 )]
|
||||
[FlippableAttribute( 0xC10, 0xC11 )]
|
||||
public class RuinedFallenChairA : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RuinedFallenChairA() : base( 0xC10 )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -32,10 +32,10 @@ namespace Server.Items
|
|||
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0xC13, 0xC12 )]
|
||||
[FlippableAttribute( 0xC13, 0xC12 )]
|
||||
public class RuinedArmoire : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RuinedArmoire() : base( 0xC13 )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -61,10 +61,10 @@ namespace Server.Items
|
|||
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0xC14, 0xC15 )]
|
||||
[FlippableAttribute( 0xC14, 0xC15 )]
|
||||
public class RuinedBookcase : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RuinedBookcase() : base( 0xC14 )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -92,7 +92,7 @@ namespace Server.Items
|
|||
|
||||
public class RuinedBooks : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RuinedBooks() : base( 0xC16 )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -117,10 +117,10 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0xC17, 0xC18 )]
|
||||
[FlippableAttribute( 0xC17, 0xC18 )]
|
||||
public class CoveredChair : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public CoveredChair() : base( 0xC17 )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -146,10 +146,10 @@ namespace Server.Items
|
|||
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0xC19, 0xC1A )]
|
||||
[FlippableAttribute( 0xC19, 0xC1A )]
|
||||
public class RuinedFallenChairB : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RuinedFallenChairB() : base( 0xC19 )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -175,10 +175,10 @@ namespace Server.Items
|
|||
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0xC1B, 0xC1C, 0xC1E, 0xC1D )]
|
||||
[FlippableAttribute( 0xC1B, 0xC1C, 0xC1E, 0xC1D )]
|
||||
public class RuinedChair : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RuinedChair() : base( 0xC1B )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -205,7 +205,7 @@ namespace Server.Items
|
|||
|
||||
public class RuinedClock : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RuinedClock() : base( 0xC1F )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -230,10 +230,10 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0xC24, 0xC25 )]
|
||||
[FlippableAttribute( 0xC24, 0xC25 )]
|
||||
public class RuinedDrawers : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RuinedDrawers() : base( 0xC24 )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -260,7 +260,7 @@ namespace Server.Items
|
|||
|
||||
public class RuinedPainting : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RuinedPainting() : base( 0xC2C )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -285,10 +285,10 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0xC2D, 0xC2F, 0xC2E, 0xC30 )]
|
||||
[FlippableAttribute( 0xC2D, 0xC2F, 0xC2E, 0xC30 )]
|
||||
public class WoodDebris : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public WoodDebris() : base( 0xC2D )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
|
|||
|
|
@ -12,13 +12,13 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Number{ get{ return m_LabelNumber; } set{ m_LabelNumber = value; InvalidateProperties(); } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LocalizedSign( SignType type, SignFacing facing, int labelNumber ) : base( ( 0xB95 + (2 * (int)type) ) + (int)facing )
|
||||
{
|
||||
m_LabelNumber = labelNumber;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LocalizedSign( int itemID, int labelNumber ) : base( itemID )
|
||||
{
|
||||
m_LabelNumber = labelNumber;
|
||||
|
|
|
|||
|
|
@ -76,12 +76,12 @@ namespace Server.Items
|
|||
|
||||
public class Sign : BaseSign
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Sign( SignType type, SignFacing facing ) : base( ( 0xB95 + (2 * (int)type) ) + (int)facing )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Sign( int itemID ) : base( itemID )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,14 +14,14 @@ namespace Server.Items
|
|||
set { m_Subtext = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SubtextSign( SignType type, SignFacing facing, string subtext )
|
||||
: base( type, facing )
|
||||
{
|
||||
m_Subtext = subtext;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SubtextSign( int itemID, string subtext )
|
||||
: base( itemID )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Items
|
|||
[Furniture]
|
||||
public class ElegantLowTable : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ElegantLowTable() : base(0x2819)
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
@ -35,7 +35,7 @@ namespace Server.Items
|
|||
[Furniture]
|
||||
public class PlainLowTable : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public PlainLowTable() : base(0x281A)
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
@ -62,10 +62,10 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
[Furniture]
|
||||
[Flipable(0xB90,0xB7D)]
|
||||
[Flippable(0xB90,0xB7D)]
|
||||
public class LargeTable : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LargeTable() : base(0xB90)
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
@ -94,10 +94,10 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
[Furniture]
|
||||
[Flipable(0xB35,0xB34)]
|
||||
[Flippable(0xB35,0xB34)]
|
||||
public class Nightstand : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Nightstand() : base(0xB35)
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
@ -126,10 +126,10 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
[Furniture]
|
||||
[Flipable(0xB8F,0xB7C)]
|
||||
[Flippable(0xB8F,0xB7C)]
|
||||
public class YewWoodTable : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public YewWoodTable() : base(0xB8F)
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
|
|||
|
|
@ -3,10 +3,10 @@ using System;
|
|||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
[Flipable(0xB4A,0xB49, 0xB4B, 0xB4C)]
|
||||
[Flippable(0xB4A,0xB49, 0xB4B, 0xB4C)]
|
||||
public class WritingTable : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public WritingTable() : base(0xB4A)
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ namespace Server.Items
|
|||
|
||||
public class DarkWoodWall : BaseWall
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public DarkWoodWall( DarkWoodWallTypes type ) : base( 0x0006 + (int)type )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ namespace Server.Items
|
|||
|
||||
public class ThickGrayStoneWall : BaseWall
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ThickGrayStoneWall( ThickGrayStoneWallTypes type) : base( 0x007A + (int)type )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -44,7 +44,7 @@ namespace Server.Items
|
|||
|
||||
public class ThinBrickWall : BaseWall
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ThinBrickWall( ThinBrickWallTypes type ) : base( 0x0033 + (int)type )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@ namespace Server.Items
|
|||
|
||||
public class ThinStoneWall : BaseWall
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ThinStoneWall( ThinStoneWallTypes type ) : base( 0x001A + (int)type )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -51,7 +51,7 @@ namespace Server.Items
|
|||
|
||||
public class WhiteStoneWall : BaseWall
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public WhiteStoneWall( WhiteStoneWallTypes type) : base( 0x0057 + (int)type )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue